Craftsman's Quarter is a location in Dragon's Dogma.
Description[]
Craftman's Quarter is the westernmost district of Gran Soren. Located just west of Fountain Square, and south of the Noble Quarter.
It is the location of the northern gate out of Gran Soren, the Pawn Guild, a permanent Portcrystal, a partially ruined Smithy, the Craftsman's House, and the Fields where farm work is carried out.
The quarter is linked to the Noble Quarter by the Passage Gate and also to the Urban Quarter by another gate.
Characters[]
- Austine and Wilhem at the Craftsman's House
- Carel, Garvin also involved in the Iron trade
- Barnaby at the Pawn Guild
- Howlen, Humphrauy - builders.
- Josias, an agricultural worker, found in the Fields during the day.
- Kassie, Eugen - occasional visitors.
- Lucie
- Ser Laurent - gate guard
- Ser Raffe - liveried guard.
- Cornelius - mysterious peasant.
Quests[]
- Reaper's Scorn - resurrect the Blacksmith's son
- Honor and Treachery - defeat the Cockatrice
- The Cypher - some inhabitants of the quarter may have useful information
Post-Game[]
During Post-Game this quarter becomes a refuge for many displaced by the cataclysm following the defeat of the Dragon. Amongst those moving here are Devyn and Meridith from the urban quarter.
A rest camp is also set up in the fields, called the Station Room (Gran Soren Fields).
Notes[]
- On first arriving in Gran Soren exit and entry via the northern gate will be blocked - all ingress must be via the southwestern gate.