Talk:Death/@comment-27968766-20130729022130

MA strategy; post Daimon, Midnight Helix: keep your lantern out with the augment to boost its radius, engage Death in this area and circle the main floor while continuously laying fire via ninefold. Your pawns should NOT have lanterns as they can 'see' just fine in the dark (which makes some sense but not much--possibly battle instinct).

Area before the Gazer (Vault of Defile Truths--I think): same vocation, simply wait at the entrance into the main sewer line. If you've not destroyed any crates, Death will be caught against them and if you are far enough away, the crates will not register to your sight, but will still be there. This allows Death to be killed outright and from a distance without directly engaging him. Pyrepipes, stamina restorative a should be kept on hand.

For wide open spaces, your main should have launch board as their shirk skill. You, using explosive rivet, run towards Death and double jump while also calling for Help. Your pawn, depending on inclination, (utilitarian/guardian) MAY trigger their skill which allows explosive rivet to be detonated and rather simply as well. Though, it is highly unsafe--(it's Death, I mean one swing and the party's forfeit while the arisen dies.) Despite this method's risk factor, it's easier to stun Death.