Talk:Magnitude/@comment-189.102.100.7-20150514195519/@comment-24458380-20150529010504

I prefer to measure debilitations by "chance" as opposed to "time" because there is a random number of strikes per instance that it takes to inflict a debilitation on an enemy.

That's why we recommend "multi-strike attacks" like Tenfold Flurry, Thousand Kisses, Sheltered Assault, Miasma or Cymbal Onslaught to increase the chances of debilitation on virtually every enemy Tactics section on this Wiki.

Firing Fivefold Flurry with a Goldforged Rusted Bow (to inflict Torpor) is certainly about "chance" and not "time". Sometimes I get lucky and inflict Torpor with a single regular arrow, and other times it takes 8 arrows to inflict Torpor on the same enemy 25 seconds later (when Torpor wears off).

Lassitude, Petrification, Silentium and Blearing (and other such spells) are deceptive. Like Miasma, these spells "strike" the enemy as long as the enemy remains within the sigil.

When adventuring through Bitterblack as a Sorcerer, I wield a Goldforged Rusted Archistaff for most battles. To inflict Torpor, I prefer casting Miasma/High Miasma with the Rusted Staff (and the Morbidity augment) instead of casting Lassitude/High Lassitude with a Sanguine Stalk.

Why ? Because Miasma "strikes" the enemy more times within the sigil than Lassitude. And especially since Morbidity works and Magnitude doesn't, the Rusted Staff is the way to go (for inflicting Torpor).