Talk:Great Gamble/@comment-64.83.248.183-20140317154919/@comment-23810620-20140730175322

The Damage Calc is wrong, I agree.

Now the error that I see in the calculation is basically if one uses Liquid Vim and uses this attack, the damage results in 0. I DON'T see any multiplying in the formula given. Because if no stamina is used(Liquid Vim) and the current given formula is true, you can basically deal damage to an enemy. This is what the formula would look like with the said things(at point-blank range)...

(STR + 0% + (Max Distance - Distance Traveled)) x (Weakpoint modifier) = Damage

The next formula seems better to understand due to the effect of Liquid Vim making the attack deal 0 damage, even at point blank range. This is how I see the formula(may need a lot more checks) and is much better to understand. Might also need adjustments.

(((STR + (Max Distance - Distance Traveled)) x (Weakpoint modifier)) x 0%(stamina with liquid vim)) x (Skill Level)^2 = No Damage Not everyone adds %'s in calculations and instead multiplies them(like percent's always do. it's like taxes. % of the price, then add it back to the price then cry cause you never got to buy the thing you wanted cause you were 1 cent short.).