Talk:Magick Bowman's Band/@comment-212.130.102.224-20150724152859/@comment-108.178.133.123-20150726190902

One last thing... As good as this setup is. It does have it's draw backs. Once being you have to be stationary for these actions where as a MA can be moving while letting those glorious arrows fly. At times when you are in tight corridors and run into monsters that knock you down, or hit extremely hard, it at times can be near impossible to drop a couple of sigils and cannons to properly protect yourself. For this purpose I have read many people write off MK's as useful in BBI. My recommendation is to get a feel for BBI and learn your spawn points. There are certain area's where you can predict when monsters will spawn and what for the most part. By simply setting up your Sigil/Cannons before you enter the next room (or kite them to your traps) makes all the difference when playing a MK. Also monsters like Living Armor or those pesky Garm wolf's that can almost 1 shot you with their main strikes it is recommended to move around a little within the protections of your sigils. Once again by simply paying attention to how each monster moves and what abilities they use can seriously alter your play style. Good luck!