Griffin

Griffins are noble-looking creatures possessing the head of an eagle and the body of a lion. It is theorized that they arose from some strange bird, mutated by the effects of the Rift, that was able to adapt to this world and has since propagated.

The griffin is attracted to bright objects and habitually hoards treasures and gold. Ever vigilant, a griffin will react to even the slightest sound and are sensitive to any nearby presence, so do not let your guard down just because the beast appears to be asleep.

Griffins’ wings can also become electrically charged when flying through the sky, allowing them to employ lightning attacks.

Griffins have relatively high intelligence for a magical beast and are different from those creatures that act impulsively on instinct alone. This is why griffins have been respected as noble creatures since ancient times. Even in the present day, the image of a griffin is often emblazoned upon swords and armor and used in the standards of knights.

Griffins are not particularly quarrelsome or aggressive and they hunt primarily for food, not sport. They pose little threat to beasts which are not among their prey. T hat is, as long as you do not attempt to steal their treasure.

Tactics

 * Bows, and ranged magics are the best way to damage it while its in the air. If hit with enough fire damage, or if its wings are shot, it'll come down.
 * Like many of the bosses, climbing the creatures gives you a good advantage. Hit the head for criticals.
 * Fire will do continuous damage to it, and if enough damage is done to it's wings, it wont fly again.
 * It possesses a bite attack that really stings.
 * Your Warrior or Fighter class pawn may launch you off the blade of his or her sword to try and grab onto the Griffin while it is flying.
 * Kill the Griffin quickly before night falls, if you don't it might fly off and the next time you see it will be at full heatlh.