User blog comment:AeonsLegend/Ideas for Dragon's Dogma 2/@comment-5337347-20130110042452

1. I think my biggest problem was the "two towns". And only one had any decent shops. But, if you think about it, that means that half the towns in the game are great! Right?

2. I also felt like NPC's don't talk enough. People have one string of dialogue that ends with a certain statement, then whenever you talk to them from that point on, they only say that last statement.

3. Our character had no lines! Our pawns practically talked off both of our ears as well as their own jaws. This means that for each of the six voices available for each gender, they recorded a LOT of lines. But we didn't get any lines, despite having the same voices as our very chatty pawns. I felt like this was a missed opportunity. Don't give us a specific voice if all we do is grunt. They could have given our character plenty of conversation options.

4. Moving on from number 3, I believe the conversation system was lacking. We should be able to choose our lines, and they should give us a voice, like they did in Dragon's Dogma, but actually let us use it.

5. The relationship system needs work. Rather than someone liking or disliking you, you should be able to build a relationship with them (friendship, romance, rivalry, etc), and said relationship may open up different paths to... whatever. And instead of foisting the last person you maxed affinity with upon you, it should let us actually choose who we want.

6. The ability to rest when and where we like. No one's going to look twice if you're sleeping in the gutter at noon. Think about it. Why would they care?

7. The game felt too much like a game (weird, I know). It's not "immersive", which a lot people make a big deal about.

I got nothing else.