Talk:Damage Calculation/@comment-188.255.21.178-20160124152021

This article contains self-contradictory pieces of information.

The damage formula is shown as followed:

(Total Strength - Enemy's Defense) * Skill Multiplier = Damage Done

In armour break section it is said:

"Because the defence of a dragon is much greater than an ox both attacks will be relatively less, but the ratio of damage will be much higher, with the stronger attack doing 10x damage or more relative to the light attack."



Yet if provided formula is true, ration of the damage only depends on Skill Multiplier and should always be the same (even though if overall damage is lower due to higher defenses). And if enemy's defense is too high (to the point that it is equal to or higher than you total strength) you should always do 0 damage (because 0 * 2.5 is still 0).