Talk:Stat Growths/@comment-85.157.82.80-20130127000438/@comment-177.40.32.163-20130318012910

Seriously? I loved the system as it is. It's the first time in years I see a game react to my playstyle in ways that bear true impact in gameplay. I've been wornking on a MK - former mage - and the interactive options I got from this leveling system made me realize I might as well start over and work my way up as a fighter/warrior instead, therefore having a completely different set of weapons available for use as MK, as well as a completely different playing approach. And what's even better, for roleplay reasons I chose to play MK, but I never got along with non-versatile characters, like fighters, in rpgs. This means I get to roleplay a MK with the option of having a sound list of spells to use with a staff, building up strategies for my pawns in the field. Also, to be honest I began playing with nothing but intuitive notions of character progression, and still I love the end result. The fact that I may be able to plan entirely different playstyles for the same class fascinates me. Rpgs were in dire need of this, IMHO.