Dragon's Dogma Wiki


"Does doubt haunt you?"

Drakes are an astoundingly hardy and powerful adversary, possessing many powerful attacks, the means of flight, and the ability to use Fire Breath. They can seize control over the will of Pawns for a brief period and then use them against the Arisen. The Drake bears a glowing chest where its heart resides which serves as an exploitable weakness.



A more common type of dragon known as a Drake

The Drake is one of the smaller cousins of the titular Dragon in Dragon's Dogma.

It is likely that the Drake in Devilfire Grove will be the first dragon encountered by the Arisen in the world of Gransys. After the cataclysmic events following The Final Battle, more dragons appear in Gransys, including other species.

Drakes are similar to their cousins the Wyrm and the Wyvern in that they bear some of the same abilities and characteristics. However, they are differentiated from their cousins by their relation to the Fire element. Accordingly, Drakes bear a natural weakness to Ice based attacks.

Defeating a Drake has a small chance of dragon forging the Arisen's equipment, provided it has at least one level of enhancement.


Base Experience of 25,000 (50,000 for the Conquerer's Sanctuary Drake)

Can be more or less depending on a few factors such as:

Drake Devilfire Grove Map

Devilfire Grove's Drake

Drake Estan Plains Map

Estan Plains' Drake

Drake Conqueror's Sanctuary Map

Conqueror's Sanctuary's Drake


Bitterblack Isle


On death

Drake Horns destroyed

Drake Wing destroyed


Stats Health Attack Defense Magick
80,000 1,600 400 † 500 230 5,000
100% 100% 20% 150% 100% 100% 100%
Tarred DrenchedWater Poison Blindness Silence Sleep Torpor Petrification Curse
D immune D immune D veryhard D immune D moderate D immune D veryhard D immune D immune
StrengthLowered DefenseLowered MagickLowered MagickDefenseLowered Fire Frozen LIGHTNING BASED HOLY BASED DARK BASED
D moderate D unknown D unknown D cannot obtain D immune D hard D hard D hard D hard
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the Dragon's Dogma Signature Series Guide, List of Creature Debilitation Resistances, and in-game testing.
The Conqueror's Sanctuary Drake has higher defense (around 510), and considerably higher attack and aggression

Damage is modified relative to the Drake's stats depending on where it is struck.

  • Blows to the heart receive a 0.75x damage multiplier.
  • The head receives a 0.3x multiplier.
  • The wings receive a 0.3x multiplier.
  • Other areas such as the tail, legs and body are even more armored and take very little damage, often 7.5% (0.075x) of calculated damage or even half that
    • Such areas give an audible armored 'clink' when struck.
  • Both magick and physical damage are affected
  • A reeling drake takes double normal damage
  • When possessing a pawn damage is increased by 33.3%

Damage is also increased for physical bow users, and melee attacks when climbing

  • Melee attacks from climbers get an additionally 1.5x damage boost (strider gets a further boost)
  • Longbow and shortbow damage is doubled (when hitting the heart or head)


Attack Type Description
Fire Breath Mag A massive stream of fire is blasted from its mouth. Can cause Burning. The Drake can use this move either when pacing forward or backing away from its target(s).
Charge Phys Charges at a target on the ground to trample it.
Grab (Arisen) Phys The Arisen is grabbed and then slammed into the ground.
Grab (Pawn) Spec/Status A Pawn is grabbed but instead of being slammed into the ground, the Drake tries to seize control over the pawn. Causes Possession, which turns the Pawn against the Arisen.
Slam Phys Will take flight then drop suddenly to slam its torso into the ground, inflicting massive damage to anyone underneath.
Aerial Spin Phys If the Arisen or one of his/her Pawns are holding onto the Drake while it is in flight, it will spin rapidly, draining a massive chunk of stamina.
Stomp Attack Phys A powerful attack with its feet, staggers targets.
Sweeping Backhand Phys A backhanded slap with one of its front claws.
Tail Sweep Phys A powerful spinning attack with its tail, knocks targets off their feet.
Tail Whip Phys Lashes with its tail in a wide arc hitting anyone behind it.
Wing Flap Phys Powerful wing flaps that create strong winds preventing the party from approaching.
Dragon Roar Spec/Status A mighty roar that kills all Pawns within range, staggers the Arisen and can cause Skill Stifling, as well as rendering pawns unconscious. Dragons will immediately Roar in retaliation when one of its horns are destroyed, or when its wings are disabled.
Fiery Drive By Mag After spending enough time in the air, while the party is using cover, flies up into the sky and then dives past a target, breathing fire, eventually clash landing at the target's position similar to Griffin. The Dragon may perform multiple passes before landing again.
  • When a Dragon Horn is destroyed, Pawns will declare "The horn is destroyed!" and a piece of Dragon Horn will drop. There is a horn on either side of the head.
  • Destroying the wings causes Pawns to declare "'Tis grounded, Master!" or "On solid ground, the advantage is ours!" , and a Great Dragon Alula will drop.
  • Intact horns can be destroyed after the Dragon is slain, likewise, an alula may by obtained by striking a dead Dragon's back where the wings intersect.




Fighter with Almace sword vs Drake, one on one duel-0

Shieldless Almace-wielding Arisen initially lures a Drake away from the Hobgoblins at Devilfire Grove, and then demonstrates the use of Hindsight Strike to completely avoid damage. (Hard Mode, with the Stability augment equipped)

  • The heart on the front of its chest is its weak spot.
    • When the Drake is nearly dead the exposed heart must be struck by the Arisen in order to kill it.
    • While the horns are present attacks to these causes nearly as much damage as attacks to the heart but does not affect the overall health of the Dragon.. Only once the horns are destroyed do attacks to that part of the head damage the Drake itself - however the underlying armor is much more resilient to attack.
  • Concentrate on downing or stunning the dragon - a reeling dragon is more vulnerable to attacks, and its heart can be easily attacked by all vocations.
  • Strong against Fire, and resistant to Burning.
  • Immune to being Blind, Tarred, Drenched, Curse, Petrification and lowered attributes.
  • Weak to ice
    • Can be partially frozen but not shattered. However, when frozen the affected body part is as if it where covered in a temporary armor of ice, and will take much reduced damage on the hit that breaks the ice - reduced to around one fifth, but only if a physical blow breaks the ice.
  • Vulnerable to Torpor and Poison. A Torpor-debilitated Drake is much easier to climb, dodge and attack. Torpor will last for 25 seconds before the debilitation must be re-inflicted.
  • Repeated attacks to the wings will eventually disable the Drake's ability to fly.
  • When in flight and hovering even the slightest physical attack on the tip of the tail will usually down the dragon.
  • Can be silenced, but the debilitation has no noticeable effect.

Vocation specific tactics[]


Strider with Rusted Daggers vs Drake. One on one duel, dead in 60 seconds.

Lone Assassin (not strider) using Rusted Daggers to inflict torpor, in combination with Thousand Kisses and Masterful Kill. (Hard mode, with Adhesion augment)

  • For all melee-capable vocations, climbing up to its heart and attacking is the direct route to defeating a Drake. For climbing tips, see Climbing.
  • Of the physical ranged attacks (when airborne):
    • In terms of knocking down a dragon - the core bow attack loose has better knockdown than the multistrike skills, other specialized skills such as Deathly Arrow, Fearful Din are even more effective; Fracture Dart also so, and has the additional advantage of damaging the wings.
    • The Ranger skill Great Gamble is very effective when used against the Drake's heart.
  • Assassins - The Drake's charge attack, and other physical attacks can be blocked or countered with Masterful Kill or Clairvoyance.
  • Fighters & Mystic Knights - the Drake's charge attack, and other physical attacks can be Perfect Blocked. Perfect blocking a dragon's charge attack may stagger it.
  • Warriors - powerful "single strike" skills are best against the heart, though the Warrior should also consider concentrating on attacks and skills intended to stagger or knockdown the dragon.
  • Mystic Knights - Abyssal Anguish and Great Cannon are both effective against the Drake, especially when used with ice enchanted weapon. Perilous Sigil based spells are a powerful alternative to physical attacks on a downed dragon.
  • Magick Archers - as per other bow users, with the advantage of the ice based Sixfold Bolt. Hunter Bolt also reliably knocks down a Drake.
  • Sorcerers: High Maelstrom works well against the Drake, and with Articulacy, the duration and cast time overlap allowing sorcerers to stun lock the Drake when placed under its chest, even more so with a team of Sorcerers. High Gicel does horrific damage to the Drake with a direct hit on the heart.


Drake Screenshot 6
  • Attacking the mouth during the fire breath attack can interrupt and stagger the Drake.
  • Beware the Dragon Roar
    • Dragons roar with anger every time a wing or horn is destroyed.
    • The roar can be interrupted, however the Drake has to be staggered/knocked down in the middle of performing it, otherwise it will try to roar again.
  • Prepare for Skill Stifling (Arisen), Possession (Pawns), and for fire damage and burning infliction
  • Though other smaller enemies during a Drake battle may be annoying (such as the Hobgoblins at Devilfire Grove), one tactic is to ignore them and concentrate on the dragons, as the Drake's attacks will rapidly kill them anyway.
  • Fire breath:
    • Standing behind a thick tree is a good defensive position. It can render the Drake's Fire Breath harmless and the Roar will not inflict Skill Stifling.
    • The ice block from spells such as Frigor can also protect against the fire breath.
    • Not blocked by any shield carried, regardless of blocking including Perfect Block.
    • Drenched, such as from falling into Lake Hardship, will mitigate against a single breath attack, preventing Burning but not its other effects.
  • The augment Stability or armor with the bonus enhancement "Prevents wind from affecting mobility" prevents being staggered or knocked down by a Dragon's wing's wind buffet. Either are very useful against all Dragons. All wind buffeting attacks are nullified, meaning that one cannot be blown over backwards or interrupted while casting spells or charging skills.
  • Wing buffets can also be blocked or Perfect Blocked by a shield or magick shield.
  • The application of one Sobering Wine, or other method to the status of Impervious, will clear all status effects from the party and provide an temporary immunity to all debilitations including burning, possession, and Skill Stifling.
  • After the Drake grabs the Arisen to the ground, it will follow up with a charge attack.
  • The Drake usually uses a grab attack after using the roar. If there are any Pawns near the Drake, do not revive them first or they will likely be grabbed.
  • A sufficiently short Arisen will be able to slip underneath the Drake's legs, giving some degree of protection from various attacks, and easy access to its heart.

Pawn-specific tactics[]


A Strider pawn annihilates a Drake (almost single handed)

A mounted Strider pawn with 3 star knowledge can be ruthlessly effective at slaying Dragons.

  • Generally the skills and augments suitable for an Arisen fighting a Dragon are suitable for a pawn.
  • For offensively-oriented non-spellcasting pawn tactics, consider using the Scather inclination to encourage climbing attacks on the heart.
  • When hiring, pawn knowledge is important - poor enemy knowledge may cause the pawn to fail to target the heart with its most powerful attacks, and instead randomly target one of four critical targets on the Drake (the two horns, the wings, and the heart).
    • To this end, an Arisen may consider concentrating on destroying the horns and wings early on in the battle.
  • Ranger pawns can show greater than human skill with Great Gamble, as well as timed skills like Deathly Arrow.
  • Consider using a Mage pawn with the "auto-resurrecting" Legion's Might staff.
  • Ward against possession either with high possession resistant armor and rings, Placative Brew or other potions, or spells.
    • When the Drake grabs a Pawn and begins possessing them, the move can be interrupted by directly attacking the claw holding the Pawn. Inflicting enough damage to the Drake to stagger it will release the captured Pawn.
    • On the other hand attacking the hand of the supporting arm will cause the Drake to collapse.
    • The Drake's defenses are reduced whilst possessing a pawn - attacks to the heart do more damage.

Pawn Bestiary Knowledge[]

Get alula wing destroyed dragon roar

Wing destruction. Note the Drake's reel, the pawn's immediate comment, the Great Dragon Alula as loot, and the immediate Dragon Roar once the Drake recovers

For the foe knowledge flags for Drake see the dragon section in the Bestiary.



For the origin of Dragons, see Dragon's Dogma World and Lore.
  • Drakes can be killed outright by a Maker's Finger, but if hit by the secondary tendrils it will loose all its health, but the Arisen will need to strike the final blow.
  • The Drake is lesser kin of The Dragon, one of three sub-species - it's the Fire-based counterpart to the ice Wyrm and the thunder Wyvern.
    • The Drake is the "land based" dragon, more likely to stay on the ground as opposed to take to the air; the Wyrm is a ground-based spell caster; and the Wyvern is the flyer.
  • Having a Drake's Tear in your inventory improves Wakestone drops in Post-Game Everfall. (For details see Dragon's Tears.)
  • The Drake at the Conqueror's Sanctuary (Post-Game) takes considerably longer to respawn, over twenty days (3 weeks+); other Drakes in Gransys typically re-appear after 1 week.
  • (In Dark Arisen) saving shortly before (or exiting and saving during) a Dragon battle may increase its chances of flying off before the battle is complete.
  • If a Pawn is possessed, unequipping all the Pawn's weapons will render them harmless.
  • Exploits exist for farming drops from destroyed horns and wings - leaving far enough and returning, saving and loading, or setting up a Portcrystal and teleporting to it, with the dragon undefeated, will reset both the dragons' health and bodyparts (which will regrow).



[Wyrmspeak is rendered in an unknown language in the english localisation]

When possessing a pawn

"I am your master now."
"Slay your master!"

When the Arisen is doing well in battle

"Aye, that is the way, chosen one!"
"Such power!" (magick use)

When the Arisen is doing poorly in battle

"Show me your power!"

On killing the Arisen

"You are not the vessel..."
"You are not the Chosen one..."
"Are you at an end, little one?" (on the Arisen using a Wakestone)


"Am I to die...?"
"The seat of god lies beyond..."

Conqueror's Sanctuary Drake[]

[English in the english localisation]
"Arh..Ah! ... Who are you?"
"I must feed...slake my hunger!"
"Your heart, give it here!"
"What have I? Ngh? Wauuugh!"
"Aye, that is the way, Chosen One!"
"Show me your power!"

Pawn Chatter[]

All of a pawn's advice on Drakes, with the exception of that about its fire breath also applies to other Dragon

"The Dragon!? Why... How!?"
"There, Master! Drakes!"

General advice

"Mind those fangs!"
"Mind those claws!"
"Mind that tail!"
" 'Tis aggressive."
"Its head is vulnerable!"
"Attack when it reels!"

Attacking the wings

"Its wings may be vulnerable as well!"
"Strip its wings and it cannot fly!"

Attacking the head or horns

"Attack the head to create an opening!"
"I'll strike its horn!"

Attack the Heart !

"Seems the heart alone is vulnerable."
"We must get at its heart!"
"Strike at its heart!"

When preparing to breath fire, or breathing fire

"Watch! It readies flame in its maw!"
"Nary an ash would remain after that breath..."
"Take shelter from the flames!"
"Aim for the head as it readies its breath!"

On being knocked down and reeling

"There! The heart lies exposed!"
"Quickly! The heart is unprotected!"
"Now, Master! Aim for its heart!"
"The heart, Arisen! Attack the heart!"

When flying or hovering

"We cannot reach it from the ground!"
"The wings, master! Strike it from the sky!"
"Aim for the wings!"
" 'Tis aloft! Brace for a dive!"

When possessing a pawn or grabbing the Arisen

"Let... go! Fiend!"
"Gah! H-help me!"
"Struggle as best you can!"


"An opening!"