Additional independent bands of male bandits are encountered throughout Gransys. They oft set ambushes on main roads. They wear all sorts of patchwork clothing and armor; parts of the Barbarian Armor Sets as well as blackened versions of low-cost Fighter and Warrior armors are common.
Male bandits can be of many vocations. They are encountered in varieties of experience and skill with roughly five levels of strength for most vocations. Some Assassin (with a Sword and Shield) and Magick Archer (Magick Bow only) bandits are also known; these skilled fighters only have two levels of experience, equivalent to the higher tiers of the other classes.
Some bandits are trained as Assassins, though they fight with sword and shield and so are difficult to distinguish from fighters. In combat they show resistance to archmagicks, unlike their fighter brethren, but are relatively more susceptible to physical attacks. They are particularly common around The Ruins of Aernst Castle and have caused many a green party trouble.
General tactics for bandits are the same as for any other foe, they can be grappled, thrown, debilitated, staggered and knocked down. Unlike wild species of animals, members of bandit bands differ greatly in their resistances to magick and elements.
All bandits can be deadly even to the well prepared. The Arisen's party can be overwhelmed by a large bandit gang if the bandits hold the advantage, as pawns sometimes say. A number of skills used by bandits can cause serious problems for new Arisens and their pawns:
The Fighter heavy attacks (Empale), as well as most of the Warrior's attacks have the power to kill a party member in one blow. Generally, dodging and/or blocking is advisable.
The bow users' skills include powerful charged attacks such as Mighty Bend and Dire Arrow, and in addition to their standard Loose attacks and multi-arrow skills, these may be troublesome or deadly. Pawns with the Challenger inclination may assist with these.
Listen for a low-rumbling sound from the Ranger bandits in the Bluemoon Tower. This is the sound of Great Gamble being charged; the bandit may be interrupted before firing.
Take out Magick Archers first to avoid being pelted with homing arrows.
The Sorcerer spell Exequy does not work on human enemies.