Talk:Heaven's Key/@comment-24458380-20140823022212/@comment-23878607-20140823032649

They don't add physical and magickal damage. Split damage means that the enchanted weapon will perform two separate simultaneous attacks. If one or both of them is strong enough to defeat their respective DEF or MDEF of the target (these are the thresholds), then the amount of damage over the absorbed DEF or MDEF comes off the HP of the monster.

Therefore, a person with an enchanted weapon actually has two damage thresholds it can attack at the same time. The element itself adds or subtracts a percentage bonus or penalty, to both damage categories, depending on the monster's resistance or weakness thereto.

I put HKs on my pawn because, with his rings, he loads out with an effective base strength of 710 and magick of 640. If I gave him Framae Blades, all his magick would be unused. An enchanted dagger attack of 1200 is usually sufficient to break the MDEF threshold of enemies in BBI, with the exception of Goblin Shamans, and is particularly effective on Living Armor; my pawn does 2010. This is why a balanced character, loaded out correctly, is just as powerful as one who concentrates only on strength or on magick; plus, the balanced character is more versatile in that it can take on all enemies without running into trouble with a certain few (:cough cough:: Living Armor).