User blog comment:Gokaiger98/New Enemy Ideas!/@comment-5510518-20131020180509

Funny because some things I wished for were in da, but I want enemies to have more strategy and for us to must use strategy to take them down like the hydra for example best way to take it down is its neck or fire but I want something better than that. There are already a couple that have only one way of taking them down but there just not that interesting other than a weak spot, am thinking of like boss fights from old school RPGs, if they had a weak spot you had to try and make a opening to get it and if you messed up you were punished for it, bosses who had absolute defense for a few seconds or reflect, bosses with exploding clones and illusions.