Talk:Corrupted Pawn/@comment-114.121.133.139-20160918142140

Even at level 200 these guys can still be a challenge, especially in the Forgotten Hall mainly because of the fuster cluck of enemies in there, like when Death or Garms decide to come fashionably late to the party. Perfect blocking ranger arrows is not a viable tactic in the Forgotten Hall though, no matter what the veterans say - the ones in the upper part of Bloodless Stockade are easy to do that with, because their locations are not too hidden, there aren't that many other enemies, and there's barely any noise to disguise the arrow charge sound effect, aside from the occasional Cyclops/Lich or Death announcing his presence from below. If you actually have time to be perfect blocking rangers then your team isn't killing them fast enough anyway which defeats the whole purpose. It's simply a case of "just because you can, doesn't mean you should do it". If you're an MK, just prepare a few sigils and cannons in the mouth of the small hallway and wail on until you have at least killed the sorcerers, hellhounds or Strigois. Then cast Abyssal Anguish and start chasing after the other losers. Any "strategy" for MKs can still go wrong quickly if you wake up the cyclops too soon though, so a bit of luck is also involved. Fun fact: the Garms, the corrupt pawns and the Cyclopes can actually fight each other.