Talk:Warrior/@comment-108.50.184.107-20130912021118

I've made all my aggro pawns warriors, and it works EXCEEDINGLY WELL. The current inclinations and skills will cause it to stagger and stunlock most enemies.

The inclinations should be 1)Scather, 2) Challenger, 3)Pioneer.

It's moves should be War cry, Corona Slash, and AOD. Contraty to popular belief, warrior pawns DO charge attacks up to full power. Against small enemies, they will often charge it up briefly and then release. (Which still packs substantional knockdown). However against boss monsters, they WILL try to use it for the full charge. In Dark Arisen, they become much more proficent with the charging.

Warrior pawns with good equipment act as stunlockers. They stun or stagger everything around them. My Pawn Alice (and my rented pawn Elizabeth) can stunlock a drake. One is at level 30, the other 59. THe high point of that battle was when they both charged up AOD to max charge and took out around 5 health bars of the drake. (I had stunned it before hand with a Deathly arrow.) Fighter pawns are of course very good aggro pullers. But they are continually on the defensive.

Also, they fail to use the most powerful skills consecutively, nor can they capitulate on a fallen enemies weakness using Dragons Maw. Neither can a warrior for that matter, but they don't need to. They create openings, and pull attention away from the enemy.

Warrior pawns are only sluggish if running around at "average". The augment sinew will change this quite nicely.

For those seeking a good aggro puller, warrior pawns are a more offensive and powerful alternative to the fighter. Both have their pros and cons. I encourage all Arisen to try both.