Talk:Pawn Inclination/@comment-5630380-20130501204244

There is actually a third hidden Inclination. So, here is my recommended setup of Inclinations and skills based on every Vocation for a Pawn (Primary/Secondary/Hidden):

Fighter - Utilitarian/Mitigator/Scather [will use skills more often, will attack weakest enemies first, then will attack the strongest (which usually ends up being the only enemy left) with aggressiveness]. Fighters are the best against weak foes, and Scather as a the third hidden Inclination will make them take the enmies out quicker.

Fighter skills - Burst Strike, Compass Slash/Dragon's Maw, Heavenward Slash, Cymbal Onslaught, Shield Drum

Warrior - Same as the Fighter, although since it only has 3 skill slots, it may be best to go Mitigator as the Primary, and Scather as Secondary.

Warrior skills - Corona Slash, War Cry, Exodus Slash (since Wairrors can't block) /Whirlwind Slash

Strider - Utilitarian/Scather/Challenger [will use skills more often, will attack the strongest foes, then will attack ranged enemies] Striders are the best against boss enemies since they can dodge, is the only Vocation that can climb bosses very quickly, and is versitile.

Strider skills - Hundred Kisses, Implicate (for Crowd Control), Cutting Edge/Leaping Stone, Fivefold Flurry, Pented Shot, Fracture Shot

Ranger - Utilitarian/Challenger/Scather [will use skills more often, will attack ranged enemies, then will attack the strongest foes. Since Rangers excel at ranged combat while Striders excel at boss fights (and can't move as fast as a Strider with a wielded bow), this is why a Ranger's Secondary Inclination is Challenger, while a Strider's is Scather]

Ranger skills - Hundred Kisses, Advanced Trigger, Dazzle Blast, Great Gamble/Deathly Arrow, Endecad Shot, Tenfold Flurry

Mage - Utilitarian/Challenger/Mitigator [will use skills more often (tends to use buffs during battle and heal before and after battle often), will attack ranged enemies, then will attack the weakest foes. It is NOT recommended to ever give a Mage Pawn upgraded skills (with the exception of Halidon and spells like Ingle and Levin) because they will ALWAYS use the higher leveled version, thus risking getting hit and/or wasting time.

Mage skills - Varies (can go with a Mage that uses nothing but a certain set of skills on 1 Element (Fire Boon, Comestion, and High Ingle)

Sorcerer - Utilitarian/Challenger/Scather [will use skills more often, will attack ranged foes first, then will attack the strongest foes with no hesitation thanks to Scather]

Sorcerer skills - same as Mage.

That's all.