Talk:Death/@comment-109.77.156.127-20140717125949/@comment-23810620-20140719010059

This also bugs me to an extent. You don't get exp from enemy kills, thus any hits Death deals on any enemy results in no experience which makes it less fun. The enemies should stay not too far away from Death but not too close.

Should the next Dragon's Dogma contain Death as an enemy once more, this should be thought of and reconsidered.

I also noticed on the Bloody Knuckle comments some users noted that hand-to-hand combat should be a requested impliment in a future DD game. It's not related to Death in any way, but I figured this could be spread around a bit on the site?

From what I know, the developers of games actually look on Wiki pages dedicated to the game they created to see possibly any reported bugs or comments about the game for better future development for the series.

I'm not sure about fist-fighting Death, but using MMA on enemies sounds like a new and more fun challenge that seems more rewarding.

Thoughts?