Trading and Gifting

Trading and Gifting is the concept of trading or giving desired Items, Weapons, and Armor from one player to another player by use of Pawns in the pawn community. Using this process allows one to acquire common items, rare loot, Ur-Dragon drops, etc.
 * Please note: Not all items are tradable. Please refer to the below section for more details.

Trading/Gifting Process Walkthrough
Important: Make sure you are online and logged in.

Step 1 ~ Send a Friend Request


 * This is recommended. In the case the user’s pawn is a higher level than the player, this eliminates having to purchase the player’s pawn with Rift Crystals. Being friends can also be beneficial to the player and the new friend as forms of communication to complete the trade.

Step 2 ~ Locate the Pawn


 * Locating the pawn is done using the Rift Stone inside the Rift. Using the search feature, the player can locate the pawn in which they want to trade with. Using the "Friend List" search to locate pawns is a common way, or searching by other categories.



Trading and Gifting (Items)
Step 1 ~ Enlist the Pawn


 * In order to gift the item, the player must enlist the pawn to their party.

Step 2 ~ Release the Pawn


 * Releasing the pawn will allow the player to choose a gift for their master during departure. Usually, it is possible to enlist and release the pawn in the same visit inside the Rift. If it does not pull up the gift window, simply leave the rift and re-enter.

Step 3 ~ Gift the Pawn


 * Choose which item to give to the pawn. Upon gifting, the system will release them from the party.



Step 4 ~ Rest at the Inn


 * This will allow the server to refresh and update the trade.

Trading and Gifting (Armor and Weapons)
Step 1 ~ Identify the Pawn’s Vocation


 * This is an important step when trading Armor and Weapons. Some Weapons and Armor are only equippable by certain vocations. If the player is about to trade, be sure the item is usable by the pawn being recruited before enlisting them. Vocations can be determined in the search function of the Rift using the Rift Stone.
 * Note: Any equipment that only Hybrid Vocations can equip cannot be traded or gifted. An example would be trying to trade a Lustrous Greatshield that only a Mystic Knight can use.



Step 2 ~ Enlist the Pawn


 * In order to equip items to pawns, they must be enlisted to the player's party.

Step 3 ~ Leave the Rift


 * Exit the Rift to begin the equipping process.

Step 4 ~ Equip the Pawn In order to send armor and weapons as a trade or gift. It has to be physically equipped to the pawn.

(1) Choose to give the desired equipment to the pawn.

(2) Choose to equip the pawn with the equipment that is going to be traded/gifted.

(3) Once equipped, a message warning will pop up. Choose Yes to proceed or No to cancel the trade.

Step 4 ~ Release the Pawn


 * Go back into the Rift and release the pawn. THIS IS AN IMPORTANT STEP! This step is often missed and a common problem that hangs up a lot trades.

Step 5 ~ Rest at the Inn


 * This will allow the server to refresh and update the trade.

Item Trading Restrictions
The following items cannot be traded:
 * Weapons specific to Hybrid vocations (like Maces, Magic Shields, and Magic Bows) since pawns cannot equip these weapons.
 * Purified Bitterblack Weapons, Armor, Gear, and Novelties. Unpurified Cursed items may be traded, however the outcome of the purification is random to each player that purifies it.
 * Weapons and armor that have been Rarified by Barroch. Dragonforged weapons and armor may be traded/gifted unless otherwise restricted.
 * All Rings from Dark Arisen (Preceptor Ring, Master Ring, Ring of Desiccation, Strider's Band, Assassin's Ring, Sorcerer's Ring, etc) with the exception of the Savior Ring.
 * Elite Lantern, Light Pickaxe, Expediting Papers, Ring of Thrift.
 * Some relatively strong items (second and third strongest items in their respective category):
 * Stalwart Bow
 * Bloody Thistle
 * Cyclops Sigil
 * and so on...
 * All the weapons that were formerly the strongest of their category in the original Dragon's Dogma (for example, the Savage Fang bow).
 * Aneled Weapons (for inflicting Blind and Tarred in oil).

Items Allowed for Trading
Some notable items/equipment which are allowed to be traded:
 * Unpurified (Cursed) Bitterblack Weapons, Armor, Gear, and Novelties, Level 1-3.
 * Ur-Dragon reward weapons (like the Heaven's Key daggers or Ascalon sword) CAN be traded/gifted to a Hired Pawn of the appropriate vocations that can equip them.
 * Quest items like the Gold Idol (30% shop discount) and the Wyrmking's Ring (shortens spellcasting and Mystic Knight / Magick Archer skill charging times by 15%, stacks with the Articulacy augment).
 * All monster parts needed for enhancing and rarifying by Barroch.
 * Rusted Weapons (for inflicting Torpor and Poison). Can be Dragonforged but not Rarified.
 * Golden Weapons (for inflicting Silence). Can be Dragonforged but not Rarified.
 * Dragonblood rings (+25% resistance to ALL debilitations, found in thePost-game Everfall).
 * All keys (Salvation Key, Windbluff Tower Key, Void Key, Moonbeam Gems).
 * Wakestones and Portcrystals.