Talk:Midnight Helix/@comment-33780977-20180107013318/@comment-32773874-20180107040900

yeah, sometimes there's no Gorecyclops, had that happen too. :-o though i think the one time you got a dragon instead of the cyclops, that just might have been the normal mechanic -

Sometimes (more so Post-Daimon) you enter a room with Death, Elder Ogre or Garm lurking there instead of the usual enemy, for example Death instead of Living Armor in Ward of Regret.

"I summon a Cursed Dragon with a bait, eliminate the Cursed Dragon, leave the location and come back to see another coming... yet the Gorecyclops has gone somewhere O_O" -what did the Gorecyclops do while you were fighting the Cursed Dragon? Or was he already dead? and where was the unusual place he was chained to?

"I do the above, just without leaving the map, just by loading the save. With the Gorecyclops rampaging. When the game loads he's still chained just in like...middle of the map lol."

- i imagine that might be an issue mainly on pc because areas load way faster than on ps3/360... Like, the engine can't keep up with the quick loads and just throws him somewhere in the room - this reminds me of the enemy/object pop-in issue Dragon's Dogma has. But dunno. :D

(generally you can reset enemies by zoning. Also if you get for example gorecyclops down to little health and zone, his health is back to full.)