- "Grants you additional Strength and Defenses when you venture forth alone."
In Dark Arisen, when the Arisen is without any Pawns, this augment increases total Strength and Magick, both by +20%, and reduces both physical and magickal damage by a fixed amount of 20 Health points.
In Dragon's Dogma the Strength and Magick boosts were +70%; and damage from both physical and magickal attacks was reduced by 30 health points.
|Normal Mode||30 |
|Hard Mode||? [90 Physical/45 Magickal]|
|Bitterblack Isle||no change|
|Figures in brackets are changes in Dark Arisen|
- Damage mitigation is done at a flat rate. Whatever damage would have potentially been done is reduced by a set factor. If the mitigation is greater than the total foe's damage, then typically only 1 hp of damage will be done. The damage mitigation effects stacks additively with mitigations from other augments, which include Bastion and Fortitude for physical damage, Awareness and Apotropaism for magick damage, and Bloodlust for both types of damage. The reduction is taken after all other effects, including elemental weaknesses, or striking resistances for physical damage.
- The boost is also applied when all of the Arisen's pawns are incapacitated but not sent back to the Rift, e.g., if a Drake uses Roar to incapacitate all pawns.
- The magick and strength boosts stack multiplicatively with other augments that increase attack power (e.g., Acuity or Clout) . in Dark Arisen only the total cumulative increase in Strength and/or Magick is capped at +80% total (i.e., 1.8 times).