Dragon's Dogma Wiki

Fracture Dart is a fire based skill available in Dragon's Dogma.


"An advanced form of Splinter Dart. Sends up an explosive arrow that splits in mid-air, showering an even wider area with smaller missiles."

An advanced version of Splinter Dart.



  • Press the bound button to activate Fracture Dart then press and hold the button that fires arrows to launch the dart. Release the fire button while the dart is midair to manually detonate it and increase the number of explosions, increasing both damage and radius.
    • Unlike Downpour Volley, the trajectory of this attack can not be altered, though the position it explodes along its flight can be manipulated.
    • The darts follow a high parabolic arc that gains enough height to easily hit a hovering Drake or Hydra's heads.  The arc ensures the explosions land only a few body lengths in front of the archer.
    • The range of projectile's flight highly depends on height difference between the position of the user and target.
  • Similar to Dazzle Blast, the initial projectile must impact the enemy in order to inflict Torpor and Poison with an equipped Rusted Bow.
  • The darts will impact on low ceilings and not explode properly, making this skill generally useless indoors.  A few indoor locations have ceilings that are sufficiently lofty, notably:
  • Some usefulness indoors against larger foes can be got by firing at point-blank range so that the arrow hits on the upward trajectory.


Skill Explosion clusters
Splinter Dart 3
Fracture Dart 5
Each explosion produces multiple "bangs",
typically two per explosion cluster

Damage can consist of two components:

  1. The arrow itself
  2. The explosions clusters from the arrow

Damage from the arrow is relatively weak, similar to that of Loose - a direct hit is required for this arrow to damage - if it strikes it may inflict debilitations including Elemental Debilitations as well as minor magick damage if the bow is enchanted.


The secondary explosions constitute the major part of the damage

  • When used properly, the darts explode in the air dealing explosive damage, and have a very good chance to inflict burning.
    • If the arrow is not manually detonated before it hits the terrain (or foe), the skill will not be as effective since only approximately half the available charges will be fired up. It is better to trigger the explosion just next to the target for maximum effect.
    • The explosion has good knockdown, and can reliably knock most Dragons out of the air when flying.
    • Due to multiple explosions over a wide area it is possible to simultaneously hit multiple body parts of large enemies, effectively multiplying stagger/knockdown power.
  • If the bow is permanently magickally enchanted (ie Dragon's Ire) the darts will have a relatively small magickal component in the fire element.
    • Spell enchantments do not add magick damage to the explosions, nor do they change the element, nor do they add magickal damage to unenchanted bows.
  • Damage scales very strongly with total strength, including core and bow strength.
  • Damage is greatly boosted by Strength Boosted.
  • Though it can inflict burning, the physical explosions are not based on elemental fire damage.  Thus, they do not have extra effect on enemies weak to fire.

Pawn use[]

  • Pawns are very effective at using this skill and can be observed to learn the correct positioning.
  • Pawns with good Bestiary knowledge can be problematic with this skill in low-ceiling enclosed spaces such as those found in Bitterblack Isle as they will use it exclusively against creatures with Fire weakness; however they do not recognise that the darts are missing the target constantly due to striking the low ceiling and thus fail to contribute to the battle.


Holy enchant fracture dart holy heal on undead

Holy Healing from a direct hit on Undead when the bow is enchanted

  • If Special Arrows are equipped a single arrow will be used.  If Blast Arrow are equipped they will add ~20% to inflicted damage, but only if a direct or near hit on a target is obtained.
  • As the skill has no significant magickal component, creatures such as Ghosts are not affected by this skill.
  • If used correctly, damage output can be very high (as good as or better than Downpour Volley), but there is no opportunity to exploit elemental weaknesses.
  • This skill can remove the wooden bar on the opposite side of a gated door, if it can be fired beyond the gate. This is only possible on the roofless room at the far end of The Shadow Fort: fire from the side wall, not the door way, and aim to get the dart to explode just inside the room.

See also[]

  • Dazzle Blast - works in a similar way - only the main projectile can debilitate, then splits into several explosions.
  • Magickal Gleam - a similar mechanic is used for the correct release of this Magick Archer skill.