Blessed Riposte is a holy based skill available in Dragon's Dogma.
Description[]
- "An advanced form of Holycounter that persists for a longer period of time and conjures more beams of holy light upon a perfect block."
Conjurs three holy orbs on perfect blocking.
An advanced version of Holycounter. In Dark Arisen, it becomes Hallowed Feint with a suitable Magick Shieldsman's Band equipped.
Usage, Damage, Tactics[]
- See also: Mystic Knight Shield Counters
Holycounter | Blessed Riposte |
Hallowed Feint | |
---|---|---|---|
Duration | 1 min | 2 min | 3 min |
Orbs | 1 | 3 | 5 |
Orb duration | 2.5s | 3.5s | 3.5s |
Orb strike rate | 4/s | 4/s | 4/s (verify) |
- Once enchanted, blocks with the Magick Shield do a small amount of Holy damage.
- Perfect Blocks (with the Core Skill of Reflect learnt) conjure holy orbs which slowly travel outwards, damaging all foes they come into contact with. After a few seconds the orbs dissipate.
- The orbs do not home, and travel in straight lines.
- Orb duration increases with tier
- Whilst Blessed Riposte conjures three orbs that move forward in a narrowish cone; Hallowed Feint's five orbs expand outwards in a pentagonal pattern.
- The orbs from Blessed Riposte move a little slower than from the other spells
- Each orb is a purely magickal construct, are are relatively weak, using only half the caster's total magick to contribute to orb power, with nearly no base magick power.
- The spells make performing Perfect Blocks slightly easier.
- The Prescience Augment make perfect blocking easier.
With Great Cannon[]
These spells have special utility in combination with Great Cannon sigils - the orbs will strike and trigger a sigil, and due to their high strike rate can produce many many orbs.
Blessed Riposte works particularly well since all three orbs will strike a cannon sigil for the first half of their journey if positioned correctly (with the cannon sigil very close to the shield), tripling rate of fire; the slightly lower movement rate also ensured they stay in contact for the sigil for longer.
Notes[]
- To cast the higher tier spells the incantation must be held for the casting to fully complete otherwise only the lower tier spell will be made.
- (Glitch) In Dark Arisen transitioning between areas with this skill active will randomly add a debilitation. The next enemy hit will be debilitated on the first hit. For details see the notes in Mystic Knight Shield Counters.