Talk:Gorecyclops (Condemned)/@comment-26286952-20190125163401/@comment-33780977-20190126214325

1. It's about the body part you are aiming at.

My knockdown routine is stagger with the eyeshot and then focus on a foot to knock it down on its knees (or on the chest to make it fall flat, but that's harder). Why? Cause these parts aren't covered in armor (you have to remove mask ofc). And armor mitigates damage and stager/knockdown force.

2. It's also its about battle stance.

Raging Cyclops is more apt to fall as Pawns say (and this applies to Gorecyclops and Condemned Gorecyclops as well), but is really hard to stagger in this state. This basically means you will have to load a lot of shots before it will fall.

On the other hand, as I state above it has mandatory stagger from eyeshots. When it is staggered it is really easy to knock it down, according to the rule: first stagger it then just a little more hits and its down. The rule actually works with every large enemy: attacking them while in staggered animation/s, with heavy enough attacks, ends with knockdown. It looks like this

https://youtu.be/bzCisZw2V_A

BTW I have noticed that freshly unchained Armored/Condemned Gorecyclopes have lowered stagger/knockdown resistance. And they have to "rage even more" to become harder to stagger/knockdown. You can use that.