User blog comment:JordanianJordan/Progress and Daimon farming!/@comment-204.250.119.254-20130528182154

Dragon's Dogma is my 2nd favorite game of all time, but even so I have to admit it has many flaws, and judging by the expansion and the patch they either aren't able to correct those flaws or are unwilling to. Climbing is sometimes a nightmare of bugs, and damage is so screwed up it's beyond help, and the new inability to trade BBI weaps/armor is a terrible decision. Who the hell wants 20 Cursed Bites in their inventory?

Dark Souls (#1 favorite) has nothing to fear from Dragon's Dogma... yet, though I do think there are things they could take from it. Archery, most notably. Archery in DragDog is absolutely fantastic, and Dark Souls should take inspiration of that. Where Dark Souls has no peer though, is in its balance. Unreal, the planning and perfecting that went into making it so well balanced, and to me that is DragDog's biggest failing. I mean really, if the offline Ur Dragon has 1.45 MILLION hp and I can take him out in 3 minutes, how much hp does a simple Poisoned Undead have when he takes almost as long to kill (minus crawling time)? Yet regular Goblins never exceed a couple hundred hp?