Talk:Airtight Flask/@comment-6763738-20131111193141

What goes through a programmer's head to think, 'You know what, we need to remove airtight flasks from Cammellia's Apothecary so that they're rare as hen's teeth'? Of all the things they could've changed or improved; how do you arrive at that curve ball!?! I literally cannot be bothered doing Ocean's Bounty now knowing it will cost me a butt load of time (even money!) just for a mediocre experience/cash reward. So sod anything involving these ruddy things. Arsmith can take his noticeboard quests and shove them in an airtight flask! :)