Corrupted Pawn



 is an Enemy in Dragon's Dogma: Dark Arisen

Overview
"Humanoid in size and appearance, and have a strange hue and dark aura reminiscent of rotten flesh. These Pawns are completely corrupted by the curse of the island and wail forlornly for their fallen masters."

- Dark Arisen www.capcom.co.jp (japanese)

Attacks
Corrupted Pawns can be of any of the standard and advanced vocations, but thankfully not hybrid vocations (except Magick Archer) - their attacks include many of those available to those classes.


 * Though they have comparatively low health themselves, Corrupted Pawn can inflict massive damage. In particular their use of either Great Gamble, High Maelstrom and High Seism can all instantly kill a well-equipped ally even with the best armor and experience.
 * Corrupted Mages can cast High Anodyne on themselves and any other enemies within range of their spell.
 * Corrupted Sorcerers benefit from "mirroring" each other's spells as a team..

Offensive

 * Vulnerable to all debilitations (Torpor, Silence, Blind, etc).
 * Melee and magic attacks work equally well.
 * Easy to deal with with any vocation if the Arisen focuses on one at a time.
 * Kill or Silence the Mages and Sorcerers first, since the Mages can heal their allies and Sorcerers can cast spells like Maelstrom and Seism.
 * Their spell sigils are distinctive :
 * White - High Seism
 * Dark grey - High Maelstrom
 * Orangish-gold - High Comestion
 * A light greenish-white sigil - High Anodyne. **... Aiming at the sigil for a head shot with ranged attacks can be very effective in gloomy surroundings before the pawn can be seen clearly.

Defensive

 * If you are under fire from unseen archers, listen for a low whooshing sound.  This is the sound of Great Gamble being charged
 * Great Gamble can be Perfect Blocked or blocked with a shield.
 * Moving sideways to the perceived incoming direction of the arrow will result in the corrupted pawn missing their mark.
 * Alternatively - get behind cover immediately
 * A Magick Archer's Hunter Bolt will target all ten bolts on the victim, typically the Arisen. If you have little magick defense this can be problematic, but not necessarily immediately fatal.