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Augments Skill Icon

Augments are upgrades that enhance stats, aid performance in battle, or improve movement or other actions.

Overview

In Dragon's Dogma Augments are learned as part of the growth of individual vocations together with new Skills - each Augment becomes unlocked at a specific Discipline Level, and requires Discipline Points to learn.

Unlike most skills, once learned, any augment may be used by that person under any vocation. This encourages players to gain experience across various classes.

There are seven Augments for each vocation giving a total of sixty three Augments, with a maximum of six Augments to equip at once.

Dragon's Dogma Augments

Fighter

Augment Description Rank DP
Fitness Halves the Stamina consumed when you lift objects or grapple-hold opponents. 2 700
Vigilance Increases your maximum HP by 100. 2 700
Egression Facilitates easier escapes from battle.

(Halves the L-stick wiggles needed to free yourself from grabs)

5 2,800
Sinew

Increases the maximum weight and encumbrance thresholds by 20kg.

5 2,800
Exhilaration When health is critical, strength is increased by 50%.

(35% with Dark Arisen)

7 4,500
Prescience Performing perfect blocks is easier.

(Five more frames in which you can guard)

7 4,500
Vehemence Strength is increased by 10%. 8 6,000

Strider

Augment Description Rank DP
Dexterity Enables you to clamber up cliffs and other terrain more quickly. 2 700
Endurance Increases your maximum stamina by 100. 2 700
Damping No recoil after firing your bow. 3 1,300
Eminence Boosts Strength by 30% when jumping. 5 2,200
Grit Halves the recovery time when you run out of Stamina. 5 2,200
Arm-Strength Halves the Stamina consumed when you cling to objects or climb terrain or monsters. 7 4,500
Leg-Strength Renders you one rank lighter for purposes of mobility. 9 7,000

Mage

Augment Description Rank DP
Equanimity While your health is critical, Magick is increased by 50%.

(20% with Dark Arisen.)

2 700
Intervention "Reduces cumulative damage when you are debilitated by the Five Archmagicks".

(Description is misleading; prevents the catching fire debilitation only)

2 700
Apotropaism Magick based damage is reduced by 30.

(135 in Hard Mode)

4 1,800
Beatitude Healing Magick such as Halidom or Anodyne lasts 50% longer. 4 1,800
Perpetuation Enchantments last 30% longer. 7 3,500
Attunement Magick Attack is increased by 10%. 9 7,000
Inflection Halves the damage taken while preparing spells.

(This augment is bugged in the 360/PS3 versions of Dark Arisen. PS4/XONE/PC and Switch versions are not affected.)

9 7,000

Warrior

Augment Description Rank DP
Bastion Mitigates incoming physical damage by 50 health points.

(225 in Hard Mode)

1 900
Ferocity Increases damage dealt from your Core Skills by 10%. 3 1,300
Audacity Makes you harder to knock off your feet while charging an attack, reduces knockback and stagger accumulation by 15%. 7 4,500
Temerity Halves the damage taken while charging an attack. 7 4,500
Impact Improves your ability to knock down opponents with physical attacks. 8 8,000
Clout Increases Strength by 20%. 9 10,000
Proficiency Reduces the Stamina consumed when you perform a physical weapon-skill by 25%.

(Does not affect bows)

9 10,000

Ranger

Augment Description Rank DP
Longevity Increases your maximum HP by 100. 2 700
Radiance Causes your lantern to illuminate an area that is 20% wider. 2 700
Efficacy The effect of Health and Stamina restoration items on the user is increased by 20%. 6 3,500
Morbidity Increases cumulative damage to foes you debilitate with non-Archmagick attacks.

(Description is misleading; actually increases the chance to inflict a non-elemental debilitation)

6 3,500
Trajectory Causes your arrows to fly 30% farther. 6 3,500
Precision Keeps your arrows from flying off mark when you loose them whilst in motion.

(Reduces arrow deviation and spread from center when strafing)

8 7,000
Stability Prevents mighty winds from hampering your mobility.

(Only works against wind based buffet attacks)

8 7,000

Sorcerer

Augment Description Rank DP
Awareness Reduces incoming magic damage by 50.

(225 in Hard Mode)

1 1,200
Emphasis Increases the ability to knock down an enemy with spells that cause Knockdown. 2 1,200
Suasion Enables you to negotiate higher prices for items and equipment you sell.

(Items are sold for 15% more - stacks with other party members for a max of 74.9% increase in sell price with 4)

2 1,200
Conservation Reduces the Stamina consumed when you perform a magick weapon-skill by 15%.

(No effect on Magick Bows)

7 6,000
Gravitas Makes it difficult for foes to knock you off your feet while you prepare spells.

(Boosts Knockdown resistances during spell incantation)

7 6,000
Acuity Increases Magick Attack by 20% 9 9,000
Articulacy Shortens all spell casting time by 10%.

(Can stack with the Wyrmking's Ring)

9 9,000

Mystic Knight

Augment Description Rank DP
Fortitude Physical damage is reduced by 30.

(135 in Hard Mode)

1 1,200
Adamance Halves the Stamina consumed when you block attacks with your shield. 3 1,800
Periphery Helps keep your footing when you block attacks with your shield.

(Increases Stagger Resistance by 50)

3 1,800
Reinforcement Pawns you revive get a boost of 20 to Defense and Magick Defense for 1 minute. 6 4,000
Retribution Pawns you revive gain 20% greater Strength and Magick for 1 minute. 6 4,000
Restoration Increases the amount of Health restored when reviving pawns from 50% to 75%.

(Can stack with the Wanderlust Ring)

9 7,000
Sanctuary When your Health is critical, Defense and Magick Defense are raised by 50%.

(20% in Dark Arisen)

8 7,000

Assassin

Augment Description Rank DP
Watchfulness Halves all the damage taken when your blade is sheathed. 1 1,200
Entrancement Increases max stamina by 100 at night. 2 1,200
Sanguinity Increases max health by 100 at night. 3 1,800
Bloodlust At night gain 70% Strength and Magick and reduce Physical and Magick damage is by 30.

(Increased reduction in Hard Mode and reduced to 20% with Dark Arisen)

4 2,400
Preemption Doubles the damage dealt when enemies are not in battle stance.

(Appears to be bugged, granting no effects whatsoever)

6 4,000
Toxicity "Sharply increases the cumulative damage wrought by your poison attacks."

(Description is misleading; actually greatly increases the chance to poison, but poison damage is not increased)

8 7,000
Autonomy When venturing forth alone, gain 70% Strength and Magick and reduce Physical and Magick damage is by 30.

(Increased reduction in Hard Mode and reduced to 20% with Dark Arisen)

9 8,000

Magick Archer

Augment Description Rank DP
Detection Expands one's field of vision, more easily revealing unknown areas of the map.

(Removes more of the fog from the map when exploring an area the first time)

2 1,000
Potential Stamina limit is increased by 100. 2 1,000
Resilience Halves damage done from falling.

(Does not save from fatal falls)

6 4,000
Allure Doubles the increase in your affinity when you give items to non-pawns. 8 7,000
Regeneration Causes your Health to slowly return with the passage of time.

(Heals 1 HP every 3 seconds)

8 7,000
Magnitude Increases the effect when you debilitate adversaries with the Five Archmagicks.

(Description is misleading; only affects spells with debilitation as their primary effect)

9 7,500
Resistance Reduces cumulative damage when you are debilitated by non-Archmagick.

(Description is misleading; actually greatly increases resistance to non-archmagick debilitations)

9 7,500

Dark Arisen Augments

In Dragon's Dogma: Dark Arisen fourteen Secret Augments were added, obtainable by Purification of cursed Bitterblack Novelties.

Once the scroll is purified it can be read - there are no Discipline Level restrictions on using a scroll, though it still costs Discipline Points to learn the augment.

Augment Description DP
Acquisition Hastens the speed with which you gather and mine items. 2,000
Adhesion Makes it harder for an enemy to throw you off whilst clinging to it. 10,000
Athleticism Reduces Stamina consumed whilst running. 13,000
Conveyance Hastens your movement speed whilst carrying a person or object. 1,700
Facility Hastens the reloading process for ballistae, allowing you to fire bolts more quickly. 3,000
Flow Keeps you from being slowed while fording water or marshland. 4,000
Fortune Increases the likelihood enemies will drop Rift Crystals. 12,000

Grace

Raises the threshold for taking damage from falls, allowing you to safely alight from greater heights. 10,000
Mettle Increases the ratio of white, recoverable Health when you take damage. 8,000
Opportunism Augments your Strength whilst you cling to a foe by 20%. 11,000
Predation Slightly restores Health when you deliver the killing blow to a foe. 8,000
Prolongation Makes your lantern oil last longer, greatly extending its duration of use. 7,000
Recuperation Hastens the speed with which you recover lost Health from curative magic and healing springs. 7,000
Tenacity Grants a chance that any attack which would reduce your Health to 0 leaves you with 1 Health instead. 11,000

Augments and Vocations

All augments can be equipped by any vocation. Some have no use for melee (or magick) users, whilst others are helful for all classes.

Offensive

Augment DDicon fighter DDicon warrior DDicon magicknight DDicon strider DDicon assassin DDicon ranger DDicon mage DDicon sorcerer DDicon magicarcher
Exhilaration

When health is critical, strength is increased

Useful Very limited use Limited use
Vehemence

Strength is increased

Clout

Increases Strength

Damping

No recoil after firing your bow.

No use Useful No use
Eminence

Boosts Strength by 30% when jumping.

Limited use Useful with [Light attack] Useful with Sky Rapture Very useful with Eminence Limited use Helpful with Magick Billow Limited use, no boost for Sunflare
Equanimity

While your health is critical, Magick is increased

Not useful Useful for Magick Shield skills Not Useful Useful
Attunement

Magick is increased

Acuity

Increases Magick Attack by 20%

Ferocity

Increases damage dealt from your Core Skills

Useful Very useful Useful
Perpetuation

Enchantments last longer

No use Useful No use Useful No use
Trajectory

Causes your arrows to fly farther.

No use No useful effect in combat No use Useful for sniping
Precision

Keeps your arrows from flying off mark when you loose them whilst in motion.

No use Useful No use
Articulacy

Shortens all spell casting time by 10%.

No use Limited use No use Useful
Bloodlust

At night gain Strength and Magick and reduce Physical and Magick damage

Can be useful
Autonomy

When venturing forth alone, gain Strength and Magick and reduce Physical and Magick damage

Preemption

Doubles the damage dealt when enemies are not in battle stance.

Appears to be bugged
Augment DDicon fighter DDicon warrior DDicon magicknight DDicon strider DDicon assassin DDicon ranger DDicon mage DDicon sorcerer DDicon magicarcher

Debilitations

Augment DDicon fighter DDicon warrior DDicon magicknight DDicon strider DDicon assassin DDicon ranger DDicon mage DDicon sorcerer DDicon magicarcher
Morbidity

Increases cumulative damage to foes you debilitate with non-Archmagick attacks.

Useful Useful, also work with staffs
Toxicity

"Sharply increases the cumulative damage wrought by your poison attacks"

Limited use
Magnitude

Increases the effect when you debilitate adversaries with the Five Archmagicks.

No use Sopor only No use Useful Perdition only
Resistance

Reduces cumulative damage when you are debilitated by non-Archmagick.

Useful
Intervention

"Reduces cumulative damage when you are debilitated by the Five Archmagicks"

Useful to prevent debilitation
Augment DDicon fighter DDicon warrior DDicon magicknight DDicon strider DDicon assassin DDicon ranger DDicon mage DDicon sorcerer DDicon magicarcher

Knockdown

Augment DDicon fighter DDicon warrior DDicon magicknight DDicon strider DDicon assassin DDicon ranger DDicon mage DDicon sorcerer DDicon magicarcher
Emphasis

Increases the ability to knock down an enemy with spells that cause Knockdown.

No use Limited use No use Limited use
Gravitas

Makes it difficult for foes to knock you off your feet while you prepare spells.

No use Limited use No use Useful Limited use
Audacity

Makes you harder to knock off your feet while charging an attack

Unknown, possibly bugged
Impact

Improves your ability to knock down opponents with physical attacks.

Useful Limited use
Audacity

Makes you harder to knock off your feet while charging an attack

Unknown, possibly bugged
Gravitas

Makes it difficult for foes to knock you off your feet while you prepare spells.

No use Limited use No use Useful Limited use
Augment DDicon fighter DDicon warrior DDicon magicknight DDicon strider DDicon assassin DDicon ranger DDicon mage DDicon sorcerer DDicon magicarcher

Defensive

Augment DDicon fighter DDicon warrior DDicon magicknight DDicon strider DDicon assassin DDicon ranger DDicon mage DDicon sorcerer DDicon magicarcher
Egression

Facilitates easier escapes from battle.

Useful for all, except those who avoid all close melee contact
Sanctuary

When your Health is critical, Defense and Magick Defense are raised

Can be useful
Apotropaism

Magick based damage is reduced

Always useful
Awareness

Reduces incoming magic damage

Beatitude

Healing Magick lasts longer

No use Useful No use
Inflection

Halves the damage taken while preparing spells.

No use Limited use No use Useful Limited use
Bastion

Mitigates incoming damage

Always useful
Fortitude

Physical damage is reduced

Temerity

Halves the damage taken while charging an (physical) attack.

Limited or no use Useful Limited or no use Useful Limited or no use No use
Watchfulness

Halves all the damage taken when your blade is sheathed.

Can be useful
Bloodlust

At night gain Strength and Magick and reduce Physical and Magick damage

Can be useful
Autonomy

When venturing forth alone, gain Strength and Magick and reduce Physical and Magick damage

Adamance

Halves the Stamina consumed when you block attacks with your shield.

Useful No use Useful No use Limited use No use
Periphery

Helps keep your footing when you block attacks with your shield.

Prescience

Performing perfect blocks is easier.

Augment DDicon fighter DDicon warrior DDicon magicknight DDicon strider DDicon assassin DDicon ranger DDicon mage DDicon sorcerer DDicon magicarcher

Mobility

Augment DDicon fighter DDicon warrior DDicon magicknight DDicon strider DDicon assassin DDicon ranger DDicon mage DDicon sorcerer DDicon magicarcher
Stability

Prevents mighty winds from hampering your mobility.

Useful
Fitness

Halves the Stamina consumed when you lift objects or grapple-hold opponents.

Useful for grappling Little use
Sinew

Increases the maximum weight and encumbrance thresholds by 20kg.

Useful for all
Dexterity

Enables you to clamber up cliffs and other terrain more quickly.

Helpful but limited use
Grit

Halves the recovery time when you run out of Stamina.

Helpful
Arm-Strength

Halves the Stamina consumed when you cling to objects or climb terrain or monsters.

Helful for all climbers
Leg-Strength

Renders you one rank lighter for purposes of mobility.

Always useful
Stability

Prevents mighty winds from hampering your mobility.

Useful
Resilience

Halves damage done from falling.

Can be useful
Augment DDicon fighter DDicon warrior DDicon magicknight DDicon strider DDicon assassin DDicon ranger DDicon mage DDicon sorcerer DDicon magicarcher

Health and Stamina

Augment DDicon fighter DDicon warrior DDicon magicknight DDicon strider DDicon assassin DDicon ranger DDicon mage DDicon sorcerer DDicon magicarcher
Vigilance

Increases your maximum HP by 100.

Limited use except at very low levels
Endurance

Increases your maximum stamina by 100.

Longevity

Increases your maximum HP by 100.

Entrancement

Increases max stamina at night.

Sanguinity

Increases max health at night.

Potential

Stamina limit is increased by 100.

Arm-Strength

Halves the Stamina consumed when you cling to objects or climb terrain or monsters.

Helpful for all climbers
Proficiency

Reduces the Stamina consumed when you perform a physical weapon-skill

Useful Limited use (not bows) Not useful Very limited use
Efficacy

The effect of Health and Stamina restoration items on the user is increased

Useful
Conservation

Reduces the Stamina consumed when you perform a magick weapon-skill.

No use Useful Very limited use (not magick bows)
Regeneration

Causes your Health to slowly return

Can be helpful
Adamance

Halves the Stamina consumed when you block attacks with your shield.

Useful No use Useful No use Limited use No use
Fitness

Halves the Stamina consumed when you lift objects or grapple-hold opponents.

Useful for grappling Little use
Augment DDicon fighter DDicon warrior DDicon magicknight DDicon strider DDicon assassin DDicon ranger DDicon mage DDicon sorcerer DDicon magicarcher

Other

Augment DDicon fighter DDicon warrior DDicon magicknight DDicon strider DDicon assassin DDicon ranger DDicon mage DDicon sorcerer DDicon magicarcher
Radiance

Causes your lantern to illuminate an area that is 20% wider.

Useful Very useful Useful
Suasion

Enables you to negotiate higher prices for items and equipment you sell

Useful
Detection

Expands one's field of vision, more easily revealing unknown areas of the map.

Limited use
Allure

Doubles the increase in your affinity when you give items to non-pawns.

Limited use
Augment DDicon fighter DDicon warrior DDicon magicknight DDicon strider DDicon assassin DDicon ranger DDicon mage DDicon sorcerer DDicon magicarcher

Pawns

Augment DDicon fighter DDicon warrior DDicon magicknight DDicon strider DDicon assassin DDicon ranger DDicon mage DDicon sorcerer DDicon magicarcher
Reinforcement

Pawns you revive get a boost to Defense and Magick Defense for 1 minute.

Helpful
Retribution

Pawns you revive gain greater Strength and Magick for 1 minute.

Restoration

Increases the amount of Health restored when reviving pawns

Augment DDicon fighter DDicon warrior DDicon magicknight DDicon strider DDicon assassin DDicon ranger DDicon mage DDicon sorcerer DDicon magicarcher

Notes

  • Some Dark Arisen Bonus Enhancements give positive effects similar to augments - these are only active when wearing the armor or wielding the weapon with the enhancement.
  • Stat increase from augments are multiplicative. Thus the increase to strength from Vehemence (+10%) and Clout (+20%) is 1.1x1.2 = 1.32 or +32%
  • In Dark Arisen the total increase in strength and/or magic from augments are each limited to 80% (i.e., 1.8 times).
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