User blog comment:Soldierscuzzy/Got Questions? The Dragon's Dogma Developers Have Answers/@comment-4947746-20120624002519

1) I would (as would many I assume) like some definative information on the mechanics.

2) I would also like to know why they chose the stat increases being based on the class you are playing at level up, rather than getting stats for your level from each individual class or being able to allocate your stat points yourself at level up.

3) Why does the mystic knight use a teleporting shield rather than holding it properly?  (Well it is magic I suppose...)

4) Why did they forgo a traditional Mana/Magik bar system and have mages drain stamina too?

5) Why is the stamina drain from blocking attacks set so high that blocking attacks becomes counter productive?

6) Why the bizzare bow and arrow animations (dire/deadly arrow being a fairly glaring example)?

7) Why does the class that is based around long range hitting power (ranger) get sub par damage per level when the other hitting power based classes get the best damage increases?

8) Would you kindly tell me why my character who, systematically destroys mythical beasts with barely any effort, freezes up when guardsmen tell him "Dont bother struggling!" or something along those lines.  Is it some kind of mental conditioning?

9) Almost everyone in the beginning town calls me cousin, why do I not have a banjo?

Maybe I will think of more.