Talk:An Innocent Man/@comment-68.103.30.34-20140715002430

Ugh, seriously wish this guide had mentioned that you have to bring the Gardner's permit along with the skeleton keys to get him out, instead of as a footnote at the end. Tried to do this quest at the same time as Arousing Suspicion and the freaking dude wouldn't follow me out. So I got myself locked up on purpose and he still wouldn't leave. Finally read the notes at the bottom of this and realized why. What a weird thing to leave out of the main walkthrough section. Kind of important...