Archmagick

The "Five Archmagicks" refers to types of magic spells based on the Elemental Attributes of fire, ice, lightning, holy and darkness.

Archmagick debilitations and effects are not necessarily the same as corresponding elemental attributes; and an archmagic spell may inflict non-archmagic physical debilitation.

Examples
The spell Comestion does fire based damage, and may inflict burning, however only the initial spell damage is archmagic based, the burning damage is fire based elemental damage, but is physical in basis.

The Sorcerer spell Miasma does initial poison damage, based on the dark element, and may inflict physical poisoning as well, but only the initial effect is archmagic based - the initial poison damage, is "channelled" or caused by dark elemental magic, and elemental weaknesses (or resistances) to dark, as well as physical weaknesses (or resitances) to poison modify the effect on the target.

Non-archmagicks
References to non-Archmagicks, such as non-archmagick debilitations refer to all effects that have not been caused by a spell. In general this includes all physical methods of inflicting a status effect. eg poisoning via poison flask, burning via a throw burning stick.


 * Note: Burning damage, despite being obviously fire elemental does not class as fire-archmagic damage.

Symbols
Spell based in one of the archimagicks will indicate which realm through the associated display of the relavent elemental attribute: