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There are a number of Farming Exploits in Dragon's Dogma and Dragon's Dogma: Dark Arisen which can be used to rapidly acquire Experience Points, Discipline Points, Gold, and other benefits.

Dragon's Dogma[]

Once an area is cleared of creatures, it will stay empty for a period of time - smaller foes can reappear several times in a Day and Night cycle,others reappear after a day or so. The largest foes such as Drakes or Evil Eyes take a week to reappear.

Of all the creatures, the Griffin is the most erratic, appearing regularly at two sites, and oft refusing to land; for more details see Griffin.

Quest related encounters do not re-occur; of all the monsters in Gransys, only The Dragon cannot be farmed, appearing only once per questline.

Ur-Dragon[]

For more details on defeating this foe, see Ur-Dragon and Ur-Dragon Class Strategies.

The offline Ur-Dragon is much easier to kill than the online version and can be relatively easily farmed for its loot drops. (Lvl.50+ minimum, Lvl.80+ recommended.)

Destroying the Dragon's hearts yields useful rewards, including large amounts of Putrid Dragon Scales which sell for over 20,000 Gold, as well as other Dragon parts and fairly common drops of Ambrosial Meats. Each heart gives two or three items, with 30 hearts on the Ur-Dragon.

Once killed, the Dragon always rewards the Arisen with 20 Wakestones and a special holy enchanted weapon - both of which sets can be sold for over a million gold.

Evil Eye[]

In Dragon's Dogma, the Evil Eye tentacles could be farmed for Malecryst Shards when encountered during the early quest Lure of the Abyss. In Dark Arisen, these tentacles no longer drop any items. The tentacles found in the outer halls of the Chamber of Sorrow do not drop Malecrysts, only those found in direct association with the Eye itself.

During a conventional Evil Eye battle, the tentacles can be farmed in a similar fashion for rewards whilst doing little damage to the Eye itself. Active Pawns may interfere with such a scheme by killing the Eye of their own volition.

Dark Arisen[]

The reappearance of creatures is far more rapid on Bitterblack Isle than in Gransys. There are two more ways to encounter additional foes - via reentering the arena like areas Rotunda of Dread and The Black Abbey after a set of enemies has been killed; and also creatures that are attracted to the corpses of others - these are known as Necrophages.

For a list of the creatures found in the arena, see Rotunda of Dread and The Black Abbey.

Death, Garm, Elder Ogre, and Cursed Dragon[]

For a list of the types of Necrophages that can be lured in specific locations, see Necrophage.
How_to_Stun-lock_Death_in_the_Garden_of_Ignominy_(Post-Daimon)

How to Stun-lock Death in the Garden of Ignominy (Post-Daimon)

A level 51 Assassin (but with 51 levels of Strider) locks Death in a knockdown animation in Hard Mode.

Placing Rancid Bait Meat in certain areas attracts Necrophages - that is - either Death, Garm, Cursed Dragon, or an Elder Ogre.

In addition to the source of materials and experience, killing Cursed Dragons is an effective way to dragonforge equipment, with only the Ur-Dragon being more effective. Using bait meat in Duskmoon Tower or Midnight Helix (Pre-Daimon) will lure only a Cursed Dragon, making this a convenient location for dragonforging.

Notes[]

  • Exiting and re-entering an area with Rancid Bait Meat will cause a second necrophage to appear once the first has been destroyed in a timely manner.
    • This can be repeated without any need to rest, as long as you have sufficient Rancid Bait Meats.
    • After the 2nd kill with a single bait, it's best to use a new bait, then reenter the area to respawn a new Cursed Dragon.
    • If it takes too long to kill the first Cursed Dragon, then the second Cursed Dragon won't spawn with the same bait, as the bait will be gone when after reentering.
    • If after the 2nd kill a new bait is not used right away, and then the area is reentered, the old bait will be gone, and if a new bait is used, it won't spawn a Cursed Dragon, until you reenter the area.
    • Generally a third monster could appear in the Post-Daimon Duskmoon Tower or Pre-Daimon Midnight Helix.
    • Killing the local fauna will not suffice to lure one.
    • If the bait doesn't work, leaving or reentering the area, saving and re-loading from the main menu will resume the bait mechanics.
  • When different necrophages can be baited in a designated area, the appearance depends on the present enemy set - this can be changed by exiting the labyrinth and re-entering it from Bitterblack Isle Harbor.
  • Both Elder Ogre and Garm are susceptible to sleep. Sleeping Ogres can be practically killed in one hit with Arc of Deliverance type skills when using Cyclop's Bane; Garm are easy to kill using Petrification.
  • Elder Ogres can be lured to their death in Fortress of Remembrance. The loot will be lost.
    • Place Rancid Meat Bait on the bridge, go back across the bridge and leave the area. Come back in and the Ogre will have spawned. Run past it up the stairs, then wait for it to start moving towards you. Face the tree branch and attempt to land on it, your character will get stuck for a few seconds and the Ogre will jump off to try and get you.

Daimon[]

Daimon can be battled continuously after he has been killed for the first time, re-appearing whenever the Arisen enters the Bitterblack Sanctum. The four treasure chests within the Bitterblack Sanctum will also always be refilled after the battle.

Death[]

Main article: Farming Death.

Pre-Daimon, Death can be battled continuously in The Bloodless Stockade. He appears every time the Arisen enters. Exit and re-enter to re-lure death for additional experience and/or item drops (this exploit does not work post-Daimon).

Certain vocations can exploit certain mechanics to slay Death every encounter.

Additionally, Death can be killed by falls into abysses if Knocked Down. This gives Experience Points but not loot - it can be the fastest way of leveling up.

Loot, Gold, Cursed Items, Body Parts, etc.[]

Loot[]

The Godsbaning exploit can be used to rapidly reset the outcome of the looting of a Chest, Gather spot, Ore deposit, or creature drop.

Ores[]

There are multiple methods of speeding up or obtaining unlimited ores from Ore deposits (see article).

Gold[]

Gold can be farmed in Hard Mode at regions with high creature density. There are numerous ways to enrich oneself at various progression levels - for details, see Gold.

For details of profit and loss in vendor transactions see Shopping.

Cursed items[]

From chests :

All four forms can also be got with equal chance by repeatedly fighting Daimon's second form. Cursed items can also repeatedly be stolen from a Prisoner Gorecyclops but with a much lower chance; leaving and re-entering an area allows the creature to be stolen from a second time. (See also Master Thief.)

Use of the "Barrel Glitch" in Bitterblack Sanctum allow repeated looting of the chests therein, but may corrupt the save file (see Bitterblack Sanctum for details).

Creature Body Parts[]

Any item that drops as a result of severing or destroying a body part from an enemy can be farmed. This includes the parts from Dragons' wings and horns, Saurians' tails, Cyclopes' tusks, and even Chimeras' heads.

To do it one has to:

  1. Sever/destroy the body part/s on an enemy leaving it alive.
  2. Reset the enemy status, either leave and re-enter the area, or portcrystal away (Godsbaning also works but enemies' health won't reset).
  3. Return and discover the part has regrown.
  4. Return to step 1.

Rerolling enemy drops[]

It is also possible to save a creature's state with near death health for re-rolling kill drops (and dragonforging). (See Exploits §Save/load exploits.)

  • The exploit depends on moving just far enough away for battle to end allowing a save, but not so far that the creature's health resets.
  • It's also possible to save in the middle of combat if one is able to stay out of enemy Field of View for few seconds - waiting within Pause menu also works. Presence of Pawns makes this approach near impossible.

Level and Rank[]

Experience points[]

Experience Points are best farmed by repeatedly killing high level enemies, such as Death, Daimon, or the Ur-Dragon.

Hard Mode and Weal items can be used to increase the experience gain. (The Ur-Dragon is unchanged in Hard-Mode.)

Discipline Points[]

Discipline Points are best gained by killing large numbers of smaller enemies.

Discipline Points (as well as Royal Banners and Interventives) can be farmed in Gran Soren during Post-Game with minimal effort.

Warning! Post game spoiler follows in italics

After the quest A Warm Welcome the guards in the Noble Quarter become hostile. The Arisen can climb the Gran Soren Cathedral boundary wall and let their pawns slay the endless reinforcements of Gran Soren soldiers, whilst receiving the Experience Points and Discipline Points for the battles. If to do the farming while the Arisen is doing nothing, then it's best to point the camera to the sky, it will ensure that there is a constant flow of soldiers, when the camera is stationary and looking down where the soldiers roam around, then there will be much less soldiers spawning, the moment you adjust you camera even a little, then a sudden burst of soldiers will come.
The player may literally walk away from the game and come back in a few hours with current vocation maxed out to rank 9. Gaining levels is possible with this technique, but it is much slower than gaining vocation rank. This exploit can also be continued in in the Craftsman's Quarter - where the Soldiers give more experience when slain (600+), but are noticeably harder to kill.

Rift Crystals[]

The most common way to get large quantities of Rift Crystals is to arrange ones pawn to be consistently hired. (See Hired Pawns) Lower level pawns may also be "babysat" in more experienced parties for the purpose of both crystals, as well as Bestiary knowledge.

Notes[]

  • For advice on battling each foe, see its own respective wiki page.
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