Great Sacrifice

Description

 * "An advanced form of Sacrificial Bolt that boasts greater destructive power and slows time further while aiming."

A more powerful form of Sacrificial Bolt that returns a pawn to the rift in exchange for a magickal bolt of great destructive power.

Usage
For the spell to be cast the Arisen must have at least one pawn in their party to sacrifice. After a relatively long incantation a randomly selected pawn is sacrificed and returned to the rift - their 'life force' is transferred to the bolt which can then be fired.

Whilst the spell is fully incanted and charged the Arisen's vision becomes monochrome, and time slows - though the spell itself requires little or no stamina to cast, whilst time is slowed stamina depletes rapidly.

Releasing the spell fires a dark enchanted magic bolt of great power. If a foe was targetted with the spell the bolt will track them. The offensive damage is two fold :
 * 1) A directly struct creature receives great damage if the bolt strikes them directly, and if hit will also substantial knockback with human sized creatures knocked back several meters. The power of the inital shot will also knock back the caster too.
 * 2) The second effect is a massive damage blast of wide radius, with a huge dark critical effect, which damages both the target, and any other creatures within range, as well as destroying any fragile objects in the near area.

If stamina is exhausted whilst the spell is being held time will return to its normal rate of passage - the spell can still be cast however with no loss of power.

The sacrificed pawn is chosen randomly, and immediately returned to the rift - no rescue is possible, and the Legion's Might staff also does not resurrect the fallen pawn.

Damage
Both Sacrificial Bolt and Great Sacrifice create a dark element magickal arrow attack through the sacrifice and 'death' of a hired pawn.

The ratio of damage from the initial bolt, and subsequent dark critical blast is roughly 1:2. Damage is very high regardless of the Arisen's magick. Increases in magick attack weakly increase damage done. Magick damage boosters such as Magick Rebalancer, or Demon's Periapts increase damage, but physical attack boosts such as Conqueror's Periapt have no effect.

The damage done seems to be, in general, completely independent of the level of the pawn, and relatively indpendent of the magick attack strength of the caster - much of the power is focused from the ability to cast the spell in itself combined with the sacrifice of any pawn.


 * The scaling with magick is weak - for a ~50% increase in secondary weapon magick, damage was increased by under 5%.


 * For example - a Lv.75 Arisen with magic attack of ~500 did the same damage against an Ox with pawns at levels 1, 75, and 150. Under the same conditions damage done to a Cyclops was found to be unaffected by pawn level. Both creatures were killed in one shot under all conditions.


 * With a similar party, and Arisen of magick 300(500); a sneak attack on a Gorechimera (any head or body part) Sacrificial Bolt was able to kill in one blow the beast doing around 130,000 hp of damage, irrespective of the level of the pawn (1-150); when the Gorechimera was not unaware of the attack the sneak attack bonus was lost and damage was around 65-70,0000 per shot, irrespective of pawn level - it required two bolts to kill the creature under these conditions.