Talk:Holy Fortress/@comment-33780977-20190816065210

Interesting "detail" has been brought to my attention lately. The barrier the skill produces apparently "melts" projectiles before they can reach the shield. The effect is 0 (in words: zero ) Stamina cost against arrows, stones and alike.

Tested with multitude of skills/enemies, including goblins and bandits. It worked for: Magick Bolt, Mighty Bend, Loose, Fivefold, Dire Arrow, Tenfold, Endecad, Great Gamble (I hear impact and see the flash but Stamina bar is dimmed), Saurian spit, Lich's Arcane missile, thrown Explosive barrels, Large boulders (they phase through without contact), rocks, Blinding flasks, Slumber stones, Poison/Oil/Water pots, Evil Eye's/ Gazer's Crippling beam (again, I hear impact but no Stamina drain), tentacle's spit/icicles/sparks/tripple ingle, spellbows' Seeker,

Commentary: Now, the thing with the feature is that it works only with fully unfolded barrier. Therefore blocking in the last moment won't trigger it cause there isn't any barrier yet.

Projectiles shot in certain manner were causing impact and Stamina drain: The guy that pointed to the feature also insists that Holy FOrtress halves Stamina cost for blocking other attacks. I verified this and I object.
 * Hailstorm Volley  - due to its verticality, cause arrows fall behind barrier? It'd be nothing new, projectiles drawing steep, parabolic trajectory can fall behing the shield.
 * Ingle, including Hellhound's fireball. Due to AoE component? Defintely it's the AoE that goes trough as I clearly hear the delay. Since most enemies go for splash damage backing away with this skill will make only the AoE hit and this time it will not connect with the shield. Also, sometimes when fired overhand by Dark Bishop Ingle hits the edge of the barrier and then also 0 stamina cost.

Possible glitches
 * When tested under Evil eye's Ingle barage I seemed like the barrier would let go sometimes, after taking 4 tripple ingles.
 * Tests with Goblin shaman's tripple Ingle are inconclusive. Sometimes it produces impact and Stamina drain sometimes not. And actually not sometimes but "someplace" - again, it's nothing new as in some places at BBI skills (like Fearful Din) tend to work erratically. Did I mention I hate BBIs maps? ;)
 * Tests against goblin torches also inconclusive...well, mostly conclusive but sometimes I get impact and Stamina drain.
 * Also, all magick projectiles shot point blank were causing impact and stamina drain - apparently casting is also a melee attack ;)

Musings Could it be that the incorrect assumption about generally blocking with Holy Fortress having no Stamina cost came from testing it against projectiles?