Talk:Impact/@comment-108.220.122.74-20170129010302/@comment-108.220.122.74-20170129022951

ran a quick test with some garm in bitterblack, playing a warrior.

with my current setup WITH impact augment, it took 4 consecutive light aerial attacks to its face to knock it down (i just assume it is easier to knock down by striking its face w/e)

current setup WITHOUT impact augment, it usually took 5 consecutive light aerial attacks to knock it down. sometimes it would take 6 or even 7 in total if i was unable to attack it repeatedly, but i notice that WITH the impact augment it seemed to have greater lenience as to how long i could wait between attacks, and still manage to knock it down in 4 hits. i presume it is because i had higher stagger accumulation from the second-to-last strike WITH impact than the second-to-last strike without. not exactly sure how it works but that is how it feels to me