Spell Syncing

Spell synching is a function of Sorcerers who share two things:
 * Inclinations:  Utilitarian/Challenger/Mitigator; and
 * Identical or similar spells in their battle orders.

Suitable Spells:
Certain Sorcerer spells have the ability to be cast in unison for both speed and power boosts. These are limited to:

Bolide/High Bolide/Grand Bolide

Fulmination/High Fulmination/Grand Fulmination

Gicel/High Gicel/Grand Gicel

Seism/High Seism/Grand Seism

Maelstrom/High Maelstrom Mage spells do not synch. While it is possible for Mages and Sorcerers to cast Frigor or High Frigor or Brontide or High Brontide simultaneously, this is mere coincidence.
 * This happens when a Sorcerer says:  "I'll combine my magick with yours!"  The second or third or fourth Sorcerer to join in automatically picks up the same place as the first caster's incantation.
 * It is possible for the Arisen to join and release a barrage of the same spell while a Sorcerer is locked into casting the Grand version of a spell.  This is particularly useful for Bolide-- barraging the field with Bolide while a pawn is casting Grand Bolide is very effective multiple-sorcerer strategy.
 * Pawns with different tiers of the same spell will not synch. Check a pawn's rings at the time of hire, or simply remove third-tier spell rings after hire.