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The Ancient Quarry is a location in Dragon's Dogma.

Overview[]

The Ancient Quarry is located west of Gran Soren, connecting Southern and Central Gransys. The eastern entrance is from the Estan Plains (near the abandoned Miner's Hut), and the western exit is approximately halfway between The Shadow Fort and the Rest Camp in the Devilfire Grove region.

The quarry consists of a main tunnel running from exit to exit via a central area where quarrying has taken place, and there are a number of side and minor tunnels. An Abandoned Mine is located off the main route through the quarry, consisting of a forge and human made tunnels.

On first stepping into this area, it will be filled with Bandits and monsters, and the grills of its main gates will be lowered; the merchant Alon will be loitering directly outside the eastern entrance to this area. Eliminating the monsters, and opening the gates for Alon are part of the quest Of Merchants and Monsters.

Once the quarry has been cleared and the quest finished, The Ancient Quarry will become a safe zone, allowing the Arisen to run through without fear of monsters or loss of stamina. Alon will then move to the Abandoned Mine, and set up a shop (Alon's Shop) that supplies some useful warrior and fighter equipment.

The quarry serves as a useful shortcut from Gran Soren to The Shadow Fort, more so once free of monsters. Further, it can be used to access the northern section of Gransys before completion of Off With Its Head

An additional tunnel working is opened around seven days after acquiring a Promissory Note from Alon; there are two notes for purchase, and two possible new expansions to the mines - each new tunnel contains additional Treasure Chests and Ore deposits.

Inhabitants[]

Before completing Of Merchants and Monsters, the quarry contains half a dozen Bandits near the Abandoned Mine, whilst the galleries of the mine contain several Undead and Undead Warriors as well as Giant Bats. Side passages near the western exit contain several Goblins. The most dangerous creatures in the mine are three Ogres who have made their homes in the passages.

Other minor creatures include Snakes, Rats, and Spiders. If Of Merchants and Monsters is not completed, the Ogres do not return, even after many moons, but the lesser creatures will return.

During the quest The Wyrmking's Ring, Salomet and his Bandit allies may also be encountered in the mine.

People[]

After completing Of Merchants and Monsters, the mine becomes populated with people: all have escort quests that will be posted on the notice board at the Union Inn in Gran Soren. The guards want to go to Bloodwater Beach, and they offer some decent rewards. The miners want to visit the Shadow Fort but they offer only mediocre rewards.

Minables, and other Items[]

Ore Relative
abundance (%)
Copper Ore 28
Rock 16
Gold Ore 15
Unremarkable Ore 14
Silver Ore 10
Pretty Stone 6
Burst-Rock 4
Southron Iron 3
Firefly Stone 2
Ancient Ore 2
includes deposits outside south exit

As befits a mine the quarry is a good source of various ores, both common and rare, with Gold, Silver, and Unremarkable Ores being common. Firefly Stone becomes more common towards and outside the southern exit, which has several ore deposits on either side of the entrance. Overall, a single trip to the mine can yield around 50,000 Gold worth of minerals, with each deposit yielding five or six ores. The deposits can be divided into two kinds: 'local', notable for containing Ancient Ore, Burst-Rock, Unremarkable Ore; and Gold Ore; and 'southron', containing Firefly Stone and Southron Iron.

The mine is also a good place to collect. As well as some Skulls, there are large amounts of Tuft of Hair which is found in scatter piles near to where the ogres were living, which are likely to have been their sleeping nests. The plants White Sage, Avernal Mushrooms and Shadowcap are common here.

A small deposit of rarish foods has been made in the main area, possibly as an offering to placate the nearest Ogre.  Here can be found a Curious Wine, Salubrious Brew and several Festival Pies behind destructible crates, near the chest containing the Final Journal Entry.

Local breakables may give Greenwarish, Brick, Hammer, Demon's Periapt, Mage's Periapt, Sour Ambrosial Meat and Sour Beast-Steaks.

Additionally the mine is quite rich in common items scattered about, such as Rotten Beast-Steaks, Rotten Scrag of Beast, Harspud Milk, Harspud Juice, Apples, Sour Scrag of Beast and Cloudwine. Small or single quantities of Throwblasts and Sobering Wine may be also be found.

Chests[]

Map Chest Contents
Quarry2 1 Feather-Light Pelta, Hammer, Steel Nut Salve, Large Coin Pouch
2 Obliteratrix, Thousand Troops, Reinforced Longbow
3 Bronze Sallet, Incognito Mask, Ogre Strategy Vol. 2, Font of Vigor, Large Coin Pouch
4 Final Journal Entry
5 Bronze Bangles, Iron Bracers, Dragon's Spit, Coin Pouch
6 Helical Archistaff, Bronze Cuirass, Iron Lorica, Ogre Bone
7 Eden's Warden, Ferric Talon, Scalding Razors
8 Adventurer's Cloak, Knight's Mantle, Ring of Gules, Angel's Periapt, Large Coin Pouch
9 Downcuffs & Cuisses, Battle Greaves, Conqueror's Periapt, Font of Vigor, Large Coin Pouch
10 Iron Helm, Iron Headgear, Iron Vest, Sectional Iron Plate, Iron Lorica, Iron Manicae, Iron Armguard, Iron Cuisses
11 Salomet's Secret, Tagilus's Miracle, Steel Nut Salve, Decoction of Bandlily
12 Tight Cinquedea, Cutlass, Steel Greatsword, War Blade, Ferric Talon, Mounted Pale, Thousand Troops, Bloodthirsty Beak
13 Banker's Periapt, Monk's Periapt, Veteran's Periapt, Balmy Perfume, Rousing Perfume
14 Thunderclap, Conqueror's Periapt, Dose of Strength

Quests[]

Pawn Travel Knowledge[]

  • Have a pawn comment on the Pressure Plate for the gated room that contains the Quarry Key.
  • Have a pawn acknowledge the locked wooden door in the miners' barracks that requires the Quarry Key to open. This star is easily missed as pawns only comment if the door is still locked and you may have to wait a few seconds for them to do so.
  • Approaching the portion of the mine where the chest containing the Final Journal Entry is triggers a knowledge flag. Nearby is a crate with a Sour Ambrosial Meat.
  • To the right of the crates containing Sour Ambrosial Meat, and through a doorway, is a lever activated door. This triggers a knowledge flag.
  • Reach the central room that contains the second pressure plate and an Ogre.
  • Purchase the two Promissory Notes from Alon.  A few game days later, two inner walls in the Ancient Quarry go down, and both of the rooms the walls reveal must be entered.
  • Enter the new room at the end of the area behind the gated room where the Quarry Key is found, listen for a pawn comment.
  • Enter the revealed tunnel in the miner's barracks and listen for a pawn comment.

Achievements/Trophies[]

Notes[]

Dragon's_Dogma_-_Ogre_bait

Dragon's Dogma - Ogre bait

Luring the Ogre to a rotting corpse allows passing the main gate without battle

  • At the main chamber pawns will often comment "A hunk of meat left here will spare us the ogre's attention".  This is not just idle chatter; if the ogre (during Of Merchants and Monsters) can be lured to a dead creature, including Undead, it will begin to feast on it and allow the party to sneak past. However, pawns may initiate battle spoiling the plan; it is likely that once the ogre becomes aggressive it will ignore corpses.

Gallery[]

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