Quest By Royal Decree III


Firedrakes are an upgraded form of Drakes found on Bitterblack Isle. They possess higher strength, higher health and resistances than normal Drakes. Their attacks are similar to that of lesser Drakes, but differ in magnitude; Firedrakes can deal massive amounts of damage.

Firedrakes emit a red smoky glow. Clinging onto a Firedrake causes Fire damage. In addition, if equipped armor does not have high burning resistance, a Firedrake's aura can cause the climber to be set on fire.

The Firedrake has higher Defense than all of its draconian cousins except the online Ur-Dragon, making it harder to damage. This tends to prolong encounters even when its heart is constantly attacked.

Defeating a Firedrake provides a chance of Dragonforging any Weapons and Armors equipped on the Arisen regardless of Enhancement Level.

Base Experience of 65,000

Can be more or less depending on a few factors such as:



Bitterblack Isle


Stats Health Attack Defense Magick
175,000 4,750 1,350 1,600 520  ??
60% 60% ineffective 150% 50% 50% 50%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen ( and in-game testing.


Attack Type Description
Flame Aura Mag The Firedrake emits a cloak of flame around its body, damaging clinging foes for 10 Fire damage per second. In addition, the aura can cause Burning without proper resistance.
Fire Breath Mag A massive stream of fire is let loose from its mouth. Can cause Burning. The Firedrake can use this move while moving forward or backing away from its target(s).
Dive Phys A powerful lunge from the air.(verify)
Charge Phys Charges at a target on the ground.
Grab (Arisen) Phys The Arisen is grabbed and then slammed into the ground.
Grab (Pawn) Spec/Status A Pawn is grabbed, but instead of being slammed into the ground, the Firedrake attempts to seize control of the pawn. Causes Possession, which turns the Pawn against the Arisen.
Slam Phys Will take flight and slam its stomach into the ground, dealing massive damage.
Aerial Spin Phys If the Arisen or one of his/her Pawns are holding onto the Firedrake while it is in flight, it will spin rapidly, draining a massive chunk of stamina.
Stomp Attack Phys A powerful attack with its feet, staggers targets.
Sweeping Backhand Phys A backhanded slap with either one of its front claws.
Tail Sweep Phys A powerful spinning attack with its tail, knocks targets off their feet.
Wing Flap Attack Phys Powerful wing flaps that create strong wings preventing the player's party from approaching. The player can counteract this by equipping the stability augment or equipping armor with the bonus enhancement "Prevents wind from affecting mobility." While this negates the buffeting effect of the wind, the dragon's wing flaps will then be able to deliver physical blows.
Roar Spec/Status A mighty roar that kills all Pawns within range, staggers the Arisen and can cause Skill Stifling.


Rusted Daggers only vs 2 Firedrakes-0

Rusted Daggers only vs 2 Firedrakes-0

Rusted Daggers wielding Strider using Torpor against two Firedrakes in the Sparyard of Scant Mercy. The Arisen relies on pawns to deliver the most damage in this fight. Keep both dragons in view at all times and maneuver them to "line up" in order to limit the Arisen's exposure to the "rear" dragon behind the one in front. Focus on slaying them one at a time and stay engaged in the battle, to prevent the Pawns disengaging.


  • The heart on its chest is its weak point. The Arisen must land the final blow to the heart when its health is fully depleted.
  • Weak against Ice
    • Due to its high defense, physical attacks from Ice enchanted physical arrows are not very effective.
  • Bow-class pawns will equip special arrows and will use stat boosters if the Arisen has made them available (see Threat Level and Special Tool/Curative Usage by Pawns). Blast Arrows are particularly useful; they will knock a Firedrake out of the sky instantly.
  • Vulnerable to Torpor, although it overcomes the debilitation faster than any other creature in the game.
  • All vocations : Climb up to the heart and slash away. For general climbing tips, see Climbing.


Mystic Knight vs 2 Firedrakes. No damage

Mystic Knight vs 2 Firedrakes. No damage.

A Mystic Knight demonstrating Abyssal Anguish and Full Moon Slash against 2 Firedrakes in the Chamber of Fate.

  • The Stability augment is very useful against all Draconic enemies - all wind buffet attacks are nullified against the Arisen, meaning that one interrupted while casting spells or charging skills.
  • The Sanctuary augment can be a valuable defensive augment. It will reduce all damage taken by 50% when the Arisen is in mortal danger, and can be a lifesaver against a tough foe like the Firedrake.
  • If facing a Frostwyrm and a Firedrake simultaneously, such as in the Sparyard of Scant Mercy, Silence the Frostwyrm as the Firedrake is easier to assault without a Frostwyrm constantly casting spells at the party.
  • The Dragon Roar is an ability that cannot be suppressed by inflicting Silence.
    • For details an tactic relating to this troublesome skill see Dragon Roar.
  • A Rose Ring can help prevent Burning when climbing, saving health curatives and Smother Sap.

Pawn specific

  • Mage pawns equipped with a Legion's Might staff will auto-revive after a Dragon roar or conventional deaths.
  • Consider equipping a Pawn with a rusted weapon so they can continuously debilitate the Firedrake with Torpor.
  • Ranger pawns with the Great Gamble skill can remove several health bars from a Firedrake in a single shot to the heart. A pawn with incomplete Bestiary knowledge of this enemy will randomly target one of four critical targets on the Firedrake (the two horns, the wings, and the heart). To ensure that the pawn targets the heart, the Arisen should focus on destroying the horns and wings to enable an accurate shot.
  • Pawns who have 100% resistance to Possession will not be affected by the dragon's grab attack.


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