User blog comment:Grizlapoli/Guide to a Better Pawn... and Better PC./@comment-1380421-20120618121027

most of it should be rather obvious tho a few notes:

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 * bastion/adamance - highky recommended for any class, physical dmg is most of the dmg in game and you cant avoid it (all)
 * awareness - magic damage is mostly spells, they take long to charge, can usually be avoided and interrupted, so this rarely is a threat
 * Semi boss smasher:
 * - Fitness - you can neither grapple nor lift big guys, so why bother
 * - Dexterity - faster climbing. . . arguable, it CAN prove useful
 * - grit - the use of that skill is beyond me, running low on stamina will still slow u, running out makes u stop
 * - ferocity - core skills, that would be the auto hit combo and hard attack. . . which would serve little purpose
 * + vehemence / clout - add this for this is damage
 * +impact - if u have a slot free, grants you a bigger chance to make the big guy bow to the small guys
 * +take a dagger class (and daggers), climb up and hundred kisses him/her/it

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works best as ranger. make sure to bring oil arrows + blast arrows or fire weapon enchant and poison arrows to add some more damage
 * One shot bowman:
 * -ferocity - again, why
 * -dampening - arguable, cant miss a big guy that easily, besides you need to stop aiming and move anyway
 * - trajectory - base range for bows is already frightening and sometimes borders the visual range
 * +vehemence/clout - again, it's damage
 * +preemption - as archer you WILL get the 1st strike, aim at it's weak spot, make it a tenfold and add the 'ambush' damage. . . and celebrate 1+ life bars gone before the fight started :P
 * +sinew/leg strengths - maintain your mobility despite a few thousand arrows in ur backpack

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as for pawns. . .who cares, as long as there's no limitations to reviving them. ..
 * perfect explorer:
 * +all stamina augs you have, makes for longer sprints

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 * Defender:
 * -fortitude - arguable, 30def should not offer that much for a walking MBT
 * - apotropaism - again, little gain (esp as MK) and magic is rarely a threat
 * + periphery - better then the ogre bone :P
 * + perpetuation - if you're MK, makes your enchants last longer and longer and longer
 * + prescience - perfect blocks are just evil

obviously works best with fighter (iron/steel will / perfect defense) or MK --
 * CQC:
 * -regeneration -0.33HPS is basically nothing
 * -restoration - the thing that revives your pawns with more health ? reviving them is not restricted, so why bother
 * +sinew - must have, it increases your "very light" weight limit by 10
 * leg strength -IF you're gnome sized and just have to carry a dozen blades and hvy plate, useless as long as you are very light / light
 * arm strength - arguable, nice for big ones, but big ones are rather uncommen, useless for the small fries
 * - ferocity - again, CORE skills, not WEAPON skills. . ..
 * +clout/vehemence - again, it does ouch to the right guys
 * exhilaration - stay below 25% health and make em bleed, risky but evil
 * proficiency - keep on spamming those kills longer
 * preemption - have a bow ? put it to use - and make it count

works best with dagger classes due to mobility and availability of a bow.


 * as for skill choice:
 * - dagge - r*
 * -masterful/easy kill is *not so great* since it mainly works on normal sized humanoids
 * - wind harness - doesnt last that long and only makes u run faster
 * +Cutting wind - cutting up mobs on the move is offense and defense together, useful on small fry
 * +stealth / invisibilty - lets you avoid damge while it lasts


 * - sword - *
 * - dire gouge - can only be used while climbing a foe and is weak compared to hundred kisses
 * great windmill - compass/windmill slash probably better since its 360, windmill makes you unmovable and leaves ur back open to attacks
 * +intimate strike/gambit - highly devastating single target on normalsized mobs


 * - bow - *
 * +3 / 5 fold flurry - add poison/oil/blast arrow and add some pain to bigger mobs when you cant get close


 * - shield - * (obviously assassin only)
 * +stare/showdown - buff your damage
 * +flight response - counter your enemy by jumping over them and strike their behinds

edited because the formatting of my original original post was eye cancer