Sleep

Sleep is a debilitation in Dragon's Dogma that renders the afflicted immobile and vulnerable.

Description
Sleep can be inflicted by a number of creatures, notably by the song of the Harpy and by the goat's head of a Chimera. In Dark Arisen, Death will attack your party by casting Sleep in a large area of effect, then following it up with his fatal Scythe attack. 100% sleep resistance is recommended for all Pawns hoping to be useful in Bitterblack isle.

Arisen, pawns and other humans may inflict sleep using Sleeper Arrow, or with the spell Sopor, or the magic item the Jewel of Sleep. Select Herb Ale can be used to self-inflict sleep on the entire party.

While asleep, the afflicted will take double damage from the next blow they receive. Sleep is a temporary Status Ailment and lasts only 20 seconds - being hit or assisted by a party member will remove the affliction. Bringbout, Light-Cure or Peppermint Seed can be imbibed to end sleep.

Tips

 * Any enemy that falls asleep is treated as out-of-combat and hence will receive extra "Ambush" damage.


 * Sleep is useful against Hellhounds, Wargs, all Saurians, all Goblins, Garm, Chimeras/Gorechimeras, Ogre/Elder Ogres and Gorecyclops.
 * Can be used to grant the party a respite or a chance to avoid a boss battle all together.


 * Enemies afflicted with Sleep are more susceptible to Pilfer.


 * Pawns will aggressively attack sleeping enemies that they would otherwise ignore, such as Spiders or Leapworms.

Equipment with Sleep Resistance

 * The Restless Earring raises Sleep Resistance by 60%.