Talk:Mystic Knight/@comment-75.134.50.237-20131221153850/@comment-86.21.101.169-20131226040713

It's not that you're not playing it right. It sounds like you simply don't understand it. The Great Cannon is meant to be enchanted with magic. Enchant your weapon with an element beforehand and then cast a Great Cannon spell for that to carry over to it (so you can have Fire/Ice/Holy/Dark Great Cannons). You can then summon multiple Great Cannons which effectively kills most enemies faster than any other vocation. You're not just limited to one summon you know...

The fighter and warrior are much weaker on hard mode. They lack the elemental attacks of the Mystic Knight meaning that they are useless solo. The Mystic Knight can solo the entirity of BBI alone thanks to their elemental magic, healing abilities and their fair skills as a fighter.

The fighter pales in comparison only having the Dragon's Maw which is extremely ineffective to anything resistant to physical damage (i.e fire drakes and imprisoned cyclopses). The warrior is absolute garbage on hard mode as enemies have very high level of stagger resistance. Even the Arc ability fails to stagger enemies (it's that rediculous on hard mode). The assassin is semi-decent thanks its counter attacks but only becomes truly effectively on hard mode if you're going the archery route with blast arrows.

I can only think you played for ten minutes as the Mystic Knight and based your build around the sigal spell and thought you could only cast one basic unenchanted Great Cannon because this class owns on all difficulties.

The augments for the class are certainly more steered towards the party but replace them with warrior/fighter/assassin abilities and you've got the most powerful class in the game.