Talk:Dragon's Dogma: Dark Arisen/@comment-94.140.84.108-20131023121729/@comment-94.140.84.108-20131101142254

yea, postgame is absolutely entertaining when enemy is op instead of you.

it was one way to partially create my self Kraissants suggestion of hardcore mode since all i use is throatcutters and shortbow with 0 stars and no augments besides Sinew and Leg-Strength. my gear is all 0 stars low level, but cool as hell looking armor. although i do need to change weapons sometimes as i couldn't even damage hellhound or something bigger otherwise. but, change is never more than what's absolutely needed

i set my self goal where to get and what to do (also, what to kill), then if me or my pawn die start at the begining of my challenge. starting 2 hour foreplay every time would be crushing all the fun. but, setting targets all over the map sure is nice experience. leveling up is not so much problem now as i can set portcrystal, go and uselesly level up and return back just as i was. i had to start with mage and sorceror though. still, i do make mistakes sometimes and level up in useful manner unfortunatelly.

but, truthfully nicest experience of this is the fact that enemy is op. even in normal game, going to spring NE on map... you need to fight pack of direwolves (one shot kill on me) and suddenly there is bunch of snow harpies on you since you never noticed how you've been pushed back. being surprised by enemies, ability to execute strategies and actual space to not be crawled in some small hallway make this play worth the time. anytime some new enemy joins the fight since you crossed into their territory in excitment of fighting something is like motherlode of fun and surprise.

and just as i said. if you remember how you 1st encountered 2 firedrakes when your gear still lacked. one gorechimera is shitload harder than that in all aspects. but, unlike that glitchy drake fight this one really works.