Talk:Pawns/@comment-94.140.84.108-20131027215649

tried something strange since i run out of vocations for my pawns. so, i tried to make closest aproximation to magic archer as possible. results are surprisingly nice

level 1-10 mage, 11-25 fighter for more def, 26-200 sorceror

heaven's key: 1041/2191

dragon's ire: 1437/1738

at that stage arrows actually damage wraiths pretty hard, while she shreads trough living armor 2nd form like she's shreading butter with brain splitter. when i put her together with my pure physical pawn, there is almost no difference in damage. probably because she has overkill magic stat and enemies having lower magic def threshold than physical. except, this pawn is never useless.

another nice thing is that lack of def on mage is balanced by strider armor very nice. i even put away oblivion gear and went for looks and mag boosting with trophy set. still def 852/1114 which is still overkill for pawn.

also, i noticed one thing. it doesn't pay well to put all tier 4 skills. as soon as i put away shearing/thousand, she started focusing on using brain splitter/hailstorm, but still using those 2 moderatly. it seems tier 3 has priority on attack decision and that was one way to prevent her to go into climbing mode.

if someone likes playing with making different pawns, that is really nice way to make something different