User blog comment:Enigmafyv/Improvements for Dragon's Dogma 2/@comment-76.95.174.31-20130624111110

I LOVE YOUR IDEA of making pawns tweakable like in Dragon Age. That would be incredible. Plus they should be able to use healing items.

1'st idea:﻿ In Devil May Cry, there is a battle mechanic based on attack/pausing. If you didn't know, some of the DMC team worked on Dragon's Dogma. In DMC, if you attack once and pause, then attack several times it will do one combo. If you attack twice and pause, then attack several times it will do a different combo, and so on. Dragons Dogma implemented this to a degree. In Dragon's Dogma you can do your regular straightforward combo, and another type of combo by pausing after the first attack, then attacking several times. For those who seem skeptical of this idea, just know the pause only had to be breif. It doesn't actually slow down the combo, it just keeps the player FROM BUTTON MASHING. That's why it's a welcome idea for me. They should make the pause combos have various uses, so that button mashing is not always the ideal scenario for dishing out damage. I think they should expand on this mechanic to allow MUCH more variety of attacks. It would definitely make combat more interesting.

2'nd idea: Offline and online split screen co-op. Instead of playing with 2 random pawns and your main pawn, it would be nice if you could link up with a friend (both of you only accompanied by your main pawn) and go through the game.

3'rd idea: ADD STEALTH MECHANICS. I think it would be very appreciated to have multiple ways to approach enemies. Allowing the player to pickpocket a Cyclops while it was sleeping or massacre a band of theifs in the night would be a much welcomed alternate approach to combat. More options in combat = more fun.