
An Eliminator is an Enemy in Dragon's Dogma: Dark Arisen.
Overview[]
Eliminators are huge, brawny undead humanoids found on Bitterblack Isle. They stand taller than any person, though smaller than an Ogre.
Eliminators don masks in the image of a bull, Fur Greaves and Cursed King's Belts, and are armed with a Cyclops Sigil or Devil's Nail.
There are two types of Eliminators: One wears a Persecutor's Mask and is dark skinned, the second wears a Tormenter's Mask and has much lighter skin. Both have the same amount of health, but the second version which appears only after Daimon is killed for the first time, is tougher. Both may drop their masks when killed.
All the evidence suggests that Eliminators are in fact undead. They receive increased damage from the Zombiebane shield, they are damaged from curative holy magick like Halidom, and they are healed by the 'unholy-anodyne' sigil cast by Liches.
Their attacks consist of many large-radius hammer blows and they are much faster than one would expect.
Information and Stats[]
Type | |
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Experience gained |
Base Experience of 24,000
Can be more or less depending on a few factors such as:
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Location |
Bitterblack Isle Pre-Daimon Post-Daimon Gransys
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Additionally : Bitterblack Weapon Lv.2, Bitterblack Weapon Lv.1 (rare), Cursed King's Belt (rare), and either Tormenter's Mask or Persecutor's Mask (both rare) | |
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Stats[]
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Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing. |
Attacks[]
Attack | Type | Description |
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Indomitable Lunge | Phys | Charges forward with its weapon extended, knocking down any caught in its path. |
Foot Stomp | Phys | Places a foot on a knocked-down target and pins them to the ground while simultaneously charging a very powerful downward strike which can prove fatal unless interrupted or successfully evaded (wiggle L-stick).
This move can catch Assassins with Invisibility. |
Hammer Swing | Phys | After brief preparation performs single strong horizontal swing with the hammer. |
Double Swing | Phys | Immediately performs two quick swings with the hammer. |
Hammer Frenzy | Phys | A series of four wild hammer swings in front of and around the Eliminator.
Two overhead vertical smashes in quick succession, a horizontal circular sweep, another quick overhead smash, and then another sweep wide sweeping attack. This combo may be interrupted if an overhead attack knocks down an ally giving the Eliminator an opportunity to switch to the Foot Stomp |
Tactics[]
General[]
Solo Mystic Knight vs Eliminator. One on one duel. No damage.
Mystic Knight Frost Riposte perfect blocks
- Can be Frozen. Also Vulnerable to Torpor, Poison, Petrification, and Tarred.
- ~30 Petrifying Arrows needed for petrification with a use of Morbidity augment, around 50 without it.
- Using well timed Throwblasts can be an effective way to stagger or knock down Eliminators and deal decent damage.
- Susceptible to Fall Damage - can be killed by knocking off from high places. Fearful Din headshots may lift it into the air.
- Take care when fighting them near chasms, as their Lunge and Hammer attacks can easily knock Arisen and Pawns over the edge, especially while climbing.
- Many attacks, including the Lunge Attack, can be Perfect Blocked or countered with Masterful Kill.
- The Eliminator's head is more vulnerable to Stagger and Knockdown damage. Focused attacks here can be used to interrupt the Eliminator.
- Eliminators will perform their lunge attack when their target is out of range of its other attacks.
- An Eliminator is more susceptible to Knockdown during its lunge attack. Exploit this with any knockdown focused attack such as Blink Strike, Ruinous Sigil or Mighty Bend. Even Perfect Blocking will knock it down while it performs this attack animation.
- The Eliminator uses its stomp attack on Arisen or Pawns knocked down directly in front of it :
- In general knockdowns from its overhead attacks cause it to use the stomp, whilst knockdowns from horizontal sweeps don't since they knock allies away.
- While it can be considered its greatest strength, it can also be considered its greatest weakness, as the Eliminator will hold still while charging the stomp attack and will be vulnerable as a result.
- If knocked down, Instant Reset can be used for recover and then dodge roll away.
- If not escaped from, the stomp requires very high defense and health to survive. It also has a small magickal component.
- The Egression augment allows for easier escapes, halving the effort needed to break free.
- Escaping the foot pin but still being hit by the smash attack doesn't reduce the damage taken.
- The Eliminator makes a different sound for each attack, allowing identification of the attack before it is executed.
Vocation Specific[]
Solo Fighter vs Eliminator. One on one duel. No damage.
Use of Frozen against the creature
- Fighters:
- All but the stomp can be Perfect Blocked.
- The skills Dragon's Maw and Hindsight Slash not only provide valuable invincibility frames but have sufficiently high Knockdown power to fell the brute.
- An Eliminator is vulnerable to Lowered Strength as inflicted by the Dragon's Roost shield.
- Consider using Shield Drum to help prevent the Eliminator from engaging other party members.
- Striders:
- Owing to it's head being it's weak spot skills such as Downpour Volley and Fracture Dart can be used to great effect.
- Implicate can be a reliable method of knocking this brute down while it performs its lunge attack.
- Mages:
- Warriors:
- Owing to the scripted knockdown on many of the Eliminators attacks skills such as Exodus Slash are of great use. It may also be prudent to learn how to use Controlled Fall.
- Its lunge attack can be countered by simply performing a jumping light attack over its head.
- Rangers:
- A shot of Fearful Din to the head of this brute will knock it down, leaving it vulnerable.
- Consider use of Petrifying Arrows with skills like Spiral Arrow to inflict debilitations such as Petrification.
- Consider using Deathly Arrow to great effect on the head.
- Magick Archers:
- Magickal Radiance can reliably inflict knock down.
- Mystic Knights:
- Eliminators take extra damage from the Zombiebane shield.
- Two stacked Ruinous Sigils can knock down a dashing Eliminator before it even passes through them; stopping it completely.
- Sanctuary nullifies the physical damage of their stomp attack, making it much easier to survive it.
Pawn Bestiary Knowledge[]
Pawn Chatter[]
- "A guardian of this labyrinth, perhaps."
- "It looks damned tough..."
- "Stand firm! An eliminator comes!"
- "They charge with little warning!
- "It stands firm... Does it feel no pain?!"
- "They swarm upon the fallen! Rise as soon as you're able!"
- "Do not allow it to knock you down!"
- "Watch for their attacks--evade, then strike!"
Notes[]
- The eliminator foot pin and stomp attack has 35,000 attack power (blunt) plus 150 magick power (neutral) - it is thought to be the strongest single attack in the game.
- Its appearance recalls the Minotaur - "a mythical creature portrayed in Classical times with the head and tail of a bull and the body of a man or, as described by Roman poet Ovid, a being 'part man and part bull'." (Source : Wikipedia:Minotaur). "Eliminator" may be a play on the word "Minotaur".
- The official description, "エリミネーター牛頭の兜を被った迷" [A labyrinth executioner forced to wear an Ox-head helmet], also recalls the tale of the labyrinth dwelling classical minotaur, but suggests the Elimator's ox head is merely cursed armor.
- (BUG) , , If an Eliminator and its target are on separate elevation levels when the Eliminator attacks with Foot Stomp, the hammer will not hit the character as the attack can only affect characters on its own elevation. Other enemies can push the Eliminator out of the way whilst it is preparing Arc of Deliverance, causing it to miss.
- (BUG) Hammer Frenzy attack has improper hitbox resulting in Eliminator hitting even targets located 1m away from the final blow.
Gallery[]
External links[]
- Official website (archived)