Talk:Magick Rebalancer/@comment-44594318-20191205072304/@comment-44594318-20191206033854

Well that's sad, I was testing Magick Rebalancer with the arm gear enhancement and turns out that only the first stack get +50% of duration, it was not the Adept's Hat fault. After stacking 4 Magick Rebalancers, at the 110~120s mark only 1 stack was still active (the first). Then I stacked 4 Magick Rebalancers again but with a 10 seconds interval between them, at the 105~seconds mark only 3 stacks were active, at the 115~seconds mark only 2 stacks were active and at the 125~seconds mark only 1 stack was active. The first stack duration was from 0s to 135s (total 135s), the second 10s to 100s (total 90s), the third 20s to 110s (total 90s) and the fourth 30s to s120 (total 90s).

This made me worried that only the first buff you receive get the +50% of duration but using the command Help to make my pawn enchant my weapon (holy affinity) before using Magick Rebalancer did not reduce the duration of Magick Rebalancer (still lasting 135s). So my guess is buffs that stack (like periapts) only receive +50% duration on the first stack (with the arm gear enhancement).

I have 866 of Magick, the tests were made with a Rusted Spellbow (866+17= 883 of magick) and without ofensive augments (only articulacy), I also made sure to only hit the back of the saurians (not the head or tail).

So, summing up... The arm gear enhancement only improves the first stack duration and the Adept's Hat make the Magick Rebalancer spell tick at the 20s mark stacking the spell again.

I tried perpetuation and beatitude too, neither seemed to have any effect.