Talk:Chamber of Hesitation/@comment-187.137.167.170-20140920192450/@comment-12.130.180.88-20150505172842

Well I just beat the regular Hydra @ level 48. Archydra is identical really with a bit beefier defenses and attack stats. If you can take the regular Hydra, you should be able to take the Archydra as well imo.

Just make sure someone has a Fire enchantment for weapons in the party(Fire Affinity/Trance), and weapons with permanent fire enchantments are preferable if available as well. For melee only guys, like the fighter poster above here, it's best to let the heads come to you. Let 'em dive bomb you/your party, and then grab a head when it's down on your level & start hacking. Shouldn't take too long to sever as the head itself is the most vulnerable spot on the whole thing, and as such leads to the fastest decaptitations. It is also wise to have BIG fire based spells to bomb it with when all 4 heads are severed and it's down. High Comestation, High Bolide, and even the MK's Stone Forest can all do MASSIVE damage when all 4 heads are off.

First couple of tries, it is wise to bring lots of curatives(group curatives like Spring Water are preferable) because as Saba said, these guys can pack a huge punch with that tail whip and charge move. Doubly so during your first run when you and your pawns are probably between level 40-60 when taking on the Hydras.