User blog comment:Insert Rupee/Ideas for Dragon's Dogma II/@comment-3498155-20140226101418/@comment-3498155-20140401025947

^ I'd prefer enemy-specific behaviour to be based on the knowledge stars, though, while the inclinations should handle "general" behavior. Learning should be inherent to the pawns, rather than forcing the player to sacrifice an inclination slot.

For example, you could want a Scather Fighter pawn to go out there into the thick of things. But when Death appears, and that pawn has a knowledge star (perhaps by witnessing that same attack earlier killing another pawn, or however knowledge stars are gained), then the pawn would avoid Death when the scythe attack is being prepared, and rejoin the fight after the attack is done.

That way, the inclinations would be useful for governing overall behaviour, and the knowledge stars would also be useful for more than just making the pawn comment on an enemy's weakness.