Talk:Grand Anodyne/@comment-24646286-20140402170331

I won't disagree with all the hate people are giving here because it's all justified, this skill takes too long to cast and obscures vision more than High Anodyne.... But it does have a very MAJOR yet niche use.

If you're fighting in a nice open space like BB Sanctum, Sparyard, Black Abbey or Everfall boss chambers; if you have the Beatitude (Increases duration of curative magick) augment; and Increases duration of equipped skills bonus enhancement via lv.3 head armor or simply Adepts Hat then a single cast of this by your pawn could make it last for almost TWO MINUTES....maybe more. Considering just enterring the sigil and walking out makes the healing effect linger on you.....

It literally becomes a HEALTH FOUNTAIN like those old Jak and Daxter games etc. For Red vocs, as the fight drags on they lose more health and need healing....with the above set up only a single cast is required to keep giving you stable and high health recovery. If you could use the "Mettle" augment which increases ratio of white recoverable health then this keeps you near 3/4 HP longer and for Arisens with HP at say 5000 or above Recuperation (Increases speed with which health is regained via curative magick) will also be awesome. Think of how much you can save on Lordly Tonics/Auspicious Incenses or Godly Aneleptics.