Talk:Mystic Knight/@comment-173.23.150.216-20130428080907

I am working on my mystic knights augments at the moment and could use any advice. I moved into MK after playing a fighter for 60 levels (level 90 something now) and while I never really noticed the poor damage on my spells before in the everfall or against ur-dragon it would seem that in dark arisen my sigil/furor/Greatcannon wombo combo isn't really living up to damage expectations. Would it be worth my time to invest in sorcerer and mage class augments to improve it? Or should I just skip it seeing as a 30% increase to an already low amount of magic damage is still going to be low. Or is it that mystic knights spell really just don't catapult enemies like mad in dark arisen due to the increased difficulty? Keep in mind I am mostly in the very meat of a brawl (time as a fighter stuck) and am having some difficulty thinking of what augments I should remove to make room for more magick potential.