User blog comment:Ddogma0130/What Dragon's Dogma 2 NEEDS!!!/@comment-173.80.48.236-20120820180828

Here is what is needed.

Better walking animation, my characters don't need to look like they need to use the bathroom. Femnale characters don't need to look like a frog standing on its hind legs, male characters need a bald option and some more beard options.

Help - Go options need improved. Pawns need to travel out 20 yards or more yards when the "go" command is used. If I am blinded silenced or w/e andc my pawn is not and I use help they need to help not cast cure or fight, but rather help.

Hybird classes for Pawns.

A martial art class for the main character.

Co-op 2-4, adepts diablo monster improvement, when a player enters the monster get tougher, when you beat the game and start new game plus, monsters are the level when you beat the game and get stronger as you beat the game more,but some monsters stay the same like hydra's Ur-dragon and so forth.

Augments need rehauled, and skills. the Shield and 2-handed sword jump abilities were useless and unneeded. Augments need to show an improvement, need to show the improvement. I cast just as fast with out the fast cast augment "Acuity or w/e it's called". if get that there HAS to be a improvement, not the same. Taunt needs a overhaul, needs to taunt not bang on a shield.

Cut back on some of the Inane chatter pawns do, "What a large tree." isn't useful, "MASTER GRIFFIN!" is useful chatter.

When you get your pawn, you need to be able to set how he/she functions not the 100 question game, and your pawn doesn't do. If I want my pawn to be aggressive I WANT THEM TO BE AGGRESSIVE not sit back and chatter about blades of grass.