Bitterblack Isle

Description
"The air is heavy, and...somehow sad."

A dark and very mysterious place. Countless people have visited this place in hopes of finding something. On a quest by a king of old or just for fame and glory, many who travel into the maze have never seen the light of day again.

Here lives unspeakable creatures of which no one has seen outside those walls. It also houses creative and strange plants that can be used to create new curatives; ores never seen are held within the rocks that litter the entire isle.

The entrance houses an epitaph, a slab of stone etched with stories and accounts of other adventurers that have traveled this place. Some of these stories might be useful for those who dare travel these halls.

Overview
This place is similar to the Everfall in terms of style of layout; tight corners and dark places. There are many giant halls and open spaces as well, of which most fights will take place in. Many places look almost similar and have chests in almost the same place, so memory of one room will help with the next one.

Cursed loot is scattered throughout the Isle. When the curses of lifted one might find a rare and powerful item  A weapon whose power is overwhelming; a ring that grants inhuman strength. A potion that eases the mind and soul. What ever the item may be it waits within the halls.

There is a underlying system of death in Bitterblack Isle. When one kills a monster, be it goblin or dragon, they all leave a bloody and rotting corpse behind that does not disappear. As the corpse rots the stench of it is carried through the halls and may attract any hungry creature. Deep exploration in Bitterblack Isle makes the air heavier and the smell travels in the halls faster and farther, which may attract more monsters.

Characters

 * Olra.
 * Barroch (after defeating Daimon).

Quests

 * In Aid of the Emerald King I.
 * In Aid of the Emerald King II.
 * In Aid of the Emerald King III.
 * In Aid of the Emerald King IV.
 * Slumbering Promise.
 * Visions of the End I.
 * Visions of the End II.
 * Visions of the End III.
 * The Wages of Death I.
 * The Wages of Death II.
 * The Wages of Death III.
 * The Wages of Death IV.
 * Trappings of Evil.

Points of Interest

 * The northern mining point on the third floor is rich in Rubicite.