Talk:Athleticism/@comment-94.140.84.108-20130523161729/@comment-94.140.84.108-20130525061030

if you're in wrong position, you're right. but...

if you climb at right spot you won't be flailing. and i really hope you don't really climb, jump propeling or direct access is so much faster and uses less stamina.

neck of prisoner is one example. top of the head of ogre is another. only enemy without sweet spot is wyvern. so... no, if you know what you do, adhesion doesn't do much difference.but, what it does is the fact that it makes things easier,

in most cases butting head against the wall and trying to enforce something isn't the best choice. like, wherever you find prisoner, there are also high ledges. ogre you shot with 5 sleeper arrows and simply grab top of his head when he falls down. every dragon can be persuaded to fly, shot him down and simply grab heart. i climb each and every one without adhesion just as with it. and even though you can climb a lot of things, some just don't pay to climb as you can waste them faster from the ground. like eliminator or living armor. buggy physics will kill you.

firedrake for example can be terrible to climb on sweet spot. NOPE! rusted bow barrage in his heart at start will stagger and torpor him. when he is on back feet from pain you run, jump, grab and start killing.

wyvern is basically only one without weak spot. but, in 100% you can avoid whole climbing by simple direct access to weak spot.

btw. if you read my comment again, i said adhesion is usable, but it only makes drastic difference on wyverns which are impossible to climb when they fly up. even worse, your stamina will go out like crazy

not to mention, using torpor will make adhesion even less attractive