Talk:Magick Archer/@comment-5059967-20120429202403

How it works with the vocations is that you get the 9 to choose from the three basics you can get from default, then the advance and hybrid you'll have to earn through level up the basics. You can switch back and forward between your vocation in town anytime you want and carry over skills that are cross class. The three basic classes are a balance of offense and defense ex: fighter has his shield, strider is agile, mage can heal; the advance classes are more offense orientated dropping the defensive perks that the later classes had and the hybrids I find gain a distinctive perk. But in the end how they designed the game is that no classes is better then the other by design its up to the players to choose what they'd want. So no force sense of having to advance one direction or another.