Talk:Ranger/@comment-86.155.65.50-20150421003118/@comment-5847779-20150424183254

Karathrax, I have extensively tested this when Hard Mode came out. It became apparent during an ogre fight at level 20 where I could only block 2 hits with my shield before running out of stamina. Pawns are not affected by hard mode and thus they could block a great amount of hits and still not run out.

Also, pawns do not expend stamina when running. Check their stamina for reference. They do teleport to your side, but I have done a run from Cassardis to the Blue Moon tower using Liquid Vim and not once did they teleport, they ran beside me the entire route. And by running I mean running, not just pressing the analog stick forward. They simply don't use stamina.

With regards to abilities pawns follow the same rules as the arisen. With regards to running? No. Capcom deliberately implemented a no stamina usage for pawns running so they would not be out of breath before you or become useless in a fight during a run.

Also, hard mode only affects the Arisen. Nothing else is changed. The Arisen takes more damage and expends more stamina. Rumors that it takes more damage to kill enemies or that their defenses or attack have increased are incorrect. Pawns take just as much damage from their attacks and expend just as much stamina as in Normal Mode.

You don't believe me? Try it for yourself.