User blog comment:Soldierscuzzy/Got Questions? The Dragon's Dogma Developers Have Answers/@comment-4237253-20120623030208

This game is just great. That's why I'm wondering if any of the developers plan on addressing the myriad of setbacks that hold this game back. I know that may sounds like a lot, but I don't think it would take much to patch up the problems prevanting Draon's Dogma from being a true classic.

1. Fairly simple, is there any way we can tone down the Pawn dialogue? I love that the Pawns can learn things and develop dynamically, but hearing "Wolves hunt in packs!" three times per every time I fight a wolf is just ridiculous. It's honestly the biggest greivance I have.

2. Will there ever be any better methods of travelling? The combat is fun, but respawning enemies and repetitve dialougue make waking great distances a chore. Some kind of mount system would be cool, because all my attempts to ride an ox to Gran Soren have failed miserabely thus far. Outside of that, some kind of convienent fast travel system a la Red Dead Redemption would be nice, but I can understand not implementing it.

3. Perhaps most importantly is this. Why can we only have one character per online account? Worse even, why can we only have one save file? In a huge open world such as this, having at least one back up save would be nice. Most importantly however, I want to create new characers and pawns without having to create a new PSN ID. I'm the kind of person who loves to create; and Dragon's Dogma delivers. We have this deep and dynamic system that allows us to be who we wanna be and it helps to make the world feel alive. Honestly, at the rate iIm going, I'll have 10 more PSN accounts before the week is out.

For the most part, these things are relatively easy to rectify. A patch or downloadable add-on could fix all these problems presto. We're not asking for an overhaul here, but some of these oversights are unnacceptable. Please, let Dragon's Dogma be the epic RPG it was meant to be. This game has more potential than any other, don't squander that.