Talk:Daimon/@comment-63.153.154.164-20131017023811/@comment-63.153.154.164-20131017203804

Oh, I've no intention of givining up. As it is, I get to give away lvl 3 bitterblack items to people who might need it. That alone makes it worth the trouble.

I do jump to get to his head, chest, whatever, as well as jumping to avoid the inferno attack (where I manage it) and I have the strongest mace in the game, Virge of Madness., as well as Daimonsbane and those daggers that I can't recall the name of just now.

Still, your reply doesn't answer the question I started with. Does reloading a checkpoint save make the daimon battle more difficult? Against my better judgement, I went ahead and tested it again, and again I just barely beat him. He just spams his lightning and inferno attacks endlessly. I have to back off and let the pawns hurt him a little so he'll change tactics.

I'm fairly certain that he has an AI akin to that of pawns, but I can't be certain. Pawns demonstrate remarkable ability to deliver precise attacks at the right time when they're not being stupid and following me about like lost puppies when I just told them "GO!" whilst pointing at the target. Then they turn around and ignore the "COME!" command when Death is around, witlessly standing about in reach of its blade. This game really, really needs a better interface if it wants to make the pawn system work, and it is one of the best aspects of the game, make no mistake, but I digeress.

My point is that it is likely that the same company that developed the AI system for pawns gave the daimon the same AI system. I cannot know that for sure, which is why I'm asking about it. Somebody must have some idea, and I can think of no better place to look than the wiki, as developers often share information with people who make wikis and forums about their games. I'm a member of the Subsim community, which focuses upon submarine simulators, and I am very familiar with Ubisoft as a result. I know what kind of AI they use and why. I am an authority on that matter, but here, with Capcom, well, I'm a fish out of water it would seem ; )