Talk:Pawns/@comment-83.42.1.197-20130826115541/@comment-88.6.21.131-20130903010532

No, I actually knew all about inclinations even without reading stuff in the wiki. But fair enough, I might as well just have read it. In fact, I've extended a bit on what the wiki says in some of them, like the Pioneer one. Burn.

My experiences with Bollide, (Let me point out that I don't give a shit that you don't give a shit, keyboard warrior) do tie in to what you say. My Tempest Harness barely ever gets interrupted. That's due to good positioning. My Sorcerer pawns do not mimic/mirror/Whateverthefuck my good positioning, hence get interrupted waaaay often. If they mimic my behaviour in battle, then how come do they not cast safely? I can tell you, casting in melee range is not something I do. At all. Not even somewhat often.

I'll give you this: If you play a Sorcerer, start a cast out of range, then get in range, they're likely to, ahem, literally and metaphorically MIRROR your spell and get it off both remarkably safe and fast. Mind you, because you did it yourself. Of the three things you said, you're MILD right about one. Good job.

I don't assume that it doesn't happen: I just didn't know that fighter types would veeeeeery sloooooowlyyyy climb to a CHAINED Gorecyclops and take the helm off. Yeah, double underline that CHAINED or you'd better get searching for a video where they take off the helm off an enraged Gore's head, or my point still stands proud and tall. I simply had no way of knowing: When I fight a Gorecyclops, either it gets aggroed before I can take the helm off safely, at which point I take it off, or I start the fight by taking it off in the first place. Pawns simply never get a chance to be quicker than me about it.

As to your point that they don't mirror, they mimic, if you want to get picky about the wording, you demolished it yourself by acknowledging everything I said. Your mage jump attacks even if you don't. Sorcerers don't climb even if you do. Your fighter jump attacks likely because he just does. Warrior pawns tend to jump attack often, too. Even if you don't. Try it out. Same goes for holding enemies, specially early on. This means they don't mimic you. They take cues from your playstyle? Sure. They will start aiming for what you aim during fights, but that's about it.

Whatever, man. If you wanna reach middle ground... Ugh, fuck it. You're wrong, I'm right, end of story anyway. You understand the game way worse than the dumbest player you've ever met. Keep up the good job in normal mode. With a 4 man party. And healers. Lotsa healers.