Dark

Dark is one of the five elemental attributes in Dragon's Dogma.

Description
Dark is one of the five Elemental Attributes or Archmagicks in Dragon's Dogma - in several respects Dark is the opposite of Holy - generally enemies weak to holy will be strong to dark, and vice versa.

Few enemies in Dragon's Dogma are weak to Dark-based spells, weapons, and attacks; and most undead and related creatures are strongly resistant. The Dragon shows some weakness to the element.

Dark-based abilities are commonly associated with non-elemental debilitations like Blind, Poison, Torpor and Silence.

Some damaging dark attacks have a chance to inflict critical hit damage on a target - for example Magick Bolt. Successive (non-blocked) hits will eventually result in a critical hit, inflicting around 9x damage. The chance of a critical hit is around 1 in 6 to 1 in 10 for non-resistant foes. Neither magic or physical attack or defence increase the critical hit multiplier.

Enemy Dark Weaknesses
Note that the percentage of weakness indicates how much damage is taken from Dark-based attacks (example: 200% weakness to Dark would do double the damage).

Dark-Based Abilities
Refer to Dark Based Skills.

Equipment

 * All equipment listed here has a permanent Dark enchantment. Use of dark based Weapon enchantments can also imbue the dark element - in the case of archistaffs the focused and magick bolts from spell enchantment is different from those from a permanently enchanted staff.