Talk:Pawns (Dragon's Dogma Quest)/@comment-6298283-20140325212854/@comment-11512868-20140325222708

Yeah, making them all interesting would be hard. x_u

From what I can tell with the information I found so far, a lot of these vocations are alternate versions of other ones (IE versions of vocations that use poisoned and silencing weapons, or stronger versions of the vocations.) That's cool and all for a "card game" like this, but I'm sure most of these niches can be filled by extending existing vocations (I could see the Strider having skills to make it more Rogue or Thief-esque.)