Talk:Cyclops/@comment-33780977-20200212150506/@comment-44893729-20200212203110

I've heard people talking in the past about extra damage being inflicted on knocked down and sometimes staggered large enemies, usually they say preemption damage. Personally i've never seen any evidence to support these claims, but from your video i cant see what could cause such a random spike in damage... Maybe you hit the eye hitbox twice or so at a time possibly caused by the cyclopses movement? Could it be tried on a sleeping cyclops perhaps? to see if it can be replicated or would it not count as a stagger animation to hit the eye when its asleep?