Talk:Heaven's Key/@comment-24458380-20140823022212/@comment-24458380-20140823053630

OK I see. Well put. So if we don't know each monster's exact Physical & Magic damage thresholds, it's best (damage-wise) for me to build my new pawn with a balanced Physical & Magic attack strength. My first account/first Arisen experience made me wish I focused more on creating an Arisen & pawn with higher damage capabilities. You don't need much health, stamina, or defense when you can end fights quickly at Level 200.

I think it would be GREAT if you would commit those ideas into an article, although I think "Damage application to thresholds" is a bit ... unwieldly. I don't imagine many people would look it up under that title. Perhaps ... "Weapon damage calculation" or just "Damage thresholds" ? Or "Understanding why the pointy end kills things the way they do" ?