Dark Bishop

No doubt the Maker's turned His back on this one long ago, so what infernal deity might grant his boons? Mayhap the bishop's god is the master of this wretched place. Mayhap it's aught worse. - Barroch's Notes


Dark Bishop SC1

Once an arch-priest of a holy order, the Dark Bishop was twisted by the horrors of Bitterblack Isle into a corrupted aberration of his former self. The Dark Bishop carries the archistaff Solar Providence. He is a powerful spell-caster, wrapped in a protective sacred aura, capable of casting a magnitude of spells and various forms of incantations to obliterate unwary adventurers. He summons a Cursed Dragon as his ally and can manipulate the Dragon to do his will.

Undead , Boss
Base Experience of 151,000
(85,000 Dark Bishop & 66,000 Cursed Dragon)

Can be more or less depending on a few factors such as:

  • Defeat of the summoned Cursed Dragon is inevitable if the Bishop is destroyed - thus equipment worn by the Arisen may randomly become dragon forged.


Stats Health Attack Defense Magick
85000 500 380 2600 750  ??
80% 120% 50% 50% 50% 10% 150%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen ( and in-game testing.


Attack Type Description
Sacred Aura Spec The Dark Bishop is engulfed in a Sacred Aura, greatly increasing its resistance to Holy-based attacks but also decreasing its resistance to Dark-based attacks. Persists through Possession of the Cursed Dragon.
Blood Ectoplasm Core Spell The Dark Bishop summons a reddish glob of ectoplasm beneath its feet which will do a moderate amount of damage if touched and can inflict Curse or lowered attributes. The Dark Bishop may still employ this attack when inflicted with Silence.
Arcane Missile Core Spell Fires 5 homing bolts toward one or more targets that deals significant magick damage (Dark). The Dark Bishop may still employ this attack when inflicted with Silence.
Holy Furor Mag Conjures brilliant beams of light that smites enemies within its area of effect.
Petrifaction Mag/Status Invokes a magick fog that turns foes who enter it to stone.
Exequy Mag Invokes a magickal sigil capable of destroying outright any foe held within its span when it completes.
Ingle Mag Looses a ball of fire that explodes upon contact, engulfing both the target and surrounding foes.
Frigor Mag Conjures a giant spire of ice.
Lassitude Mag/Status Invokes a magickal fog that inflicts Torpor upon foes who enter.
Sopor Mag/Status Summons a magick sigil inflicting Sleep on those lingering within it.
Maelstrom Mag Summons a whirlwind to wreak havoc upon any foes caught in its path.
Possession Spec The Dark Bishop possesses the Cursed Dragon, during which he is able to cast stronger spells over the entire field. If the Dark Bishop is knocked out of possession (either through enough damage or if the possessed Dragon is killed), it will stun/fatigue the Dark Bishop; he will then have to recuperate on the floor for 30 seconds.
When possessing the cursed dragon
Attack Type Description
High Maelstrom Mag An advanced form of Maelstrom that summons a larger, longer-lasting whirlwind to wreak havoc upon foes.
High Bolide Mag An advanced form of Bolide that calls down a greater number of meteors.
Grand Exequy Mag An advanced form of Exequy that creates multiple sigils capable of destroying any foe caught within it when the spell completes.
Stifling gasp Spec/Status On ground, after a brief incantation stretches out wings and lets loose a gasp that inflicts Skill Stifling on a wide area around.
Holy Furor Mag On ground, after a brief incantation stretches out wings and lets loose a gasp.

Warning! The casting animation is identical to that of Stifling gasp.


A general tactic involves a three part strategy:

  1. Silence the Dark Bishop's powerful spells as soon as possible; 
  2. Slay the Cursed Dragon;
  3. Go after the Dark Bishop himself.

The Bishop

Dark bishop
  • Weak against physical attacks and Dark based magick.
  • Strong against Holy enchanted weapons and spells.
  • The Dark Bishop will fly around the battleground unless casting certain spells or possessing the dragon, and will also come to the ground periodically. Melee attackers without ranged attacks should take advantage of this moment.

Cursed Dragon tactics

See also: Cursed Dragon
  • The Dark Bishop's pet is weak to both fire and holy magick. This dragon is of a weaker variety than a usual Cursed Dragon as it does not possess a crystal heart. Instead it has a very small health bar above its back that represents how long it will take to either temporarily take the dragon out of commission or to cancel the Dark Bishop's possession.
    • Though visually deprived of heart-crystal the Cursed Dragon pet still may be knocked down like its counterpart by attacking the chest area between shoulders where its heart would normally be.
  • Periodically, the Dark Bishop will take possession of the Cursed Dragon. This is evident when the Cursed Dragon glows yellow.
    • When enough damage is inflicted the Dark Bishop can be forced out of the Cursed Dragon, leaving it vulnerable for thirty seconds to a minute.
    • During Possession, the Dark Bishop will cast higher ranked spells, and will complete them faster. These spells will target all party members. It is highly recommended to end its possession as soon as possible by damaging the glowing Cursed Dragon.
  • The Cursed Dragon may die permanently if enough time has passed.


Dark Bishop dead in 42 seconds, Hard mode, party undamaged

Dark Bishop dead in 42 seconds, Hard mode, party undamaged

Demonstration of the effectiveness of Silence using a Golden Archistaff. A silenced Bishop is virtually harmless. (Hard mode demonstration).

  • Vulnerable to Silence.
    • Silence the Dark Bishop with Silencer Arrows, Silentium, or upgraded Golden Weapons.
    • Once silenced, the Dark Bishop presents a very limited offense but is still able to inflict lowered attributes and magic debilitations and can use an Arcane Missile attack.
  • Immune to Poison. Rusted Weapons will only cause Torpor and not Poison. Poison arrows will do normal damage and High Miasma will inflict damage but neither will poison the Dark Bishop.
  • Best to slay the Cursed Dragon first, since the Dark Bishop commands an enormous tactical advantage when he assumes possession of the Cursed Dragon.  He then can instantaneously and simultaneously cast four High Bolide spells, four Petrification fields, four Lassitude fields or two High Maelstrom spells, and can rapidly re-cast these spells.
  • When the Cursed Dragon rears up and inhales to unleash its Poisonous breath assault, there is nowhere in the arena to hide. At close range, even the pillars offer no protection. Instead, run towards the Cursed Dragon and grab onto its back, which is the safest place to be during its massive breath attack.
  • When within striking range of the Cursed Dragon, the safest place to stand is directly underneath its chest and groin area. Unless the Dark Bishop is casting a spell underneath the Cursed Dragon, this spot is relatively safe from its physical attacks.

Class specific

  • Fighters and Warriors should focus on the Cursed Dragon's chest and strike it until it falls, repeating this process 3 times will make the Dark Bishop plummet to the ground, making him vulnerable.
Dark Bishop SC2
  • All ranged classes are useful in this battle as they can target the floating Bishop.
  • Striders: Because the Dark Bishop often hovers stationary within jumping range, Brain Splitter can be very effective.

Pawn Bestiary Knowledge

For full information, refer to the Bestiary page.

Enemy specific:

  • Weak to Dark
  • Kill a Cursed Dragon that is being possessed by the Dark Bishop
  • Silence him

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 30 Dark Bishops either with their own Arisen or while travelling with others.

Pawn Chatter

"'Tis that fiend controlling the cursed dragon!"
"'Tis more impulse than reason. It attacks without thinking!"
"I shall draw the dragon's ire! Strike the mage!"
"The dragon will not die till we slay its master!"
"The dragon stands again!" (Cursed Dragon resurrected)
"The necromancer has vanished!"
"Now! While it's driven from the dragon's body!"
"'Tis fallen! Quickly, upon it!"
"It summons more monsters!"


  • During the Arisen's first encounter with the Dark Bishop (Pre-Daimon), escape is impossible by Liftstone.
  • The party may not progress further into Bitterblack Isle until they have emerged victorious from the encounter with the Dark Bishop and Cursed Dragon.
  • The Dark Bishop and his Cursed Dragon do not respawn until after Daimon is beaten for the first time. Post-Daimon, they will respawn after resting (sleeping at an inn in Gransys) for at least five days. Sleeping on the resting benches in Bitterblack Isle advances time on the island only for an hour and thus will not work.
  • If one looks closely just after killing the Dark Bishop one can see 85,000 XP before 66,000 XP. The 66,000 XP come from killing the Cursed Dragon, which is the reason why the Arisen's equipment can become Dragonforged. This puts the total amount of XP gained from these two Boss enemies at 151,000.


  • The Archistaff the Dark Bishop is holding appears to be a Solar Providence. Regardless, it will sometimes drop the Bane Archistaff when killed.
  • The Dark Bishop bears a marked resemblance to a Lich.


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