Talk:Pawns/@comment-213.67.27.213-20160703160219/@comment-23878607-20160707012951

That depends on what you want from your pawn. Do you want a battlemage who will fight and then heal at the end of battle? Push Medicant down into third or fourth position, and use a one of the variants of Utilitarian/Challenger/Mitigator. Utilitarian gets significantly better the more your pawn's bestiary fills up, though.

Medicant in the first three positions determines how often your pawn will interrupt something else it's doing to heal. First position is kind of awful, I think, because it will stop anything and everything to cast Anodyne.

You should experiment to see what suits you best, because first and foremost, a pawn should serve/please its creator.