Talk:Thunderwyvern/@comment-7929150-20131223093258/@comment-24347953-20140110204141

actually your wrong hun   the only  Reason why they are Easy their is no "Level"  System  For the enemies  and basically Making you an OP  Baddass   and if you know their  weakness and you having a higher "strength"  or magic   Skill then them it makes it soo much easier  for you to just tank it  and some of the Skills Lke clout Vehemence Acuity  Blood lust Premption  can get  OP   even more So if you  use the MA  and   The Richochet hunter   on BBI    since nearly 85% of BBI is close quarters  and its where richochet  excels  Altho if you playyed as a Sorcerer   you'll be to  how you say Squishy? and some of the enemies Like death    and Daimon/Post Damon Makes Mince meat  out of em because  their Easy pickings even the Mages are   for that area Rangers   MA Strider Assasin   and the MK    excells in this area   which im actually  glad to see.

but it also  goes on the gear you have to   and the  equipment  you are using Armor Rings Etc  Capcom never built in a level system so the enemies  don't "Level"   with the player so  in turn   it becomes a joke.

it all depends what type of dragon you fight  (darkness for Dark Dragons)

fire for fire ice with ice electric for electric  holy for holy etc    theirs a number of things that goes  on  and the Damage Resistance and so forth.

even Death  and Daimon/post  Daimon are a joke for the Rangers   because of their Dire/deathly/reaper Arrow and the Conq pre apps that you  can use to boost it even more so  when your  using a Mage bow  like the Dragons Glaze that  Relies on both strength and Magic  im actually going to be OP when i hit that mark with my    buiild that im doing as we speak  Level 143  MA   probably gonna do  Scorcer  from their on but more than likely farm the Ever Fall for levels from their on  unless i run from Death every chance i  run into em  but yea  it gets easier  the more you play with a certain class. Each Class Excells at their own   way MA is more of Pinning them and clearing Rooms  Rangers are morely picking off targets farther than the  other classes can normally reach while doing most damage from afar.

Scorceres OP  Magic users  who excells at making mince meat out of large Groups even in Confined  spaces  but don't do  good against golems   Evil Eyes Gazers   Metal golems Death and Daimon   unless they have  a group  or good armor  and gear to back them up.

Striders  Quick fire and Nimble.

assasins Stealth and Damage output   for both Magic and Strength.

MK Supports buffing themselves and Allies when the need  Arises  and the  only Magic based Class  to use a Shield  with a staff  and (shield itself)

Fighters Mitigating hostile Tendencies for the weaker classes like mages Socerers  Striders and Rangers/assassins/

Warriors   Best offense and Mitigating   Stronger foes  with the highest Health  increase of all classes.

Mages  healing and curing status effects  and a bit of combat spells to boost.

not sure if i missed any but each Classes excells at an angle  some you need  to balance it out  to find which better suits your strategy some love mitigators  and hide behind them and be a douche withe magic some like  rangers with  a bit of healing  some like a combo of the three    but remember the build of each player who plays this game each of them has their own play style and each tends to work for   a certain people    take me for example  i love cleaning house with the MA   or the ranger  while having two Rangers  (pawn and my  friends pawn) and  a mage (also friends) and pick off targets fast and Quickly    tho when i go to ranger i do have some issues with Wraiths  than i do with the MA   but Aside from that i love both of them because its allot of fun to use especially with Premption and blodlust from the Assassin  and vehemence/clout  from the fighter and warrior classes  and  i think it was Adhesion and morbidity  as well.

and having the best Strength boosters for armor  for the ranger and or MA   depending who i am playing as.