User blog:Psychopski/Wish List for Hard Mode

Hoping Capcom goes with more than the usual +HP/+Damage for mobs when they implement Hard Mode.

-Diminished EXPERIENCE when leveling up. 1/4 into the storyline your Arisen and Pawn become incredibly overpowered. You "outlevel" per say every new area you explore from my experience. Drastically reducing experience gain from killing and quests could slow down the experience progression and would hopefully offer a more challanging game. I like to really take my time and enjoy exploring the game world while gathering resources. The problem is i end up gaining 5 levels just going out for an hour to collect crafting resources.

-Random "Horde Mode" for Goblins. Everyone loves Goblins! The goblin behavior in DD is hilarious and well done. They're mostly weak, but should make up for being weak and kind of dumb with sheer numbers. When the Goblin captains blow the horn, it should que a random roll for reinforcements, anywhere from 20 to 100+, with a random roll to include Ogres or Trolls accompanying the Goblins. There should be times where you have no choice but to retreat from massive hordes of Goblins. Or, stand and fight an epic battle where you could face 100's of gobbo's. Goblin Fort should have literally thousands of Gobbos.

-Harder Bosses, MUCH HARDER. Ogres, Trolls, Griffons, ect. Randomly change their weaknesses, rrandom roll to double their numbers. Ogre's become a no brainer, and if you have a caster with Thunder spells Ogres are pretty much locked down the entire fight. The other bosses share the same fate. 1/2 way through the storyline all bosses become a joke and it's extremely disappointing how easy it is to down them.

-NPC mages/Sorcs: mostly a joke and too easy to kill. Even when the game was somewhat challanging in the lower levels, these enemies were a non factor. Up their experience and give them several fighters that stay by their side on "guardian" mode.