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==Objective==
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==Overview==
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:''"Secure the Greatwall."''
*Recapture the [[The Greatwall]] and rout the Salvation cultists within.
 
   
 
Recapture [[The Greatwall]] and rout the [[Salvation]] cultists within.
โˆ’
==Details==
 
โˆ’
'''Deny Salvation '''is a quest which occurs after the [[Honor and Treachery]] quest in [[Gran Soren]]. To get this quest, speak with [[Aldous]] at the [[Duke's Demesne]] to go on the expedition. Visit the [[Duke]] in his Solar on the second floor, he will open the Treasury room. In the Treasury room, a messenger will enter and say that the leader of [[Salvation]] has attacked the [[The Greatwall|Greatwall]]. The Duke will decide that the expedition can wait and sends the Arisen to after the leader of Salvation instead.
 
   
 
==Walkthrough==
โˆ’
After collecting the Treasury room's contents, the quest to rescue Lady [[Aelinore]] ([[Duchess In Distress]]) will become available if the prerequisite quest ([[Arousing Suspicion]]) has been completed. Locate [[Mirabelle]] just outside the castle's front door (on the left) before leaving the [[Duke's Demesne]] grounds to accept the [[Duchess In Distress]] quest.
 
  +
:{{caution}} ''Once this quest is complete, the upper sections of The Greatwall will no longer be accessible.''
   
  +
To initiate this quest, start and follow the quest [[Reward and Responsibility]] by accepting [[Aldous]]' request on behalf of the Duke to go on a distant mission - then speak with the Duke and accept his gifts from the [[Treasury]]. Events will cause Deny Salvation to begin automatically.
โˆ’
Be aware that it is '''ONLY''' during this quest that the Arisen may collect the [[Badge of Vows 39|Badge of Vows]] 39, 40, and 87. The rooftop of the Greatwall will no longer be accessible after this quest to collect these Badges.
 
   
  +
Travel to the [[Greatwall Encampment]], where a [[Riftstone]], [[Ser Alfonso]], who offers a [[Rest camps|rest camp]], and the vendor [[Mathias]] can be found.
==Walkthrough==
 
  +
โˆ’
After arriving at the Greatwall Encampment, there is a [[Rift Stone]] and place to rest and buy supplies outside.
 
  +
On entering [[The Greatwall]] itself, two [[Salvation Member]]s will spot the Arisen and as they retreat, summon two Armored [[Cyclops|Cyclopes]] and numerous [[Snow Harpy|Snow Harpies]]. Defeat these and enter the Greatwall keep itself. First, the party may wish to explore the outer courtyard - here a soldier can tell of the fate of the others inside. Several [[Undead Warrior]]s will rise in a small graveyard in the far corner of the yard. [[Ser Andorf]] will alert the Arisen to the plight of the men within.
  +
  +
===Retake the Keep===
  +
[[File:Deny Salvation (quest walkthrough)|thumb|right|335px|(Walkthrough) Rescued guards will open secret passages leading to chests - dash skills like Cutting Wind and Burst Strike can help quickly rescue the guards within from being slain.]]
  +
  +
Inside the keep itself, two routes are possible - either assault directly upwards to the highest point of the keep via the main stairs, or take a longer alternative route whilst rescuing a number of allied guards.
  +
  +
Firstly a drudge of Skeletons must be fought - the direct path onwards leads to [[The Tainted Mountain Temple]] and is closed. A turn to the east leads to both the main stairs upwards and to the side route.
  +
  +
The side route is accessed via a room with a barred door and a weakened section of wall. Break the wall with an [[Explosive Barrel]] or powerful magick or other attack to take this path. Beyond the wall, stairs continue down to a room with several [[Skeleton Knights]] and a Salvation member, and three frightened guards. Defeat the enemies, and a guard will open a gate to a chest - any rescued guards will also provide a gift. From here the path onwards is back to the main stairs.
  +
  +
The main stairs are guarded by several spellcasting Salvation members - an alternative side passage route allows the foes to be bypassed and attacked from behind, and contains some treasure chests - another guard must be rescued at the base of the stairs as they hold the key to this route.
  +
  +
Beyond the main stairs the only way forward leads to a large hall containing a summoned [[Chimera]]. Ballistae here may be useful in dispatching the monster - once it is dead, a guard will unlock the far door allowing further progress upwards.
  +
  +
Eventually, an open stairway will be reached with more Skeletons and Salvation members. Another guard is under attack here and if he's rescued, will open another locked gate, allowing access to a side passage. An alternative route exists through a breakable section of wall. Here the badge for the quest [[Badge of Vows 39]] can be found.
  +
  +
Onward and upward leads to another room and a [[Skeleton Lord]] and guard. If the guard does not die during the battle, he will open yet another chest-bearing room to the side. This chest can contain the uncommon [[Rooted Gloom]] warhammer, [[Kunai]] daggers or the [[Ardent Will]] longsword.
  +
  +
===Rooftop Battle===
  +
This room exits onto the open upper area of the keep, where the final encounter with [[Elysion]] takes place. After another haranguing speech from the cultist leader, he sacrifices two [[Salvation]] followers and resurrects them as [[Wight]]s. Defeat the Wights and their summoned minions comprised of [[Undead Warrior]]s, [[Skeleton Knights]] and [[Skeleton Sorcerer]]s.
  +
  +
After the battle, [[Elysion]] returns for another monologue, but is cut short by the dramatic entry of the Dragon [[Grigori]].
   
  +
Upon leaving the keep, if the [[Arisen's Bond]] had been gifted, it will be found on the ground outside the keep, indicating that likely something untoward has happened to the [[Beloved]].
โˆ’
<p style="margin-top:1em;margin-bottom:1em;">Things to consider:</p>
 
   
  +
The quest [[The Final Battle]] now becomes available.
   
  +
== Characters ==
โˆ’
*The NPC with the highest affinity for you will become the "damsel in distress" in this quest and affects the story onwards.
 
  +
The guards within the keep include [[Ser Andorf]], [[Ser Bacell]], [[Ser Diggan]], [[Ser Thurstance]]{{verify}}, [[Ser Cronnel]], [[Ser Estoma]], [[Ser Faerma]] and [[Ser Gerrick]].
โˆ’
*To make sure that you get the right NPC to be theย "damsel in distress", bond with the NPC of choice until they at least glow a bright pink aura when talked to. Giving them anย [[Arisen's Bond]]ย can guarantee a better result.
 
โˆ’
*Eliminate other unwanted NPC love interests by lowering their affection. The best way is to keep unsheathing your weapon in front of them, eventually you will hear a sound which indicate that their affinity has dropped greatly. Talk to them to make sure that they at least don't have the pink aura on them.
 
โˆ’
*It's advised to prepare yourself with a means of holy ranged attack as the Wight bosses can fly and will be out of reach by most melee attacks. They will not attack directly but can cast destructive spells like Maelstrom which can insta-kill the player.
 
โˆ’
*If you must play as a melee vocation, focus your attention on the Undeads, summoned by the Wights, as when all the Undeads are killed off, the Wight will come down to summon more Undeads. Use this chance to get in and attack the Wight. Blunt weapons are highly recommended.
 
โˆ’
*Be sure to loot all the treasure chests inside the Greatwall, and especially at the scene of the boss Wights fight, as this is the only chance to get these loot.
 
โˆ’
*The DLC Notice Board questย [http://dragonsdogma.wikia.com/wiki/Category:From_A_Different_Sky From A Different Sky]ย requires acquiring theย [[Badge of Vows 39]], theย [[Badge of Vows 40]], and the [[Badge of Vows 87]] during the time that this quest is active. In particular the location of Badge of Vows 40 is only available during the final confrontation of this quest and becomes inaccessible when both Wights are defeated.
 
   
  +
==Preparation and considerations==
  +
*After the Treasury scene, the quest to rescue Lady [[Aelinore]] ([[Duchess In Distress]]) will become available if the prerequisite quests have been completed.
  +
*This quest is the only opportunity to visit the upper areas of the Greatwall keep
  +
**This quest is the only opportunity for the Arisen to collect the [[Badge of Vows 39]] and [[Badge of Vows 40]].
  +
**In particular the location of Badge of Vows 40 is only available during the final confrontation of this quest and becomes inaccessible when both Wights are defeated.
  +
**Be sure to collect any desired loot from the chests in the upper areas before proceeding to the rooftop battle.
   
  +
*The character with the highest [[affinity]] towards the Arisen will become the [[Beloved]] during this quest and affects the story onwards - if there were multiple characters with maximum affinity, the one last spoken to will be chosen as the beloved. Thus, immediately before and during this quest is the last chance to get the desired character as the beloved.
โˆ’
After passing through the portcullis, venturing about halfway across the large yard, towards the [[Salvation Member]]sย in which your presence will cause them to flee. As they retreat, two Armored [[Cyclops|Cyclopes]] enter the courtyard, along with numerous [[Harpy|Snow Harpies]]. After defeating the enemies, giving chase to the Salvation members will take you into the main keep of [[The Greatwall]].
 
   
  +
*Many enemies in this quest are weak to [[Holy]] enchanted weapons and spells and include strong spellcasters who are likely to be out of the range of melee attacks.
โˆ’
If you're doing the [[Badge of Vows 87]] veer left first instead of heading into the structure. At the far end of the compound there is a graveyard with a tree in the corner; the badge is on the ground nestled between its roots, you can simply walk over and pick it up. Now return to the entrance and head inside.
 
   
  +
== Quotes ==
โˆ’
Passing through a narrow passageway in which [[Skeleton Knight]]s spawns will bring you into a room with more Skeleton Knights. In the room there is an impassable door (barred from the other side) and a weakened section of wall which, upon examination, states that sufficient force will break it (throw an explosive barrel at it or if you're a Warrior, you can attack it normally), or with a high power spell like [[Gicel]] or [[High Gicel]] -or [[Seism]] / [[High Seism]] may also work. If you decide to blast open the wall, continuing down the stairs will bring you into a room with half a dozen Skeleton Warriors, and three guards. After dispatching the skeletons, a guard will open a gate to a chest.
 
   
  +
=== Beginning ===
โˆ’
From this room, continuing up the stairs and past several Salvation Mages will bring you into a hall, containing a [[Chimera]] and two ballistae. After the Chimera is slain, a guard will unlock the door at the end of the room, allowing you to progress into a room with several chests, and then on to the roof.
 
  +
'''Ser Tedrick'''<blockquote>''"Lucky thing I wasn't posted to the Greatwall. I'm glad to hear tell of that mess from a safe distance. The Greatwall's near the Fetor, too. All the more likely to come across the dragon."''</blockquote>'''Ser Pol'''<blockquote>''"Word from the Greatwall is grim. "''</blockquote>'''Ser Andorf'''<blockquote>''"Those Salvation bastards show an unnatural unity in their actions. There are good men left within the hold. I wish there were aught I could do to help them..."''</blockquote>'''Ser Faerma'''<blockquote>''"They're gathered above, ser. Engaged in some dark ritual, from the look of it. It makes my skin crawl just to think on it... Who can say what they aim to do? I'll open the rear door for you. Go, and Maker be your sield!"''</blockquote>'''Ser Gerrick'''<blockquote>''"Merciful Maker, I'm glad to see you, ser. Their leader is just beyon. Pray, go and put him to the blade! Ah, but first, take what you will from the storeroom. 'Tis the least we can offer you."''</blockquote>
   
  +
=== Aftermath ===
โˆ’
When on the roof, you will fight more Skeletons and some [[Skeleton Mage]]s/Sorcerers. Another guard here opens another locked gate, allowing you access to a room with a chest. However if he perishes you can blast your way in to the chest room through another weakened wall segment. If you're doing the [[Badge of Vows 39]] quest, the badge is stuck on the ceiling above the steps leading up to this room - if you blast your way in through the weakened wall, step through the gap and face left, the badge will be right in front of you.
 
  +
'''Ser Adem'''<blockquote>''"The slopes of the Tainted Mountain are deadly steep and frught with dangers, ser. If you must go, pray, go prepared for the worst."''</blockquote>'''Ser Tobin'''<blockquote>''"The hold is fallen, stones scattered like so many pebbles... The dragon's strength is not of this world. Man can have no hope of defeating it. If you would give chase even so, the path to the Tainted Mountain now lies open... Will you go, Arisen?"''</blockquote>'''Ser Mycal'''<blockquote>''"The wyrm is returned to the Tainted Mountain, as if in challenge... As if it awaits you there..."''</blockquote>'''Ser Tavin'''<blockquote>''"The wall's withstood all manner of beast, but it seemed a silk curtain before the dragon. Perhaps it is vainglory for man to stand against the wyrm."''</blockquote>'''Ser Tedrick'''<blockquote>''"If the Greatwall's fallen, it's but a matter of time before Gran Soren is struck. Perhaps it was a fool's hope that stone and mortar might hold the beast. In the end, there's naught we can do but pray for another Edmun Dragonsbane."''</blockquote>'''Ser Pol'''<blockquote>''"I hear the dragon cleft the Greatwall stone like so much straw. If that's the truth of it, Gran Soren's walls will fare no better. I suppose it was folly to ever have thought otherwise."''</blockquote>'''Aldous'''<blockquote>''"I've no words to describe what took place at the Greatwall... 'Twas a lesson in just how pitable man is in the shadow of the wyrm. It weathered the whole of the duke's army with all the care an ox pay an ant. I fear we can do little else but entrust our hopes to you, Arisen. I'm sorry, I truly wish there was aught we might do to help."''</blockquote>
   
  +
'''Edmun Dragonsbane'''<blockquote>''"Hrm... You've come a great ways from gutting fish in some shoreline hovel. I trust you will serve your duke well, Arisen. Free access to the castle is quite an honor. Honor enough for the most ambitious commoner, I should think. Were you quit the Wyrm Hunt now, who would dare gainsay your valor? Heed this well, Arisen. To challenge the dragon is to challenge Edmun Dragonsbane. It will not stand."''</blockquote>
โˆ’
Continuing up towards the quest objective will bring you to a room where you will have to fight a [[Skeleton Lord]], after which another guard will open yet another chest-bearing room. Opening the gate and heading onto the roof will enagage a cutscene involving [[Elysion]], who sacrifices his two followers and resurrects them asย [[Wight]]s. Your party must then take on the two Wights and an army ofย [[undead]]. But before you slaughter them, be aware that this is '''your only chance''' to obtain the [[Badge of Vows 40]], which is stuck high up above the portcullis behind the wights. '''Do not wait''' until the fight is over to get it, because the cutscenes which trigger immediately afterwards will remove you from the area.
 
   
  +
==Trophy/Achievement==
โˆ’
After dispatching the Wights, another Elysion cutscene ensues, which takes an extremely dramatic turn. If you gave your love interest an Arisen's Bond, then there will be a cutscene in which the ring is dropped by the [[Dragon]].
 
  +
*Completing [[Deny Salvation]] will unlock the trophy/achievement ''[[Rough Landing]]''.
   
 
==Notes==
 
==Notes==
  +
*For locations and contents of chests, and other loot, see the map and lists in [[The Greatwall]].
โˆ’
*Upon completion of the quest, immediately after the last cutscene you will automatically be given [[The Final Battle]] quest.
 
  +
*Reading between the lines, it seems likely that the Duke, knowing that the Arisen would prove a threat to his position (and his lie), originally sought to be rid of them - sending them on a long and perilous journey, from which he might hope that they did not return.
  +
*If the quest is incompleted after one week, the creatures of the keep excluding the Chimera and its treasure will respawn.
  +
*It is possible to run past many of the enemies en route to the upper keep, including the Cyclopes.
   
โˆ’
<br CLEAR=ALL/>{{DDMainQuestDirectory}}
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<br CLEAR=ALL/>
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{{DDMainQuestDirectory}}
 
[[Category:Quests]]
 
[[Category:Quests]]
 
[[Category:Main Quests]]
 
[[Category:Main Quests]]

Revision as of 14:33, 19 October 2019

Deny Salvation is a quest available in Dragon's Dogma.

Overview

"Secure the Greatwall."

Recapture The Greatwall and rout the Salvation cultists within.

Walkthrough

Caution! Once this quest is complete, the upper sections of The Greatwall will no longer be accessible.

To initiate this quest, start and follow the quest Reward and Responsibility by accepting Aldous' request on behalf of the Duke to go on a distant mission - then speak with the Duke and accept his gifts from the Treasury. Events will cause Deny Salvation to begin automatically.

Travel to the Greatwall Encampment, where a Riftstone, Ser Alfonso, who offers a rest camp, and the vendor Mathias can be found.

On entering The Greatwall itself, two Salvation Members will spot the Arisen and as they retreat, summon two Armored Cyclopes and numerous Snow Harpies. Defeat these and enter the Greatwall keep itself. First, the party may wish to explore the outer courtyard - here a soldier can tell of the fate of the others inside. Several Undead Warriors will rise in a small graveyard in the far corner of the yard. Ser Andorf will alert the Arisen to the plight of the men within.

Retake the Keep

Deny_Salvation_(quest_walkthrough)

Deny Salvation (quest walkthrough)

(Walkthrough) Rescued guards will open secret passages leading to chests - dash skills like Cutting Wind and Burst Strike can help quickly rescue the guards within from being slain.

Inside the keep itself, two routes are possible - either assault directly upwards to the highest point of the keep via the main stairs, or take a longer alternative route whilst rescuing a number of allied guards.

Firstly a drudge of Skeletons must be fought - the direct path onwards leads to The Tainted Mountain Temple and is closed. A turn to the east leads to both the main stairs upwards and to the side route.

The side route is accessed via a room with a barred door and a weakened section of wall. Break the wall with an Explosive Barrel or powerful magick or other attack to take this path. Beyond the wall, stairs continue down to a room with several Skeleton Knights and a Salvation member, and three frightened guards. Defeat the enemies, and a guard will open a gate to a chest - any rescued guards will also provide a gift. From here the path onwards is back to the main stairs.

The main stairs are guarded by several spellcasting Salvation members - an alternative side passage route allows the foes to be bypassed and attacked from behind, and contains some treasure chests - another guard must be rescued at the base of the stairs as they hold the key to this route.

Beyond the main stairs the only way forward leads to a large hall containing a summoned Chimera. Ballistae here may be useful in dispatching the monster - once it is dead, a guard will unlock the far door allowing further progress upwards.

Eventually, an open stairway will be reached with more Skeletons and Salvation members. Another guard is under attack here and if he's rescued, will open another locked gate, allowing access to a side passage. An alternative route exists through a breakable section of wall. Here the badge for the quest Badge of Vows 39 can be found.

Onward and upward leads to another room and a Skeleton Lord and guard. If the guard does not die during the battle, he will open yet another chest-bearing room to the side. This chest can contain the uncommon Rooted Gloom warhammer, Kunai daggers or the Ardent Will longsword.

Rooftop Battle

This room exits onto the open upper area of the keep, where the final encounter with Elysion takes place. After another haranguing speech from the cultist leader, he sacrifices two Salvation followers and resurrects them as Wights. Defeat the Wights and their summoned minions comprised of Undead Warriors, Skeleton Knights and Skeleton Sorcerers.

After the battle, Elysion returns for another monologue, but is cut short by the dramatic entry of the Dragon Grigori.

Upon leaving the keep, if the Arisen's Bond had been gifted, it will be found on the ground outside the keep, indicating that likely something untoward has happened to the Beloved.

The quest The Final Battle now becomes available.

Characters

The guards within the keep include Ser Andorf, Ser Bacell, Ser Diggan, Ser Thurstance(verify), Ser Cronnel, Ser Estoma, Ser Faerma and Ser Gerrick.

Preparation and considerations

  • After the Treasury scene, the quest to rescue Lady Aelinore (Duchess In Distress) will become available if the prerequisite quests have been completed.
  • This quest is the only opportunity to visit the upper areas of the Greatwall keep
    • This quest is the only opportunity for the Arisen to collect the Badge of Vows 39 and Badge of Vows 40.
    • In particular the location of Badge of Vows 40 is only available during the final confrontation of this quest and becomes inaccessible when both Wights are defeated.
    • Be sure to collect any desired loot from the chests in the upper areas before proceeding to the rooftop battle.
  • The character with the highest affinity towards the Arisen will become the Beloved during this quest and affects the story onwards - if there were multiple characters with maximum affinity, the one last spoken to will be chosen as the beloved. Thus, immediately before and during this quest is the last chance to get the desired character as the beloved.
  • Many enemies in this quest are weak to Holy enchanted weapons and spells and include strong spellcasters who are likely to be out of the range of melee attacks.

Quotes

Beginning

Ser Tedrick

"Lucky thing I wasn't posted to the Greatwall. I'm glad to hear tell of that mess from a safe distance. The Greatwall's near the Fetor, too. All the more likely to come across the dragon."

Ser Pol

"Word from the Greatwall is grim. "

Ser Andorf

"Those Salvation bastards show an unnatural unity in their actions. There are good men left within the hold. I wish there were aught I could do to help them..."

Ser Faerma

"They're gathered above, ser. Engaged in some dark ritual, from the look of it. It makes my skin crawl just to think on it... Who can say what they aim to do? I'll open the rear door for you. Go, and Maker be your sield!"

Ser Gerrick

"Merciful Maker, I'm glad to see you, ser. Their leader is just beyon. Pray, go and put him to the blade! Ah, but first, take what you will from the storeroom. 'Tis the least we can offer you."

Aftermath

Ser Adem

"The slopes of the Tainted Mountain are deadly steep and frught with dangers, ser. If you must go, pray, go prepared for the worst."

Ser Tobin

"The hold is fallen, stones scattered like so many pebbles... The dragon's strength is not of this world. Man can have no hope of defeating it. If you would give chase even so, the path to the Tainted Mountain now lies open... Will you go, Arisen?"

Ser Mycal

"The wyrm is returned to the Tainted Mountain, as if in challenge... As if it awaits you there..."

Ser Tavin

"The wall's withstood all manner of beast, but it seemed a silk curtain before the dragon. Perhaps it is vainglory for man to stand against the wyrm."

Ser Tedrick

"If the Greatwall's fallen, it's but a matter of time before Gran Soren is struck. Perhaps it was a fool's hope that stone and mortar might hold the beast. In the end, there's naught we can do but pray for another Edmun Dragonsbane."

Ser Pol

"I hear the dragon cleft the Greatwall stone like so much straw. If that's the truth of it, Gran Soren's walls will fare no better. I suppose it was folly to ever have thought otherwise."

Aldous

"I've no words to describe what took place at the Greatwall... 'Twas a lesson in just how pitable man is in the shadow of the wyrm. It weathered the whole of the duke's army with all the care an ox pay an ant. I fear we can do little else but entrust our hopes to you, Arisen. I'm sorry, I truly wish there was aught we might do to help."

Edmun Dragonsbane

"Hrm... You've come a great ways from gutting fish in some shoreline hovel. I trust you will serve your duke well, Arisen. Free access to the castle is quite an honor. Honor enough for the most ambitious commoner, I should think. Were you quit the Wyrm Hunt now, who would dare gainsay your valor? Heed this well, Arisen. To challenge the dragon is to challenge Edmun Dragonsbane. It will not stand."

Trophy/Achievement

  • Completing Deny Salvation will unlock the trophy/achievement Rough Landing.

Notes

  • For locations and contents of chests, and other loot, see the map and lists in The Greatwall.
  • Reading between the lines, it seems likely that the Duke, knowing that the Arisen would prove a threat to his position (and his lie), originally sought to be rid of them - sending them on a long and perilous journey, from which he might hope that they did not return.
  • If the quest is incompleted after one week, the creatures of the keep excluding the Chimera and its treasure will respawn.
  • It is possible to run past many of the enemies en route to the upper keep, including the Cyclopes.


Main Story Quests
Main
Quests
The End at the Beginning  · Harbinger of Destruction  · Newly Arisen  · Upon a Pawn  · Call of the Arisen  · A Rude Awakening  · Off With Its Head  · A Matter of Myrmidons  · Lure of the Abyss  · The Cypher  · A Fortress Besieged  · Seeking Salvation · The Watergod's Altar  · Come to Court  · Griffin's Bane  · Trial and Tribulations  · Pride Before a Fall  · The Wyrmking's Ring  · Honor and Treachery  · Reward and Responsibility  · Deny Salvation  · The Final Battle
Post-Game
Quests
A Warm Welcome  · Fathom Deep  · Final Judgement  · The Great Hereafter