User blog comment:Soldierscuzzy/Got Questions? The Dragon's Dogma Developers Have Answers/@comment-5097251-20120623100315

I suppose I should submit some questions:

1. Obviously this game shows various influences from many of the team's previous projects. I wonder if the developers learnt anything in the creation of Dragon's Dogma that they might take into the creation process of new games? Were there any favourite features they'd like to use again?

2. Dragon's Dogma foregoes multiplayer for a more asynchronous online system. What are the teams thoughts on this type of online feature? Are there any ideas they thought of putting into this game that couldn't make it to the final project?

3. Looking at the game's files, there are some unused concepts such as the "Illusory" items, quivers, a Thundershock debilitation, durability on pick axes, and torches. What stopped these features getting to the final build of the game?

4. Obviously the affinity system allows for some very....unexpected results, in regards to the ending at least. Was this intentional?

5. and finally, who's idea was the Chamber of Fate? That place is infamous.