Talk:Pawns/@comment-108.253.34.113-20131214183106/@comment-63.153.154.250-20131230205953

Kirsanth is fine, aside from being a goof. He's only cancelling spells because Morrigan and Artemis keep moving out of range, else killing targets too quickly. He proved it when he nailed that Wyvern.

To get him to do this less often, pair him with a sorc that has the same abilities, and stand still for a moment. I do this all the time with Morrigan and Artemis, the classic gold/silver knight combo, by casting ruinous sigil and blocking. Artemis does not move, she stays in the sigil, defending Morrigan, while my favorite pair of sorcs, Sehseri and Sakura, cast High Bolide, and if I may say so, CAPCOM did a great job with that spell. If you're going to call down meteors from the sky, by all means, have the casters float in mid-air, arms outstretched, and then with a flick of the wrists, rain absolute hell upon the baddies. I often find myself using that spell when I don't really need it, just to watch those two work.

And despite what Blackarcher says, I wouldn't make Kirsanth a scather. That only works some of the time. The rest of the time it makes sorcs attempt to scale dragons, screaming that they are going to scale it and strike from above. Strike with what, exactly? Your staff? Your forehead? F***ing pawns, I could literally move a chess pawn from d1 to d4 and do more damage.

Nexus or mitigator is the way to go with sorcs. You want them casting spells as often as possible, preferably ones that benefit the entire team or at the very least, add a bit of damage.