User blog comment:Insert Rupee/Ideas for Dragon's Dogma II/@comment-3498155-20140226101418

Nice, I like those ideas.

Personally, I'd like some fixes on the interface too - inventory management was a pain. The pawn AI system could definitely use a lot of work as well; the dynamic changing of inclinations was a Terrible idea, I didn't dare ask my pawn for help at all due to the fact that would only hasten the reemergence of the dreaded default Guardian inclination. That was really clumsily implemented.

Affinity too needs work. I managed to get a vendor as LI, and another character whom you meet at most TWICE in the game, both times during the same optional sidequest. That was really stupid, especially as they somehow took precendence over the NPCs I was actively pursuing. A more exposed date-sim style system wouldn't even be out of place, think Harvest Moon/Rune Factory.