Talk:Warrior/@comment-77.222.110.2-20170109142129/@comment-77.222.116.2-20170109171424

The problem is, they "damage department" is suffering from aiming and slow charging.

All their ultimate "badass moves" need to have opponent critical point on the arm's reach, and said opponent should be totally immobilized to prevent any possible trashing/interruption.

Let's take even classic Cyclop - first you need take him down (through armor and helmet), then you need to stand right in front of him like half of hour and not be staggered/interrupted in the process, when he flailing around.

Meanwhile, Ranger can deliever his masterful shots peacfully from 10 m, without any risk, and to any target. Flying Dragonkin, trashing Chimera, spell-throwning Evil Eye - Ranger can stand and shoot. If he feeling big, he can go with Tenfold Blast Arrow packet.

I wish to expect some superior melee destruction from Warrior, but all his skills so clunky and unwildy, that Fighter is simply better. Skills are deploying much faster, he have reliable gap closer and more moves with i-frames, utility Shield skills are actually second row of abilities.

And most of Warrior skills are just weak. Spark Slash and Savage Lunge have big wind-up and some NPC can evade and kite slow Warrior. Escape Slash have small radius for two-handers. No place for utilty skills, they are useless. Three version of Arc of Badassery... just why?

I'm playing in some wariation of Mario, where is my main weapon is jump attack. Because most of skills just dosen't cut in "work/effect" ratio.