Medicant

 is one of the nine Pawn inclinations in the game Dragon's Dogma.

Details
The Medicant inclination directs the pawn to act in a way such that it might act to keep the Arisen and others safe and healthy.

This inclination can be raised by regular use of the "Help!" commands, however it will only raise if the pawn is on a vocation with healing and support abilities. It can also be raised by using the item Medicant's Elixir which can be purchased from Jonathan at The Encampment.

When set as their Primary Inclination, Medicant pawns will prioritize healing above all other actions and then focus on support spells such as enchantments. If set as Secondary, it will focus more on their Primary inclination, but they will still cancel all actions to heal its allies if they become critically injured. When set as secondary, support spells seem to be low priority to the pawn in combat. In both slots, the pawn will ensure its allies are appropriately buffed and healed outside of combat and will respond positively and swiftly to the "Help!" command.

This inclination is obviously best suited for vocations that have healing and support spells, such as Mage or Sorcerer. It will have little to no effect on vocations that have no such abilities.

Combination Examples

 * Guardian + Medicant: Perhaps the only niche use for the Guardian inclination, if this combination is used with a ranged Arisen, this will ensure the pawn is outside of harm's way (assuming the Arisen is deft enough to remain out of harm him or herself) leaving it the leeway to heal and support as necessary.  The Arisen will be top priority in this combination, but if reversed,  the pawn tends to heal equally while still sticking close to its master.
 * Utiltarian + Medicant: A very versatile combination, if the pawn is adequately equipped with appropriate spells.  This pawn will analyze its enemies' weaknesses (if it knows them) and use the appropriate enchantments, it will cast Magic or Physical reducing spells, and will try to immediately cast status-ailment healing spells, all the while still healing when required.  If there is one downside to this combination, it's that it is a heavy strain on the pawn's stamina gauge and this pawn will constantly be busy.  If you wish Healing to be the pawn's top priority while not ignoring the other aspects of Utiltarian, switch Medicant to Primary.
 * Scather/Challenger/Mitigator + Medicant: If you have two mage pawns, and one focuses more on offensive spells but still has access to Anodyne, any of these combinations can be used for an effective "Back-up" healer who will step in when an ally becomes critically hurt without the need to use "Help!"