Dragon's Dogma Wiki

Fighter is a Basic Vocation in Dragon's Dogma.


"A melee specialist with attacks and counterattacks able to cut through any resistance."

Wielding a sword and shield, Fighters stand in the fray of combat. Their primary role is group protection, drawing enemy attention away from the squishier pawns in your party while dishing out heavy damage of their own. Fighters do not have any ranged abilities and are therefore forced into using their tactical wiles, pulling and taunting foes that are out of reach. They must bide their time until the perfect moment to strike. Fighters excel at ground combat and are a deadly class to be reckoned with.

A Fighter's primary weapon is their Sword, always supported by a Shield. All of a Fighter's skills rely on Strength to do damage. In terms of armor, generally Heavy Armor Sets are the most appropriate for a Fighter, together with armored, padded, reinforced or chain underclothes.

Fighters are strong on offense and defense but lack high mobility and ranged attacks. Whilst blocking with a shield, their movement is slowed.

Skills and Augments[]

Skills in bold are unique to the Fighter.
Skills in italics can only be obtained via Skill Rings and Bands found in Dark Arisen.

Core Skills[]

Weapon Skill Rank DP Description
Sword Onslaught Already learned - Continuous attacks with one-handed sword.
Sword Empale Already learned - Release a stabbing strike straight forward.
Sword Vault Already learned - Executes a jump to a higher location.
Sword Dire Onslaught 1 800 An advanced form of Onslaught that strengthens a chain of one-handed sword slashes.
Sword Takedown 1 600 An advanced form of Empale that appends a tackle to a forceful jab.
Sword Controlled Fall 3 1,200 Tucks the body into a tight roll when falling, mitigating harm.
Shield Defend Already learned - Use your shield to block an enemy's attack.
Shield Deflect 3 1,400 An advanced form of Defend that deflects attacks back toward the assailant.

Sword Skills[]

Skill Rank DP Description
Blink Strike Already learned - Rushes the target and visits a powerful blow upon them.
Broad Cut 1 200 Cuts a broad swath with the blade while falling back to avoid attacks.
Skyward Lash 1 250 Looses a flurry of skyward slashes well-suited to bringing flying foes to the ground.
Tusk Toss 2 400 Traces a grand skyward arc with the blade, sending lightweight foes into the air.
Burst Strike 3 600 An advanced form of Blink Strike honed to travel greater distances.
Flesh Skewer 3 800 Thrusts the blade into the target's body, pinning them in place while raining further blows upon them.
Broad Slash 4 1,000 An advanced form of Broad Cut that allows the user to fall back in the direction of their choosing while cutting a broad swath with the weapon.
Heavenward Lash 4 1,300 An advanced form of Skyward Slash that appends still more slashes to the onslaught.
Hindsight Slash 4 1,300 Ducks backward afore charging in to deliver a slashing blow. Using it as an evasive maneuver increases its power.
Compass Slash 5 1,400 Spins with blade extended, drawing a deadly circle especially effective when surrounded, Employable while under attack.
Downthrust 5 1,400 Plants the blade into the earth at one's feet. Though its range is limited, the force behind the thrust is great.
Antler Toss 6 1,600 An advanced form of Tusk Toss able to lift even heavier foes aloft. It can strike foes multiple times midair.
Hindsight Sweep 6 1,800 An advanced form of Hindsight Slash that becomes even stronger as attacks are evaded.
Soul Skewer 6 1,800 An advanced form of Flesh Skewer that binds the target for a longer while visiting more blows upon them.
Stone Will 6 2,000 Hardens the flesh, allowing the user to stand firm against all attacks and take less damage for a time.
Downcrack 7 2,000 An advanced form of Downthrust that strikes twice. It is more powerful and broader in its reach.
Full Moon Slash 7 2,000 An advanced form of Compass Slash gifted with broader reach and the ability to hit multiple times.
Steel Will 8 4,000 An advanced form of Stone Will that remains active for a longer period of time.
Legion's Bite 9 5,000 Unleashes a swift, powerful and broad reaching onslaught employable even while under attack. Requires a lot of Stamina.
Dragon's Maw 9 7,500 An advanced form of Legion's Bite that extends across an even broader range.
Blitz Strike Requires Swordsman's Ring/Band - An advanced form of Burst Strike that moves more quickly and travels even greater distances.
Downcrush Requires Swordsman's Band - An advanced form of Downcrack that hits for greater damage and can land additional strikes on withdrawal.
Fate Skewer Requires Fighter's Ring/Band - An advanced form of Soul Skewer with an increased number of strikes and hastened attack speed during the barrage.
Hindsight Strike Requires Fighter's Ring/Band - An advanced form of Hindsight Sweep that strikes twice after evading for an even deadlier riposte.

Shield Skills[]

Skill Rank DP Description
Shield Summons Already learned - Raps the shield loudly to attract the attention of nearby foes.
Shield Strike 1 200 Strikes a blow with the shield that causes little damage but forces the target to drop their guard.
Cymbal Attack 1 250 Unleashes a barrage of strikes using the shield.
Springboard 2 400 Launches allies into the air using the shield. A supporting technique for tandem moves.
Shield Drum 3 600 An advanced form of Shield Summons that carries further, drawing the ire of more distant enemies.
Sheltered Spike 3 800 Unleashes a flurry of stabbing attacks while maintaining the user's guard from all quarters, except the rear.
Shield Storm 4 1,000 An advanced form of Shield Strike that deploys more quickly, shrinking the user's window of vulnerability.
Cymbal Onslaught 4 1,300 An advanced form of Cymbal Attack that appends still more blow to the onslaught.
Launchboard 6 1,600 An advanced form of Springboard that launches allies to greater heights.
Sheltered Assault 6 1,800 An advanced form of Sheltered Spike that appends still more strikes to the onslaught.
Perfect Defense 6 2,000 Guards against all manner of attacks, no matter the properties of the shield in use.
Divine Defense 8 4,000 An advanced form of Perfect Defense that greatly decreases Stamina usage.
Shield Slam Requires Shieldsman's Ring - An advanced form of Shield Strike that shrinks the user's window of vulnerability with a faster blow that forces the target to drop their guard.
Sheltered Fusillade Requires Fighter's Ring/Band - An advanced form of Sheltered Assault that hastens attack speed while adding yet more strikes to the salvo.


Augment Notes Rank Discipline Points
Halves the Stamina consumed when you lift objects or grapple-hold opponents
Does not work when Climbing 2 700
Extends the limit of your Health
Increases Health by 100 2 700
Facilitates easier escapes from battle
Halves the L-stick wiggles needed to free yourself from grabs 5 2,800
Grants you the energy to carry additional weight
Increases the maximum weight and encumbrance thresholds by 20kg. 5 2,800
Provides a surge in strength when you stand at death's door
At Critical Health strength is increased by 50%. (35% in Dark Arisen) 7 4,500
Allows you to more easily perform perfect blocks, just as foes strike
Perfect Blocking is easier. Five more frames (1/6th second) in which you can guard 7 4,500
Augments your Strength
Strength is increased by 10%. 8 6,000


Base Stats[]

HP Stamina Attack Defense Magick Attack Magick Defense
450 540 80 80 60 60

Stat Growth[]

HP Stamina Attack Defense Magick Attack Magick Defense
Under Lvl 10 30 20 4 3 2 2
Lvl 10+ 37 15 4 4 2 1
Lvl 100+ 15 5 1 3 0 0



  • Fighters possess devastating close quarters swordplay skills. Attacks such as Dragon's Maw, Burst Strike and Soul Skewer can easily quell most foes in one to three strikes. Dragon's Maw is a must have skill to quickly decimate a large monster and is especially effective when focusing on a weak spot of a downed monster.
  • Traveling with a powerful Sorcerer is an excellent addition to the Fighter's play style. While the Fighter draws enemies toward him or herself, this gives ample time for the Sorcerer to charge up devastating magical attacks. This tactic is especially useful in all large monster battles.
  • The Soul Skewer and Blink/Burst/Blitz Strike skills are very useful for stopping the movement and knocking down any monster up to the size of a Saurian, while dealing good damage. Useful for those annoying Wolves.
  • Sheltered Assault/Fusillade is a very good skill for attacking a boss in the middle of an attack. It may burn up more stamina but you will be safe while stabbing at the boss.
  • Shield Strike/Storm is perfect for breaking the guard of any enemy.
  • Skyward/Heavenward Slash is useful for knocking low flying enemies from the sky and attacking tall enemies, like the Goat's head of a Chimera.
  • Tusk/Antler Toss is good at quickly knocking down foes, making it easy to follow up with a heavy jump attack.
  • If you find yourself needing better defenses and shield strength use some augments from the Mystic Knight class to obtain them. Fighters will also benefit from the defensive and offensive augments of the Warrior class.
  • The Fighter's heavy jump attack strikes twice on hit, which is very effective on enemies that are knocked down, as well as being able to keep the enemy on the ground.


  • Use of powerful skills such as Dragon's Maw uses up Fighter's limited stamina pool quite quickly - luckily the game provides ample sources of curatives such as mushrooms which are just about everywhere you will be adventuring. Take advantage of this and other resources when adventuring.
  • When launched by a Fighter Pawn's shield skill Launchboard you will automatically grab any monster you touch, so you don't need to press "grab", it does it for you.



Dark Arisen Fighter

The Equipment of the Fighter in the Change Vocation Menu is the standard Heavy Iron Armor Set :

The Equipment of the Dark Arisen Fighter is :

External links[]