User blog comment:Conan's Armpit/Magic gameplay ideas for Dragons Dogma 2/@comment-3109050-20130712014716/@comment-9317427-20130713001207

Oohhh, Dragon Nest!!! I've been playing that too and can totally say that the battle system rocks xD.

Casters are just as engaging and exciting to play like any of the other classes (though I find the Priest / Paladin Classes a bit slow lol).

On cooldowns, it allows players to experience using more skills while at the same time having to plan on when and where to use them (and yep, no spamming).

DD's system also allows for planning specifically on what skill sets you'd be taking with you and by limiting the slots, it offers a variety of builds so to speak. But this also tends to lead to early boredom due to having very limited options at any given time. (poor warriors >_<)

Skill trees like the ones from World of Warcraft are really well made compared to other games in that you really feel the change in game mechanics whenever you change your configuration even though it's the same class.

Now, if only DD2 were to implement Dragon Nest's Action Battle System with a well made Skill Tree / Talent Tree like the one from World of Warcraft, then I could definitely see a winner xD.