Talk:Stat Growths/@comment-70.198.2.113-20130608233307

I love how everyone is whining about how "screwed up" this kind of leveling system can make their characters, yet by far the biggest bulk of your stats with the exceptions of HP and Stamina (which can be offset with skill, curative stocking, or both) come from your equipment. I played the game in a very casual manner on my main GT, changing vocations whenever I maxed out my current one so I could work on getting the augments for another. My stats, as a result, are all over the place (with the exception of magick attack, because I favored the healing capabilities of a mage). That said, I can still easily work my way through the Everfall and Bitterblack Isle, only encountering problems when I happen to slip up. Why? I'm anal-retentive about gold-rarefying my gear. Even in just vanilla DD, if you can dragonforge your favorite equipment, chances are their stats alone will be enough to carry you (providing you're a decent level) through the Everfall. In BBI, you have to worry about rarefying everything, but if you manage to do so it helps a lot with the game's cruel punishments for failure or laziness.

For TL;DRs, your stats are very likely too small to matter unless you hardcore as an advanced vocation like Sorcerer or Warrior to get ridiculous stat growth in a single stat while severely lacking in another. Gear management is far more important, and will determine much more of your lethality than leveling will. (which is kinda why I hate Capcom's sudden obsession with all these one-piece equips like the Queen's Clothing and other outfits :L)

Though someone in a comment below suggested that they would have preferred if your base stats were changed during vocation switching to reflect only that vocation's stat growth. I admit I kinda like that idea - it would allow me slightly more freedom when I design my pawn's outfits. I feel shackled to the Bitterblack sets :(