User blog comment:Thousand Troops/Balancing the Assassin Vocation/@comment-107.137.244.71-20150224011859

All hybrids are the same and have something in each of your complaint categories than anyone can call them overpowered or unfair for. Think about the weapons. Assassins have 4 physical weapons...fine, that's a lot, but its from each of its basic classes (daggers, bows, sword, shield). But Mystic knight has 5. Mace, sword, shield, staves....and MAGIC! Magic is elemental and there are several different elements and area of effect moves that the assassin does not have. Same for the Magick archer (dagger, magick bow, stave and magic.)  Magic is a big plus for these classes, but it doesn't make the mage or sorcerer irrelevant because it all depends on a person's preference. I love both the fighter and strider as is, because they are awesome and balanced. The assassin requires more thinking since you have less defense (magic and physical). But a trained assassin would be versatile through all of their training (role-playing). Plus a true assassin shouldn't be seen (invisibility...). Assassins also strike at an enemies weak points for massive damage, but sense their are no critical hits on this game they had to make up for that in some way (hence them giving assassins 6 in strength). If they added critical damage, then hell yeah a warrior should be stronger than an assassin!