User blog comment:AeonsLegend/Ideas for Dragon's Dogma 2/@comment-76.89.88.49-20130111025627

like others iterated, the lack of towns and points of interest was disappointing and the map would not have been as annoying if the game used a different method for quests. in skyrim, the game sent u in the same direction several times but there were so many locations in any direction that it was almost gauranteed to be a new place or experience. DD used a fan-like system to travel. in the beginning of the game u can only go so far down paths before getting destroyed. With progression, u can further advance in each direction but then the quests just keep sending u back to the same places. if free-roam is availabe from the get -go, then the monster level progression should have been more similar to skyrim.

the pawns also tell u false information. most notably for the salomets grimoire. if u have a higher level pawn or well travelled pawn, they will tell u the book is worth forging (which kinda implies to give the guy the forgery) however, the book does abosolutely nothing for u (one -time bolide i think) in relations to a quest. if u give the guy the real book he one shots the griffin in the main quest, if u give him a forgery, u get a "funny" scene where the book fails and he no longer likes u. keeping the book should have led to being able to give it to someone else for a better reward or maybe a rare one time spell not included in the spell roster.

the story was missing besides a few cgi in the beginning and end. the real "storyline" is that it is in fact an endless cycle of playthroughs. with each arisen becoming the new endboss for the next person that decides to beat the entire game twice( good thing there is a trophy for that at least)

previously mentioned was an information gathering process through book collection or tavern gossip.. while this is implimented in many rpg n mmo's, i think it would step way too close to the world of skyrim with everything else mentioned. i think the townsppl should be more interactive as mentioned and a possible way to gather info is to have the pawns say relevent info as opposed to an entire vocabulary of useless quotes. or maybe npc/ai pawns optionally hired for specific quests to give u that info. this presents the choice of constantly changing pawns to stay informed or sticking with a group u prefer and beat quests blindly. this couldve led to getting the 70 pawn trophy being much easier and less annoying.

on a positive note, skyrim could never touch DD in armor or weapon availability. the color spectrum for armor, as mentioned in this blog would be an interesting and welcome addition. the armor/weapon upgrade system for skyrim was more of an exploit glitch if u know how. the upgrade system in DD is more acceptable and a few more levels of upgrading would also be welcome. another interesting concept could be in higher level of upgrades there could be form appearance changes. especially with dragonforged equipment, that at the very least should have some sort of appearance alteration.