Talk:Sorcerer/@comment-11766885-20130710195314

I don't feel engaged when playing sorcerer and to a smaller extent mage (though I tend use spammable spells with mage). It seems to come down to positioning in battle, your pawn choice and your augments namely gravitus and articulacy. Sure I like the animations when uber spell is cast but it feels lacking.

Possible remedies maybe (for next game), would be to have spells associated with button press combinations (not quick time events). So Bolide for eg. you have to hold the R1 or R bumper button and press a combo of the 3 skill buttons (that u nominate in spell menu) say 6 times to pull of that spell (no buttons can be the same as the one before it, so no x,x,x,x,x,x) and different spells can't have the same combo. Meanwhile your sorcerer speaks in latin (incants / intones the spell). I know it's not perfect I would have to remember my spells but it engages the player. Lower to higher level spells would have increasing number of button presses (incantations) low spells say 3 button press to higher level say 6. Then with the 'silent casting ' augment your immune to silence effects from enemies and instead of incanting your spell u trace runesin the air.

Sorry for the long post but a system like this would make me more engaged, I have to use my brain (mages / sorc. become the thinking mans class) and it's customisable. Looking for other Arisen's input and possible redirections from Administrators for me to post future idea's.(I'm not a blogger)