Talk:Pawn Inclination/@comment-33780977-20190829220925/@comment-33780977-20190830125733

1. My tests on special arrows, Oil and Sleeper so far, but more is to come, so far show there isn't any correlation between Utilitarian raise and using these. Also Rusted debils seem to do nothing.

Now, at first I had a working theory that simply debilitatating is not enough to gain Utilitarian points, that one has to exploit it, like freeze and shatter or "strike with lightning" Drenched targets or set on fire after Tarring, but so far had only a single instance of this working so there may have been other factor involved, y know, like with breaking Cyclops armor (still haven't figured this out).

2. What the text says: Mystic Knight's Enchanter skills (and probably higher versions too) raise Utilitarian but his Rispotes (tested fire and lightning) as well as Sopor do nothing. Which is weird as generally debils inflicted by spells (Silentium, Blearing, Perdition) work. The scarcity of examples against [the claim that spell debils raise Utilitarian] convince me that there may be some bugs involved.

I also have no explanation as to why Wind Harness does nothing to Utilitarian while Stealth does..something.

3. As for gaining and losing: Main Pawn have slain the Cyclops (accidentally) few times (with basic rusted daggers, can't get anything worse than this ;) and the effect was it having its Utilitarian lowered. Like it suppose to motivate me for Utilitarian related effort so it didn't constantly drop? That's my reasoning.