Talk:Metal Golem/@comment-5140774-20130916042530/@comment-63.153.171.30-20131003014543

When you think about it, it was pretty stupid to make a core concept of the game the abilty of the Arisen to command pawns, and then give such a limited control interface.

A better way to do it would have been to make commands a rotary menu function, and then increase your command options as you level and specialize. I don't know how many times I've had stupider things happen than what takes place fighting metal golems when the archer won't target.

For instance, my main pawn has launchboard because it is awesome. She's very good about using it, too. Any time some damn wyvern or griffin is hovering around she launchboards my Mystic Knight and the fight is over. Except when it isn't.

During those occassions, it's a secondary sorceress  screaming "I'll scale it and strike from above!" Thanks, babe. Hang in there while we're down a sorc. Too bad I don't have the ability to tell spellcasters or any other pawns to stay away from things, such as Death.

I do get the changing vocations thing, even if it does sort of defeat the purpose of having pawns, but if they were going to have it, why not allow you to store vocations along with gear as presets? Change vocation to ranger and bam, there's your character all pre-equipped and ready to go. I find it much preferable to having to bash Aslam's head in with my mace because he won't stop saying "Have your pick, any you like!" because I have to keep swapping gear, skills, and vocations. Any I like, except what would make sense.