Talk:High Seism/@comment-24634511-20200207024851/@comment-44893729-20200207233234

A couple of things...

The initial magick blast ive seen hit enemies behind me away from the spires. The spires themselve are again pure magick, Seism brings forth 4, High brings 8 and Grand brings 12. I'm certain though that the falling rocks do physical damage, this is the only componant of the spell that does damage to Golem. I'm not sure of the exact scaling though.

The power of the spell can exceed Golems defenses but even with a min-maxed sorceror, GF Sanguine and 4 periapts still only the rocks do damage. (holy resistance as you said)

Targeting. The initial spire is always the center of the AOE that this spell is. The inital spire always erupts approx 10 meters in front of the character, the following spires erupt around with the first spire being the center. The spires erupt in the same pattern every time. Seism produces initial spire, 2nd spire at the initial's 12, 3rd at initial's 9 and 4th at initials 3 for example. There is no targeting in the way Bolide targets, you target the center of the AOE with the middle of your screen. The pattern never changes.

Now uneven terrain messes with the targeting a bit, it can throw the spires closer to you or further away, recommend you see the spell in Rotunda of dread where it's flat first, then see how uneven terrain say in Duskmoon Tower can mess with the spacing.

Fun Fact: Shattered earth tome conjures Grand Seism.