Vocations are the classes of Dragon's Dogma. There are nine vocations that can be earned and are separated in three groups: Basic vocations of Fighter, Strider and Mage; the Advanced vocations of Warrior, Ranger and Sorcerer; and the Hybrid vocations of Mystic Knight, Assassin, Magick Archer. Pawns cannot use Hybrid Vocations.
The basic vocations have a balance of offense and defense, the advanced vocations focus on offense, whilst Hybrid Vocations each have certain skills from the basic vocations while gaining skills unique to them. You have to be at least lv10 to access either of the advanced and hybrid vocations, otherwise when you go to change vocation it is not an option.
Generally different vocations do not change the innate combat ability of a person - so for example - the dagger skill Carve does the same damage from an identically equipped and developed character regardless of whether they are a Strider, Ranger, Assassin, or Magick Archer. Neither are jogging or running speeds, or stamina recovery times affected by vocation.
There are nine levels of progression in each vocation, represented by the Discipline Level : in addition to vocation skills, each new level gives access to Augments which can be used across all vocations. Each vocation has specific Stat Growths and need Discipline Points.
All items (25)
- Magick Archer
- Mystic Knight