Talk:Magick Archer/@comment-66.176.4.12-20120525221805/@comment-5139220-20120527010442

Magick Archers dont have any brute strength, but they make this up with numerous abilities that help to aleviate the lack of direct power they have.

This primarily takes the form of their abilites (using the upgraded names):

Sixfold Bolt fires a single "Tracer" arrow that will hit a target and then draw the following homing shots the point of impact. This ability is infused with Ice, and can often times freeze of send a normal enemy flying with little trouble.

Hunter Arrows have a charge period which allows you to paint 10 targets (once for most enemies and multiple times for larger enemies) and then release a rain of holy arrows, which can be useful for destroying multiple enemies at a time, or stunlocking a clumsy cyclopes.

Magical Flare charges and then releases a blast of light which will illuminate the surrounding area for a time. This is most useful at night, when you are surrounded but have no idea what to aim at. Hitting an undead with this will harm them, while it will simply stun a normal enemy.

These are just he basic powers, and there are many more to help prove this is a solid class to play as:).