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Frozen
Frozen is a debilitation in Dragon's Dogma when the target is frozen solid and incapable of moving.


Overview

See also: Elemental Debilitation

Frozen may be inflicted by Ice based spells and weapons and the Ice breath from a Wyrm, Frostwyrm or Snow Harpy.

A frozen character takes double damage if hit with a physical attack from the next attack. Being hit always disperses the frozen status. Targets killed while frozen shatter into pieces.

Frozen lasts for about 15 seconds and can be cured by Spicy Mushroom Tea, Interventive, Panacea, the Halidom spell and any spell or item granting Impervious.

Frozen Resistance

For creature resistances, see List of Creature Debilitation Resistances.

Defense against this effect is given by the Iris Ring (100%), Surcoat (5%) and by upgraded Delta Guards.

The Shoulder Cape also protects against being frozen.(verify)

In Dragon's Dogma the Set of Fisherman's Garb (20%) and Set of Servant's Garb (50%) also protected against being frozen, though these abilities were lost in Dark Arisen.

Notes and Tactics

  • Frozen resistance appears to be a hidden stat in that its effect is not listed in the items debilitation resistance stats. The effect may be mentioned in an item's description.
  • Magick attacks on a frozen creature or person will release them, but there is no damage increase.
    • Spells that do both physical and magickal damage (such as Magick Cannon) do not seem to have increased damage
    • Melee attacks with enchanted weapons seem to have total damage doubled
    • Magic users should probably allow other allies to strike a frozen target.
  • Thrown Damage is also doubled, including Coin Purse of Charity
  • Drench first with water to increase the chance of freezing.
    • Lure enemies towards a water source and then quickly use Ice based weapons or spells.
  • If a pawn becomes Frozen, Carry them (pick them up) quickly to unfreeze them.
  • When frozen, wriggle (L-stick), to un-freeze oneself.
  • Being shattered doesn't seem to affect loot..

Gallery

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