Talk:High Anodyne/@comment-162.201.198.241-20150622174849/@comment-24458380-20150623045342

At level 200 I wouldn't hire a Mage at all, opting instead for a Sorcerer, who deliver far more damage output than Mages. Bitterblack has such powerful curatives (like Vivifying Incense), and Wakestones are easy to find (also throughout the Everfall and by slaying the offline Ur-Dragon).

Harspud Sauces are cheap, abundant, and pawns will automatically use them if you distribute them among the party (about 10 per pawn is usually enough for me whenever I farm Daimon).

I heal any damage I sustain after a battle by having 3 pawns wearing Bitterblack Lv. 3 armor with the bonus effect "Heals nearby allies" and they regenerate me to full health within minutes (just enough time to come back from a bathroom break or to get a cup of coffee from the kitchen).

Having pawns wearing those "party regenerative" properties allow my Arisen to wear whatever the hell she wants, and not limited to just wearing Oblivion Armor or Hellfire Armor.

To cure party debilitations, just have your Main Pawn carry 3 Cockatrice Liquors (for Petrification), Placative Brews (for Possession), Oak Leaf Oils (for Torpor), Vigilites (for Blind), and Peppermint Seeds (for Sleep).

Your Main Pawn will automatically use the group curatives whenever anyone in the party becomes afflicted with those debilitations.

Who needs a Mage at Level 200 ? Focus on your tactics and your party's offensive capabilities (to end battles quickly), and you won't need to worry about defense and health points. The best defense is a strong offense.

I hope this was the advice you were looking for !