Talk:Set of Duke's Clothing/@comment-33048824-20181208135740

This + (1-200) Fighter + Bastion + Fortitude = Absolute physical tank.

The total effective defense will be = 767 + (357*0.5) = 945.5.

Assuming this is the hard mode, the flat damage reduction from the augments is 360.

The damage formula is: (Foe Attack Power x 100 / Effective Defense + 100) x Resistance Modifier - Augment Defense

From this, we can conclude that any enemy that doesn't exceed the 9410 threshold for slash damage or 7528 for striking damage in hard mode will ALWAYS deal 1 damage from their basic attacks.

This armor is more game-breaking than what people give it credit for. This doesn't only make you immune against dark/light damage, but physical damage as well if you have high enough defense and are equipping both defensive augments. (Better even with the other defensive augments.)

It kinda sucks that you still get staggered-knocked down when receiving 1 damage though, it would've been fun playing God as if nothing can shake/damage you, but oh well. The only way to have that effect is to have 100% resistance to physical damage, but that's impossible.

In comparison to level 3 Bitterblack armor, this armor is extremely lackluster in terms of magickal defense due to 0% elemental resistances to the basic elements. The Hellfire armor set gives +56% to each and provides more MDEF, ultimately resulting in 60~% damage reduction in comparison, or even much more with defensive augments. Although I guess if you want the ultimate physical/Holy/Dark defenses in the game, you gotta pay the price in Fire/Ice/Lightning.