Talk:Assassin/@comment-83.42.1.197-20130825214600/@comment-5166842-20130826133447

Pretty much agree with everything you said in your last post, op, except about there not being any (nearly) impossible fights on Gransys. Iif you're a Warrior or Fighter or Sorcerer or Mage that infamous Metal Golem in The Everfall is as annoying as it gets.

If only the fan complaints from the start had been, "Balance the damned game!" instead of, "Give me a horsey!" But Capcom doesn't get balance. The grab attacks you mentioned are a perfect example. It's too easy to escape grab attacks on Gransys, but instead of making it more difficult on Bitterblack, they make it impossible. Great balance.

I mean, if a game starts you out doing 100 damage and allows you to end up doing like 4,000 damage, then gives you infinite NG+'s but DOESN'T SCALE, there's a problem.

Man, I feel stupid complaining about a game I love so much, but it's just so close to perfection!