Invigorations are positive Status Effects.
Overview[]
Invigorations can increase Strength, Magick, and their corresponding defenses, as well as luck, or experience gain. They may also cause immunity to Debilitations, nulify Stamina use, or indicate that a weapon has been enchanted with a spell.
Invigorations are indicated by an icon next to the health bar - status effects give the recipient a slight body glow or shimmer usually whitish, whilst enchantments are noticeable on the carried weapons.
Dragon's Dogma[]
Status | Icon | Type | Duration | Effects |
---|---|---|---|---|
Fire | Enchantment | † | Weapons enchanted with Fire - attacks have a chance to cause burning. | |
Ice | Enchantment | † | Weapons enchanted with Ice - attacks have a chance to Freeze. | |
Lightning | Enchantment | † | Weapons enchanted with Lightning and Thunder based spells have a chance to cause Thundershock - chain lightning between foes which may cause stunning or knockdown | |
Holy | Enchantment | † | Weapons enchanted with Holy - attacks have a chance to heal the character for a value corresponding to 10% of their Magick Defense. | |
Dark | Enchantment | † | Weapons enchanted with Dark - attacks have a chance inflict a Critical Hit | |
Stamina Boosted | Boost | 45 s | Unlimited Stamina - a unique effect caused by Liquid Vim. You consume no stamina for 45 seconds | |
Weal | Boost | 5 m ‡ | Double the experience gained from killing enemies | |
Prosperity | Boost | 5 m | Double the gold found or rewarded | |
Impervious | Status | 90 s § | Cures any current debilitations. Protects against all debilitations for a time | |
Strength Boosted | Status | 60 s | Strength raised for a limited time | |
Defenses Boosted | Status | 60 s | Less damage from physical attacks | |
Magick Boosted | Status | 60 s | Magick raised for a limited time | |
Magick Defenses Boosted | Status | 60 s | Less damage from magickal attacks |
- † Depends on type of Weapon enchantment used
- ‡ Blessed Flower lasts a whole (in-game) day
- § Varies - longer lasting when cast using Great Ward Arrow
Dark Arisen[]
Three new status boosts were added in Dark Arisen.
Status | Icon | Type | Effects |
---|---|---|---|
Disencumbered | Boost | Effective Encumbrance lowered by one rank for 5 minutes. Unique effect caused by Dreamwing Nostrum. | |
Maximum Health Boosted | Boost | Maximum Health increased for 3 minutes by 500 (Fiendish Essence), or 1000 (Fiendish Extract) | |
Maximum Stamina Boosted | Boost | Maximum Stamina increased for 3 minutes by 500 (Month-Dried Harspud), or 1000 (Decade-Dried Harspud) |
Notes[]
- The four strength and magick boosts (Strength Boosted, Magick Boosted, Defenses Boosted, Magick Defenses Boosted) can stack up to four times each. The stacking is cumulative with the corresponding debilitations - in that, for example - 1 instance of Lowered Strength obtained after three instances of strength boosted (ie 3x Conqueror's Periapt) will reduce the boost to a lower level.
- The debilitation and invigorations do not directly cancel one another.
- If more applications of the corresponding debilitation/invigoration have been received than the associated invigoration/debilitation then the status effect with the most applications will show in status menus and icons. If both are equal the debilitation will show.
- The net effect of four negative and four corresponding positive debilitations and invigorations seems to be negative overall - better to clear the debilitations than try to override..
- Each status effect has a separate 'timer' and will wear off independently of the others.
- All other invigorations do not stack, but re-invigorating one's or another's self will reset the decay of the positive effect.
- Maximum Health Boosted, and Maximum Stamina Boosted increase the maximum amount of each, but do not add any additional health or stamina - additional curatives will be needed to raise health to the higher level.