Talk:Gransys/@comment-75.108.213.51-20130714023723/@comment-5166842-20131003183614

"They literally always spawn the same things in the same place unless you've advanced the plot."

Another overstatement. Aside from the obvious randomness of Gryphons, you have thieves that occasionally spawn in certain locations, and there's also the Chimeras which have pretty large territories they roam (and as another member here pointed out you can sometimes find them sleeping, which is pretty random and cool). There is also a big difference in spawns between day and night over the entirety of Gransys, then of course everything changes postgame. That's much greater spawn variety than most games have.

Still, yours is a common complaint, and I think it comes from early game, new players facing the same wolves and bandits between Cassardis, The Encampment and The Witchwood/Aernst Castle area. I think the real problem is that the enemies simply respawn too quickly, not that they're the same variety. Rest for one night and then have to wade through the same wolves, that's a complaint I can understand.