Talk:Pawns/@comment-83.42.1.197-20130826115541/@comment-79.161.240.120-20130901220801

First of all, sorcerers can't dodge. Secondly, you don't seem to know the first thing about Pawns. If you knew about inclinations, you would know why your Pawn isn't proving to be useful to you, or other people's Pawns, which I sympathize for because you seem completely unaware of some of the most essential things in a video game. This type of ignorance is incredibly annoying to players who knows how to actually play a game. A third thing, Pawns mimic behavior. If you use jump attacks, your Pawn will. If you climb enemies, your Pawn will climb. If you want your Pawn unhook the helm on a Condemned Gorecyclops, you'll have to demostrate for the Pawn how to it. If you want a Pawn to climb and attack the dragon face on Daimon's Awakened Form, you have to show how. If you don't want it to climb because it's a mage for an example, you need to use the Medicant inclination to prevent that. If you experience a Pawn being bad at dodging, then it's because it's not taught properly. I've had Pawns that managed to avoid being hit in an entire battle.