User:Winturwulf

Latest Update '(03/02/14)': All 13 pawns now hireable! Though many of them are n00b level, they mostly have pretty good equipment (I think Grigori was the only one yet who does not), so rent and help with knowledge if you can! x_^

Him who herps that I derp what he seeks to herp, derps it well while he who herps not, derps not what I herp or derp not.

Also check out my Pawn Community page.

My Pawns
I have thirteen pawns on the Xbox 360 version of Dragon's Dogma: Dark Arisen. I wanted to try my hand at making one pawn for each available vocation and each arisen Capcom has created. The following is a summary of my pawns [SPOILER ALERT FOR PLOT INFORMATION], plus a more detailed table containing basic information, skills, equipment, and numerical stats.

If you are interested in hiring a pawn for no RC, just send a friend request to the appropriate Gamertag. Since I do not regularly check each and every GT, leave me a message on my main GT, Winturwulf, or on my talk page letting me know which GT(s) (or if you can't remember, which pawn(s) the GT(s) belong to) you sent a friend request to.
 * Wwsavan.jpg is my fighter pawn and the first pawn I ever raised. He was modeled after the in-game Savan, the arisen you play as in the prologue from long ago that conquered the Dragon and became the Seneschal. He was not optimized for anything in particular stat-wise, though he was a fighter most of his career. He has level 3 Bitterblack Isle weapons that are gold rarified, but none of his other equipment is at the moment.
 * Glynn is my work-in-progress neutral strider pawn. He is modeled after the default arisen, who according to pre-release information is named Glynn. He will have balanced stats (Strider 1 to 200) and no inclinations.
 * Grigori is my work-in-progress warrior pawn with a permanently enchanted weapon. He is modeled as a "what-if?" character based on the idea of the arisen that became the Dragon after losing to the Seneschal. He is planned to have balanced stats to hopefully make an effective tank to take on nearly any type of foe. He is also planned to have wide, slashing skills equipped so he can fight off large groups. His current planned build is Strider 1 to 200.
 * Wwdragonforged2.jpg Dragonforged is my warrior pawn, originally going to be Guts from Berserk. He is modeled after the in-game Dragonforged as a "what-if?" character before he failed against the Dragon. He boasts high physical attack power (over 3,600) and defense with a high amount of stagger and knockdown power, but his magick defenses are a bit on the average side. He is set up as a "speedy warrior," without mounted strikes to focus on hitting the enemy fast and hard. He was built as a fighter from 1 to 100 and a warrior from level 101 to 200. He has a level 3 Bitterblack Isle weapon and all equipment is gold rarified.
 * Edmun is my work-in-progress defensive fighter pawn. He is modeled after the in-game Edmun Dragonsbane as a "what-if?" character before he became the Duke. He is planned to have his defense maximized, hopefully effectively making him a tank, and skills that emphasize defense. His planned build is mage 1 to 10, fighter 11 to 55, sorcerer 56 to 100, fighter 101 to 150, and mage 151 to 200.
 * Sofiah is my work-in-progress psuedo-magick archer pawn. She is modeled after Sofiah as a "what-if?" character when she was alive and an arisen. She is planned to have balanced stats and permanent elemental weapons as a strider. Her skills will be set up to spread fire around a large area of the battlefield in a short amount of time. Her planned build is strider 1 to 10, warrior 11 to 55, sorcerer 56 to 100, warrior 101 to 160, and sorcerer 161 to 200.
 * WW-Barroch.jpgch is my ranger pawn. He is modeled after the in-game Barroch, vagabond arisen and shopkeeper on Bitterblack Isle. He specializes in ranged attacks with a high emphasis on strength. His build was mage 1 to 10, warrior 11 to 100, and ranger 101 to 200. He has level 3 Bitterblack Isle weapons and all equipment is gold rarified.
 * Arthacos is my work-in-progress glass cannon warrior pawn. He will be modeled after Arthacos, the arisen in Bitterblack Isle speculated to have become Death. He will be re-imagined as a "what-if?" character before he became a menacing wight. He will have his strength maximized and also have powerful focused strikes, emulating his behavior as Death, but also effectively having his defense low, creating a "glass cannon." His planned build is fighter 1 to 10 and warrior 11 to 200.
 * Wwashe.jpg is my strider pawn, originally going to be Quince. He is modeled after Ashe, the arisen from another realm who wished to destroy everything and became Daimon through the power of the Dragon. He is optimized for climbing, boasting of over 4,500 stamina and augments that allow every advantage while scaling monsters. He was raised as a strider level 1 to 100, and a ranger from level 101 to 200. He has level 3 Bitterblack Isle weapons and all equipment is gold rarified.
 * Grette is my work-in-progress psuedo-mystic knight pawn. She is modeled after Grette before she transformed from arisen to dragon. She is planned to have balanced stats and permanent elemental weapons as a fighter. Her planned build is strider 1 to 10, fighter 11 to 55, mage 56 to 100, warrior 101 to 160, and sorcerer 161 to 200.
 * Lota is my work-in-progress mage pawn. She is modeled after Lota from Dragon's Dogma Quest, a fellow arisen who helps the player. She is planned to be a full support pawn, with high defense to keep her alive, as well as healing and other utility spells. Her planned build is currently mage 1 to 10, sorcerer 11 to 55, fighter 56 to 150, and mage 151 to 200.
 * Wwatheray.jpgay is my sorcerer pawn, originally going to be an updated version of Rook, then Lota. He is modeled after the Dragon Knight from Dragon's Dogma Quest, who befriends the Dragon. He wields the Dragon's Dogma sword in the game, but I decided to make him a sorcerer instead. He has an enormous amount of magick attack power and will barely take any damage from spells, but his physical defense is a bit weak. He was only given High Bolide as a large spell, while the rest of his spells are quicker so he is not vulnerable and useless through the whole battle. Give him a Wyrmking's Ring for optimal spellcasting. He was raised as a mage from level 1 to 100, and a sorcerer from level 101 to 200. He has a level 3 Bitterblack Isle weapon and nearly all level 3 Bitterblack Isle armor, all gold rarified.
 * Carroll is my work-in-progress support fighter pawn. He is modeled after Carroll from the Dragon's Dogma Progress manga, the main hero following the path of the arisen. He is planned to specialize in teamwork, working with the party to defeat foes. His planned build is fighter 1 to 100 and warrior 101 to 200.

My Pawns' Stat Table
(Notes: Pawns listed as "WIP" (work-in-progress) pawns are either my current project or ones I have started for later use, hireable but not maximum level. Any pawns listed without the "WIP" label are level 200 pawns ready for adventuring. Stats and equipment posted in the table reflect how the content appears in my game, and any discrepency should be taken as a server error. Note that level 200 pawns are not necessarily complete, as some equipment may need to be upgraded or some knowledge gained before it is considered finished.)

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