
- For items from Bitterblack Isle obscure by a curse, see Purification.
Curse is a debilitation which reduces the Strength, Defense, and Stamina of the afflicted.
Description[]
Allies | Foes | |
---|---|---|
Physical attack | 60% Strength | 60% damage |
Magick attack | 60% Magick | |
Received damage | 1.4x | |
Stamina | 60% | ? |
Curse substantially reduces effective attack and defense, weakening the afflicted, such that they do less damage, and take more; in addition stamina is reduced to 60% of its maximum, and cannot be raised above that value whilst Cursed.
Curse lasts for 90 seconds. It can be inflicted by throwing Skulls, the spell Perdition; it can be self-inflicted using a Headless Icon, or as a side effect of the Mage's Talisman, Iridescent Talisman, or Corpse Nettle.
Succubi, Wraiths, Liches, Wyrms, and Cursed Dragons can inflict Curse, as well as some coffins in The Catacombs when opened.
Cured by Purifying Brew, Light-Cure, Lunanise, Panacea, High Halidom, group-curative Frozen Holy Water and any spell or item granting the status Impervious.
Resistances[]
- For creature resistances, see List of Creature Debilitation Resistances.
Equipment[]
Name | % |
---|---|
Benevolent Earring | 60 |
Dragonblood | 25 |
Master Ring | 71 to 90 |
Preceptor Ring | 41 to 60 |
Virtuoso Ring | 11 to 30 |
- List of Armor and Clothing Sets with Curse resistance
- List of Head Armor with Curse resistance
- List of Torso Armor with Curse resistance
- List of Leg Armor with Curse resistance
- List of Arms Armor with Curse resistance
- List of Leg Clothing with Curse resistance
- List of Chest Clothing with Curse resistance
- List of Cloaks with Curse resistance
Notes[]
- Curse lowers Arisen and Allies attack power making them less able to Break Defenses; however the effect on foe's is just to increase final damage received, and doesn't help attacks break their defense. (For more details see Damage Calculation.)
- The alteration in the afflicted's attack power or damage taken or done can be further modified by other Invigorations and Debilitations such as Magick Boosted or Lowered Defenses.
- Unlike other raised and lowered stats, a creature can only be cursed once at a time.
- The numerical effect (on any stat) isn't shown in menus.
- Some attacks such as a Stout Undead's explosion aren't affected by them being Cursed - damage is unchanged - this explosion can probably be consider as an Environmental Damage effect (like an Explosive Barrel)