User blog comment:Enigmafyv/Improvements for Dragon's Dogma 2/@comment-76.119.233.125-20120713173730/@comment-125.209.128.255-20120714011214

+1 to Above. RPG games aren't meant to be played co-op, its only either solo or MMO. If it was co-op then it would ruin the linear story of the game.

Again +1 to above. It should have HARD survival elements to it like the removal of becoming overpowered (Autonomy/Bloodlust) even at maximum level. Once your torch or light-source goes out, undead come at you non stop (reference to that "only a fool wanders at night without a light source" quote) which will make going out at night times dangerous. More monsters everywhere, ingame there wasnt much drakes or wyverns wandering around, on top of ruins, sleeping in your way, etc.

PLS, PLSSSSS REMOVE THE LVL UP STATS (the stats you get when you level up, e.g +6 Phys Str as Assassin or +2 Mag Def) It kinda wrecks the game as in YOU HAVE TO BE THIS CLASS FOR THE WHOLE GAME TO GET MAX STR, it would be better off if no matter what class you are, every time you level up you get a certain amount of points which you can distribute into phys str/def or mag str/def into your liking.

Also add more vocations (e.g. Pugilist maybe? uses a 'magical' fist like DMC4 Devil Bringer). And change the advanced vocations so that 6+ skills can be used