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==Objective==
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==Overview==
*''"The Fisherfolk of Cassardis have a thief in their midst. Help Pablos catch the scoundrel."''
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:''"The Fisherfolk of Cassardis have a thief in their midst. Help Pablos catch the scoundrel."''
   
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Find and catch the thief that has been stealing from the shopkeeper in [[Cassardis]].
==Details==
 
Speak With the Thief's Victims
 
*''Talk to Aestella and Heraldo.''
 
Speak with Pablos
 
*''Report back to Pablos.''
 
Catch the Thief
 
*''Be on the look out for the Thief! Make sure he doesn't escape!''
 
Thief Captured
 
*''The Thief has been successfully captured. Speak with Pablos.''
 
Quest Successful
 
*''The Fisherfolk of Cassardis can rest easy now. Quest reward received.''
 
 
==Walkthrough==
 
==Walkthrough==
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[[File:(3 ~ 3) Dragon's Dogma ~ An Uninvited Guest Hero Trophy Guide|thumb|right|300px|An Uninvited Guest ~ Video Walkthrough]]
 
This quest becomes available to the [[Arisen]] from [[Pablos]] at [[Pablos' Inn]] in [[Cassardis]], after the Hydra is defeated in [[A Rude Awakening]] and upon acceptance of [[Off With Its Head]], offered by [[Mercedes]] at the [[Encampment]].
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This quest becomes available after the [[Hydra]] is repulsed in [[A Rude Awakening]] and upon acceptance of [[Off With Its Head]] from [[Mercedes]]. Speak to [[Pablos]] at [[Pablos' Inn]] to begin the quest.
   
 
===Speak With the Thief's Victims===
 
===Speak With the Thief's Victims===
Speak to the merchants [[Aestella]] and [[Heraldo]] who have been robbed. Aestella is usually found in her shop, Heraldo may be harder to find during the day as he wanders about getting supplies. A good way to catch both of them is to rest at the inn. Aestella will be at her shop and Heraldo should be walking down the path past his shop.
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Speak to the merchants [[Aestella]] and [[Heraldo]] who have been robbed. Sleep at the inn first to restart the day. Aestella can be founde in her shop across from the inn during the day, and Heraldo will often sit and talk near the village center.
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[[File:An Uninvited Guest (quest walkthrough)|thumb|right|335 px|An Assassin demonstrating the Gale Harness and Shearing Wind combo. Gale Harness allows the Arisen to run faster than the thief, while Shearing Wind can drop him with a single strike. Grab him and the quest is complete.]]
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===Speak with Pablos===
 
===Speak with Pablos===
Once both Aestella and Heraldo have been spoken to report back to Pablos. Pablos will then devise a plan to catch the Thief at night and will ask the Arisen to make any preparations before continuing. Speak to Pablos again to continue and the time will progress to night.
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Once both Aestella and Heraldo have been spoken to, report back to [[Pablos]] at the inn. Pablos will then devise a plan to catch the thief at night and will ask the Arisen to make any preparations before continuing. Speak to Pablos again to continue and the time will progress to night. Pablos observes the rest of the quest from the upstairs room in the Inn - optionally - visit him to confirm your objectives.
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[[File:Dragon's Dogma Dark Arisen An Uninvited Guest|thumb|right|335 px]]
   
 
===Catch the Thief===
 
===Catch the Thief===
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The objective of this quest is to "grab" (see also [[Carrying]] and [[Grapple]]) the thief as he attempts to flee. The thief cannot be killed no matter how much damage the Arisen inflicts, so feel free to use any skills and or attacks necessary to catch him. [[Pike]]'s [[affinity]] for the Arisen can be affected by what happens to him during this quest, but it will not interfere with completing this quest.
The simplest way to grab him is to wait in the corner of Benita's House/Shop with the lantern turned off. Wait until he stands in front of Pablo's Inn. When he opens the door he pauses for 3-4 seconds. Run to him and grab him.
 
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===Thief Captured - Quest Successful===
 
Once the thief has been grabbed, the screen will fade to black, bringing the Arisen back to [[Pablos]]' Inn. Speak with [[Pablos]] to conclude the quest.
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The thief, who's name is to be revealed as [[Pike]] is a former member of the [[Iron Hammer Bandits]] - after being captured Pike rejects the thieving life and will wander somewhat aimlessly around the streets of Cassardis.
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==Tactics==
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There are myriad methods the Arisen may employ to grab the thief.
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It requires some skill and luck to catch Pike without attacking him or using spells - - [[running]] is required to keep up with him - one tactic is to wait in his path, or take a short cut to anticipate his path, then attempt to grab as he passes. Though difficult catching him this way does not greatly negatively affect Pike's [[affinity]] as other more aggressive methods do.
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Pike's path is from the village church to near the beginning of the pier past the Inn - he will use both the possible routes through the village, though he sticks to the main paths. Pike may pause momentarily at doors, or when the pursuer is within close range - both give opportunities to capture him.
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An easy, non-violent method to capturing Pike is to stand at the fork between the inn, [[Aestella's]], and the only exit out of town. This will cause his AI to cause him to run back and forth in a line, running around the destroyed shack and back, very rarely with him actually running past the Arisen. This makes it very easy to catch him, as it cuts off almost his entire path.
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===Aggressive capture===
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A simpler method catch him is to attack with a melee weapon, arrows, a [[Thrown Damage|thrown weapon]] or spell - many attacks will stun, stagger, or knock him down, after which he is easily caught.
   
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;Vocation-specific
To catch the thief wait at the gate for him to walk over and then chase him into a corner and grab him as he tries to run past. The "[[Grapple|grab]]" command must be used at the correct time. Giving chase once he is past the player is a waste of time, simply go back to the front of the Inn and wait for him to circle back. Luckily there is only one exit from the town and he will always come back to it, so don't bother chasing him up the hill towards the church. The optimal situation is to have him run towards the destroyed hut where the quest; [[Floral Delivery]] was accepted. He simply circles it and tries to come out the other side so wait and grab him.
 
   
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[[Fighter]], [[Assassin]], [[Mystic Knight]] : [[Burst Strike]] to knock him to the ground, then grab him while he is stunned.
Another method is to face him, not chase, then hit him with a melee weapon. If the attack connects, he will stop momentarily but will give enough time to grab him. He circles from the Village Cathedral to some small cliff facing the beach in an 8-style loop. He will try to turn and run past the player when they are close enough; coming from behind, usually insulting the Arisen or telling them to give up, as he does so.
 
   
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[[Warrior]]s : A well timed [[Corona Slash]] will completely take the thief off his feet, where he may then be grabbed.
The thief will also pause a while if he runs into the alley across from [[Iola's House]]. This is another good opportunity to catch him.
 
   
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[[Strider]]s, [[Assassin]], [[Ranger]] : Use [[Biting Wind]] when he comes into range. After hitting him you should be right next to him so you can grab him.
Another tactic is to just throw some [[Throwblast]] or [[Dragon's Spit]] at him. It will knock him right off his feet, making it very easy to simply pick him up. Explosives can be bought from Aestella who's right across the road from the Inn before the quest start.
 
   
[[Ranger]]s can use the ability [[Foot Binder]]/[[Body Binder]] pin him to a wall. While he cannot be grabbed while trapped, successfully hitting him gives a window of several seconds to position to grab as soon as he's free. This is easily done at the intersection near the inn, where he will run down the hill straight toward the player.
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[[Ranger]]s : Use [[Foot Binder]]/[[Body Binder]] to pin him to a wall. While he cannot be grabbed while trapped, successfully hitting him provides a window of several seconds to grab him as soon as he's free.
   
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[[Mystic Knight]]s : Cast [[Sopor]] to send him to sleep or [[Vortex Sigil|Vortex/]][[Funnel Sigil]] to draw him in once he runs into the field..
[[Sorcerer]]s can use the spell [[Lassitude]] to slow him down enough that he can easily be caught. A good way to hit him with the spell is to get him to run to Iola's house before readying and casting the spell.
 
   
 
[[Sorcerer]]s : Cast [[Lassitude]] to slow him down enough ([[Torpor]]) that he can easily be caught. [[Maelstrom]] with leave him temporarily stunned and vulnerable once it dissipates.
===Thief Captured===
 
Once the Thief has been grabbed, the screen will fade to black, bringing the Arisen back to Pablo's Inn. Speak with Pablos to conclude the quest.
 
   
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[[Mage]]s : Anticipate his path, and cast [[Frazil]]. Even at low level he can be frozen solid or slowed to the point where you can grab him easily, and the spell itself casts quickly enough to be done on reflex if you find yourself on top of him.
===Quest Successful===
 
Pablos will congratulate the Arisen on a job well done and stating that the Thief, who's name is to be revealed as [[Pike]], has a loose tongue. Pike is a member of the [[Iron Hammer Bandits]] who have been eating supplies stolen from nearby merchants. Pablos then warns the Arisen to be cautious if they intend on heading to the Southern part of Gransys, the [[Vestad Hills]].
 
   
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==Notes==
==[[Bugs (Dragon's Dogma)|Bugs]]{{Platforms|PS3|Xbox360}} While this bug is not game-breaking, it is possible for the [[Pike|thief]] to bug out and continue to run in a small circle for several seconds. Be ready for this as it is a good time to grab him.==
 
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*During the chase Pablos will hide and observe by the window in the upstairs Inn room - if approached he will shoo the Arisen away.
* Moments before i acept the quest i atacked the woman on the shop, and every time i wanna talk whit her, she run away, not letting me complete the quest
 
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*Pike later may need help deciding his future path in life during the quest [[No Honor Among Thieves]]
 
[[Category:Sidequests]]
 
[[Category:Sidequests]]
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[[Category:Better Image Needed]]

Revision as of 05:36, 13 May 2019

An Uninvited Guest is a quest available in Dragon's Dogma.

Overview

"The Fisherfolk of Cassardis have a thief in their midst. Help Pablos catch the scoundrel."

Find and catch the thief that has been stealing from the shopkeeper in Cassardis.

Walkthrough

This quest becomes available after the Hydra is repulsed in A Rude Awakening and upon acceptance of Off With Its Head from Mercedes. Speak to Pablos at Pablos' Inn to begin the quest.

Speak With the Thief's Victims

Speak to the merchants Aestella and Heraldo who have been robbed. Sleep at the inn first to restart the day. Aestella can be founde in her shop across from the inn during the day, and Heraldo will often sit and talk near the village center.

An_Uninvited_Guest_(quest_walkthrough)

An Uninvited Guest (quest walkthrough)

An Assassin demonstrating the Gale Harness and Shearing Wind combo. Gale Harness allows the Arisen to run faster than the thief, while Shearing Wind can drop him with a single strike. Grab him and the quest is complete.

Speak with Pablos

Once both Aestella and Heraldo have been spoken to, report back to Pablos at the inn. Pablos will then devise a plan to catch the thief at night and will ask the Arisen to make any preparations before continuing. Speak to Pablos again to continue and the time will progress to night. Pablos observes the rest of the quest from the upstairs room in the Inn - optionally - visit him to confirm your objectives.

Dragon's_Dogma_Dark_Arisen_An_Uninvited_Guest

Dragon's Dogma Dark Arisen An Uninvited Guest

Catch the Thief

The objective of this quest is to "grab" (see also Carrying and Grapple) the thief as he attempts to flee. The thief cannot be killed no matter how much damage the Arisen inflicts, so feel free to use any skills and or attacks necessary to catch him. Pike's affinity for the Arisen can be affected by what happens to him during this quest, but it will not interfere with completing this quest.

Thief Captured - Quest Successful

Once the thief has been grabbed, the screen will fade to black, bringing the Arisen back to Pablos' Inn. Speak with Pablos to conclude the quest.

The thief, who's name is to be revealed as Pike is a former member of the Iron Hammer Bandits - after being captured Pike rejects the thieving life and will wander somewhat aimlessly around the streets of Cassardis.

Tactics

There are myriad methods the Arisen may employ to grab the thief.

It requires some skill and luck to catch Pike without attacking him or using spells - - running is required to keep up with him - one tactic is to wait in his path, or take a short cut to anticipate his path, then attempt to grab as he passes. Though difficult catching him this way does not greatly negatively affect Pike's affinity as other more aggressive methods do.

Pike's path is from the village church to near the beginning of the pier past the Inn - he will use both the possible routes through the village, though he sticks to the main paths. Pike may pause momentarily at doors, or when the pursuer is within close range - both give opportunities to capture him.

An easy, non-violent method to capturing Pike is to stand at the fork between the inn, Aestella's, and the only exit out of town. This will cause his AI to cause him to run back and forth in a line, running around the destroyed shack and back, very rarely with him actually running past the Arisen. This makes it very easy to catch him, as it cuts off almost his entire path.

Aggressive capture

A simpler method catch him is to attack with a melee weapon, arrows, a thrown weapon or spell - many attacks will stun, stagger, or knock him down, after which he is easily caught.

Vocation-specific

Fighter, Assassin, Mystic Knight : Burst Strike to knock him to the ground, then grab him while he is stunned.

Warriors : A well timed Corona Slash will completely take the thief off his feet, where he may then be grabbed.

Striders, Assassin, Ranger : Use Biting Wind when he comes into range. After hitting him you should be right next to him so you can grab him.

Rangers : Use Foot Binder/Body Binder to pin him to a wall. While he cannot be grabbed while trapped, successfully hitting him provides a window of several seconds to grab him as soon as he's free.

Mystic Knights : Cast Sopor to send him to sleep or Vortex/Funnel Sigil to draw him in once he runs into the field..

Sorcerers : Cast Lassitude to slow him down enough (Torpor) that he can easily be caught. Maelstrom with leave him temporarily stunned and vulnerable once it dissipates.

Mages : Anticipate his path, and cast Frazil. Even at low level he can be frozen solid or slowed to the point where you can grab him easily, and the spell itself casts quickly enough to be done on reflex if you find yourself on top of him.

Notes

  • During the chase Pablos will hide and observe by the window in the upstairs Inn room - if approached he will shoo the Arisen away.
  • Pike later may need help deciding his future path in life during the quest No Honor Among Thieves