Talk:Magick Rebalancer/@comment-44594318-20191205072304

I did some tests with the Adept's Hat and Gauntlets of Oblivion (Extends duration of attribute boosts applied to you), here are some results.

•They don't stack at all, the max duration for Magick Rebalancer really is 135 seconds (using the arm gear enhancement);

•The Adept's Hat effect works like this: The sigil from Magick Rebalancer originally has an duration of 20 seconds, with the Adept's Hat the duration increases to 25 seconds. If you have this hat equipped and then use this skill, when the sigil reach the 20 seconds mark an "tick" effect will happen for those inside the sigil (this is when you receive the bonus 20 seconds for Magick Rebalancer);

•If you use Magick Rebalancer, go outside the sigil and doesn't return inside for the tick effect, your Magick Rebalancer will not receive extended duration (with the Adept's Hat);

•The tick effect only happens if you are inside the sigil at the 20 seconds mark. You can use Magick Rebalancer, leave the sigil for 17~ seconds, come back before the 20 seconds mark and the tick effect still happens;

•Your pawns only activate the tick effect if they were inside the sigil at the moment you used Magick Rebalancer and if they were inside the sigil at the 20 seconds mark. If you use Magick Rebalancer with your pawns outside the sigil and then they come inside, even at the 20 seconds mark the tick effect will not happen for them, they need to be inside from the beginning. You can use Magick Rebalancer with the pawns inside the sigil, go outside with them, then come back before the 20 seconds mark and the tick effect will happen for all of you (only if you can fit all of them inside the sigil of course);

•If you stack four Magick Rebalancers and wait until the tick effect happens on the fourth, only the fourth will last 110 seconds, the first three will still last 90 seconds because their sigils were replaced before the tick effect could happen;

IMO an Head Gear (Extends duration of equipped skills) doesn't worth it for Magick Rebalancer use at least, is much better to simply equip an Arm Gear (Extends duration of attribute boosts applied to you), if you stack Magick Rebalancer the effect apply for all the four uses and you don't need to worry about going back to the sigil to activate the tick effect.

PS: English is not my native language so sorry if I butchered the grammar hahaha.