Talk:Corrupted Pawn/@comment-86.11.99.35-20130518170443/@comment-194.251.119.198-20130603075504

^ I don't think the OP is crying like a little bitch. This is a fact that some of the game balancing is not completely OK.

It is good that some enemies are strong and some are weak, this is great.

What is not great is some enemies resistance to certain attacks. For example Goblin Shaman has stronger magic defence than some Dragons or Daimon. This is ridiculous.

Also, fighter and warrior classes are basically useless in Bitterblack island.

Damage limit is quite stupid also. When the damage threshold is not reached, you do 0 damage. When treshold is reached, then you can "one shot" certain enemies. Quite stupid. Well, not stupid, but a sign of "quick and dirty programming".

This creates the scenario that in certain level you are getting your ass handed to you with every enemy, and after certain (~120) level (whatever vocation) you are "invincible" (with periapt spamming at least).

Game balancing is not 100% successfull, but hopefully they will learn and get it better in DD2. This game is best RPG available even with it's flaws.