Vocations are the classes of Dragon's Dogma. There are nine vocations that can be learned and are separated in three groups: Basic vocations of Fighter, Strider and Mage; the Advanced vocations of Warrior, Ranger and Sorcerer; and the Hybrid vocations of Mystic Knight, Assassin and Magick Archer. Pawns cannot use Hybrid Vocations.
The Basic vocations have a balance of offense and defense, while the Advanced vocations focus more strongly on offense. Hybrid vocations combine skills and techniques from Basic vocations, along with some unique skills of their own. A Character Level of 10 is needed to access the Advanced and Hybrid vocations.
There are nine levels of progression in each vocation, represented by the Discipline Level (Rank): a character's progression in one vocation is preserved even if the character switches to a different vocation. Each level of progression offers access to new skills, with higher levels granting access to some of the most powerful techniques and spells. Discipline Points are required to unlock new skills. Though a character may gain levels in multiple vocations, they cannot combine skills from different vocations; a character can only use skills from the vocation they currently have assigned.
In addition to vocation skills, each new level gives access to Augments, passive abilities which can be used across all vocations (for example, Augments that are unlocked while playing as a Fighter can still be used even if the character switches to a Mage). Like skills, Augments require Discipline Points to unlock. Each vocation has specific Stat Growths which vary depending on the vocation.
|Vocation icons showing the three colors|
Vocations can be grouped into classes - 'magick' (blue), 'bow using' (yellow), and 'melee' (red) - represented by the color of their vocation icons. These vocation colors affect the results of Purification in Dark Arisen. Hybrid Vocations take two of the colors.
Generally, different vocations do not change the innate combat ability of a person; for example, the dagger skill Carve does the same damage from an identically equipped and developed character regardless of whether they are a Strider, Ranger, Assassin, or Magick Archer. However, there are some differences - Striders gain both power and speed when climbing; Warriors have increased knockdown resistance; and Assassins move a little faster. Aside from this, jogging and running speeds, as well as stamina recovery times, are affected by vocation.
Vocations can be changed when speaking to Asalam (initially at the Gran Soren Inn), and in Dark Arisen by Olra on Bitterblack Isle. Initially unlocking new vocations requires Discipline Points, but after they are unlocked they can be switched at will.
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