Critical Hits are attacks that cause much more damage than usually inflicted.
Types[]
Type | Damage |
---|---|
Dark critical | 1400+ dark magick |
Asleep | 4-5x |
Grapple | >2x attack power |
Out of battle / Sneak attack |
~1.2x (Arisen) 2-3x (Foes) |
Knocked-down | ~2x † |
Head shots | 2-2.5x |
Blinded | No change |
Staggered | No change |
Frozen | 2x from melee attacks * |
Drenched | 2x from lightning and ice attacks |
Tarred | 2x from fire attacks |
Thundershock | Limited thunder magick |
† Certain creatures only * Totally frozen foes only |
There are a number of types of critical hits:
Dark[]
- Main article: Dark Critical Hit.
Attacks from dark enchanted weapons have a chance to cause a critical hit, inflicting additional dark magick damage with strong knockback properties - repeated attacks will eventually cause a critical.
The additional damage from dark criticals scale with character Magick plus a high base magick power, and is independent of weapon, vocation, or skill.
Weak points[]
Many creatures have weak points - for goblins and humans it is the head, for cyclops it is the eye, and for dragons it is the heart. Any blow (or magick) directed at a weak point will cause extra damage - for goblins a strike to the head causes double damage, but in other cases the increase is much greater, such as when striking a dragon's heart.
Posture and awareness[]
Creatures caught unawares ('out of battle stance'), knocked down or asleep often receive increased damage - the increase (for the Arisen) of attacks without the weapon drawn is +20%, for some knocked down foes damage is doubled, whilts for others damage is unnaffected. Grappled foes take more damage and appear to have much reduced defense.
Iraklis[]
The unique longsword Iraklis inflicts critical hits with regularity - the damage multiplier is from two to ten times normal damage depending on the quality of the sword.
Debilitations[]
Certain debilitations cause critical like hits when a follow up strike is give - these include :
- Inflicting burning when tarred
- Any strike when frozen - may also shatter
- Lightning based attacks when drenched
- The first attack on any sleeping foe.