Talk:Great Cannon/@comment-97.89.58.13-20140701195349

So we have established that great cannon will do more dmg in the hands of a magick build than a physical. Now, the limitations of this are, as I understand them, as follows: such a build would lack defense (particularly against physical), health, stamina, and be confined to more of a ranged/support class. Now obviously, if you're use to playing as a caster, this is something you are well prepared for and will have found the ideal party combination (3 warriors tend to work quite well as they keep everything at bay and stunned at that). Moreover, I submit that a mystic knight, built to this specification, could compensate for the above weaknesses by the careful use of augments, buff elements, and skill/spell combos. For example: a mystic knight specced entirely for magick may be weak but still has a shield to hide behind when need be.

Augments

Perpetuation: +30% buff duration (mage) -for ensuring that GMC (amd my party) get the full benefit of a buff and, if using holy trance, its healing properties for the duration of the battle

Attunment: +10% magick (mage) -for max magick dmg on spells AND buffs

Conservation: -15% stamina cost for spells (sorcerer) -to facilutate multiple, back to back, casts prior to or during battle

Articulacy: -15% charge time for spells (sorcerer) -for executing skill/spell combos in a timely manner (see below)

Acuity: +20% magick (sorcerer) -for max magick dmg on spells AND buffs

Proficiency: -25% stamina cost for physical attacks (warrior) -for the purpose of using fullmoon slash on great cannon for maxium and continuous volleys of homing missiles

Skills

Holy Trance: for buffing myself and the party prior to battle to ensure maximum dmg and the chance for each hit to heal the attacker

Ruinous Sigil: to create a protective barrier around myself while casting two GMCs

Great Cannon: the main source of my dps and primary mode of engagement

Fullmoon slash: for conitnuous volleys of homing missiles when striking the GMC

---These might be preceded by holy furor to reduce party stamina usage temprarily and get rid of any foes that may have engaged before the party is prepared but any other skills (aside from the 4 above) would just cut into the duration of the party's buff(s) and/or the duration of GMC, thereby mitigating combat effectiveness.