User blog comment:Allgorhythm/Subduing Ur-Dragon Generation 722/@comment-24458380-20150516194214/@comment-23878607-20150518202815

"Do boosters elevate stagger and knockdown as well?  One reason I had not been using boosters was because my strategy was focused around stagger and I didn't think the boosters would help it."

I don't believe they do. What happens, instead, is that the aggregate nature of k/s is exploited via a specific mechanic because of a couple of factors that apply to mounted dagger wielders:

a) Mounted pawns who are fully boosted to 4x str/mag (I use both stat boosters) step up their attack from the Heavy strike to 100/1000 Kisses.

b) because the strikes are faster in terms of sequential accumulation, k/s accumulates faster than the Ur's defenses/resistances can do their job.

You have an alternate path to the same result. Arisen Leila is striking fast/hard with the appropriate weapon and strike for her build, thereby making the Ur's k/s accumulate fast enough to incapacitate retaliation. I also respectfully disagree with Ghost's assertion that your party is not doing significant damage; what I believe is happening instead is that you get the damage delivered over the course of your entire round, where a party of climbers (or an expert MK, for that matter) would deliver that same damage over a shorter time span.

The goal during rounds is to deliver N amount of damage to the collective that is "The Online Ur Dragon." I fail to see the difference in sending N amount of damage over the course of an eight minute round via your methodology and that of a party that has to leave, say, four minutes into the fight to avoid triggering the damage cap. The goal is accomplished either way, and that's ultimately what is most important pre-Grace.