Nexus

 is one of the nine Pawn inclinations in the game Dragon's Dogma.

Details
The Nexus inclination directs the pawn to act in a way such that it might act to keep its fellow pawns from danger above all else.

This inclination can be raised by regular use of the "Help!" command, or by using the item Nexus's Elixir which can be purchased from Jonathan at The Encampment.

Nexus functions similarly to Guardian, except that the pawn will support other pawns instead of the Arisen. Nexus pawns will try their best to support the other pawns in the party, but the exact effects vary significantly between the pawn's other major inclination and their vocation. Additionally, Nexus can occasionally cause some confusion in pawn AI and could result in the pawn running back and forth between its teammates, and as a result may be better suited for pawns that are more melee-centric, leaving the Arisen in charge of ranged attacks or healing/support.

If Nexus is set to the Primary inclination, the pawn's vocation will determine exactly how the pawn will support its teammates. For example, a Fighter with Shield Summons/Drum will use the skill should any of its fellow pawns draw the enemies' attention. Similarly, a Mage pawn will regularly heal and support the other pawns in the party. However, unless Guardian is set as the other major inclination, the pawn will ignore the Arisen unless all other pawns in the party are in near-perfect condition. Ranged pawns seem to become confused unless set with crowd control or support abilities, in which case they will use these almost exclusively with Nexus.

Setting Nexus to the Secondary inclination can allow the Arisen to more definitively direct his or her pawns.

Combination Examples

 * Challenger + Nexus: Setting this combination will cause the pawn to target ranged and magickal enemies targetting the other pawns, but can cause confusion in the AI if the pawns are too far away from said ranged attackers.
 * Scather/Mitigator + Nexus: This will cause a similar effect to the above, except that the pawn will target the strong/weak enemies instead of ranged/magickal.
 * Utiltarian + Nexus: This functions almost identically as with Guardian, except that instead of the Arisen, a pawn with this setup will strive to use its abilities in the best way to protect its fellow pawns. For example, a Fighter pawn will regularly use Shiled Summons/Drum whenever any enemy targets the the other pawns, but will still change tactics as appropriate when fighting varied monster types. This can also cause pawns to use more crowd control abilities. Keep in mind that the AI can sometimes have difficulty choosing which pawn to aid and is not to be trusted to make the best choices.  If the inclinations are reversed to have Nexus as the primary, this will have the pawn regularly rush between the other pawns on the battlefield, which can be very useful for a tank, but can confuse Strider/Ranger AI.
 * Medicant + Nexus: This combination can have dire effects if used with a large amount of melee-centric support pawns. Although the pawn with these inclinations will strive to keep its party healthy, it will regularly cancel healing spells and recast it on pawns that lose more health than the other, which can quickly escalate to be a vicious and deadly cycle.  Further, this pairing will almost always choose the Arisen last unless he or she specifically calls for aid.
 * Aquisitor + Nexus: Although this won't have much of an effect on battle tactics, this will ensure that this pawn will regularly pick up items dropped all over the current battlefield, though be warned they will fill up quickly as they do not discriminate between valuable treasure and common rocks.  This can be helpful while farming.