Dragon's Dogma Wiki



Dire Wyverns, (sometimes referred to as Thunderwyverns), are large, more powerful and dangerous Wyverns, found only on Bitterblack Isle.

Overview[]

The Dire Wyvern resembles its lesser cousin, the Wyvern. It has its heart on its back and uses and is resistant to the Lightning element. It is also much more dangerous than normal Wyverns, as its blows deal far more damage. It also has a coat of lightning around its heart that deals damage, so clinging onto it requires health curatives as well as stamina curatives to maintain the hold.

Defeating a Dire Wyvern provides a chance of Dragonforging any Weapons or Armor that are equipped. Unlike the regular Wyvern, this also includes gear that has not been Enhanced.

Its resistances are similar to those of a Wyvern, but far more resistant in everyway.

Type
Dragons
Experience
gained
Base Experience of 60,000

Can be more or less depending on a few factors such as:

Location

Bitterblack Isle (Pre-Daimon)

Bitterblack Isle (Post-Daimon)

Gransys

Items

Additionally :

On destruction of a horn

On destruction of the wings

Quests



Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
160,000 3,200 850 2,500 850 ??
Relative
Damage
Taken
Slash Bash
Fire

Ice

Thunder

Holy

Dark
75% 75% 50% 50% ineffective 50% 50%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Attacks[]

Attack Type Description
Lightning Aura Mag The Dire Wyvern emits a cloak of lighting around its body, damaging clinging foes for 10 Lightning damage per second.
Lightning Breath Mag On ground,  sweeps a wide area ahead with a massive stream of electrically charged wind from its mouth, in similar manner to Drake's Fire breath sweep, and immediately summons a High Levin at the affected area.
Windblast Mag A stream of electrically charged wind is let loose from its mouth. The Dire Wyvern can use this move while diving, moving forward or backing away from its target.
Dive Phys A powerful lunge from the air.
Charge Phys Charges at a target on the ground.
Grab (Arisen) Phys The Arisen is grabbed and then slammed into the ground.
Grab (Pawn) Spec/Status A Pawn is grabbed, but instead of being slammed into the ground, the Dire Wyvern tries to seize control over the pawn. Causes Possession, which turns the Pawn against the Arisen.
Slam Phys Will take flight then slam its stomach into the ground, dealing massive damage.
Aerial Spin Phys If the Arisen or one of his/her Pawns are holding onto the Dire Wyvern while it is in flight, it will spin rapidly, draining a massive chunk of stamina.
Stomp Attack Phys A powerful attack with its feet, staggers targets.
Sweeping Backhand Phys A backhanded slap with either one of its front claws.
Tail Sweep Phys A powerful spinning attack with its tail, knocks targets off their feet.
Wing Flap Attack Phys Powerful wing flaps that create strong winds preventing approach.
Dragon Roar Spec/Status A mighty roar that kills all Pawns within range, staggers the Arisen and can cause Skill Stifling.
Lassitude Mag/Status Invokes a magickal fog at a designated location that inflicts torpor upon foes who enter.
Levin Mag/Status Smites the enemy from above with tongues of lightning.

Tactics[]

Offensive[]

  • The weak point is the heart located on its back where the wings intersect. The Arisen must land the killing blow to the heart when its health has been fully depleted.
  • Completely resists Lightning based damage.
  • Vulnerable to Torpor, and can be Silenced, Poisoned, and set on Fire.
  • If the creature falls over an abyss, such as found at the Fallen City or the Sparyard of Scant Mercy the wyvern will be destroyed by the fall.
  • Striking the hand of a support arm while it's casting will knock it down. The associated bestiary knowledge flag will not trigger from hitting the arm however, only the hand. This can be achieved more consistently by aiming at the very tips of its fingers, either in melee or with Blast Arrows.

Pawn-Specific[]

  • To avoid pawns becoming possessed either make sure the party has high possession resistance, or prepare with suitable curatives.
  • Due to the high threat from this Dragon (see Pawn curative and tool use) Pawns will use items that cause Invigorations, and Bow-class pawns will equip Special Arrows - so consider adjusting tool inventories when facing this creature to favor use or disuse of items.

Defensive[]

  • The creature's spells can be suppressed using silence. However it is still able to Dragon Roar.
  • The augment Stability or armor with the bonus enhancement "Prevents wind from affecting mobility" prevents being staggered or knocked down by a Dragon's wing's wind buffet.
    • Well timed Instant Reset can completely nullify propelling effect of Windblast attack

The Fallen City Dire Wyvern[]

  • In The Fallen City on Bitterblack Isle, a Dire Wyvern can cast debilitating spells frequently at the Arisen from any location on the map. This anticipates that the Arisen will charge into the city and get ambushed by the enemies lying in wait. Resist taking the bait.
    • If the Arisen chooses the more aggressive strategy of engaging the Dire Wyvern before eliminating the other ground enemies, try to stay on the rooftops inaccessible to Living Armor and Eliminators (they cannot climb up). Silencing it first is highly recommended.
    • Dire Wyverns killed here by falls into the abyss will not give Experience Points.
    • Alternately, one can come prepared with Sobering Wine or 100% equipment defense against Torpor and Poison to nullify the Dire Wyvern's long range spellcasting advantage.

Pawn Chatter[]

"Its wingbeats alone are overpowering!"
"Its breath can shock as sure as lightning!"

Gallery[]

Notes[]

  • Referred to in-game as Dire Wyvern in quests, the Bestiary, kill counts etc as well as in official sources - the name Thunderwyvern is also often used, and also found in the description of some of the creature's body parts, such as Thunderwyvern Horn.