Dagger Skills are available to vocations that wield daggers: Striders, Rangers, Assassins and Magick Archers.
Strider, Ranger, Assassin and Magick Archer
Skill | Rank | DP | Description |
---|---|---|---|
Scarlet Kisses | Already Learned | - | Concentrates a flurry of slashes on a single point, easily shredding foes with meager endurance. |
Biting Wind | 1 | 200 | Dashes past the target with blades extended, delivering slashes that can be followed with further attacks on contacs. |
Toss and Trigger | 3 | 700 | Steps in with blade strike that sends the target aloft. Additional button presses throw and detonate a store of powder. |
Cutting Wind | 4 | 900 | An advanced form of Biting Wind. Slashes past the target, appending more strikes to the onslaught upon connecting with foe. |
Dazzle Hold | 4 | 900 | Casts a firework explosive into the fray that stuns nearby foes. |
Reset | 4 | 900 | Returns the user to a neutral stance, eliminating openings caused by other actions. |
Advanced Trigger | 5 | 1,200 | An advanced form of Toss and Trigger that both strengthens the upward slash and broadens the subsequent blast. |
Dazzle Blast | 7 | 2,000 | An advanced form of Dazzle Hold that tosses an explosive crafted to stun foes within a broader radius. |
Hundred Kisses | 7 | 2,000 | An advanced form of Scarlet Kisses that focuses a quick flurry of slashes on a single point, allowing for more strikes. |
Instant Reset | 7 | 2,000 | An advanced form of Reset employable even while under attack that returns the user to a neutral stance, eliminating openings caused by other actions. |
Shearing Wind | Requires Daggerist's Ring/Band | An advanced form of Cutting Wind that increases the attack range, the amount of strikes, and the speed of dash. | |
Thousand Kisses | Requires Daggerist's Band | - | An advanced form of Hundred Kisses that heightens the speed and number of slashes in the flurry. |
Strider Only
Skill | Rank | DP | Description |
---|---|---|---|
Ensnare | 3 | 900 | Casts out cords to snare lightweight foes, pulling them to the ground to incapacitate them. |
Helm Splitter | 3 | 900 | Dives through the air while spinning, blades extended. Especially effective when performed from high places. |
Sprint | 4 | 1,100 | Leans in and dashes forward with blades drawn, ready to perform further feats with additional commands. During Dash press [Jump] to jump, [Heavy Attack] to slide or [Light Attack] to cancel. |
Implicate | 6 | 2,000 | An advanced form of Ensnare allowing the user to throw a snare to capture multiple targets at once. |
Skull Splitter | 6 | 2,000 | An advanced form of Helm Splitter that employs a faster spin to deliver a greater number of slashes during the spinning dive. |
Mad Dash | 6 | 2,000 | An advanced form of Sprint that reduces stamina consumption and extends the duration of the run. During Dash press [Jump] to jump, [Heavy Attack] to slide or [Light Attack] to cancel. |
Pilfer | 6 | 2,000 | Steals items from foes caught unawares. Especially effective against foes who are sleeping, blinded, or being held by allies. |
Master Thief | 8 | 3,500 | An advanced form of Pilfer that lets the user steal multiple items at once and incraces the chances of nabbing rare items. |
Stepping Stone | 8 | 3,500 | Leaps forward in a flying kick, then uses the target as a foothold to jump still higher. |
Leaping Stone | 9 | 3,500 | An advanced form of Stepping Stone. Kicks forward from an extended range, then jumps off the target, high into the air. |
Brain Splitter | Requires Strider's Ring/Band | - | An advanced form of Skull Splitter that hastens the speed of the spin in order to increase the numbers of strikes. |
Soaring Stone | Requires Strider's Ring/Band | - | An advanced form of Leaping Stone that also yanks its victims into the air for a follow-up attack. |
Assassin Only
Skill | Rank | DP | Description |
---|---|---|---|
Back Kick | 2 | 800 | Pulls back momentarily afore unleashing a frontal kick. |
Escape Onslaught | 4 | 1,600 | An adcanced form of Back Kick. The front kick strikes with greater force and makes the user more difficult to hit. |
Easy Kill | 5 | 2,200 | Darts behind the target after parrying their attack, then slits their troath. |
Spiderbite | 6 | 3,000 | Halts the target with a swift thrust, then knocks them down after delivering a poison needle's kiss. |
Wind Harness | 7 | 4,000 | Hastens the user's movement for a time, even while under attack. |
Snakebite | 8 | 5,000 | An advanced form of Spiderbite that knocks down targets after poisoning them with a more deadly venon. |
Stealth | 8 | 5,000 | IRenders one invisible to enemies for a time, making the user impossible to hit. |
Masterful Kill | 9 | 6,000 | An advanced form of easy kill that parries and counters a blow, bitting a deeper than its predecessor. |
Gale Harness | 9 | 6,000 | An advanced form of wind Harness that hastens the user's movement for a longer period of time. |
Invisibility | 9 | 6,000 | An advanced form of Stealth that grants invisibility for an extended duration. |
Shirking Offensive | Requires Assassin's Ring/Band | - | An advanced form of Escape Onslaught that adds additional attacks, and lashes out in every direction. |
Tempest Harness | Requires Assassin's Ring/Band | - | An advanced form of Gale Harness that hastens user's movement for an even longer period of time. |
Magick Archer Only
Skill | Rank | DP | Description |
---|---|---|---|
Sunburst | 1 | 300 | Kicking downward, plunges the blades into the earth, channeling magick so that a pillar of flame erupts directly ahead. |
Scension | 3 | 1,100 | Imbues daggers with magick before an upward slash sends forth a shockwave. Saps foes' Health with holy power. Hold the assigned button to incant, release it to deploy. |
Sunflare | 3 | 1,100 | An advanced form of Sunburst that creates an even larger pillar of flame. |
Shadowpin | 4 | 1,500 | Plunges the blades into the ground to form a magick sigil that traps enemies within its confines. Hold the assigned button to incant, release it to deploy. |
Grand Scension | 5 | 2,000 | An advanced form of Scension that extends the shockwave's reach. |
Magick Rebuffer | 5 | 2,000 | Plunges the blades downward to form a magick sigil that improves Magick Defenses except when facing the undead. hold the assigned button to incant, release to deploy. |
Shadowshackle | 6 | 2,500 | An advanced form of Shadowpin that extends the effective range of the sigil and persists for a longer period of time. |
Backfire | 7 | 3,200 | Sets the user's body ablaze, eroding their own life but also causing harm to all they touch. Press the assigned button to light, press it again to extinguish. |
Magick Rebalancer | 8 | 4,000 | An advanced form of Magick Rebuffer that boosts the beneficiary's Magick as well, save when facing the undead. |
Immolation | 9 | 5,000 | An advanced form of Backfire that harms the user less while ablaze. |
Flameshroud | Requires Magick Archer's Ring/Band | - | An advanced form of Immolation that erodes even less of the user's life yet extends the duration of the flames. |
Shadowsnare | Requires Magick Archer's Ring/Band | - | An advanced form of Shadowshackle that expands both the range and duration of its enemy-trapping sigil. |