Blunt damage is generally damage done by unedged weapons. It can be interpreted as bruising, crushing, smashing and crunching damage.
In game a weapon's blunt ability is represented by a Bludgeoning Strength of either 0% or 100%. † Armor can give resistance to bludgeoning damage - in game this is called Striking Resistance (also known as Blunt Resistance) also as a percentage.
Blunt (and slashing) resistances are factored after damage from a weapon or spell is calculated - thus exploiting low resistance will not help break a creature's defenses, but will multiple overall damage.
Human resistances come entirely from clothing and armor; with no clothing and armor the Striking resistance is zero.
- For a list, see List of Creature Elemental and Melee Resistances
In addition to the weapons that always inflict blunt damage, certain skills allow blunt damage to be inflicted even when carrying slashing weapons.
These are thought to include:
- All Unarmed Combat
- The staff attack Magick Billow
- Follow up attacks of the dagger skill Engrave
- Dagger skills based on Dazzle Hold, Back Kick, or Sprint
- The follow up attack of the sword skill Takedown
- The warrior skills Pommel Bash and Pommel Strike
- The final hit of skills based on Scarlet Kisses
- The physical component of Mystik Knight skills such as Powder Charge, Perilous Sigil, and Great Cannon
- Explosive damage, including that from skills such as Toss and Trigger
- Physical damage from the magick archer skills Backfire and Immolation
- Sorcerer spells Bolide and the falling boulders from Seism are probably blunt damage.
- † It is not clear why no mixed slashing and bludgeoning weapons have been coded - there are many weapons that have both blunt and sharp elements - e.g. the Steel Urchin. It is also not clear why there is bludgeoning damage but striking resistance.
- It is not clear why arrows do blunt damage.
- Bone based armors have negative resistance to blunt damage, including the Grisly Armor Set, Bone Armor, and Bone Plate Armor.
- For more details on how damage, power, and resistances affect health damage on foes and allies see Damage Calculation.
- For the individual pages on creatures the values are given as weakness expressed as literal percentage of the blunt damage - thus a value of 80% means that 80% of the theoretical damage is done.