Abyssal Anguish

Description

 * "An advanced form of Dark Anguish that adds a shockwave of dark magick to a current weapon, remaining active for a longer period of time."

An advanced version of Dark Anguish, adding shockwaves, and lasting twice as long - one and a half minutes.

After a relatively brief incantation, just under ten seconds, the right hand weapon is surrounded with a dark-element enchantment that lasts for one and a half minutes.

While the enchantment is active, all attacks strike with the tongue of dark energy, increasing the knight's effective attack range and adding extra hits and damage.

The dark enchanment is overlayed on top of any earlier weapon enchantment, and does not replace it- unlike other dark weapon enchantments the spell does not produce critical hits. The power of the spell scales with the magic power of the shield, not strength, and is boosted if the wielder's magic is boosted.

Tactics and usage

 * Note - only Abyssal Anguish produces shockwaves, Dark Angush doe not.


 * Abyssal and Dark Anguish add dark-element damage - using it on enemies weak to darkness, such as The Dragon, is extremely effective.


 * If an upgraded Rusted Magick Shield is used to incant this spell, the shield's effects transfer to the primary weapon used, allowing standard attacks with a powerful sword or mace to also debilitate with poison and or torpor.
 * The shockwaves can debilitate if used with an upgrade rusted shield
 * Shields with permanent elemental enchanments do not transfer their element to the enchanted weapon.

Shockwaves
All attacks with the primary weapon, either sword, mace or staff produces at least one additional shockwave. For generic spells the shockwave will be in front of the Arisen, for melee attacks the shockwave is generally in the direction of the attack.

The shockwaves do a small amount of damage, around one tenth of that of the main blast of dark magick, but have a good chance to cause stagger. Additionally the shock waves can inflict poison or torpor if an enhanced rusted magick shield is used to incant the spell.

Some attacks produce more shockwaves than others - the extended core skill Dire Onslaught is good, producing a total of four shockwaves.

Other skills are even better than the core As an example, Blitz Strike can deal about 10-20 extra hits in shockwaves upon connection, and will send shockwaves to enemies near the Mystic Knight's right side during a charge. Full Moon Slash will deal about four or more shockwaves with each portion of its combo.

Damage
Damage from the dark enchantment is independent of that done by the sword, mace or staff equipped - which remains unchanged.

The power of the spell is entirely dependant on the incanting magick shield's magic power plus the caster's innate magic ability, and independent of the primary weapon. The power of the spell is significant - for example enchanting using a relatively modest unenhanced Blue Kite Shield can practically quadruple damage from the core skill empale, even when using a high level pure strength weapon such as carnation employed by a strength focused character with physical power double that of their magick skill.

Bugs
There is a bug/exploit in Dark Arisen, as this skill sometime inflicts Blindness, Torpor, Silence, Strength Lowered, Defense Lowered, Magick Lowered and Magick Defense Lowered on the first hit against some-- or even all-- enemies.
 * Currently witnessed on Harpies, Drake, Thunderwyvern, Cursed Dragon and Frostwyrm.
 * Triggered by changing zones before the skill wears off, although recasting it will cause it to behave normally(i.e. it'll do damage again but will no longer debilitate). This bug also applies to the Mystic Knight's elemental shield counters.

Only occurs in the Dark Arisen expansion since re-zoning in the original version will cause Abyssal Anguish and shield counters to expire.