User blog comment:Spinfx/Loot plz kthx/@comment-24646286-20140404185022/@comment-3498155-20140405012140

It's on Acquisitor now and yes, it's better. The pawn still walks over drops once or twice, but if she ends up near it she'll pick it up. Of course I could pick everything up, but it gets annoying having to redistribute weight after every other fight. Not to mention if the pawn is already stepping on the drop and I'm several paces away, why the hell won't they just pick it up? It's not so much whining about effort (I love grinding in RPGs, seriously, a little effort isn't the issue), it's the shit-tastic AI.

It's a blight on design. Fine, they won't pick up items several steps away from them. But when they step on said items and there's no overriding goal (in combat, running after the Arisen), then there's no excuse why they ignore it.

You have a really good point re:chest farming. I only have AI complaints with regards to ground loot, I don't mind if pawns don't open chests. In fact that can even be a freaking menu option. Or make pawns ignore chests until a command is issued, although issuing commands is another can of worms.

Same observations with Utilitarian, I tested running out of stamina - every single time the Guardian pawn would help me up, whereas my Utilitarian pawn would ignore me. That falls under my previous blog post about support being split needlessly (Guardian, Nexus, Medicant, Utilitarian). Ideally a single Support inclination should suffice - Medicant already doesn't make sense, it should've been folded under Utilitarian.

I can maybe see a small reason to split Guardian and Nexus, but frankly, coming from an RPG background, that also doesn't make sense. The party healer should heal the party, not play favourites. Anodyne doesn't cast fast or heal you fast enough to make a difference anyway. Frankly, I'd merge Guardian and Nexus together. And since that would also overlap the support role of my previous combination of Medicant and Utilitarian, that means I'd fold all four inclinations into one. A party healer. There's only 3 other members it has to look after, it's not hard - hell, the other 2 are pawns, if push comes to shove they should prioritise the Arisen as the others can be resurrected by the player.

That single Support inclination would also help you, since with Guardian folded in it wouldn't ignore you when you ran out of stamina. All that's left is the opening chests issue.