- "An advanced form of Compass Slash. Spins with blade extended, slicing through multiple foes at a broad range."
An advanced version of Compass Slash. Strikes all foes in a 360 degree field multiple times, whilst gaining some invulnerability to attack.
- Much like Reversals in Capcom's fighting games, Compass Slash and Full Moon Slash provide the ability to interrupt and strike enemies, making them extremely effective defensive techniques, especially when surrounded.
- For the duration of this move (Full Moon only), the Arisen is invulnerable. Timed correctly, this can be used to avoid attacks while simultaneously counterattacking. This can even be employed to 'override' enemy moves that would hurt or knock down.
- Enemy attacks this skill grants invincibility to include:
- Furthermore, due to the skill's natural quality of being deployable even when under attack, it can be used to snap the user out of "knockout" attacks, such as when getting hit by wyrmfire, being hit by thundershock or being affected by wind buffets.
- Also useful for striking Great Cannon sigils, and charging Force Hatchet.
- Though hitting many more times, Full Moon Slash loses a little power per attack.
Compass vs. Full Moon
In general the higher tier skill will be preferable for almost all combat and uses. However the lower tier skill has the potential to produce higher damage output with Great Cannon, as well being better suited to breaking defence thresholds than the higher tier skill :
- The lower tier skill Compass Slash produces more orbs overall than Full Moon Slash when used repeatedly with Great Cannon in the period of the Cannon's sigil existence. (60 vs 45 sets of orbs)
- The lower tier skills also scales better with strength and magick (100% vs 75%) for most of the attacks' hits. (see Skill multiplier data.)
- The higher tier skill Full Moon Slash hits many more times, and give a bigger window of invincibility than the lower tier skill