Talk:Autonomy/@comment-50.134.207.151-20130629181811/@comment-94.140.84.108-20131112185520

Autonomy actually in DA still boosts by way more than 20%. well, not actually boosts, more like game dificulty also degrades by default as you can't have Autonomy and pawns did quite a few tests and what i noticed was following (tested without Autonomy)

- Stagger/Knockdown vulnerability of enemies raises with each less pawn.

- damage you inflict raises with each less pawn (not as much as stagger/knockdown though, still more than visible when you compare 3 pawns or solo)

and when Autonomy kicks in, enemies are already totally nerfed like you would play Normal instead of Hard

i think the reason lies in the fact that game seems to balance S/K/D resistance based on team membership. but, since pawns don't do optimal damage, each pawn means Arisen must do his leftover share too. more pawns means more work for the Arisen since no pawn will ever meet the quota

it kinda makes sense as if S/K would stay the same, then one of 2 things would happen

- Arisen alone could never, ever knockback (if it stayed at 4 person requirement)

- Enemies would be whole time down when playing with pawns since there would be too much S/K (if it was balanced up to player)

now add 20% on top of nerfing. it seems this balancing was added with DA and that would probably be the reason why nerfing it from 70% to 20%.