Talk:Stat Growths/@comment-26156434-20150228212752/@comment-66.185.205.112-20150309194715

Yes, you can unlock every augment and use any of them regardless of your current vocation, though every augment has a specific vocation required to actually unlock it.

That said, a lot of augments are oriented for specific classes. For instance, while a fighter doesn't use a bow, you can equip augments you've unlocked that pertain to bows, though it's a waste of an augment slot since a fighter would never be able to use the weapon said augment pertains to. Same goes for augments that deal with magicks and magick attacks -- though the ones that increase magick damage could possibly be used in conjunction with an enchanted weapon like Eden's Warden to increase the weapon's magick-damage output (don't quote me on that, I may be wrong, so some actual tests with that should be done to prove/disprove this theory).

There are several 'universal' augments that can greatly assist an Arisen and his/her Pawn no matter their vocation, however. These ones include augments that increase carry weight, physical defense, magick defense, health, stamina, the duration of enchantments, and curative magick's effects. Some also reduce stamina consumption, make it easier to climb around on opponents, as well as decrease the difficulty of breaking free of an opponent's hold or how easily opponents can stagger or knock a person over.

There's too many augments to go into detail with here, but there is a page here on the wiki that outlines every augment and the vocation required to unlock it.

As for which ones to use, it really depends on how you want to build your character. If you want a tank character, then Mystic Knight with Potential (increased stamina), Prescience (easier perfect-blocks), Bastion (greatly decrease incoming damage from physical attacks), Adamance (halves stamina consumed when blocking attacks with your shield), Awareness (greatly decrease damage from incoming magick attacks), and Articulacy (decreases spell casting time) make for a decently well-rounded set of augments that compliments a Paladin-like combat style; melee-based tank with supporting magicks like enchantments to take as little damage as possible while staying the center of attention and dishing out punishing blows to your enemies.

I apologize again for the wall of text.