Talk:Assassin/@comment-208.54.45.145-20130628171441/@comment-66.108.132.41-20130628211937

Done.

What it read before under "Weaknesses: "Being able to wield so many weapons and strategies is a unique and interesting part of playing an Assassin, but while the vocation has access to a multitude of skills, many common combinations that give high DPS or Survivability will severely limit the skill combinations you can use. Gale Harness+Invisibility limits your Arisen to only a single melee damage skill. *If you choose to use any of the counter skills or skills that lock smaller monsters into animations, 'you've used a slot on a skill that is ineffective against bosses and not useful against a large variety of Bitter Black Isle enemies. And are almost completely ineffective against the online Ur Dragon.'" 

Now I may be reading this incorrectly and a thousand pardons if I did, but this seems to suggest that neither the animation skills nor the counter skills work on the bigger guys. Now, the part about the animation skills not working on the big guys is completely true, but the other part about Assassin's counterattack skills (Clairvoyance, Enhanced Response, and Masterful Kill) not working on/being ineffective against Bosses, or monsters on Bitterblack Isle, or the Ur-Dragon is wildly inaccurate.

What it reads now: " Being able to wield so many weapons and strategies is a unique and interesting part of playing an Assassin, but while the vocation has access to a multitude of skills, many common combinations that give high DPS or Survivability will severely limit the skill combinations you can use. Gale Harness+Invisibility limits your Arisen to only a single melee damage skill. Also, if you choose to use any of the skills that lock smaller monsters into animations, you've used a slot on a skill that is completely ineffective against bosses and other large monsters."

I simply removed the reference to the counterattacks since in fact they ALL work on bosses, and the extra fluff about BBI and the Ur-Dragon just to tidy up the article a bit more. I also added "other large monsters" because things like Maneaters aren't considered bosses but the animation skills don't work on them either.