Talk:Badge of Vows 96/@comment-3498155-20150419082528/@comment-25604735-20150420175510

@Spinfx; I don't believe that weight affects the jump itself both in terms of weight and height. However, where a running start is used in conjunction with the jump, I believe the small class has an advantage. My main Arisen (female)  is Small--light but tall. I have a alt who is large--heavy and tall. There's an elevated area in the Ward of Regret that you can access by running on a ledge and then using Levitate or Double Vault. My light female can reach it with a double vault. The heavy male cannot get up to speed in the short distance to make the vault although he can reach it with a running start and levitate. Where there is a larger 'runway' as in the gap above, if the larger classes are at a disadvantage, it is barely noticeable. However, in confined spaces, the light characters have faster acceleration and my perception is that they have a significant advantage. I agree with you regarding stamina. The larger characters have a distinct advantage. They can carry more and they manage stamina better. That's probably a better advantage overall than the small characters' speed and stamina recovery. I built my Arisen for agility knowing that there would be significant tradeoffs with respect to carrying capacity and stamina.

@AeonsLegend;  I agree completely. For all the badges that require one to cross significant gaps, I try to address both levitate and double vault methods of getting them. People have different preferences. Those that prefer levitate will find that easier whereas dagger wielders might find double vaulte easier. Since the Sunflare skill requires daggers to be equipped, the Magick Archer already has access to double vault. So, Sunflare is not an alternative to double vault but an add-on. It can be used as a range extender or height extender as appropriate. That being the case, it makes a long or high jump easier. I occasionally address Mystic Knight's Sky Rapture skill as I did in the location section above. However, since MK can carry a staff, most people find levitate to provide more precise control. So, even players who use the Mace or Staff as the primary wpn will switch to a staff when faced with a large gap. For that reason, I do not address it in all situations.

In the case above, the gap requires a running start and/or good timing for both levitation and double vault. For that reason, I mentioned that it is of moderate difficulty. Players who play predominantly as a fighter or warrior will not have much practice with either double vault or levitate. For that reason, I suggest the Sunflare skill. With Sunflare, the gap can be crossed without a running start and with imprecise timing so long as the Sunflare is executed after the double vault.

I assume most players are playing something other than a Magic Archer so I provided additional instruction on the Sunflare page.