Blunt Damage is a stat representing a type of physical damage - generally inflicted by Maces, Warhammers, Shields, Staves, Archistaves, Shortbows and Longbows.


Blunt damage is generally damage done by unedged weapons. It can be interpreted as bruising, crushing, smashing and crunching damage.

In game a weapon's blunt ability is represented by a Bludgeoning Strength of either 0% or 100%. † Armor can give resistance to bludgeoning damage - in game this is called Striking Resistance (also known as Blunt Resistance) also as a percentage.

Blunt (and slashing) resistances are factored after damage from a weapon or spell is calculated - thus exploiting low resistance will not help break a creature's defenses, but will multiple overall damage.

Human resistances come entirely from clothing and armor; with no clothing and armor the Striking resistance is zero.

The armor with the highest resistance is the Steel Armor Set with 46% resistance - if worn with the Silver Chainmail Set an additional 16% resistance is added - a total of 62%.

Creature resistances


In addition to the weapons that always inflict blunt damage, certain skills allow blunt damage to be inflicted even when carrying slashing weapons.

These are thought to include:


  • † It is not clear why no mixed slashing and bludgeoning weapons have been coded - there are many weapons that have both blunt and sharp elements - e.g. the Steel Urchin. It is also not clear why there is bludgeoning damage but striking resistance.
  • It is not clear why arrows do blunt damage.
  • Bone based armors have negative resistance to blunt damage, including the Grisly Armor Set, Bone Armor, and Bone Plate Armor.
  • For more details on how damage, power, and resistances affect health damage on foes and allies see Damage Calculation.
  • For the individual pages on creatures the values are given as weakness expressed as literal percentage of the blunt damage - thus a value of 80% means that 80% of the theoretical damage is done.
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