Talk:Instant Reset/@comment-91.145.9.141-20160210221006/@comment-24458380-20160211021923

@CwJakeSteel,

Let's think about some of the reasons that a player gets hit by enemy attacks in Dragon's Dogma.

1. You literally couldn't see the incoming attack because it was off-screen or your vision was obscured

2. You failed to predict the incoming attack because you don't know the monster's physical "tells" that signal their next attack

3. You saw the attack coming, but you mistimed a block or dodge, or miscalculated the range of the enemy attack

4. Your Arisen was stuck in another animation, such as reviving a pawn, lighting a lantern, charging a skill, opening a chest, or rumaging through a gather spot

That's pretty much it.


 * 1) 1 is addressed by keeping all enemies in view at all times by creating distance and being constantly aware of how many enemies are on the field, where they are, and what they're doing. Keeping your back to a wall or staying at the "edge" of a map helps.


 * 1) 2 is addressed through DD gameplay experience and learning each monster's physical "tells"


 * 1) 3 and #4 are addressed with Instant Reset and dodge roll together with good hand-eye coordination.

Whenever you sense a possible incoming attack, ROLL ROLL ROLL !

Whatever you're in the middle of doing, hit Instant Reset and ROLL ROLL ROLL !

Rolling uses no stamina, has a LONG invincibility animation and has a quick recovery time, so you can get right back to whatever you were doing before.

I know this isn't scientific, but for me Instant Reset + dodge roll covers 50% of all possible reasons for getting damaged (#3 and #4).

The other 50% (#1 and #2) is offset with tactical prowess and experience.