Talk:Pawns (Dragon's Dogma Quest)/@comment-6298283-20140325212854/@comment-3498155-20140328012356

Personally I don't see why not? I'm not particularly picky with what goes in my games, as long as they're reasonably balanced with other stuff. I can see unarmed/fist/knuckle type skills being of the high speed/low damage variety - perhaps with a lot of moves that move the user. We could certainly use more movesets in the game, that's one of my bigger peeves with the combat.