Talk:Mystic Knight/@comment-71.51.75.212-20120802020325/@comment-182.55.244.252-20120831111119

Clout is definitely useful if your MK is forced into close quarters. Proficiency, not so much considering that the most useful sword skills, ruinous sigil and great cannon are Magick based. My MK is mostly focused on versatile combat, charging in when the enemies are of the "normal" variety ie. hobgoblins, bandits, and hanging back and casting 3 great cannons for boss fights. Thus I go for a good mixture of Magick and physical augments, like attunement and acuity for Magick, and clout and vehemence for physical, the other two being leg strength and sinew as Mystic knights are the tanky sort and wear heavy armor as a result. Hope this helps.

Aeran The 1st, Dante, level 82 Mystic knight