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This article refers to hostile pawns found on Bitterblack Isle - for other possessed pawns see Possession.

Corrupted Pawn is an Enemy in Dragon's Dogma: Dark Arisen

Overview[]

Corrupted Pawns are masterless pawns that wander the labyrinth of Bitterblack Isle. They act confused, ask to fight by the Arisen's side, but will become aggressive towards them.

Type
Enemies / Pawns
Experience
gained
Base Experience of :
  • Fighter 1,950
  • Strider 1,750
  • Mage 1,700
  • Warrior 2,950
  • Ranger 2,800
  • Sorcerer 3,150
  • Magick Archer 2,200

Can be more or less depending on a few factors such as:

Location

Bitterblack Isle

Items

Common items

Uncommon items


Vocations[]

Corrupted Pawns appear as both basic and advanced vocations, as well as Magick Archers.


Fighters[]

Commonly uses Burst Strike, and Antler Toss.

CorruptedFightersVoDT
Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
9000 ? 770 ? 400 76kg
Relative
Damage
Taken
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
80% 80% 100% 100% 100% 100% 100%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Strider[]

Commonly uses Cutting Wind, Downpour Volley and Hundred Kisses, Implicate, and Mighty Bend.

CorruptedStriderPGauntlet1 CorruptedStriderPGauntlet2
Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
7000 ? 570 ? 580 76kg
Relative
Damage
Taken
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 100% 100% 100% 100% 100% 100%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Mage[]

Commonly uses Anodyne, Focused Bolt, High Comestion, Silentium and High Frigor, but also High Levin.

CorruptedMagePGauntlet HereticCorruptedPawn MummerCorruptedPawn
Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
6000 ? 450 ? 450 76kg
Relative
Damage
Taken
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 100% 80% 80% 80% 80% 80%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Warrior[]

Commonly uses Corona Slash, Upward Strike and Indomitable Lunge.

CorruptedWarriorsFHall
Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
12000 ? 450 ? 450 76kg
Relative
Damage
Taken
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
80% 80% 100% 100% 100% 100% 100%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Ranger[]

Commonly uses Dazzle Hold, Deathly ArrowEndecad Shot, and Great Gamble.

CorruptedRangerBStockade1 CorruptedRangerBStockade2
Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
9000 ? 740 ? 650 76kg
Relative
Damage
Taken
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 100% 100% 100% 100% 100% 100%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Sorcerer[]

Commonly uses High Maelstrom, Focused Bolt (verify), High Seism and Petrifaction. Corrupted Sorcerers can use Spell Syncing with each other.

CorruptedSorcererFHall1 CorruptedSorcererFHall2
Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
7700 ? 520 ? 600 76kg
Relative
Damage
Taken
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 100% 80% 80% 80% 80% 80%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Magick Archer[]

Commonly uses Hunter Bolt, Seeker, High Frigor and Focused Bolt.

CorruptedMagickArcherMHelix1 CorruptedMagickArcherMHelix2
Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
7000 ? 650 ? 650 76kg
Relative
Damage
Taken
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 100% 80% 80% 80% 80% 80%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Tactics[]

Offensive[]

  • Vulnerable to all debilitations (Torpor, Silence, Blind, etc.).
  • Melee and magick attacks work equally well.
  • Easy to deal with any vocation if the Arisen focuses on one at a time.
  • Kill or Silence the Mages and Sorcerers first, since the Mages can heal their allies and Sorcerers can cast spells like Maelstrom and Seism.
  • Their spell sigils are distinctive :
    • White - High Seism
    • Dark grey - High Maelstrom
    • Orangish-gold - High Comestion
    • A light greenish-white sigil - High Anodyne.
    • ... Aiming at the sigil for a head shot with ranged attacks can be very effective in gloomy surroundings before the pawn can be seen clearly.

Defensive[]

  • If under fire from unseen archers, listen for a low whooshing sound. This is the sound of Great Gamble being charged.
    • Great Gamble can be Perfect Blocked or blocked with a shield.  
    • Moving sideways to the perceived incoming direction of the arrow will result in the Corrupted Pawn missing their mark.
    • Alternatively - get behind cover immediately
  • A Magick Archer's Hunter Bolt will target all ten bolts on the victim, typically the Arisen. With low Magick Defense this may be problematic, but not necessarily immediately fatal. 

Corrupted Pawn Chatter[]

"Your command... please..."

"I'll waver... no more..."

"To be... by your side once more, Arisen..."

"This pawn... swore eternal fealty..."

"Your command... compels me here..."

Notes[]

  • There are also some Corrupted Pawns found in the Chamber of Lament in the Everfall - turned and brought to fight against the Arisen for the Ur-Dragon - these pawns act similarly to possessed pawns, but cannot be cured.
  • Many wear clothing and equipment which are described as "beyond the rift"; for example the Dragon's Pain and Savage Fang, which suggests that Bitterblack Isle has drawn Arisen from beyond the world of Gransys.
  • They also commonly use pieces of DLC armor sets and Everfall equipment.
  • As Barroch states: "Three score guesses in and not once have I hit the mark", implies that at least sixty Arisens have perished in Bitterblack Isle, with the possibility of there being many more - each of these would have left a lost pawn behind.
  • Much of the pawn stat data was sourced from Dragon's Dogma-ドラゴンズドグマ&Dark Arisen@攻略&情報まとめWiki (Japanese), subpage : 敵対NPC (Hostile NPC)

Trivia[]

  • (BUG) Upon inflicting petrification on a corrupted pawn, the usual rock crumbling sound of petrification taking hold does not play.
  • Unusually for lesser enemies Corrupted Pawns do not turn into pile of meat upon dying.

External Links[]

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