Talk:Augments/@comment-24431732-20160402111400

I first typed this up elsewhere, so I'm copy-pasting from my post on the Ferocity augment.

"If anyone has difficulty calculating how augments stack, here's how you do it. When expressing the in game calculations of augmentation (adding bonuses) cumulatively it can be expressed by compounding parenthesis. Just give each operation it's own set. So, multiplying it would be expressed as: (((A x 1.1)1.1)1.2)1.2 = 174.24% of A 

or as: 

A x 1.1 x 1.1 x 1.2 x 1.2 = 172.24% of A

''This can just be plugged into a scientific calculator for the end result, as it takes only one press of the equal sign. You could also use the "more complex" (at least in appearance) formula of:''

(((A+10%)+10%)+20%)+20% = 174.24% of A 

or if you just want to use both operations for some weird reason: 

((((A+10%)10%)20%)20% = 174.24% of A 

''Just note that when expressing percentage bonuses in relation to the game, +10% is the same as x1.1, but +10% is not the same as +.1, just as x1.1 is not the same as x10%. Also note that the order you stack them in is irrelevant. In the end, you'll arrive at the same answer. ''

''Edit: Forgot to mention that exceeding the +80% mark (or 180% of the original) makes the game disable augments starting with the last one enabled until it arrives at a number below +80%. So the order begins to matter once you hit the cap. In the case of hitting the cap, to get maximum damage you will want to stack a bunch of small increases rather than large increases first so that you get the tiny bonuses. For example:''

''Assuming you have 5 augments, two that increase a specific damage by 10%, two that increase it by 20%, and one that increases it by 30%. In the following order, the end bonus is 226.512% of the original value (that's +127% due to rounding) which exceeds the cap. So the machine will follow the following pattern.''

100+30%+20%+20%+10%+10% = 227% Value exceeds 180%, remove augment 

100+30%+20%+20%+10% = 206% Value exceeds 180%, remove augment 

100+30%+20%+20% = 187% Value exceeds 180%, remove augment 

100+30%+20% = 156% Value under 180%, applied 

''That means only two of your augments are functioning, and you could have higher damage in a different order. A more efficient pattern would be the following: ''

100+10%+10%+20%+20%+30% = 227% Value exceeds 180%, remove augment 

100+10%+10%+20%+20% = 174% Value under 180%, applied

In the second situation, you've gained an extra 18% damage purely because you put the little augments first, and thus were more efficient." As a bonus note, it can be misconstrewn that because some augments apply specific numbers, they are exempt from the order rule. This is false, as the game checks them as a comparative percentage. This does, however, mean that augments that apply static numbers actually can be stacked with less consequences the larger your base stat is, as it is less % of that number. For example:

At 1000 strength (just humor me) a +100 bonus is 10%

At 1200 strength a +100 bonus is about 8%