User blog comment:Enigmafyv/Improvements for Dragon's Dogma 2/@comment-94.140.84.108-20130612204620

you want them to fix camera and not fix collision engine? @.@' whole collision engine should be priority No.1. better enemy placement would be No.2. original DD didn't had that problem.

1st off, i love DD to the death, but this game has total failure of colision engine.

- how many times you're hitting drake on heart, then suddenly teleport and end up on top of him?

- when you fight enemies you get hit by collision engine more often than by enemy (how to test this easy... create psn account and start hard mode at Lv.1. now watch why you die when you climb, coz you'll die in 1 hit. but, dying in 1 hit is not a problem, problem is that 99% of deaths will be WTF???)

- how many times you end up with enemies sticking parts out of the walls or other environment? if you want to see best example, go to helix and spawn cursed dragon. now go on top and try to hit his heart. in most cases you won't be able because dragon glitched into cage which is now shielding his heart. or the fact that if you solely rely on hitting wyrm on head to cancel casting ends up a failure coz head was... stuck out of the wall

all these problems are solely dependable on collision engine failure

2nd problem, better enemy placement... @.@' who doesn't hate when living armor or ogre passes trough small door? or putting cursed dragon in helix? not to mention most of the fallen city. DD almost had no problem on this one, DA... full of it

btw, if you don't go on hard 1st problem is almost invisible unless you go into BBI as enemies simply don't hit hard enough