Talk:Ur-Dragon/@comment-4613046-20131017195721/@comment-94.140.84.108-20131106234603

"The game is not afraid to punish you for mistakes."

the game you describe was Demon's Souls. DkS on the other hand not so much as they lost the real fairness with some really cheap tricks.

DS one could easy go as level 1 barehanded and still be 100% sure to own because game had ultimate fairnes and 0 potshots. all it took was player being good enough. DkS... pure luck if you do it on some really awful potshots in order to make it harder. just example, fight smough just to suddenly get hit by ornsteins spear... trough smough:(

they also did some really horrible choices of putting enemies. drakes being the worst as drake really was damn awesomely done. but, since they were put on ledge, almost no one ever saw how awesome they were when you actually fought them.

i was almost floored watching commentary for DkS2 since it is almost obvious developers know exactly what went wrong in DkS and thus reverting to DS formula. dedicated online regional servers, really being punished for what YOU did wrong, 3d connected environment (seeing Stonefang in DS i can say it is best dungeon i ever played). if they also lowered parry window back to DS timing and somehow fixed the lagstabbing (some enemies in DkS2 have shield on back and are impossible to backstab, hopefully same goes for PvP), DkS2 has the chance to dethrone DS by miles in my book.

as far as DS goes i only had one issue. more ?advanced? players you met, more they were using same old, same old. either circling sprinting when locked on to get their lagstab or sprinting into you without lockon, rolling, 180 and lagstabbing.

don't misunderstand on me saying it is a bad game, it is awesome and i had a blast playing it. it's just bad aftertaste if one played DS too much and get accustomed what "punished for your mistake" really means