Talk:Assassin/@comment-4827275-20150409022951/@comment-98.119.170.113-20150416180450

I play an alt that is an almost perfect min/max assassin build (1-11 Fighter, 12-200 Assassin) and the only trouble I run into is getting OHKd by high-damage spells in deepest BBI. The only thing that saves this Arisen in those situations is getting the drop on those enemies by shooting All The Things first.

Second-form Living Armors, the Wraiths (and the entire ghost family) are also problematical, because the magick damage delivered by an elemental-buffed physical weapon is insufficient to break the threshold. Then the Arisen's job is to distract the Living Armor until a Sorcerer can complete a spell that will nail it (High Gicel, High Malelstrom or High Bolide will tear them apart) or cast High Fulmination on the entire party. As for the Wraiths? I deliberately offer myself as a victim, because the physical damage threshold falls when those enemies are on top of someone's head, so they can be shot.

I've never noticed any serious detriment in having the lower HP; when combined with excellent armor, it's not an issue, unless, as I said above, the tissue-paper thin MDEF gets to that lower HP. Once one can load out with at least 600 in DEF/MDEF, one's survivability in BBI is greatly improved.

What I DO notice is that the Assassin build is almost a one-trick pony. It does Assassin and Ranger incredibly well, but other vocations are really kind of meh. There isn't a lot of vocation flexibility, unless you specifically equip and carry curatives/tools to address the build's specific deficiencies. This decreases the replayability of the Arisen; my alt is pretty much retired except for online Ur killin'.