Skill multiplier data

This is a list of Skill multiplier data use in association with the Damage Calculation article.

Knowledge or understanding of such data is not necessary for play at any level - it is included here for any who are interested.

The data is sourced (with thanks) from a spreadsheet given at skill data (google docs) .. the data is not guaranteed, but seems to be accurate in many cases.

Note that data for Magick Bows, and Archistaves is not present.

Sword

 * § A climbing modifier of 150% physical damage is applied post-defenses.
 * † Foe slashing resist multiplier: 1.04625
 * ‡ Foe slashing resist multiplier: 1.0825
 * * This damage is for each individual pillar .. every odd numbered explosion hits an additional time in the air

Daggers

 * § A climbing modifier of 150% physical damage is applied post-defenses. Striders gain additional damage (~+50%)
 * † Only directly hit foes are damaged

Staff

 * Range bracket mechanic applies to certain skills here || data is read as "Closest / Close / Far / Furthest"
 * † Only Holy and Ice enchants are capable of hitting the furthest ranges
 * ‡ Only damages foes of the skeleton and undead classes.
 * § The final pillar hits twice

Longsword and Warhammer

 * † Additional damage is dependent on damage received while charging the attack. For every 1 damage received Act of Atonement will deal 3 additional physical damage
 * ‡ Additional damage is dependent on damage received while charging the attack. For every 1 damage received Act of Vengeance will deal 4 additional physical damage
 * § A climbing modifier of 150% physical damage is applied post-defenses.
 * * Hitting an enemy on the outside ring of this attack results in an additional strike (part 2) which hits at the same time.

Shield

 * § Uses primary weapon (sword) stats

Shortbow
Damage is influenced by your distance from the target which can be separated into four range brackets. The data is given as "Closest / Close / Far / Furthest"


 * § Number of hits determined by range thresholds: 4 hits / 4 hits / 2 hits / 1 hit

Longbow
Damage is influenced by your distance from the target which can be separated into four range brackets. The data is given as "Closest / Close / Far / Furthest"
 * § Additional blows to the area deal 125% damage for all types of hits (physical and magick).
 * † Additional physical power is granted based on the amount of stamina consumed  given by the following thresholds: 400% / 420% / 380% / 0%
 * ‡ Additional physical power is granted based on the amount of stamina consumed  given by the following thresholds: 600% / 600% / 600% / 0%