Talk:Gransys/@comment-5128971-20120809022753

The size of the map suits the gameplay, and having to manually travel through areas trying to survive the journey is a much-needed and refreshing change to the RPG genre. Let that resonate with you lot for a while.

Survive the journey.

If you could just hop-skip-jump via fast travel from the start, there would be no journey to survive. Skyrim ruined the experience for me in many ways because the game was TOO big. Too glitchy. Constant freezing and loading. I could avoid fights when and where I wanted to. It was a flawed epic. This game is a flawed epic in many ways too, only instead of sacrificing gameplay and rushing production, they sacrifice size. It's a tease of what Capcom may really be capable of. I think they hit the nail on the head with this game and it's the best RPG I've played in recent memory.