Talk:The Forgotten Hall/@comment-83.183.116.99-20130812130748/@comment-9317427-20130812144453

"First", you'll be needing a gear setup that gives 100% Sleep Resistance. There's a quest than needs you to kill Death and having the gear will make it go faster.

"Second", you need to think about whether or not you want to kill everything in the room.

If no, then just run towards the next area (high probability that one or more pawns will die though can't remember).

If yes, then here's how I do it :


 * Area start : Run up to the Lich and do Jumping Light Attacks (if too high) / Jumping Strong Attacks (if within range) while it's summoning till it dies. If you weren't able to kill it then that's because A). Need a better weapon. B). It was rising while summoning which would make you miss some hits.
 * If A, then farm for a Tier 2 BBI Weapon from the previous areas first.
 * If B, then retry the room. It usually descends while summoning.
 * Necrophagus Mob Spawns :
 * If Death has spawned then proceed to deal one bar of damage to him. Use Jumping Strong Attacks on him while he's doing the Sleep Spell and run away from the Scythe Swing. (The starting area is the best area to deal with him because there's no other mob to deal with)
 * If three Garms spawn then deal with them as you would normally do. My tactic using the starting area would be to climb up the middle statue and proceed to either do Jumping Strong Attacks (which hit enemies below) or charge up Arc of Obliteration and try to hit more than one. They will normally circle the statue but there are times when they will jump onto the statue. If they do this, just jump down circle around the statue's head and climb up again.
 * If nothing spawns then proceed to the lower right passage. (Do not go out the balcony as this will alert the Corrupted Pawns)
 * I'd write more strategies against Corrupted Pawns but it seems those aren't troubling you so I'd list some general tips while entering from the right passageway.
 * Lure mobs into entering the passageway then deal with them separately.
 * If the Garms did not spawn at the top then they may spawn here. They will come in through the passageway so wait for them there. Use the railings beside the water pit to climb up to and deal with them (evade their attacks by hanging down the opposite side).
 * After dealing with all mobs that get lured into the passageway, only remaining mobs would be the Sirens, a couple of Corrupted Pawns and two Condemned Gorecyclops. Deal with them as you see fit.