Talk:Stat Growths/@comment-69.133.63.250-20120613080605/@comment-5168516-20120620114825

However stat switching would remove certain amounts of diversity. Someone who goes fighter to MK will be a better tank than someone who levelled mage/ sorceror then MK but wont be nearly as devastating with magic attacks. Spending time as strider/ranger and then going to mage/sorc will give you much more stamina so you can spellcast longer/make better use of the wyrmking ring but will mean the spells you cast wontbe as powerful though your physical defense might be a bit better. This system, while infuriating in some repects, allows for greater depth and custimisation, and while i also find parts annoying, having spent too long as a rangerbefore realising things, it is nice to see a different system on offer with more variety than is first apparent, rather than locking class at the beginning. Good equips can make up quite a bit ofdifference, and a lot of classes get a reasonable balance of stats, tho sorcs and assassins willhave lots more attack/Mattack, they will also lack the robustness of other classes.I rarely play a game for more than a 100 hours, and those are only the really detailed ones with a lot of depth, so 200 hours spent before getting fed up doesnt mean its wasted.