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Dire Wyverns, (sometimes referred to as Thunderwyverns), are large, more powerful and dangerous Wyverns, found only on Bitterblack Isle.
Overview[]
The Dire Wyvern resembles its lesser cousin, the Wyvern. It has its heart on its back and uses and is resistant to the Lightning element. It is also much more dangerous than normal Wyverns, as its blows deal far more damage. It also has a coat of lightning around its heart that deals damage, so clinging onto it requires health curatives as well as stamina curatives to maintain the hold.
Defeating a Dire Wyvern provides a chance of Dragonforging any Weapons or Armor that are equipped. Unlike the regular Wyvern, this also includes gear that has not been Enhanced.
Its resistances are similar to those of a Wyvern, but far more resistant in everyway.
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Experience gained |
Base Experience of 60,000
Can be more or less depending on a few factors such as:
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Location |
Bitterblack Isle (Pre-Daimon)
Bitterblack Isle (Post-Daimon)
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Additionally :
On destruction of a horn
On destruction of the wings
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Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing. |
Attacks[]
Attack | Type | Description |
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Lightning Aura | Mag | The Dire Wyvern emits a cloak of lighting around its body, damaging clinging foes for 10 Lightning damage per second. |
Lightning Breath | Mag | On ground, sweeps a wide area ahead with a massive stream of electrically charged wind from its mouth, in similar manner to Drake's Fire breath sweep, and immediately summons a High Levin at the affected area. |
Windblast | Mag | A stream of electrically charged wind is let loose from its mouth. The Dire Wyvern can use this move while diving, moving forward or backing away from its target. |
Dive | Phys | A powerful lunge from the air. |
Charge | Phys | Charges at a target on the ground. |
Grab (Arisen) | Phys | The Arisen is grabbed and then slammed into the ground. |
Grab (Pawn) | Spec/Status | A Pawn is grabbed, but instead of being slammed into the ground, the Dire Wyvern tries to seize control over the pawn. Causes Possession, which turns the Pawn against the Arisen. |
Slam | Phys | Will take flight then slam its stomach into the ground, dealing massive damage. |
Aerial Spin | Phys | If the Arisen or one of his/her Pawns are holding onto the Dire Wyvern while it is in flight, it will spin rapidly, draining a massive chunk of stamina. |
Stomp Attack | Phys | A powerful attack with its feet, staggers targets. |
Sweeping Backhand | Phys | A backhanded slap with either one of its front claws. |
Tail Sweep | Phys | A powerful spinning attack with its tail, knocks targets off their feet. |
Wing Flap Attack | Phys | Powerful wing flaps that create strong winds preventing approach. |
Dragon Roar | Spec/Status | A mighty roar that kills all Pawns within range, staggers the Arisen and can cause Skill Stifling. |
Lassitude | Mag/Status | Invokes a magickal fog at a designated location that inflicts torpor upon foes who enter. |
Levin | Mag/Status | Smites the enemy from above with tongues of lightning. |
Tactics[]
Offensive[]
- The weak point is the heart located on its back where the wings intersect. The Arisen must land the killing blow to the heart when its health has been fully depleted.
- Completely resists Lightning based damage.
- Vulnerable to Torpor, and can be Silenced, Poisoned, and set on Fire.
- If the creature falls over an abyss, such as found at the Fallen City or the Sparyard of Scant Mercy the wyvern will be destroyed by the fall.
- Striking the hand of a support arm while it's casting will knock it down. The associated bestiary knowledge flag will not trigger from hitting the arm however, only the hand. This can be achieved more consistently by aiming at the very tips of its fingers, either in melee or with Blast Arrows.
Pawn-Specific[]
- To avoid pawns becoming possessed either make sure the party has high possession resistance, or prepare with suitable curatives.
- Due to the high threat from this Dragon (see Pawn curative and tool use) Pawns will use items that cause Invigorations, and Bow-class pawns will equip Special Arrows - so consider adjusting tool inventories when facing this creature to favor use or disuse of items.
Defensive[]
- The creature's spells can be suppressed using silence. However it is still able to Dragon Roar.
- The augment Stability or armor with the bonus enhancement "Prevents wind from affecting mobility" prevents being staggered or knocked down by a Dragon's wing's wind buffet.
- Well timed Instant Reset can completely nullify propelling effect of Windblast attack
The Fallen City Dire Wyvern[]
- In The Fallen City on Bitterblack Isle, a Dire Wyvern can cast debilitating spells frequently at the Arisen from any location on the map. This anticipates that the Arisen will charge into the city and get ambushed by the enemies lying in wait. Resist taking the bait.
- If the Arisen chooses the more aggressive strategy of engaging the Dire Wyvern before eliminating the other ground enemies, try to stay on the rooftops inaccessible to Living Armor and Eliminators (they cannot climb up). Silencing it first is highly recommended.
- Dire Wyverns killed here by falls into the abyss will not give Experience Points.
- Alternately, one can come prepared with Sobering Wine or 100% equipment defense against Torpor and Poison to nullify the Dire Wyvern's long range spellcasting advantage.
Pawn Chatter[]
- "Its wingbeats alone are overpowering!"
- "Its breath can shock as sure as lightning!"
Gallery[]
Notes[]
- Referred to in-game as Dire Wyvern in quests, the Bestiary, kill counts etc as well as in official sources - the name Thunderwyvern is also often used, and also found in the description of some of the creature's body parts, such as Thunderwyvern Horn.