User blog comment:Enigmafyv/Improvements for Dragon's Dogma 2/@comment-205.151.43.252-20130620122508

Since this is a suggestion thread...

Please, GOD, just a boolean (true-false, people) value in a pawn. So that. OH MY GOD. He doesn't go "OOOO, A TOWER OVER THERE. WONDER WHAT'S INSIDE?" when you've exited the thing less than a MINUTE ago. Like, the whole concept of pawns learning and growing knowledgeable and reacting to the environment was genius. But, LORD. It's like I'm traveling with a overly well raised and polite 5 years old with the memoryspan of a gold fish. "Gran Solem is the capital of blablabla. I hear merchants will blabl-" DUDE. WE'VE STAYED THERE. FOR MONTHS NOW. I FUCKING KNOW. I KNOW MAN. I NAMED YOU "BRUTE" BUT I FIGURED YOU'D STILL HAVE A BRAIN. GAHRARHRAHR. To which his reply was: "It is the king's domain."

I mean, it's always funny to imagine the scene, but it gets on - at least *my*- nerves after a while. I mean. I love you Brute, you're awesome, but we've walked this forest trail back and forth a million times now. YES, I know there are saurians nearby. NO, I'm not wondering if what's inside that cave.

I'M aware this would be tricky to work and still have as a fluid, natural mechanic, but the redundance sorta killed any "natural" feel that mechanic had after the first 2 times you'd walk around an area with your pawn.

And speaking of pawns. When you give them anti-petrification cures. It'd be wonderful if they could realise to splash it on themselves before turning to stone. Thank you. I mean, you're turning to stone. DON'T JUST PANIC, YOU'VE GOT THE STUFF TO CURE IT RIGHT THERE IN YOUR POCKET.