Talk:New Game Plus/@comment-5143353-20120625130526/@comment-5168516-20120625203117

The point of NG+ is to allow redoingof quests, to get better or more complete outcomes, definite dragonforgefarming and to allow you to return the world to normal state(without tougher enemies and dark sky) so you can try out different vocations from the start without worrying about being massively underleveled so as to get moreaugments. For example someone who played assassin wants to get sorceror augments/ be one, would be rather weak in the post game, reversion allows them to find the right level, plus the increase of difficulty you are looking for is readily there post-dragon, with high level versions ofenemies (succubi, hellhounds, grimgoblins, skeleton lords, gorechimeras and unique draconic subspecies) as wellas the everfall. Increasing the difficulty on NG+ wouldprobably require a lot of work giventhe way the game enemies work(stats based on enemy variety, each individual type staying the same throughout the game).

If you really want to increase the difficulty in your NG+ simply follow any number ofthese simple steps. Use unfamiliar vocations that do not suit your stat growth. Use bad equipment, with rusty weapons being the ultimate challenge. Why? Because an increased difficulty would have the same effect (most likely) as choosing worse equipment (enemies deal more damage, have morehealth/take less damage) Of course like this there is no way to create a fair item progression to ensure balance, but that is exactly what an increased difficulty would entail for developers, the need for better equipment and skills.