Grimgoblin

 is an Enemy in Dragon's Dogma.

Description
A much stronger version of the regular Goblin and can be found throughout Gransys during Post-Game.

s are better prepared for combat than their lesser counterparts by always having weapons and armor equipped, are stockier giving them more resistance to staggering and stronger allowing them to bypass through attacks to hit their foes. They are a sickly grey colour and come in two different variations, the normal sized Goblin type and a larger Hobgoblin type.

s are not to be taken lightly and will abuse the situation, such as stomping on foes that are knocked down, if provided. s have been known to work in teams and will try to keep their foes from getting up. This tactic can possibly "juggle" their enemies and keep them out of the fight or result in death.

Rewards

 * Blood Decanter
 * Ebon Blade Piece
 * Night Terror's Horn
 * Astracite Shard, rare drop from Seabreeze trail goblins

Related quests

 * Grim Tidings (slay 7 Grimgoblins)

Bestiary
Refer to the Pawn Bestiary Knowledge section on the Goblins page. In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 300 Grimgoblins either with their own Arisen or while travelling with others.
 * Witnessing the stomping attack will grant knowledge.

Tactics

 * Vulnerable to Torpor. Use a Rusted Weapon to inflict the debilitation. The higher the enhancement of the Rusted weapon, the higher the chance it will inflict Torpor with each strike.
 * Vulnerable to Tarred, but not Blind. Use Aneled Weapons to inflict Tarred in Oil. The higher the enhancement of an Aneled weapon, the higher chance it will debilitate with each strike.
 * To increase the chance of successful debilitation, use multi-strike skills like Fivefold/Tenfold Flurry,Thousand Kisses, Brain Splitter, Corkscrew Arrow, Sheltered Assault, Cymbal Onslaught, or Great Windmill.
 * Beware the Grimgoblins' surprisingly powerful stomp attack. If knocked down, the Arisen can quickly be overwhelmed by multiple Grimgoblins joining in the stomp-fest. The Instant Reset skill will quickly return the Arisen to their feet whenever knocked down (before the stomping begins). Also useful to avoid being dragged away by Hellhounds.
 * s behave like Hobgoblins but have significantly increased staggering power and health points.
 * Try not to use attacks that leave the Arisen vulnerable, since the  s'  attacks have high staggering properties that can easily knock the player around.
 * Burst Strike can be useful for keeping up with these quick foes, but it will require 2-3 Burst Strikes to knock down a  due to their high stagger resistance.

Videos




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