Talk:Assassin/@comment-7929150-20150711233716/@comment-189.147.92.36-20160405094900

I'be been playing Assassin until level 174 and my impressions about it are as follows:

1. It cannot be damaged using Masterful Kill... until something grabs you. But using it too much leads to "deadlocks" with the enemy (everybody is waiting for the enemy to attack a la "Mexican Standoff").

2. Invisibility is useless unless you carry a ton of stamina curatives; I hate being a carrying mule, and I hate pawns.

3. Assassin's skills aren't as many and as useful as strider's/ranger's and figher's. Many times I've ended fighting like a fighter or strider, and never felt that "assassin" vibe.

4. Strength is great... except when you play solo and against Living Armors and Ghosts, those encounters make your "overpowered character" fade away.

5. Defense... well, the worst in my opinion. Why? Physical and magical vocations are proficient in their respective defenses, but Assassins fall flat on their face in both physical and magical defenses.

I could keep going but you get the idea:  Assassin = Jack of all trades and Master of none. Physical/magial balanced vocations are better suited for almost every enemy encounter they stumble upon.