Talk:Stats/@comment-50.161.187.213-20150524055002/@comment-50.161.187.213-20150524183725

Well the main vocation that made me not want to level with it at all was MA, since their stat allocation is just looks so horrible. At least MKs have a more even distribution. Less strength but more health and defense, unlikes MAs who focus on arguably the least useful stat in the game.

Way i saw it, since MKs are a hybrid class they can make good use of just about every vocation's different stat growth. Long as i avoid the MA until end game where i can farm discipline without gaining levels, i could switch around to the other vocation without losing out on better stats. I just thought that MK's stat allocation looked pretty decent (at least compared to MAs) if you dont mind longer encounters due to less strength growth.

Thanks for the input, i didnt think stamina was something i would need to worry about, since running everywhere in the game already has me using lots of stamina restoratives, sometimes that's all my pawn carries around for me. All this stat planning makes me think how i would have loved if there was a way for players to re-arrange their stats by paying in gold or rift crystals. Or if there was manual stat allocation instead of automatic.