Talk:Damage Calculation/@comment-216.231.159.16-20160113032557

Ok, so, from what I understand...

Damage is split? Magic damage attacks the magic defense, Strength damage attacks the Physical defense...

Damage to health is done when those defense numbers are surpassed.

So... I took a prospective character I was kicking around, and started doing calculations with the weapons that would make sense for me to take up to fight Grigori, at the level I thought I'd be at. After calculating exactly how much damage a normal attack would do with both Caladbolg and a Silver Rapier leveled up to 2 stars each... I found there was very little difference. Maybe 40 points.

I tried the same thing with Daimon and a dragon forged Dragon's Dogma vs. Ascalon. Same thing, about 40 points of damage.

...

I get a feeling they did this on purpose.

Sure, there was a slight favor given to the pure strength weapon, but it was almost negligable. I'm certain after augment multipliers it would be even more of a disparity, but you can do a lot of things to up the ante on both sides of the damage for weapons like Ascalon or Caladbolg. So...

I'm just going to do what I want. My Assassin character is built around utility and adaptability, so keeping a spare magic sword around might come in handy, and although I might not focus on magic attack, the strider levels I plan on stacking up on will keep me from being a slouch in the magic department.