Blindness

Blindness is a debilitation in Dragon's Dogma.

Description
Blindness causes a blanket of black fog that's nearly impossible to see through - the debilitation typically lasts around 15 seconds when on foes, and may last up to a minute if the Arisen is affected.

Party members can be blinded by one of the Gazer's attacks.

Cured by Eyedropper, Light-Cure, Panacea, and Halidom.

Blindness can be inflicted with Festival Pies, the spell Blearing, or with Aneled Weapons that have been 3* upgraded. Rarified Aneled Weapons have enhanced odds of debilitating enemies. Spells cast from an upgraded Aneled Staff or Archistaff (such as Frigor, Ingle or Miasma) can also inflict Blindness.

The swamps at the Miasmic Haunt in the Barta Crags can also cause Blindness.

Most enemies in the game, including Dragons, can be inflicted with Blindness, and how they react to it can be either helpful or devastating. For example, Goblins become confused while Cyclops become enraged, making them slightly more dangerous. Dragons have difficulty targeting the party, but will they attempt to attack the area around them instead of actually aiming at specific targets.

Enemies vulnerable to Blindness include all Goblin species, all Cyclops species, Cockatrices, Corrupted Pawn and humans.

Equipment with Blindness Resistance

 * NB This list may be incomplete; As of 3/19/17 - Torso Clothing, Leg Clothing, Cloaks, and Arm Armor are all up to date
 * TODO: Check Head Armor, Torso Armor, Leg Armor, and Rings

Dragonblood 25%
 * Master Ring 71% to 90%
 * Preceptor Ring 41% to 60%
 * Virtuoso Ring 11% to 30%

Sight Earring 60%

Chest Armor: