Skill multiplier data

This is a list of Skill multiplier data use in association with the Damage Calculation article.

Knowledge or understanding of such data is not necessary for play at any level - it is included here for any who are interested.

The data is sourced (with thanks) from a spreadsheet given at skill data (google docs) .. the data is not guaranteed, but seems to be accurate in many cases.

Note that data for Magick Bows, Magick Shields, and Archistaves is not present.

Unarmed

 * † Strength boosting equipment is counted and contributes to damage - ie Baleful Nails, or Golden Belt

Sword

 * § A modifier of +50% physical damage is applied post-defenses when climbing certain dangerous foes (Drake, Gazer, Ur-Dragon)
 * † Foe slashing resist multiplier: 1.04625
 * ‡ Foe slashing resist multiplier: 1.0825
 * * This damage is for each individual pillar .. every odd numbered explosion hits an additional time in the air

Daggers

 * § A modifier of +50% physical damage is applied post-defenses when climbing certain dangerous foes (Drake, Gazer, Ur-Dragon) (Striders get and additional boost)
 * † Only directly hit foes are damaged
 * ‡ May inflict poison

Staff

 * Range bracket mechanic applies to certain skills here - data is read as "Closest / Close / Far / Furthest"
 * † Only Holy and Ice enchants are capable of hitting the furthest ranges
 * ‡ Only damages foes of the skeleton and undead classes.
 * § The final pillar hits twice
 * * Data for frazil is for area spell, not cone of cold

Longsword and Warhammer

 * † Additional damage is dependent on damage received while charging the attack. For every 1 damage received Act of Atonement will deal 3 additional physical damage
 * ‡ Additional damage is dependent on damage received while charging the attack. For every 1 damage received Act of Vengeance will deal 4 additional physical damage
 * § A modifier of +50% physical damage is applied post-defenses when climbing certain dangerous foes (Drake, Gazer, Ur-Dragon)
 * * Hitting an enemy on the outside ring of this attack results in an additional strike (part 2) which hits at the same time.

Shortbow

 * Damage is influenced by your distance from the target which can be separated into four range brackets.  The data is given as "Closest / Close / Far / Furthest"
 * The ranges are (approximately) : 0-10m ; 11-25m ; 26-30m ; 31-90m
 * Ranges appear to be the same or similar for Strider and Assassin
 * § Number of hits determined by range thresholds: 4 hits / 4 hits / 2 hits / 1 hit

Longbow

 * Damage is influenced by your distance from the target which can be separated into four range brackets. The data is given as "Closest / Close / Far / Furthest"
 * Ranges are (approximately) : 0-8m ; 9-25m ; 26-33m ; 34-90m
 * § Additional blows to the area deal 125% damage for all types of hits (physical and magick).
 * † Additional physical power is granted based on the amount of stamina consumed  given by the following thresholds: 400% / 420% / 380% / 0%
 * ‡ Additional physical power is granted based on the amount of stamina consumed  given by the following thresholds: 600% / 600% / 600% / 0%

Shield

 * § Uses primary weapon (sword) stats

Magick Shields

 * § Shield element is ignored
 * note . incomplete data