Talk:Mage/@comment-177.238.216.178-20140709055854/@comment-24646286-20140803080604

And to add to what Kara and Brohamond said, the Mage exclusive spells like High Grapnel and Halidom are just not worth it....other than to save  you some curatives maybe. Grapnel is like inflicting Torpor but you are unable to do anything except hold a SINGLE enemy in place AND you cannot do anything else while it is active. You're better off holding multiple enemies in place by using Ranger and the skill Body Binder in quick succession. Both can't actually hold large enemies and it's simply better to Torpor them....which the Bow wielders and Sorcs can do via Rusted bows and Lassitude.

When you reach a certain level and have access to some of the best armors (with the best bonuses), having a healer in the party is kinda redundant.

IMHO High Spellscreen is the only useful skill Mage's have at their disposal. Increasing not just your Defense and Mag. Defense (which can be done by periapts anyway) but you Stagger and Knockdown resistance as well. That can be essential for MKs and Sorcs who don't have high S/K resists....but other than that Mages are just meh.