Dragon's Dogma Wiki

Critical Hits are attacks that cause much more damage than usually inflicted.

Types[]

Type Damage
Dark critical 1400+ dark magick
Asleep 4-5x
Grapple >2x attack power
Out of battle /
Sneak attack
~1.2x (Arisen)
2-3x (Foes)
Knocked-down ~2x †
Head shots 2-2.5x
Blinded No change
Staggered No change
Frozen 2x from melee attacks *
Drenched 2x from lightning and ice attacks
Tarred 2x from fire attacks
Thundershock Limited thunder magick
† Certain creatures only
* Totally frozen foes only

There are a number of types of critical hits:

Dark[]

Main article: Dark Critical Hit.

Attacks from dark enchanted weapons have a chance to cause a critical hit, inflicting additional dark magick damage with strong knockback properties - repeated attacks will eventually cause a critical.

The additional damage from dark criticals scale with character Magick plus a high base magick power, and is independent of weapon, vocation, or skill.

Weak points[]

Many creatures have weak points - for goblins and humans it is the head, for cyclops it is the eye, and for dragons it is the heart. Any blow (or magick) directed at a weak point will cause extra damage - for goblins a strike to the head causes double damage, but in other cases the increase is much greater, such as when striking a dragon's heart.

Posture and awareness[]

Creatures caught unawares ('out of battle stance'), knocked down or asleep often receive increased damage - the increase (for the Arisen) of attacks without the weapon drawn is +20%, for some knocked down foes damage is doubled, whilts for others damage is unnaffected. Grappled foes take more damage and appear to have much reduced defense.

Iraklis[]

The unique longsword Iraklis inflicts critical hits with regularity - the damage multiplier is from two to ten times normal damage depending on the quality of the sword.

Debilitations[]

Certain debilitations cause critical like hits when a follow up strike is give - these include :

See also[]