User blog comment:Conan's Armpit/Magic gameplay ideas for Dragons Dogma 2/@comment-10707282-20131005031426

I'm currently trying to level up as a Sorcerer and I agree that the current design for casting magick leaves much to be desired. When bow users can do the kind of damage and staggering that they do using blast arrows, it seems silly not to even allow casters to move while intoning a spell.

I've used button combos in other games for special attacks both magical and nonmagical, it's fine for boss battles but might somewhat impractical for run of the mill fights. In the end, it would come down to whether or not the caster has to stand in one spot while the spell is being cast. Too many enemies can do too much damage (in Hard Mode) to make standing still for any reason a viable tactic.

Interestingly, it's possible to play the current game in a similar style to what you describe if you play the Mystic Knight vocation to its fullest potential. Their skills are designed to work most effectively when used in combination and benefit from incorporating strategy and tactics in the big fights while still being able to get the job done with little fuss in more mundane situations. The only thing I'd change is adding the ability to switch weapons on the fly so that the magick side and the fighter side are better integrated.