Talk:Heaven's Key/@comment-24458380-20140823022212/@comment-23878607-20140823060554

I looked at the existing page for damage calculation, and it's actually very accurate, other than not having any discussion of the two  separate damage systems. I think that where it fails to communicate is how modifiers work, which are all the extras like Piercing, Elements, Blunt, and all that; to me it bogs down because of the simplicity in stating.... you have physical damage, you have magickal damage. Everything else is a percentage modifier to the damage you produce, which varies in accordance to the targeted enemy's resistance or weakness to a specific category of modifier.