Talk:Stat Growths/@comment-43.230.198.140-20160120041449/@comment-50.72.165.21-20160121155526

Unfortunately, BottledHaste, you're completely wrong on your assumption. Magick Archer is a completely magic based class when it comes to the Magick Bow and abilities, and requires a very high magic stat to be very effective, as it focuses on doing a lot of hits at relatively low damage, but also attacking targets' much weaker (generally) magic defense, as well. This is why a mage start into Sorcerer for levels 10-100 is so recommended, and unfortunately even past that, as they are the only class with a magick stat increase of any real worth.

Some monsters are nigh immune to magic damage, for which you'll need to use dagger melee, but as Scension/Grand Scension is a magic-based dagger skill (holy, to boot, so also heals and deals great damage against larger targets) that also negates the weakness of having low strength for direct damage. Immolation (upgrade of backfire) or Sunflare (upgrade of Sunburst) are also good third dagger skills; Magick Rebalancer (upgrade of Magick Rebuffer) boosts magic as if using a demon's periapt once, and can be stacked, but the constant casting isn't very effective for damage output- you'd do better to use attacks after a single buff than buff stacking, even with the elongated buff duration augment. Just summon up some strider or ranger pawns and have a fighter tank main pawn and you'll be fine.