Talk:Pawn Inclination/@comment-26397311-20151109065935/@comment-26397311-20151202005617

What I'm doing is keeping my character a warrior for at least the first 100 levels for the health and attack stat growth. When I get to 100, I'll reassess what stats I need growth to and which ones give what kinds of bonuses vs what I need at that point and go from there. From 11-100, I know it's 40 health and 5 attack. That's the best way I've found to maximize success in battles. Then after I get to level 200, I can change to assassin, magic knight, magic archer, ranger, etc if I want to at that point. Also, after you get to level 40-50 approximately, I've discovered that you can change classes just after leveling up to fighter (for example) and wait for your vocation rank to increase a notch or 2. Change back to warrior when your experience gets close to the next level. Level up again, then change back to fighter. Repeat until you get to that rank up to 5/9 notches. Then sinew becomes available. It helps enormously during early stages in the game, since there's really no other way to increase your carrying capacity. The method should work for any augments to any class in the game in theory. I've stacked augments from a few different classes. The augment stacking ability probably isn't foreign knowledge to most, but doing between levels so I get max health/attack stats is something I had to figure out on. I wish someone had told me about this method. I'm on my 3rd play through.