Elemental Attributes

In Dragon's Dogma, weapons and spells can either have or be given elemental effects. Fire, Lightning, Ice, Dark, and Holy elemental effects can radically alter the course of a battle. An ill-equipped party without a wide elemental range can find itself in deep trouble, while the same fight's difficulty can be dramatically reduced if the correct element is utilized.

Fire
Fire magic and weapons have a chance to inflict a burning status on enemies, which gradually reduces their health the longer the effect lasts. Enemies set ablaze may run away or grow frenzied.

Fire can also ground flying enemies if their wings begin to burn.

Ice
Particularly useful against cold-blooded enemies like Saurians, ice attacks have a chance to freeze opponents solid, preventing them from attacking or dodging incoming attacks. Enemies killed while frozen will shatter.

Ice can also encase the limbs of larger foes like Ogres, rendering them temporarily blind if their head becomes encased, or impeding their movement if their chest or arms freeze.

Lightning
May stun enemies. Cyclopes are easily stunned with lightning magick or weapons' enchantments. Weapons enchanted by Magick Knight, Mage or Sorcerer occasionally shoot chain lightning.

Dark
Decent damage against living enemies. Decreased damage when fighting undeads.

Holy
Holy attacks are especially potent against undead enemies. Weapons enchanted by a Mystic Knight, Mage, or Sorcerer may heal the wielder after each successful attack.