Talk:Cursed Light/@comment-98.214.90.118-20160205034539/@comment-28736685-20160812124356

I'd say yes, for Jonggonzales1. Using a Holy-Enchanted Weapon is far more better than using a skills due to the Un-Availablity of Spells Casting for Weapon. While Abyssal Anguish takes 1 Minutes to be fully casted, it may be wise to just equip the Arisen with Dark Trance or give a pawns with Dark Affinity. The only good about Abyssal Anguish is

- Dark-Elemental deals a Critical Hits (×10 Damages; ×10 Of 10% Of Arisen's Magick Stat) with a random chance.

- Most enemy is weak to Dark

- The bugs, which inflict a Debilitations (Random) to all enemy (Depend on the enemy's Resistance against the debilitations)

As a Mystic Knight, you can bring Blessed Trance, etc (Holy-Bases Abilities) to battle. Which is far more better than Cursed Light though. Despite of the Availablity of more enemy that is weak to Holy, it is better to bring it. While Living Armor is weak to Holy and Magick rather than Dark and Physical, it is wise to bring Holy-Based Abilities/Weapon to battle, to finish the battle faster, rather than wasting your time casting Long-Spells.

As a Magick Knight, I only use a Blessed Trance with Diabolic Shield + Magebreaker, which is far more stronger combinations of Magick Shield and Mace. I call the "Magick + Strength Damages" as "Hybrid Attacks". Boltstorm seems to be useless for a "Shelled" or "Protected" enemy is used against, and Abyssal Anguish is rather useless if you fight a Fast-Enemy, such as Garm (LAs also has a High-Speed Rate). Thunder Riposte is useless against an enemy that is Thunder-Type.