Talk:List of Dragon's Dogma Quests/@comment-94.3.48.184-20130312142457/@comment-6856078-20130326203901

Mages can be very useful as team supports, but thats a bit boring and you will hardly miss the high Sorc spells. You will need to defend yourself, fast Enemys like Wolfs or Goblins attack from everywhere and many of them just ignore your pawns and attack you xD Ingle can be very useful against them, only the post game Versions of them aren't vulnerable to Fire, so you need your pawns to guard you while fighting them, but while fighting against Bosses they should stay far away from you xD they have to be adaptable and they aren't... might be helpful to give them commands. Every party should have a Mage, but being the mage yourself is a bit annoying... that's my opinion. Playing as a Sorcerer is nice, Bolide, Fulmination and Glicel deal great dmg, while Maelstrom is very useful against a large groups, thanks to it's large range you can use it before Enemys see you, only Seism is a bit useless, it deals great dmg against most post game enemys even to the Ur-Dragon but it's range is far to short.

(Hope my English isn't to bad for you to read it)  Tsusu  talk 20:39, March 26, 2013 (UTC)