User blog comment:MarasuneX/new vocation/skill ideas/@comment-184.76.204.7-20131122235656

I like both ideas, as they tie in together pretty well. Maybe the Necromancer should be the ones with the ability to summon monsters and as you raise the vocation, you can summon stronger monsters. Although I think the necromancer should have an unsually higer mag attack and defense, since they are so reliant on it for summons, and have the other stats naturally lower. Alot f the stuff is really good I also think they shouldve have a staff, but sometjhing entirely different, something that would make it hard to attack with, such as a wand as you said. Last thing I would add to your idea, is that at its highlest level, a necromancer can summon its pawn straight from the rift, with out having to go back to a rift stone. Lik if they died, you can call them back, but to be fair, it should use up a good portion of magic or should be very slow to cast. Awesome stuff said here man!