Talk:Petrification/@comment-33780977-20190808233919

About

'A petrified pawn may cure itself, but has only a short window in which it is able to use a cure - after the petrification effect spreads so far as to cause actions to be frozen the pawn will not be able to use a curative. '

This limit actually can be "cheated on". Since the game doesn't save Petrification progession saving and loading, or teleporting, will zero the timer on the debilitation. This way one is able not only to hand the Pawn a curative even if it's technically too late but also, well, get one from shop/storage/combining etc.

BTW Didn't test the method on the Arisen, but I bet it will work too. I mean provided the exploit note on removing the debilitation isn't correct.