Talk:Suasion/@comment-24578095-20160916085538/@comment-35157534-20170727153629

You don't multiply 15% four times, that would still be 60%, you multiply with the base amount "additively" and with the new base you multiply again 3 times making a total of 4 times gives you the result of 74.9% added on top of the base. While doing additive yeah gives only 60% or doing multiplicative only with base amount and not with any of the new results would give also 60%.

Most games keep the base number intact even after adding percentages on top of it, giving us diminishing returns in return. Some do it even worse, like in diablo 3 you have diminishing percentage calculations, you add at first 50% of resource/cooldown (cost)/damage reduction it has the 50%, but when you add another 50% the total becomes 75% instead of 100% increase on the base, and gets worse the more you add on top of it, it's just using the basic math of making the percentage into a multiplicative value of 0.5 and if you multiply that with another 50% it becomes 0.25 and so forth while still adding together, the shittiest variant to nerf us.