Talk:Sorcerer/@comment-80.3.106.114-20120628185234

This is a late-game class, especially if you're new to DD; Sorcerers only really come into their own at around rank 6, where you get three out of the four skills that define them (bolide, gicel and fulmination). Until then you're relying on your pawns to dish out the damage and do the hard work for you. But it's all worth it just for the first time you unleash a gicel into the eye of a cyclops and watch half of it's entire HP vanish ;)

you're slow to cast, you need to prepare, time and position yourself correctly in a fight AND have a good idea of what elements to use and where to hit a boss-mob. Consider mixing up the big spells with a small one or two like high levin or ingle so that you can deal with a broader range of targets.

Bolide and exequy both are tricky to pull off but immensely effective; practice makes perfect when using them.

And make sure you choose a few of the choicer mage augments and Bastion from the Warrior class, because you *will* be taking hits whilst channelling burning rocks from the sky melt your enemies' faces off ;)

An amazingly fun class to play. tick with it and you will be rewarded well :)