User blog comment:Vometia/Mapping Bitterblack Isle/@comment-33780977-20200119123255/@comment-1471916-20200121035310

I wasn't aware of the involvement of a "B Team"! I'm reminded somewhat of the Mass Effect Andromeda fiasco, though IMHO the reason it was a fiasco wasn't because of Bioware B, who I think for the most part did a sterling job, but because of the bigwigs who set them up to fail. While Andromeda may have never been legendary, a small amount of polish could've still upgraded it from good to great.

In the case of BBI, I think I'll use this new info to assume that the lore was overlooked or that several rewrites made it look that way. Talking of both alternative realities and Bio- things, another thing I'm reminded of is Bioshock Infinite's add-on. As much as I enjoyed Burial at Sea a lot, it mangled a lot of what happened in Infinite and and was somewhat pwned by its own cleverness; as my granny used to say, "you're so sharp you'll cut yourself." It transpires that Levine probably just forgot and was too disorganised to refresh his memory, something I discovered some time later where he pointed out in person that (redacted for spoilers) a core character didn't die at the end, in spite of the unofficial official explanation, but had lost track of why so his explanation pretty much came down to "space magic".

Hmm, that wasn't a great example of me keeping to the point. 4am submissions again.

It also strikes me that Bitterblack Sanctum looks disproportionately large. Maybe using the in-map icons as a guide to scaling was misguided. Forgotten Hall is also incorrectly scaled which I decided to keep quiet about, but now I'm wondering if I should deal with it properly. Another time, though; even if I decide what constitutes "properly" (no scaling, most likely) this is definitely not going to be "half an hour or so".