Talk:Drake/@comment-27688194-20160131140907

NOTE: i've found almost impossible to climb the beast, it moves too quicly, BUT: 1) with lots of group curatives ( curious wine, rousing incense, balmy parfume, spring water, just to stay with relatively basic curatives) as long as you keep your sorcerer pawn/mage pawn alive, casting Hight Glicel and Hight Fulmination, the beast stays down. 2) The perfect block didn't work at all, but charging Thunder encounter i've got the beast fulminated ( ah, take this flying lizard!) 3) The great cannon doesn't stay locked on the heart, so, be wary: it takes some seconds to be loaded, wich gives to the drake plenty of time to damage you, your pawns, interrupting anyway the casting of the cannon ( if your arisen is a mystic knight, like mine) and even less if around there are goblins, the cannon will lock them instead of the drake ( wich is not good in order to get the beast killed) 4) Don't forget to bring placative brews, the drake will try to posses them...............wich can be turned against the drake: while it's trying to posses your pawn the drake stays on the ground: hit the heart, hit it for many times as you can: this will damage the beast interrupting it, also, from taking over your pawns. 5) Ring of Ogre ( not sure if the name is correct) helps to prevent stunning and skills stifling. I've forgot rusted weapons and i've no "god mode" skills, so the battle has been quite funny with a middle level equipment ( pretty much the same i have since level 20, now 48, 3 stars enchanted) and poor skills with the joypad, lol. :D (xbox, offline mode)