Knockdown

Knockdown results in a creature or person being knocked to the ground and temporarily vulnerable. A knocked down person by fall on their back, whilst a knocked down dragon or chimera may end on its side.

It can be caused by physical attacks, spells, or explosions.

Ability and resistance to being knocked down is measured by Knockdown Power and Knockdown Resistance.

Overview
Indicates the basic amount of knockdown by each spell and physical skill performed by the primary and secondary equipped weapon. Knockdown is increased by equipping certain armor, jewelry and particular Augments.

A character's knockdown resistance can be diminished with continued, cumulative attacks. The more attacks foes suffer in quick succession increase the likelihood of an enemy reaching its individual knockdown threshold. Once an enemy's knockdown threshold is reached, foes will fall down and abort any action they were attempting. When knocked down damage is greatly increased.

Knockdown has different effects on different creatures, but usually results in the target being knocked off their legs. A knocked down human will end prostrate, whilst a knockdowned Chimera rolls on the ground. Knocked down creatures and humans are more vulnerable to attacks, and usually take much more damage once downed. Smaller creatures, once knocked down, can be grappled.

Knockdown Power


The Knockdown Power of a weapon stat indicates it's inate ability to inflict knockdown damage.

For an Unarmed human the knockdown power is 100 - whilst with a weapon the core knockdown power comes directly from a weapon. The core knockdown power of spells are not shown in menus, but do differ from spell to spell.

The knockdown power of an attack is related to the weapon used, but modified by the skills used - with some skills with much greater knockdown power than others. Some spells also have higher knockdown e.g., High Comestion and Stone Grove/Stone Forest/Stone Jungle have very high knockdown damage outputs.

Knockdown Resistance
The Knockdown Resistance of armor and other equipment indicates its ability to add to the wearer's resistance to knockdown. A naked adventurer has a knockdown resistance of zero. Knockdown resistance is increased by equipping certain armor, jewelry and particular Augments.

Body parts also have different knockdown resistance and vulnerabilities, e.g., a Drake's heart, when compared to other portions of its torso.

Equipment and augments
Knockdown power can be increased by wearing:
 * Tormentor's Mask (+50)
 * Persecutor's Mask (+50)
 * Barbed Nails (+100 each)
 * Virtuoso Ring (up to +11 - +20 each)
 * Master Ring (up to +31 - +40 each)

A number of Augments improve knockdown resistance or ability:

Skills
Some specific types of attack, both magic and physical are designed to knockback, or knockdown, these include sorcerer's jumping Magick Billow, warrior's Corona Slash.

Dark magic critical attacks also seem to have a high knockdown effect. Explosives such as Blast Arrow or Explosive Barrel also have good knockdown (and stagger).