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{{DDQuests
 
{{DDQuests
 
| image = [[File:Image-An Uninvited Guest.png|275px]]
 
| image = [[File:Image-An Uninvited Guest.png|275px]]
| questgiver = [[Pablos]] ([[Pablos' Inn]])
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| questgiver = [[Pablos]]
| location = [[Cassardis]]
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| location = [[Cassardis]]<br>[[Pablos' Inn]]
| prereq =
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| prereq = [[A Rude Awakening]]
| next =
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| next = [[No Honor Among Thieves]]
 
| reward = 3,500 [[Gold]]<br/>2,000 [[Experience points|Exp.]]<br/>10 [[Rift Crystals]]
 
| reward = 3,500 [[Gold]]<br/>2,000 [[Experience points|Exp.]]<br/>10 [[Rift Crystals]]
 
| faction =
 
| faction =
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}}
 
}}
   
==Objective==
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==Overview==
''"The Fisherfold of Cassardis have a thief in their midst. Help Pablos catch the scoundrel"''
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:''"The Fisherfolk of Cassardis have a thief in their midst. Help Pablos catch the scoundrel."''
*Catch the thief that is stealing from the local merchants at night.
 
 
==Details==
 
This quest becomes available from [[Pablos]] at [[Pablos' Inn]] in [[Cassardis]], after the Hydra is defeated in [[A Rude Awakening]], and upon acceptence of [[Off With Its Head]], offered by [[Mercedes]] at the [[Encampment]].
 
   
 
Find and catch the thief that has been stealing from the shopkeeper in [[Cassardis]].
 
==Walkthrough==
 
==Walkthrough==
Speak with the Inn Keeper to start this quest, then speak to the merchants [[Aestella]] and [[Heraldo]] who are being robbed. Aestella is usually found in her shop. Heraldo might be harder to find during the day as he wanders about getting supplies. A good way to catch both of them is to rest at the inn. Aestella will be at her shop and you can catch Heraldo walking down the path past his shop. Once you have spoken to both of them report back to the Inn Keeper. [[File:(3 ~ 3) Dragon's Dogma ~ An Uninvited Guest Hero Trophy Guide|thumb|right|300px|An Uninvited Guest ~ Video Walkthrough]]Say you're ready and time will progress to night, the Inn Keeper will send you out to catch the thief.
 
   
 
This quest becomes available after the [[Hydra]] is repulsed in [[A Rude Awakening]] and upon acceptance of [[Off With Its Head]] from [[Mercedes]]. Speak to [[Pablos]] at [[Pablos' Inn]] to begin the quest.
To catch the thief wait at the gate for him to walk over and then chase him into a corner and grab him as he tries to run past you. You must use the "grab" command at the correct time. Giving chase once he is past you is a waste of time, simply go back to the front of the Inn and wait for him to come back. There is only one exit from the town and he will always come back to it, so don't go chasing him up the hill towards the church. The optimal situation is to have him run towards the destroyed hut that you did the [[Floral Delivery]] quest at. He simply circles it and tries to come out the other side so wait and grab him.
 
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===Speak With the Thief's Victims===
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Speak to the merchants [[Aestella]] and [[Heraldo]] who have been robbed. Sleep at the inn first to restart the day. Aestella can be founde in her shop across from the inn during the day, and Heraldo will often sit and talk near the village center.
  +
[[File:An Uninvited Guest (quest walkthrough)|thumb|right|335 px|An Assassin demonstrating the Gale Harness and Shearing Wind combo. Gale Harness allows the Arisen to run faster than the thief, while Shearing Wind can drop him with a single strike. Grab him and the quest is complete.]]
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===Speak with Pablos===
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Once both Aestella and Heraldo have been spoken to, report back to [[Pablos]] at the inn. Pablos will then devise a plan to catch the thief at night and will ask the Arisen to make any preparations before continuing. Speak to Pablos again to continue and the time will progress to night. Pablos observes the rest of the quest from the upstairs room in the Inn - optionally - visit him to confirm your objectives.
  +
  +
[[File:Dragon's Dogma Dark Arisen An Uninvited Guest|thumb|right|335 px]]
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  +
===Catch the Thief===
  +
The objective of this quest is to "grab" (see also [[Carrying]] and [[Grapple]]) the thief as he attempts to flee. The thief cannot be killed no matter how much damage the Arisen inflicts, so feel free to use any skills and or attacks necessary to catch him. [[Pike]]'s [[affinity]] for the Arisen can be affected by what happens to him during this quest, but it will not interfere with completing this quest.
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===Thief Captured - Quest Successful===
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Once the thief has been grabbed, the screen will fade to black, bringing the Arisen back to [[Pablos]]' Inn. Speak with [[Pablos]] to conclude the quest.
  +
  +
The thief, who's name is to be revealed as [[Pike]] is a former member of the [[Iron Hammer Bandits]] - after being captured Pike rejects the thieving life and will wander somewhat aimlessly around the streets of Cassardis.
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  +
==Tactics==
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There are myriad methods the Arisen may employ to grab the thief.
  +
  +
It requires some skill and luck to catch Pike without attacking him or using spells - - [[running]] is required to keep up with him - one tactic is to wait in his path, or take a short cut to anticipate his path, then attempt to grab as he passes. Though difficult catching him this way does not greatly negatively affect Pike's [[affinity]] as other more aggressive methods do.
  +
  +
Pike's path is from the village church to near the beginning of the pier past the Inn - he will use both the possible routes through the village, though he sticks to the main paths. Pike may pause momentarily at doors, or when the pursuer is within close range - both give opportunities to capture him.
  +
  +
An easy, non-violent method to capturing Pike is to stand at the fork between the inn, [[Aestella's]], and the only exit out of town. This will cause his AI to cause him to run back and forth in a line, running around the destroyed shack and back, very rarely with him actually running past the Arisen. This makes it very easy to catch him, as it cuts off almost his entire path.
  +
  +
===Aggressive capture===
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A simpler method catch him is to attack with a melee weapon, arrows, a [[Thrown Damage|thrown weapon]] or spell - many attacks will stun, stagger, or knock him down, after which he is easily caught.
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  +
;Vocation-specific
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[[Fighter]], [[Assassin]], [[Mystic Knight]] : [[Burst Strike]] to knock him to the ground, then grab him while he is stunned.
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[[Warrior]]s : A well timed [[Corona Slash]] will completely take the thief off his feet, where he may then be grabbed.
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[[Strider]]s, [[Assassin]], [[Ranger]] : Use [[Biting Wind]] when he comes into range. After hitting him you should be right next to him so you can grab him.
   
 
[[Ranger]]s : Use [[Foot Binder]]/[[Body Binder]] to pin him to a wall. While he cannot be grabbed while trapped, successfully hitting him provides a window of several seconds to grab him as soon as he's free.
Another method is to face him, not chase, then hit him with a melee weapon once. If the attack connects, he will stop momentarily, but will give you enough time to grab him. He circles from the Village Cathedral to some small cliff facing the beach in an 8-style loop. He will try to turn and run past you when you are close enough; coming from behind, usually insulting you or telling you to give up, as he does so.
 
   
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[[Mystic Knight]]s : Cast [[Sopor]] to send him to sleep or [[Vortex Sigil|Vortex/]][[Funnel Sigil]] to draw him in once he runs into the field..
The thief will also pause a while if he runs into the alley across from [[Iola's House]]. This is a good opportunity to catch him.
 
   
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[[Sorcerer]]s : Cast [[Lassitude]] to slow him down enough ([[Torpor]]) that he can easily be caught. [[Maelstrom]] with leave him temporarily stunned and vulnerable once it dissipates.
You can also just throw a bottle of Throwblast or Dragon Spit's at him. It will knock him right off his feet, making it very easy to simply pick him up. You can buy from both explosives from Aestella who's right across the road from the Inn before you start the quest.
 
   
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[[Mage]]s : Anticipate his path, and cast [[Frazil]]. Even at low level he can be frozen solid or slowed to the point where you can grab him easily, and the spell itself casts quickly enough to be done on reflex if you find yourself on top of him.
If playing as a [[Ranger]], [[Foot Binder]] or [[Body Binder]] can also be used to pin him to a wall. He cannot be grabbed while trapped, but successfully hitting him gives a window of several seconds to position yourself to grab as soon as he's free. This is easily done at the intersection near the inn, where he will run down the hill straight toward you.
 
   
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== Pawn Chatter ==
For [[Sorcerer]]s, [[Lassitude]] is also helpful in catching the thief, as it slows him down enough that he can easily be caught. A good way to hit him with the spell is to get him to run to Lola's house before readying and casting the spell.
 
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<blockquote>''"We pawns shall wait outside the village once you're ready to begin."''</blockquote>
   
 
==Notes==
 
==Notes==
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*During the chase Pablos will hide and observe by the window in the upstairs Inn room - if approached he will shoo the Arisen away.
It is possible that he will glitch out and continue to run in a small circle for several seconds. Be ready for this as it is a good time to grab him.
 
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*Pike later may need help deciding his future path in life during the quest [[No Honor Among Thieves]]
 
[[Category:Sidequests]]
 
[[Category:Sidequests]]
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[[Category:Better Image Needed]]

Revision as of 00:54, 16 April 2020

An Uninvited Guest is a quest available in Dragon's Dogma.

Overview

"The Fisherfolk of Cassardis have a thief in their midst. Help Pablos catch the scoundrel."

Find and catch the thief that has been stealing from the shopkeeper in Cassardis.

Walkthrough

This quest becomes available after the Hydra is repulsed in A Rude Awakening and upon acceptance of Off With Its Head from Mercedes. Speak to Pablos at Pablos' Inn to begin the quest.

Speak With the Thief's Victims

Speak to the merchants Aestella and Heraldo who have been robbed. Sleep at the inn first to restart the day. Aestella can be founde in her shop across from the inn during the day, and Heraldo will often sit and talk near the village center.

An_Uninvited_Guest_(quest_walkthrough)

An Uninvited Guest (quest walkthrough)

An Assassin demonstrating the Gale Harness and Shearing Wind combo. Gale Harness allows the Arisen to run faster than the thief, while Shearing Wind can drop him with a single strike. Grab him and the quest is complete.

Speak with Pablos

Once both Aestella and Heraldo have been spoken to, report back to Pablos at the inn. Pablos will then devise a plan to catch the thief at night and will ask the Arisen to make any preparations before continuing. Speak to Pablos again to continue and the time will progress to night. Pablos observes the rest of the quest from the upstairs room in the Inn - optionally - visit him to confirm your objectives.

Dragon's_Dogma_Dark_Arisen_An_Uninvited_Guest

Dragon's Dogma Dark Arisen An Uninvited Guest

Catch the Thief

The objective of this quest is to "grab" (see also Carrying and Grapple) the thief as he attempts to flee. The thief cannot be killed no matter how much damage the Arisen inflicts, so feel free to use any skills and or attacks necessary to catch him. Pike's affinity for the Arisen can be affected by what happens to him during this quest, but it will not interfere with completing this quest.

Thief Captured - Quest Successful

Once the thief has been grabbed, the screen will fade to black, bringing the Arisen back to Pablos' Inn. Speak with Pablos to conclude the quest.

The thief, who's name is to be revealed as Pike is a former member of the Iron Hammer Bandits - after being captured Pike rejects the thieving life and will wander somewhat aimlessly around the streets of Cassardis.

Tactics

There are myriad methods the Arisen may employ to grab the thief.

It requires some skill and luck to catch Pike without attacking him or using spells - - running is required to keep up with him - one tactic is to wait in his path, or take a short cut to anticipate his path, then attempt to grab as he passes. Though difficult catching him this way does not greatly negatively affect Pike's affinity as other more aggressive methods do.

Pike's path is from the village church to near the beginning of the pier past the Inn - he will use both the possible routes through the village, though he sticks to the main paths. Pike may pause momentarily at doors, or when the pursuer is within close range - both give opportunities to capture him.

An easy, non-violent method to capturing Pike is to stand at the fork between the inn, Aestella's, and the only exit out of town. This will cause his AI to cause him to run back and forth in a line, running around the destroyed shack and back, very rarely with him actually running past the Arisen. This makes it very easy to catch him, as it cuts off almost his entire path.

Aggressive capture

A simpler method catch him is to attack with a melee weapon, arrows, a thrown weapon or spell - many attacks will stun, stagger, or knock him down, after which he is easily caught.

Vocation-specific

Fighter, Assassin, Mystic Knight : Burst Strike to knock him to the ground, then grab him while he is stunned.

Warriors : A well timed Corona Slash will completely take the thief off his feet, where he may then be grabbed.

Striders, Assassin, Ranger : Use Biting Wind when he comes into range. After hitting him you should be right next to him so you can grab him.

Rangers : Use Foot Binder/Body Binder to pin him to a wall. While he cannot be grabbed while trapped, successfully hitting him provides a window of several seconds to grab him as soon as he's free.

Mystic Knights : Cast Sopor to send him to sleep or Vortex/Funnel Sigil to draw him in once he runs into the field..

Sorcerers : Cast Lassitude to slow him down enough (Torpor) that he can easily be caught. Maelstrom with leave him temporarily stunned and vulnerable once it dissipates.

Mages : Anticipate his path, and cast Frazil. Even at low level he can be frozen solid or slowed to the point where you can grab him easily, and the spell itself casts quickly enough to be done on reflex if you find yourself on top of him.

Pawn Chatter

"We pawns shall wait outside the village once you're ready to begin."

Notes

  • During the chase Pablos will hide and observe by the window in the upstairs Inn room - if approached he will shoo the Arisen away.
  • Pike later may need help deciding his future path in life during the quest No Honor Among Thieves