Talk:Daimon/@comment-27177293-20180817063746/@comment-33780977-20180826144340

OK, so if I get this right, what the footage presents is you being hit while standing in the open hallway? If you expected Gorecyclops cudgel to bounce off the wall like Chosen One's weapons in Dark Souls, then you'll be dissapopinted. Both games struggle with "objects going through". Except that:

- Dark Souls actually has a mechanic, that can fix this where weapon bounces off surfaces... but Mr. Miayazaki decided it will apply to the player only (actually A LOT of DS mechanics "punish" only the player ;). So, in DS you can get hacked through walls no problem, while

- Dragon's Dogma does simple workaround. When you are covered by any [indestructible] obstacle the enemy model may go through the geometry, but there will by no damage (occasionally one may be pushed a bit though, I wish Capcom worked on this too). This applys to ALL attacks, even AoE spells.