Talk:Deathly Arrow/@comment-24646286-20140606104110

This. Skill. Is. FUCKING. BEAST. Destroys and knocks down everything in sight. Reading the notes and one of the damage tester's comments below I confirmed there are basically 3 levels of WELL TIMED release. One just after the flash which has a normal slow mo effect, one which is "critical" right when it flashes for extra glow on the arrow and extra damage and the last is the perfectly timed as soon as the bar fills and you release it will have a MASSIVE almost a second long slow mo effect....this is the "super critical" or "double critical" or "double-fine-critical" whatever it is release.....it does stupid amounts of damage. Using a Holy buffed Gold Rarefied Dragon's Glaze with only Clout and Aquity, measely base stats of 330 Str & 335 Mag and NO Periapts, this skill with super critical timing will shave off 1 full bar of a flying Cursed Dragon when shot at the heart. Hit them again while knocked down and that's another 3 bars just goooone. Again no periapts used and measely stats.

From practice I've got the super critical timing down pat and now it feels like all the enemies are just... weaker. Greater Goblins can be sent flying 20 feet away LOL. I'd always compare this to the Terrible Bend for Shortbows with their pros and cons. I thought Terrible Bend's faster charging plus freedom of movement made it a better skill when compared to no movement plus longer charge PLUS strict timing of Deathly Arrow.....BUT.....the power difference is HUUUUGE. It would take almost 10 Terrible Bend's to do the same damage as 1 super critical Deathly Arrow.....and that's a 3rd tier skill compared to a 2nd tier. Reaper's Arrow is even stronger....yet the   relatively low damage increase isn't worth  the attention needed for timing the 3rd charge bar.

This is like the quintessential power skill for Rangers along with Tenfold. Just get the timing down and you can obliterate everything. Great Gamble for me is absolutely useless now except on pawns.