Stat Growths

Stat growth in Dragon's Dogma is influenced by Vocation. Upon levelling up, each stat will gain an increase in a pattern determined by the current Vocation of a character. The stat increases vary for each vocation in a way that mostly benefits their playstyle and continued use. It is worth noting that the offensive and defensive potential of each Vocation is not just reliant on stats, as the Armor, Weapons and Skills available differ for each Vocation.

Fighter
The Fighter provides great Defensive stats at the expense of Magick. It also sports good Offensive stats early on.

Strider
The Strider provides a consistent balance of stats across the board, and boasts above-average stamina.

Mage
The mage provides good Magick offense and defense, at the expense of Physical Offense and Defense. It has a little more stamina than Fighter, but less HP.

Advanced Vocations
Advanced Vocations are only available once the character reaches Level 10.

Warrior
The Warrior is more offensively orientated than the Fighter, with a bit less stamina but a bit more HP.

Ranger
The Strider foregoes the Strider's balance for a bit more Stamina and Attack and less magick-based stats.

Sorcerer
The Sorcerer is much like the mage, but with greater Magick Attack.

Hybrid Vocations
''Hybrid Vocations are only available once the character reaches Level 10. They are exclusive Vocations to the Arisen.''

Mystic Knight
The Mystic Knight has mostly balanced stats, but with increased HP and a bit less Stamina.

Assassin
The Assassin sacrifices low Physical and Magick defense for high Attack and Stamina.

Magick Archer
The Magick Archer is mostly balanced, with great Magick Defense but lacking physical stats.