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Damage Increasing Augments increase Damage from most attacks by increasing the Strength and or Magick stat by a percentage. Such augments can stack multiplicatively.

Overview[]

Damage increasing Augments generally multiply (or "boost") specific damage-related stat or stats, and through this increase the damage of attacks dealt by the Arisen or a Pawn. The boost may be expressed by a multiplier value, eg 1.1x; or a percentage increase, eg +10%. Multiple Augments stack the boost multiplicatively.

Most Augments boost either Strength or Magick, but Ferocity, Bloodlust, Autonomy and Retribution affect both stats.

In general the Augments increase both the character Magick (and or character Strength) and the Magick (and or Strength) of the weapon used, as well as equipment Magick or Strength boosts. However the base power of a skill or spell is not increased.

Augment Strength boost Magick boost Notes Source
Vehemence 10% - Fighter Rank 8
Clout 20% - Warrior Rank 9
Attunement - 10% Mage Rank 9
Acuity - 20% Sorcerer Rank 9
Exhilaration 35% [50%] - At critical Health Fighter Rank 7
Equanimity - 20% [50%] At critical Health Mage Rank 2
Eminence 30% - Only when jumping Strider Rank 5
Ferocity 10% 10% Core Skills only Warrior Rank 3
Bloodlust 20% [70%] 20% [70%] At night only Assassin Rank 4
Autonomy 20% [70%] 20% [70%] Only when alone Assassin Rank 9
Retribution 20% 20% Affects aided Pawns for 1 minute Mystic Knight Rank 6
Preemption ? ? Bugged, doesn't work Assassin Rank 6
Opportunism 20% When climbing Scroll
Values in square brackets [] are the original values in Dragon's Dogma


Two groups may be distinguished:

Notes[]

See also[]

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