Barta Crags is a location in Dragon's Dogma.


"There are many stories of a time, hundreds of years ago, when the Barta Crags were lush, green, and full of life. But then, a dragon rained its fire down on the crags, reducing them to treacherous swampland. It is best to avoid this area altogether, but if you must venture through it, do so at night, for during the day the air is thick with miasma, a poisonous gas guaranteed to cut your adventure, and your life, short."
―Ser Daerio.[1]

The Barta Crags are a region far to the northwest of Gran Soren. The region encompasses all of Gransys that lies to the northwest of the pass at The Ruins of Heavenspeak Fort. In the northern part of the Crags are the Greatwall Encampment and The Greatwall, which guard Gransys from threats beyond.

The main feature of the Crags is the Miasmic Haunt, a large poisonous lake. Northwest of the Haunt lies Ophis' Domain, a corral holding a tame Cyclops. The western entrance to Soulflayer Canyon is located southeast of the Greatwall.

No other humans inhabit the Crags, save the female Bandits found in Heavenspeak Fort, and the soldiers stationed a the Greatwall Encampment.


The Crags are inhabited by Goblins, Hobgoblins, Direwolves, and Snow Harpies.


Region map

The western shores of the Miasmic Haunt are home to Sulfur Saurians. On the path leading north out of Heavenspeak Fort, a Chimera (or Gorechimera in Post-Game) may be encountered.

At night, Phantasms appear over the Miasmic Haunt and other poisonous bodies of water; Wights emerge in the Miasmic Haunt and on the ancient burial ground at the northwestern tip of the Crags; Skeleton Knights and Skeleton Sorcerers appear on the path out of Heavenspeak Fort.


For loot in The Ruins of Heavenspeak Fort see that article.

The main flora in the Crags are Mithridate and Cragwort. Pumpkins also grow relatively abundantly.

Note : chest loot lists are incomplete
Barta crags chests
Chest Loot Chest Loot
1 Conqueror's Periapt, Harspud Sauce, Panacea, Spring Water 2 Fourth Journal Entry
3 Harspud Sauce, Imperial Acid, Spicy Mushroom Tea, Large Coin Pouch, Giant Coin Pouch 4 Iridescent Talisman, Stone-Moss Poultice, Vigor Extract, Serenity Extract, Giant Coin Pouch
5 Flamberge, Sight Earring, Seeker's Token, Giant Coin Pouch

A Weapon Pile within a cage to the northeast may yield : Jewel of Toxicity, Vigilite, Detoxicating Powder, Hemp, Giant Coin Pouch

6 Foreign Medicament, Stone-Moss Poultice, Imperial Acid, Giant Coin Pouch
7 Liquid Vim, Salubrious Brew, Panacea 8 Ingot Club, Thunder Kite Shield, Forest Tunic
9 Silver Vest, Black Gaiters, Pauldron 10 Mage's Periapt, Light-Cure, Interventive
11 Foreign Medicament, Liquid Vim, Harspud Sauce, Stone-Moss Poultice 12 Demon's Periapt, Eyedropper, Smother Sap
13 Angel's Periapt, Throwblast, War Bugle 14 Jewel of Health, Foreign Medicament, Rousing Perfume
15 Conqueror's Periapt, Dragon’s Spit, Enlistment Corps Banner 16 Interventive, Light-Cure, Red Wine
17 Jewel of Vicissitude, Winter's Path Tome, Decaying Grimoire, Giant Coin Pouch 18 Animistic Robe, Thick Fur Greaves, Ring of Sable, Giant Coin Pouch
19 Foreign Medicament, Stone-Moss Poultice, Giant Coin Pouch

A Weapon/Armor pile by the captive cage may yield : Gambeson, Large Coin Pouch, Seeker's Token

20 Flamberge, Chestcaver, Seeker's Token
21 Hunter's Bow, Giant Coin Pouch 22 Angel's Periapt, Salubrious Brew, Harspud Sauce, Panacea, Spring Water
23 Balmy Perfume, Stone-Moss Poultice, Staminal Drench

There are three sarcophagi in the northern Wight haunt :

Additionally to the southwest is a broken Sarcophagus containing a Weapon Pile which may yield : Wizard's Helm, Coin Pouch, Seeker's Token


Pawn Chatter

" 'Tis a land rife with spots where useful materials may hide"
"These woods see few visitors, hence all the monsters and rare materials" (in the woods west of Miasmic Haunt)
"Something preyed on this beast... This is no man's work." (by the skeleton on Chimera territory)
"This fog has us blind..."
"I reckon if we caught a harpy, it could ferry us across."
"Careful, ser. The marshes hamper our movement" (in the marsh)
"This stretch was once a river, ere it went dry." (Around dried riverlets between the poisonous pools)




  1. Barta Crags (Capcom, Youtube)
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