Critical Hit

Critical Hits are attacks that cause much more damage than usually inflicted - there are a number of types of critical hits:

Attacks from dark enchanted weapons have a chance to cause a critical hit, which may inflict up to ten times normal damage - repeated attacks will eventually cause a critical. Creature size and inate resistance affect the size and frequency of the critical
 * Dark

Many creatures have weak points - for goblins and humans it is the head, for cyclops it is the eye, and for dragon's it is the heart. Any blow (or magick) directed at a weak point will cause extra damage - for goblins a strike to the head causes double damage, but in other cases the increase is much greater, such as when striking a dragon's heart.
 * Weak points

The skill Great Gamble should be aimed at weak points or will almost certainly cause little or no damage.

Creatures caught unawares ('out of battle stance'), or knocked down, or asleep receive increased damage
 * Posture and awareness

The unique longsword Iraklis inflicts critical hits with regularily - the damage multiplier is from two to ten times normal damage.
 * Iraklis