Talk:Ferocity/@comment-24458380-20150319000213/@comment-25416702-20150319111631

KissyKaede only explained why I'm using eg. 1.1 instead of 0.1.

If one wants to increase something by 10%, it can either be done like this: 1000 + (1000 x 0.1) or 1000 x 1.1 and the results would be the same. It's just simpler this way.

What you're missing here, Jon, is that the bonuses aren't simply added up and applied to the total STR. That's not how the game calculates it.

The game takes your total STR and applies one augment's bonus upon it. Then the next augment's bonus gets applied to the total increased by the previous one. It's sort of stacked upon each other.

So, again:: 1000 + (1000x0.1) = 1100. Then 1100 + (1100x0.1) = 1210. Then 1210 + (1210x0.2) = 1452. And finally 1452 + (1452x0.2) = 1742

I'm shit with explaining maths stuff. Kara says she hates maths, but she also knows that this is how the game applies augment bonuses. Where is she when you need her?