Talk:Warrior/@comment-65.32.48.104-20140222143540

Hence the inflexiblity. Health bonus from 10-100 is great and all, but really doesn't help much when combat abilities and movement speed are extremely limited.

One way that could've helped is the class knockdown resist. Even though they have a high resistance to being knockdown (at least from lower enemies), it actually should be "invulnerable" to make up for the other limitations. That would work in conjunction with the huge health bonus, as they would be the only ones to withstand assaults from "frenzied" monster or super attacks, while still being able to attack through it all (although at the cost of health still being chipped away from the monster's attack).

This could've made the class as essential as Rangers and Sorcerers. And would've provided a much more well rounded pawn team of tank+sniper+nuker, covering close quarters, distance, and AOE all at once.