Damage Increasing Augments increase Damage from most attacks by increasing the Strength and or Magick stat by a percentage. Such augments can stack multiplicatively.
Overview[]
Damage increasing Augments generally multiply (or "boost") specific damage-related stat or stats, and through this increase the damage of attacks dealt by the Arisen or a Pawn. The boost may be expressed by a multiplier value, eg 1.1x; or a percentage increase, eg +10%. Multiple Augments stack the boost multiplicatively.
Most Augments boost either Strength or Magick, but Ferocity, Bloodlust, Autonomy and Retribution affect both stats.
In general the Augments increase both the character Magick (and or character Strength) and the Magick (and or Strength) of the weapon used, as well as equipment Magick or Strength boosts. However the base power of a skill or spell is not increased.
Augment | Strength boost | Magick boost | Notes | Source |
---|---|---|---|---|
Vehemence | 10% | - | Fighter Rank 8 | |
Clout | 20% | - | Warrior Rank 9 | |
Attunement | - | 10% | Mage Rank 9 | |
Acuity | - | 20% | Sorcerer Rank 9 | |
Exhilaration | 35% [50%] | - | At critical Health | Fighter Rank 7 |
Equanimity | - | 20% [50%] | At critical Health | Mage Rank 2 |
Eminence | 30% | - | Only when jumping | Strider Rank 5 |
Ferocity | 10% | 10% | Core Skills only | Warrior Rank 3 |
Bloodlust | 20% [70%] | 20% [70%] | At night only | Assassin Rank 4 |
Autonomy | 20% [70%] | 20% [70%] | Only when alone | Assassin Rank 9 |
Retribution | 20% | 20% | Affects aided Pawns for 1 minute | Mystic Knight Rank 6 |
Preemption | ? | ? | Bugged, doesn't work | Assassin Rank 6 |
Opportunism | 20% | When climbing | Scroll | |
Values in square brackets [] are the original values in Dragon's Dogma |
Two groups may be distinguished:
- Those that boost stats unconditionally eg Clout or Acuity
- Those that only work in specific circumstances, such as when at critical Health (Exhilaration), when alone (Autonomy), or when climbing (Opportunism), or jumping (Eminence), etc.
Notes[]
- In Dark Arisen the total cumulative increase in Strength and or Magick from Augments is limited to 80% total (i.e. 1.8 times).
- In Dragon's Dogma there is no cap.
- The augments giving benefit from self-handicap (alone, night, critical health) also got nerfed in the transition to Dark Arisen.
- Even though Thrown Damage is usually based upon Core Strength these augments don't boost it.
- As the base strength or magick of a skill is not increased some skills or spells will not benefit as much, or only weakly from these augments. These include :
- Physical skills such as Downcrack, Savage Lash, Powder Charge, Easy Kill and especially Arc of Might.
- Magickal skills such as Bolide and less so Seism, and particularly Sacrificial Bolt.
- The Invigorations of Strength Boosted and Magick Boosted boost all attack power including a skill or spell's base power - they multiply attack power alongside these Augments.
- Bloodlust and Autonomy also mitigate damage taken when active.