Talk:Exequy/@comment-33780977-20180220223533/@comment-33780977-20180225061656

So, did some testing and here are the results. 1. Took low lvl Pawn with 1K HP, sent it to Maneater, she got marked with circle then I entered and we both died. Hypothesis rejected. 2. Then, I had my Pawn being targeted with Exequy and then rolling clealy out of the harms way and still get hit.

Conclusion: It's like the final blast "follows" those who run away in the last moment.

Troubleshooting Before, I did the alternative "One Pawn in, Arisen joins" experiment where I waited for a Pawn to get marked with Exequy and then entered the circle myself during blast initialization. And didn't get hit by anything. Seems like Exequy first locks on the target and then deals damage to that target exclusively. Should one enter the circle during initial casting AKA lock on he'll get locked on too, but during final explosion it's safe inside

I also have noticed, once, (and recorded) Exequy damage being applied in two hits: one not  so big punch and then the colosal blow. Perhaps my 50%HP Exaquy/s were the matter of faulty hit detection and my Pawn got first hit only?

But there was this other test. Maneater aims, ti follows his muzzle, my Pawn, the circle shows up, my Pawn and hired Pawn are inside, I join, the Exequy blasts, everyone but my Pawn, who has the most HP of us all and was inside all the time, dies. Idk, I and hired Pawn depleted damage pool? Glitch or something?

Was also messing to do the actual experiment with just Pawns. Maneater casts Exequy on a hired Pawn (2K HP), I kick my Pawn in (2,5K HP). Boom! My Pawn stands intact, hired Pawn lies unconscious. It appears that knock down Pawns don't get damaged.