Talk:Beloved/@comment-115.134.181.168-20130818081221/@comment-83.42.1.197-20130822223350

Well yeah, but that's because it's a design choice that compliments the game. In a competitive shooter with regenerating health, you just don't need a lifebar. In fact, it would probably be detrimental, since it'd chow up some screen space you could use in, well, having a clear screen that synergizes with the objective of baddies over there, shoot their asses.

As for the beloved thingy, it wouldn't hurt to know who your beloved is, but you kinda know. The last character with max affinity you talked to before deny salvation and before killing the Seneschal. First will be in your Dragon fight, second will be in your ending. It does mean that if you're going for The Hero in your playthrough, you can't get Quina, Valmiro or Mercedes. Because they leave too early in the storyline. That means you get to choose Julien, Madeleine, Aelinore, Selene, Reynard or any generic NPC for the Dragon fight, and anyone you want for your ending.

And about Pawn Inclination, they just play like you play, most of the time. I'm a mitigator/gatherer as my two most prominent traits, and so is my pawn. I did have to think about a way to support her playstyle as a sorceress, because trying to cast bollide on mobs means they're all downed by me before she gets off the first meteorite. Sure, Pawns are not exactly bright and will likely nom-nom Death scythe swipes like they're yummy, but they let you customize their looks (To a great extent, if you're good with the creator and take the time) and their personality (To a lesser, more Seinen/Shonen cookie cutter personality types, but still decent extent.) so it's hard not to take a liking to them.

Fair points you've got there, mostly, and I see where you're coming from, specially in that on your first playthrough you'll likely end up getting Fournival or Symone if you just like talking to everyone. But once you've spent some time playing the game, it doesn't really antagonize you that much with what you want it to give you on your two cutscenes.