Talk:Daimon/@comment-99.238.120.222-20130522122944/@comment-204.250.119.254-20130522134646

^Works the same at any level. One thing about climbing Daimon, op (which works with any melee vocation/weapon), is getting to know when he might let you stay on him. If you jump on him right from the beginning he's going to knock you off with his fire explosion, lightning, or that bullsh*t phantom-arms thing that has a broken hit-box. If your hp is under 3,000 bring Wakestones.

I usually get chip damage from below for a while on his second form, plus I use wicked-strong pawns who do lots of damage to him, and when his health is down a bar-and-a-half or so I'll start trying to climb him. If he starts to glow with fire or cast ltng. I jump off quickly and then remount him till he finally accepts me. It's like a Discovery Channel mating ritual. Eventually he'll let you in.