User blog:Conan's Armpit/Magic gameplay ideas for Dragons Dogma 2

So this is due to me not being engaged / interested in playing a Sorcerer because I find the current system boring, obviously the spell animation is great when the spell is activated.

OK it works like this, you hold R1 or R bumper button and press a combo of the three skill buttons (that u nominate in spell menu) say six times to pull off that spell ( no buttons can be the same as the one before it so no x,x,x,x,x,x ) and different spells can't have the same combo. Meanwhile your Sorcerer speaks latin as they incant / intone their spell. I know it's not perfect I would need to remember my spells, but the system would engage the player. Lower to higher level spells would have an increasing number of button presses to activate. Lower level spells might be 3 say and the highest level say 6.

With the silent casting augment you are immune to silence effects from enemies and instead of the Sorcerer incanting the spell in latin they silently trace magic runes in the air. During this the character can move around as well. Miscasting the spell (pressing the wrong button) would mean a fireball or lightning bolt shoots out your ass ; ), achievement unlocked ' Blueflame '.

I find this system would engage me (the mage / sorcerer becomes the thinking person's class) and it's customisable. Looking for other Arisen's input / comments regarding this system, bearing in mind it's a work in progress idea. Thanks for your time.