"By the looks of it, 'tis a grand and sturdy fortress."
" 'Tis known as the Shadow Fort, built to ward against a goblin invasion."
"That's not a pleasant odor... Monsters must be near."
"What a splendid woodland, and so rich in resources."
"Look at these... Goblin tracks. They are troublesome in groups."
"The marsh grows deep at its centre, I should think. We'd best go around."
"We may be able to glean material from the boulders of this wood."
The Drake has a zone in which it will fight. If the Arisen exits this zone (generally the forest), the Drake will not pursue, and will usually return to its roost.
Lower level or poorly equipped Arisen might want to avoid Devilfire Grove due to the Drake, with its ability to possess pawns to attack the Arisen and the Dragon Roar which instantly kills all pawns within range.
The fearsome Drake
Solo Fighter vs Drake. One on one duel. No damage.
Drakes are weak against Ice enchanted weapons and spells (like Frigor). The Stability augment is equipped, rendering the Arisen immune to the Drake's wind flap attacks.
Solo Assassin with only Rusted Daggers vs Drake. Victory in 60 seconds. (A)
Equipping the Adhesion augment and inflicting Torpor with the Rusted Daggers make it harder for the Drake to dislodge the Arisen.
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