Talk:Grigori/@comment-25161269-20150228095335/@comment-25161269-20150318015022

Well, I grew up on PlayStation and PlayStation 2, so I'm used to playing games where all of the heart and soul is in the single player story. Add on top of that the fact that I play Fallout a lot too, and you can see why I'm such an RPG fan. Personally, I prefer single player games 1000X more than any multiplayer, which is probably why Dragon's Dogma has captivated me. It's got such a well crafted story, while at the same time the pacing is perfect. It's not rushed, and it's not to dreadfully slow. The game basically lets you choose how slow or fast you want to finish it. On days where I want to get the unique weapons from Grigori, I can do it in about 3 hours with some grinding. When I want to compete a slew of quests, I can make a playthrough last at least a week.

As for Grigori, I completely agree. His role as a Dragon was completely shocking to me. I've played Skyrim, and I'll admit, it was dreadfully boring. And Alduin was just a stereotypical dragon. There was no connection with him IMO. He was just a Dragon you had to kill. But Grigori was way better. He wasn't some evil entity that wanted nothing but to kill innocent people. Grigori was literally a messenger from God, sent out to find a suitable replacement and to "train" that replacement. Like you said, he wasn't some egotistical maniac, nor some suicidal psychopath. As the Seneschal said, he was just "swept up in the current, same as the rest". And again, like you said, I couldn't tell if he was tired of being the Dragon, or he didn't want you to become the Dragon. If the latter was true, than that implies even deeper meaning, as then it shows that Grigori had some sort of compassion for you. Either way, I simply loved this fight. The emotions and the dialogue were absolutely amazing.