Talk:Metal Golem/@comment-98.242.39.248-20120614203358/@comment-1380421-20120620220409

actually i agree it is a flaw. . . .tactics and preps is, when u have a choice, this game often offers NO choice. Unless someone would enlighten me as to what tactic and prep would allow a sorc or mage kill a metal golem (solo) (or a warrior/fighter to kill a phantom).

With the pawns being as braindead as they are and virtually uncontrollable, you are forced to do major work yourself. Fights that FORCE you to choose (a) specific class('s) because it's either near impossible (warrior, good luck getting the hunk to the right spot and jump) or outright impossible (mage/sorc. . .many colorfull lights, yet no effect) otherwise. I myself have wasted hours of gamplay watching a mage and a sorc (when i was leveling ap pure physical class) kite some phantom around soulflayer canyon when either of em could ONESHOT it. . . being FORCED to bring a class with magical attacks because a lvl80 sorcer + lvl80 mage pawn duo takes about 20mins to kill 2-3 phantoms is way beyond a choice of tactics or preps. (same to being forced to bring a ranged class since hell will freeze over before your pawn attack the disc / charm in witchwood / w/e that is out of melee range even looks at it).