User:Winturwulf

Him who herps that I derp what he seeks to herp, derps it well while he who herps not, derps not what I herp or derp not.

Also check out my Pawn Community page.

My Pawns
I will have twelve pawns on the Xbox 360 version of Dragon's Dogma: Dark Arisen. I wanted to try my hand at making one pawn for each available vocation and each arisen Capcom has created. The following is a summary of my pawns [SPOILER ALERT FOR PLOT INFORMATION], plus a more detailed table containing basic information, skills, equipment, and numerical stats.
 * Wwsavan.jpg is my fighter pawn and the first pawn I ever raised. He was modeled after the in-game Savan, the arisen you play as in the prologue from long ago that conquered the Dragon and became the Seneschal. He was not optimized for anything in particular stat-wise, though he was a fighter most of his career. He has level 3 Bitterblack Isle weapons that are gold rarified, but none of his other equipment is at the moment.
 * Glynn is my upcoming neutral strider pawn. He will be modeled after the default arisen, who according to pre-release information is named Glynn. He will have balanced stats (Strider 1 to 200) and no inclinations.
 * Grigori is my upcoming warrior pawn with a permanently enchanted weapon. He is going to be modeled as a "what-if?" character based on the idea of the arisen that became the Dragon after losing to the Seneschal. He is planned to have balanced stats to hopefully make an effective tank to take on nearly any type of foe. His current planned build is Strider 1 to 200.
 * Wwdragonforged2.jpg Dragonforged is my warrior pawn, originally going to be Guts from Berserk. He is modeled after the in-game Dragonforged as a "what-if?" character before he failed against the Dragon. He boasts high physical attack power (over 3,600) and defense with a high amount of stagger and knockdown power, but his magick defenses are a bit on the average side. He is set up as a "speedy warrior," without mounted strikes to focus on hitting the enemy fast and hard. He was built as a fighter from 1 to 100 and a warrior from level 101 to 200. He has a level 3 Bitterblack Isle weapon and all equipment is gold rarified.
 * Edmun is my upcoming defensive fighter pawn. He will be modeled after the in-game Edmun Dragonsbane as a "what-if?" character before he became the Duke. He is planned to have his defense maximized, hopefully effectively making him a tank. His planned build is mage 1 to 10, fighter 11 to 55, sorcerer 56 to 100, fighter 101 to 150, and mage 151 to 200.
 * Sofiah is my upcoming psuedo-magick archer pawn. She will be modeled after Sofiah as a "what-if?" character when she was alive and an arisen. She is planned to have balanced stats and permanent elemental weapons as a ranger. Her planned build is strider 1 to 10, warrior 11 to 55, sorcerer 56 to 100, warrior 101 to 160, and sorcerer 161 to 200.
 * WW-Barroch.jpgch is my work-in-progress ranger pawn. He is modeled after the in-game Barroch, vagabond arisen and shopkeeper on Bitterblack Isle. He is planned to specialize in ranged attacks with a high emphasis on strength. His build is currently planned at mage 1 to 10, warrior 11 to 100, and ranger 101 to 200.
 * Arthacos is my upcoming glass cannon warrior pawn. He will be modeled after Arthacos, the arisen in Bitterblack Isle speculated to have become Death. He will be re-imagined as a "what-if?" character before he became a menacing wight. He will have his strength maximized and also have powerful focused strikes, emulating his behavior as Death, but also effectively having his defense low, creating a "glass cannon." His planned build is fighter 1 to 10 and warrior 11 to 200.
 * Wwashe.jpg is my strider pawn, originally going to be Quince. He was modeled after Ashe, the arisen from another realm who wished to destroy everything and became Daimon through the power of the Dragon. He is optimized for climbing, boasting of over 4,500 stamina and augments that allow every advantage while scaling monsters. He was raised as a strider level 1 to 100, and a ranger from level 101 to 200. He has level 3 Bitterblack Isle weapons and all equipment is gold rarified.
 * Grette is my upcoming psuedo-mystic knight pawn. She will be modeled after Grette before she transformed from arisen to dragon. She is planned to have balanced stats and permanent elemental weapons as a fighter. Her planned build is strider 1 to 10, fighter 11 to 55, mage 56 to 100, warrior 101 to 160, and sorcerer 161 to 200.
 * Lota is my work-in-progress mage pawn. She will be modeled after Lota from Dragon's Dogma Quest, a fellow arisen who helps the player. She is planned to be a full support pawn, with high defense to keep her alive, as well as healing and weapon enchanting spells. Her planned build is currently mage 1 to 10, sorcerer 11 to 55, fighter 56 to 150, and mage 151 to 200.
 * Wwatheray.jpgay is my sorcerer pawn, originally going to be an updated version of Rook, then Lota. He is modeled after the Dragon Knight from Dragon's Dogma Quest, who befriends the Dragon. He wields the Dragon's Dogma sword in the game, but I decided to make him a sorcerer instead. He has an enormous amount of magick attack power and will barely take any damage from spells, but his physical defense is a bit weak. Give him a Wyrmking's Ring for optimal spellcasting. He was raised as a mage from level 1 to 100, and a sorcerer from level 101 to 200. He has a level 3 Bitterblack Isle weapon and nearly all level 3 Bitterblack Isle armor, all gold rarified.

My Pawns' Stat Table
(Notes: Pawns listed as "coming soon" are ones I have not started yet. As a result, they are not hireable and the information on this table reflects planned results that may vary. The "WIP" (work-in-progress) pawn is my current project, hireable but not maximum level. Any pawns listed without the "coming soon" or "WIP" label are level 200 pawns ready for adventuring. Stats and equipment posted in the table reflect how the content appears in my game, and any discrepency should be taken as a server error. Note that level 200 pawns are not necessarily complete, as some equipment may need to be upgraded or some knowledge gained before it is considered finished.)