Talk:Firedrake/@comment-5166842-20130821143139

This game would be close to perfect if Capcom hired just one person who understood balance. Seems like it's always one extreme or the other. With Dark Arisen they gave us the ultimate dragon fight. That fight against 2 Firedrakes is what every other game should aspire to. They're unpredictable, insanely strong, fast as hell and so INCREDIBLY ferocious. Perfect for a strong team of arisen and pawns.

... Then they go and nerf pawns' attack behavior against BBI's dragons. They just climb and climb and climb all over the Firedrakes (including their hearts) and almost never attack. Capcom, nerf my pawn's attack damage all you want, nerf MY attack damage all you want, but DON'T change pawns' behavior so they simply DON'T ATTACK. That's taking the game's biggest selling point and nullifying it.