Living Armor

Living Armor is an Enemy in Dragon's Dogma: Dark Arisen.

Living Armor are huge animated armors roughly the size of an Ogre. An ominous blue light emanates from the cracks on their surface. They carry a huge sword (modeled on Saving Grace) and a wide shield similar to that which a Mystic Knight wields (modeled on Dragon's Faith).

PROVIDE A THOROUGH DESCRIPTION OR OVERVIEW OF THE ENEMY HERE!

Information and Stats

 * It uses skills from the Mystic Knight vocation, such as Full Moon Slash and Stone Forest.
 * Its armor can be broken off during battle.
 * Breaking the armor will reveal its ghostly inner "aura" which can only be damaged by magic, similar to that of Phantoms/Phantasms/Specters.

Tactics

 * Weak to Holy magic
 * Attack from the rear to avoid their shields
 * The head is a weak point
 * A magick archer can hurt both the armor and the spectral aura with thier bow
 * A physical vocation can hurt the aura somewhat if they have an enchanted weapon
 * If you fight them near an edge of a cliff they can end up throwing you or your pawns off of it with their sword thrust attack. This means you cannot get to your pawn to revive them.
 * For the three that appear before Daimon's room after you have killed Daimon once it is best to lure them one by one off the bridge. If you have an archer it is possible to lure them with skills like Comet Shot to areas that give you a wider battle ground. If you do this from far away the others will not come after you and you can take them on one by one.
 * Depending on the surroundings Magick Archers has two good options for dealing with Living Armors when it's armors broken:
 * 1) Ricochet Hunter can quickly whittle down it's hp in narrow corridoors.
 * 2) Ninefold Bolt is good for dealing with them in open areas.
 * The Magick Archer's Ninefold Bolt can hit the Living Armor when it's blocking (first arrow hits the shield, the following 8 hit it in the back).
 * A tactic for the Ranger/Strider/Magick Archer is to use Hundred Kisses on it's back and then use dodge when it attacks you to get behind it again.

Locations

 * The Catacombs (Second level underground. The two mobs needed for the quest An Unseen Rival III. They spawn in the right large room in the middle of the map.)
 * The Fallen City (Three will appear in either on the bridge that leads to Daimon or scattered around the City area.)
 * The Black Abbey (random encounter)
 * The Bloodless Stockade (during second playthrough)

Rewards

 * Fae-Silver Plate
 * Phantom Orb