Talk:Stat Growths/@comment-33878514-20171206025423

I noticed someone posted a while ago that they added up the stat growths of the classes to see which had the highest per level. I did something similar as I find this sort of thing fun for some reason. The problem of course is you cannot simply add up all the stat growths for each class to give it its "score". HP and STAM have such higher numbers than the others stats that simply adding them will not represent the "best" stat growth for the classes.

The best thing I could come up with was to use some high school statistics and assign each stat for each class a standardized score based on the mean and standard deviation of each seperate stat (called a "Z score" in statistics), then I can now add all the standardized scores with values based on the average growth of each stat together and accurately assign a score that represents whether that class is above or below average stat growth and by how much (0 represents average stat growth). The higher the score the better, negative scores means below average. I have them listed as decimals but multiply them by 100 to get the "percent of average" score.

While this isn't really that important since the game is designed so you can play how you want and have a good character growth I found it fun to rank the classes this way for curiosities sake. Here's the final ranking (exact values are irrational numbers rounded to the nearest hundreth):

Level 1-10 Rankings (Based off final stat at Lvl 10 except stamina which is based on growth): 

1. Strider  ---  1.03

2. Fighter  ---  0.72

3. Mage  ---  -1.76

Level 11-100 Rankings                                                          Level 101-200 Rankings

1. Ranger  ---  0.77                                                                  1. Magic Archer  ---  0.32

2. Strider  ---  0.74                                                                   2. Mage  ---  0.23

3. Mystic Knight  ---  0.46                                                        3. Ranger  ---  0.11

4. Fighter  ---  0.36                                              (tied --->)  4&5. Mystic Knight & Strider  ---  0.02

5. Magic Archer  ---  0.34                                                        6. Scorcerer  ---  -0.12

6. Assassin  ---  0.10                                                               7. Assassin  ---  -0.16

7. Scorcerer  ---  -0.12                                                             8. Warrior  ---  -0.19

8. Warrior  ---  -0.44                                                                 9. Fighter  ---  -0.22

9. Mage  ---  -2.16