Talk:Slashing Damage/@comment-38885570-20200120161524/@comment-38885570-20200120211915

That would certainly add another layer to combat, though it would make balance a bit tricky. People would definitely chose high DPS over knockdown/stagger every time... unless...

How does defense scale in comparison to damage? If heavy weapons had higher damage per hit, it might allow them to have better DPS on armored enemies, while faster weapons would be better for lightly armored enemies.

Not sure about Dark Souls - I've actually never played them, either.