Talk:Bitterblack Isle Harbor/@comment-33780977-20200104115310/@comment-1471916-20200104151252

Interested to see you also rotated the Garden of Ignominy: it always "felt" it should be that way round regardless of what the map says.

I think the main problem (other than the copypasta) is that the transition points between areas are an unknown factor: in some (many? most?) cases it could be that a door lines up exactly with the corresponding door in the next area and it's just a door. But in others, there's clearly at least some sort of hallway, stairwell, anteroom or whatever, and in some cases it may indeed be the corridor of Emptiness and The Hallowed fame, or a trek through a cave or wilderness or whatevs.

My experiment has been to vertically line up bits that look the same, so e.g. I've tried stacking the various rotundae, assumed that the prison cells in Stockade overlooked by Cathedral are directly below (or more likely above, given the respective water levels) the same ones in Regret and so on. Combined with verically aligning the sewers in Misery and Stockade, assuming that a two-storey drainage system is a thing (which I think it is IRL) also sees the balcony areas of various levels more or less lining up quite conveniently and so on.

I also tried eyeballing some stuff and thought maybe what if the outline of the Treasons rotunda follows that of the cells, and also maybe if the fatter tower in Ignominy (which I assume is the original manifestation of that map) also lines up? Which actually seems to work really nicely. That's with an unrotated Ignominy but with Duskmoon turned 90⁰ clockwise which for me fixes some of the seeming incongruity with its orientation relative to Ignominy.

So far it makes sense, ignoring the problem that is Defiled Truth which I think is fair enough, and that the two Corridor areas are identical. I've decided that the "real" one is Emptiness and also rotated it 90⁰ clockwise simply because it makes more sense that its harbour area faces the same direction as BBI's main harbour. I also can't help notice that Barroch (who I also can't help notice is half Lemmy, half Gerard Depardieu) seems to get about by boat, which is much more convenient. And he won't lend me it. Bastard.

Although my now insanely complex multi-layer Gimp file is doing my head in it seems more coherent than I'd expected it to be, which suggests that there was perhaps a proper, congruent design for BBI at one point. I'll post it at some point but after 12 hours of messing about with it pretty much constantly I'm starting to go cross-eyed. There are some major non-copy-paste areas like Fortress that I've yet to incorporate: hopefully it'll agree with the other bits rather than totally confounding me. But I'll do it later.