Talk:Morbidity/@comment-95.177.63.194-20140707124911/@comment-87.115.176.64-20140724212142

To answer my own question I just found this post in the Magnitude section! Didn't notice this post before: ''The effect of catching fire is that your health erodes for as long as you're on fire; the subsequent buff is that you lose more health within the same time span. The effect of freezing solid is that you take increased damage from other attacks; the buff here is that you'll take even more damage from other attacks. The effect of thundershock is that you're stunned (as demonstrated by the animation of falling to the ground and lying there); the buff for this would be you get stunned for longer. The effect of being hit consecutively with a dark enchantment is there's a chance for an attack to have increased damage; the buff for this would be that the increased damage would be further increased. The effect of having a holy based attack being used on you is that you may wind up healing the person using it; this would buff that to where you'll heal them more. The thing to note is the wording - the effect. Rather, this doesn't effect the frequency or length or whatever of the archmagick, it increases what the archmagick does. 'Same applies for Morbidity. Poison deals more damage, torpor slows movement further, tarring further increases damage taken from catching fire, etc.. '

- dominator7002

If this is true then....

.....the Strength of the character wouldn't matter. It will just mean that the Poison attack damage, which is 20hp per second, will increase by 30% making it 26 hp. It does not mean that "hitting" the debilitated  enemy will result in 30% more damage. It's not like Clout or Vehemence.