Talk:Magick Shields/@comment-24634511-20150713162454/@comment-23878607-20150728192947

"There is a longer period of time in which orbs are on the field, than if only a single perfect block is performed.

''It's entirely possible that the old orbs expire prematurely and are replaced with new ones, or that the same orbs stick around and just have their life time reset. There's effectively no difference between the two from a player's perspective."''

They are not replaced. Orbs stay on the field until after the last perfect block is released, and they continue to inflict damage for their entire duration. If you only perfect block once, then you get the benefit of the effects of one perfect block. If more than one is executed, the initial elemental orbs summoned by the first perfect block stay in place for the duration of all perfect blocks performed in sequence.

Additionally, guard (the purpose of the perfect block, guard being the term used for the shield's function in interposing itself between incoming damage and the character) is uninterrupted from one perfect block to the next; block-break-re-block does not occur.

To say that isn't a chain effect is, IDK, is there a better term for it than chaining? This is exactly what the original language referred to-- which I wrote in the first place. ;)