Talk:Magnitude/@comment-8630627-20130717192440

Whats this means is that if a foe is afflicted by an archmagick (IE you've burned a cyclops or frozen a wolf, whatever) Then as long as that status affliction is on that enemy, every other form of damage you inflict to that enemy is increased by 50%. Say I do Ingle to an enemy and he catches fire. I then do ingle again. Ingle the second time deals a total of 50% MORE damage than the last one. I could have done anything else and it would have done 50% more, like another spell, or even running up to it and clubbing the enemy with my staff in the head. Poison and torper and silence or blindness does not activate this skill, they aren't Archmagicks. Fire, Ice, Lightning, Holy, Darkness.