Talk:Magnitude/@comment-75.62.148.49-20120929070007

Here's my educated guess: If you debilitate someone with the FIVE ARCHMAGICKS (Fire, Ice, Thunder, Dark, Holy) it increases the effect of that debilitation. So, say you just set someone on fire. The fire damage they'll normally be taking will be multiplied by 1.5 times. Just for reference, let's say fire damage takes away 30 damage per 3 seconds. With magnitude, you'll take away 45 per 3 seconds instead. The thing that confuses me though is how this applies with the other elements. With Dark, poison damage will be multiplied by 1.5 times but I don't know how the x1.5 damage multipler works with Ice or Thunder or Holy. The effect with Ice is being frozen solid, so maybe it increases the damage when you freeze someone solid? The effect with Thunder is being electrocuted, which causes a momentary stun (enemy slumping to the ground), so maybe it increases the damage when that effect occurs? The effect with Holy is that there is a small chance to recover the player with every hit, and I honestly have no idea how it even applies to that. It DOES affect holy in a way, though, as the description states "the FIVE ARCHMAGICKS," which includes holy, but I don't know how. If someone can figure out how this augment affects Ice, Holy and Dark, that'd be much appreciated :P