Talk:Preemption/@comment-202.150.124.169-20170407125329

from:  https://www.gamefaqs.com/boards/626514-dragons-dogma/69992963

" It seems that Resistance, Toxicity, and Morbidity all have confusing in game descriptions - the sound like they'll increase damage, when in fact they increase the chances (or resistance) to debilitations. Resistance and Toxicity are strong effects - I've gone from a negative poison resistance stat without, to seemingly impervious to poison with the augment activated.

Seems everything that mentions  "cumulative damage" or similar got translated a bit off - most give the impression they improve/reduce damage, but all the ones I've worked out so far are about improving resistances to the debilitation, or reducing the enemies resistance - damage stays the same."

I tested this myself today, did a run of 50 seperate enemy poison attacks. Toxicity DOES tremendously increase the chance you will poison something with a shot from a rusty bow. went from about 20% chance to about 50% or better.