Talk:Gransys/@comment-75.108.213.51-20130714023723/@comment-98.196.62.134-20131003180102

See, I dislike level scaling in a direct sense because it makes leveling irrelevant. I mean, yes, I've gained ten levels, but if every goblin everywhere has gained ten levels along with me then what use is it to gain those levels?

On the other hand, a larger world would solve the problem in a different way. The more nooks and crannies to stick challenges into, the more opportunities for harder challenges and higher achievements.

Overall I'd say that this is an excellent work. As a new property, it's been done pretty damn well. If prior comment about having to scale back due to tech limitations is true, then the next gen of consoles could provide some excellent possibility. We could have a much larger world (Gransys + Hearthstone + other regions), and more things in it.

I will agree that the predictability of the spawns is irritating. If you've been ambushed more than once in an area, it's because you forgot what was there or you advanced the plot. They literally always spawn the same things in the same place unless you've advanced the plot.