Damage Calculation

This page covers the multiple variables of damage calculations in the game. (NOTE: This page is currently being implemented and calculations are still being figured out)

On this page, the symbol for "multiplying" will be substituted with an "*", to avoid possible complications or confusion...

Basic Physical Damage
This section covers Main Weapon Core Skills at 100% Blunt and Slash damage scenarios. In any situation where the physical weakness of an enemy is 100%, a character's Strength stat and the enemy's defense are the only factors concerning damage; Additionally, augment bonuses take effect before the enemy's defense is factored in.
 * In Example: An Arisen with 200 Base Strength possesses a Sword with 100 Str, and also possesses both Clout and Vehemence, in that order, on their Augments list. Their calculation for a Core attack would look like this...
 * (Base Str + Weapon Str = Combined Str)
 * After Combining both Base Str and Weapon Str, you must calculate the bonuses gained from Augments, like so...


 * [Combined Str + (Combined Str * Augment % boost ) = New Str],
 * In this case, Clout adds a 20% boost to Str, so...


 * [300 + (300 * .2 ) = 360 Str]
 * Vehemence, being the second Augment on the list, would take place after the first equation, and the "New Str" from the first equation would now replace the original "Base Str". Since Vehemence gives a 10% boost to Str...


 * [360 + (360 * .1 ) = 396 Str]
 * The final result of all Augments added to your Str stat will be refered to as a "Character's Augmented Str" in the actual damage equation, this will also be the number that appears in your Character's status page under Strength   (For both weapons if applicable)...

After all Augments are factored in correctly and according to your preferred order, the actual equation for Core attack damage will take place. It will work like so...
 * (Character's Augmented Str - Enemy's Defense = Final Damage)
 * Let's say that the enemy's Defense is 75, and that the Arisen has the previously created Strength stat. the following would be the actual damage dealt to the enemy with a Physical, Main Weapon Core Skill:


 * (396 Str - 75 Defense = 321 Final Damage)

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