Talk:Revenant Wail/@comment-86.29.71.68-20140924133730/@comment-23878607-20150429033134

Now we're getting complicated. XD

Actually, what I find more effective to exploit than elemental weaknesses are the across-the-board lack of resistances to gold-dragonforged knockdown/stagger. If a Ranger's K/S is beefed up to 808/752 with the use of this bow, a Cursed King's Belt and two Barbed Nails, then the elemental weaknesses of the individual enemy pretty much becomes irrelevant, because the vulnerability to k/s leaves the enemy wide open to damage.

Case in point, when I'm using an un-elemental-buffed GDF Revenant Wail on Death, when using four Tagilus' Miracles, Blast Arrows, I can take Daimon from full health to death in 7-9 shots, both forms, with a strength stat of 374. With a strength stat of 954, it takes 5-7 shots. Substitute Death, it's dead, respectively, in 10-12 or 7-9 shots. The majority of enemies in BBI do not have high enough resistances to withstand successive attacks to stagger/knockdown, and, well, the Dragon's Glaze doesn't have as much k/s as a Revenant Wail.

I simply cannot do that as consistently with a Dragon's Glaze, because individual enemies are almost always resistant to a specific element in addition to weak to one, more so than k/s. It's more likely that the Dragon's Glaze's lower strength, higher magick and elemental resistance component will work against the shot, unless one can predict and deploy each of the elements correctly to each enemy faced with the exact appropriate elemental buff.

And if I'm forced to doing that, I'm still better off with a Revenant Wail and a set of HKs as my backup; the few enemies who are resistant to Holy aren't, coincidentally, the same ones who are resistant to physical or k/s. And why Heaven's Keys instead of Sapfires? Again, more are actively resistant to Fire than Holy; the ones who are resistant to Fire aren't resistant to magick or k/s, and again, HKs have greater k/s than Sapfires despite the approximately 100 or slightly less point difference in strength and magick between the two.

But, explicitly, I prefer a balanced character. The Revenant Wail takes care of the physical damage threshold, while the HKs dispose of the magickal damage threshold. i think we are agreed that if a pawn loads out with base strength AND magick high enough to defeat both thresholds by equipping a physical and an enchanted weapon, why not take advantage of the ability to attack both? ;)  I simply prefer a Ranger to have the physical bow and elemental daggers than the other way around.... because of knockdown/stagger.