Talk:High Perdition/@comment-74.100.101.97-20140102110801/@comment-24027772-20140102121246

The first part of your explanation is correct, the second is not, in my opinion.

I admit that we could have explained the 'based on time'-part better. I just wanted to point out that this spell work exactly the same regardless of the Magick score everyone is so obsess about. And your explanation on that point is perfect. I'll update the wiki.

The second part, however, is inaccurate. There is no randomness in damage calculation or debilitation in DD. The number of factor is huge (Did you hit the weak spot ?, Used the right element ?, Did you kill the Goblin chieftain before his troups ?, Cut the saurian's tail ?, Attacked an unaware enemy ?, and so on) but there is no random check.

So for debilitations, yes 0% resist means that you'll be affected right away and 100% that you're immune but 50% doesn't means that you have 1 chance out of 2 to be affected.

It's more like you have 50 let's say 'Game logic tic' to get out of the area of effect. Otherwise even with an 99% resist, sometime, you would be affected right away because you were unlucky (if the game rolled an 100 on the first debilitation check) which isn't the case.

Anyway thanks for the comment.