Talk:Strider/@comment-81.105.144.154-20130908094715/@comment-11368851-20131229123004

Masterful Kill, useless?

Whoa there buddy, I get Strider is probably your favorite vocation and you're just defending it and all, and some of your argument has merit (I don't like Invisibility either) but that statement is just ludicrous. As someone who has at one point, played each class except Mage and Fighter (which I'm currently working on) well close to lvl 200 (i have no life lolz) I can honestly say Masterful Kill is one of the most overpowered skills in this game. I feel like you never really used it, just gave the page on the wiki a quick once over to have some throwaway facts to support your argument (thus the irrelevant comment about the animation) and thus I don't think you really appreciate what it is:

Imagine every physical attack in this game you had to dodge or jump/dash away from, whether it be a slash from a two hand weapon Bandit at lvl 20, a punch from Grigori or crushing blow from a Daimon, as a "glass canon class", all it takes is one misplaced or mistimed dodge when dealing with melee attacks to spell doom, especially on Hardmode or BBI. Now, imagine replacing all those dodges with a counterattack that works on any enemy that that can use physical attacks, that has 100% knockdown on regular sized monsters and insane knockdown/stun chance on larger ones, that requires no timing and does devestating damage at higher levels. Do y'see those battles going by a lot faster?

MK almost negates Assassins low defenses entirely, as all Assassins with MK equipped have to worry about ever again is sellcasting and bowfire. That's pretty wicked payoff for just one skill.

And by saying it "doesn't require timing", that doesn't mean you have to "wait around" and do nothing until you're hit - you can use it in the heat of combat when an attack is a split second away - but sinply that you have the OPTION to, which takes the pressure off in fights with things like Eliminators or Cursed Dragons, or any melee enemy on hardmode. It also means slipping up and using it a second too late won't sign your death certificate, unlike other counter-skills. And using a single blow to knock the cudgel out of a Condemned Gorecyclopses hand, knocking the same Eliminator on his ass over and over, and generally being untouchable is exceedingly "fun", at least to me.

Also, I quite like the throat slitting animation when used on small monsters, but the Shuryuken spinning uppercut animation that plays when used on giant monsters is just pure sex incarnate.