Talk:Firedrake/@comment-76.66.207.117-20130511060041/@comment-7929150-20130609132529

This thing surprised me. One of the few enemies that goes down rather easily due to pattern recognition. By using certain tactics, you can dictate (to a reasonable degree) what attacks he uses; even if you're fighting two of them.

I play as a Mystic Knight. I never attempt to climb on these things because there's really no reason to. The postition of his heart is such that even my very short character can hit it with the first two hits of her attack string. Using Blizzard Invocation and Dessicration Feint, I stand right under him and strike his heart. Doing this will cause him to do one of three things; either twist around in a circle, rush forward or go for his grab. If he grabs, I wait until his hand is coming toward me and use Full Moon Slash, which passes through his and still hits his heart. If he spins or rushes, I run to either side of him to draw his backhand swipe and perfect block the swing.

His most annoying attack (in my opinion) is that damn roar move. I've noticed, however that he is more likely to roar in response to being struck on the head or when his health is low. If one of my pawns hit his head, I immediately run to his heart and use Full Moon Slash repeatedly in order to create another stagger to prevent him from roaring.

If he's in the air, I Full Moon Slash a Great Cannon to land numerous hits and bring him down faster. If he beats his wings, I just perfect block my way to his heart. If you've fought them enough, you can easily recognize their attacks and counter appropriately. Just avoid hitting their head for Firedrake Fangs until they're dead.