Torpor

Torpor is a debilitation in Dragon's Dogma. Affliction causes all movement to be slowed down to less than half speed. Those inflicted with Torpor move as though they are in slow motion, relative to the rest of the world.

Overview
When afflicted by torpor movement, spellcasting, and attacks are slowed to a crawl. Even falling is slowed by some magical effect.

Torpor is caused by monster attacks, consuming some rotten goods, Cerulean Concoction and Violet Concoction, the spell lassitude, and by the Jewel of Time.

Several creatures use naturally produced body substances to inflict torpor - these include Spider spit, Cockatrice breath, and Sulfur Saurian spit. Rusted Weapons enhanced to 3 stars or higher can inflict torpor, as can the assassin bow skill Blunting Arrow.

Torpor will usually wear off after under a minute, and can be cured by the use of Bottled Haste, Oak Leaf Oil, Interventive, and Panacea. The status impervious protects against torpor. Torpor can be self inflicted by consuming either Cerulean Concoction, or its derivative Violet Concoction.

Some Armor and Accoutrements‎ give resistance to Torpor, notably the Nimble Earring.

Equipment with Torpor Resistance
NB This list may be incomplete; As of 3/19/17 - Torso Clothing, Leg Clothing, Cloaks, and Arm Armor are all up to date

TODO: Check Head Armor, Torso Armor, Leg Armor, and Rings

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