Talk:Mystic Knight/@comment-9510977-20130823072201/@comment-9510977-20130824015900

What I want is to make a MK "normal", which I think is a character that has a special defense to stop any attack.

I've also thought about creating a build type "glass cannon" which only depends on my armor and augments but not something that I call my attention. I think it totally destroys their base statistics say what supposedly is or shall be a MK.

Naturally one MK pure build would have to carry augments other vocations as magic attack increases the magician and sorcerer and the ability to make perfect blocks and increase the amount of weight among other augments but this does not mean you have to climb still another class level I mean more than anything to take care of the stats.

I have experience in the world of DD but I've always been a warrior, carrying a giant sword and battle all alone is really attractive, I still remember when I fought against a wyvern, was an interesting fight because it did not have long-range attacks and you had to hold it in order to attack while flying in circles ... really was epic that moment and I felt like a little kid with a new toy * - *

But back when it was haha, I will spend BBI with 70 or similar level of Ur-Dragon weapons, what I do is what is supposed to be (I think) the only thing I ask is if it is either a build like that say it is like a wall of steel.

Also add a little doubt to my previous post: what kind of pawn should I bring? had heard that a sorc to destroy everything but not sure it is too slow although I accept that they make their spells had planned to bring a ranger for being fast and is more effective if it carries an elemental weapon.

Note: I have thought about going solo from DD to BBI.