Talk:Ranger/@comment-86.155.65.50-20150421003118/@comment-23878607-20150424170816

The suggestion that pawns don't follow the same rules regarding stamina consumption is, well, ludicrous. What they are is significantly better at managing their stamina consumption than the player, who often relies on spamming skills until stamina's exhausted; pawns won't do that unless huge stamina use is built into the skill the AI deploys (the obvious one is, of course, Great Gamble).

Jogging along at a fast trot does not expend any stamina. Running does. Pawns typically teleport to the Arisen's side when they fall too far behind, so stamina isn't really an issue as they travel.

As an example:  One of the things I watch when I'm doing online Ur rounds is the stamina bar of my pawns while they're climbing. This is easily done by going into Status and looking at the stamina bar of each party member via their Status profile.


 * When it's depleted to 50%, pawns will usually step down from 100/1000 Kisses to a Heavy attack. (This is also affected by power; they will step down when the 4x stat boosters run out, too).


 * When it's depleted to between 25-45%, pawns will drop off the Ur and do something else to attack while their stamina rebuilds. The pawn AI will select a light or heavy attack or, in the case of a bow-wielding pawn, use a single-fire shot; all of which do not expend any stamina.

The purpose of monitoring a pawn's stamina while climbing the Ur is to know when it's appropriate to 'feed' them a group stamina curative to keep them from dismounting the Ur. Once mine are fully engaged on the Ur, they don't come down unless they're knocked off by the Ur itself.