User blog comment:Enigmafyv/Improvements for Dragon's Dogma 2/@comment-71.94.231.155-20120715073338

This is all my humble opinion. Except to say, this was never a monster hunter game. Moving on.

No offense, but most of what you are putting up here is just... unnecessary. Sorry tried to get a better word but... moving on. Switching between buy/sell screens and inventory without use of the shoulder buttons... not a big deal. And there is a chance it would get overly complicated. Less is more in this case. I thought the inventory/equipment screens were very well done.

For Gathering, well, it takes time. If you like Monster Hunter so much I don't see why ducking down to pick things up is such a big deal. I'd like an easier way to loot also. Maybe through a loot command that sends the pawns out. But really, if you want a lot of stuff, then be willing to spend time looting. It just makes sense.

Having a description in the combine screen would be nice (as long as you've previously discovered it) and probably easy to do. So I think that's a good suggestion. Won't blame them if they don't follow it.

Saving faster... If it was so easy, they would have done it. It's just a weird thing to ask them to do.

Pawns being smarter: With some exceptions, the AI is generally very sharp. Especially when the pawns have more ranks of knowledge of their target. But one notable exception, is when I was playing as a sorcerer arison (never doing that again), and archers were everywhere. So I hid behind a wall, but annoyingly my pawns would only run around me in circles. Even with the "Go" command. So I had to go out and go first. As a squishy who archers constantly destroyed with ease. Many retrys were used. I ended up running past them.

For Quests, its an RPG.

Affinity: Agree that it could use some changes.

Camera: You stated the problem well and offered a good solution.

Co-op: Programming this game to be co-op would be a nightmare. If two players, even assuming they were in the same zone, went into two different directions the game would have to manage both. You could keep them on the same screen, but with knockback or death, that would just be ridiculous. It could work in say, an arena setting where the players are forced into a small area anyway (ul dragon, but it is online). But other than that there would simply be way too many problems, and no good solutions. Would it be nice? Yes. But realistically... making this work would mean drastic, drastic changes. From needing a super xbox/PS3+ to run, to cutting each map into tiny zones. Either way, eww. And you really should check to see if it's co-op before you buy it for that reason. But I guess you know that know. I use co-optimus.

Making suggestions for a Dragon's Dogma 2 is great. I hope it happens. But I think you'll have to pick and choose which concepts you want to try to push. And understand, there are some things that would be incredibly difficult to program. Even if they are otherwise good ideas.

And a suggestion of my own - a difficulty option. I love new game plus to death, but it's too easy. I'd like it to be harder! But I guess I could wear rusty weapons and clothing only. Might be fun to Dragon Forge a tunic and rusty whatever.