Talk:Firedrake/@comment-172.0.13.252-20130429004316/@comment-5166842-20130928183655

The fights aren't even close to impossible, but if you  don't have super-high damage they can be unbearably long; even with super-high damage they're awful time consuming. Another example of Capcom just not getting it when it comes to balance.

"Gransys drakes are so easy they go down in 10 seconds to high level players?  Let's give BBI drakes 20xHP, 40xdefense, 10xattack, then let's double their ferocity and put two of them in the same room."

"Should we fix the camera bugs while we're at it, boss?"

"No, let's add a couple new ones in fact."

(Actually, except for the infuriating camera issues I have really come to love these fights, but it doesn't change the fact that they often feel cheap as hell.  At those times I usually resort to the item buffs you mentioned, though I hate doing that.)