Talk:High Maelstrom/@comment-24634511-20200204001155/@comment-44893729-20200204043442

Fall damage is difficult to test but ive made attempts in the past and found some things. These are not concrete, i need to test these further.

So most people when they jump down the Pre-Dragon everfall from the top will die. But recently ive found that it is survivable with enough health... Just. This leads me to believe that fall damage for arisen and pawns is potentially somewhat linear in nature. Once you pass a certain distance threshold whilst falling you start to take damage and that damage scales with how far you drop.

Hoever enemy fall damage is different. Take the rotunda of dread or the black abbey. many people know that you can lure a Living Armor to the top of the stairs and get it to fall off for half of it's health, Over 40,000 damage. But you can also do the same for Elder Ogre, Eliminator and Garm. When an enemy falls from the top of these places it always takes half of it's health in damage. So i think enemy fall damage is calculated as a percentage of total health.

As to how this relates to Maelstrom, im not sure how much damage enemies take when they fall from the top but if you can find dark resistant enemies that can be lifted you may be able to make a rough observation of what percentage of it's health is removed by the fall.

Again, this is by no means concrete yet, but it's a start. I dont think anyone has truly figured it out yet.