User blog comment:Allgorhythm/Subduing Ur-Dragon Generation 722/@comment-24458380-20150516194214/@comment-25604735-20150518225252

"You have an alternate path to the same result. Arisen Leila is striking fast/hard with the appropriate weapon and strike for her build, thereby making the Ur's k/s accumulate fast enough to incapacitate retaliation.  I also respectfully disagree with Ghost's assertion that your party is not doing significant damage; what I believe is happening instead is that you get the damage delivered over the course of your entire round, where a party of climbers (or an expert MK, for that matter) would deliver that same damage over a shorter time span. "

Thanks. This is what I thought. We all have our idiosyncrasies. A little while ago, I checked my history and saw my handful of Ur-D kills. There was also a stat relating to 'repelling.' To my surprise, I had only 82 at the time I looked and I had fought Ur-D several hundred times. It occurred to me that you have to wait until Ur-D flies away to get that stat. So, I resolved to stay the entire ten minutes for each fight.

So, as I've stated elsewhere, my goal is to keep the Ur-D on the defensive for the entire fight while staying under the cap. The damage can vary greatly. If I target a lower extremity, damage is reduced. If a pawn jumps on the Ur-D and executes 1,000 kisses, damage is intensified. I don't worry about the exact amount as long as I do not exceed the cap. What I primarily want to do is to find out the peculiarities of each heart and the effect that attacking each one has on Ur-D. You probably already know all this but it's fascinating to explore.

Spreading the damage over the ten minute fight works out nicely because I also do not like to open menus. I am not overly zealous about it. During Grace, I'll open the menus repeatedly. However, when I'm working on a kind of playbook approach to what I refer to as a 'session' I like an uninterrupted flow from beginning to end.

Although sometimes it's hard to gauge just how much damage needs to be done when the life bar is not over the dots, I can tell I'm doing a significant amount because I still do occasionally exceed the cap even when trying not to.

I feel that I contribute my fair share of damage so I can indulge myself at times even though a more aggressive approach would be more efficient. I also make it a point to target some of the more difficult hearts to make things more manageable for everyone.

I have made tremendous strides thanks to your camera angles insight. The more tired my hands get, the sloppier I get. However, I did take Ghost's advice and ordered a controller with a turbo button.

Sadly, I no longer have Segnbora and Aurelien with me any more. If you want to explore variables you need constancy elsewhere. Segnbora and Aurelien are proficient and reliable and allowed me to concentrate on the area of my inquiries. ''' Another question. I have some Master Rings that have Strength or Magic along with either knockdown or stagger. The knockdown or stagger is fairly modest--only 38. However, if I were to use such a ring, should I increase stagger or knockdown?'''