Talk:Debilitation/@comment-24458380-20141123020946/@comment-23878607-20141123145101

Remember that magick defense and physical defense also plays a part in debilitation resistances. While it doesn't matter as much as the resistances themselves, if your defenses are significant, they simply don't get through as much.

Holy Furor, for example, does significant damage and stagger to most characters when caught by it. My main Arisen has 570 MDEF, I will twitch and maybe step back once, and only take about 50 HP damage. The similarity to its stagger and a debilitation is that since you're standing in an AoE, you're taking multiple hits per 'cast'. That's where debilitations are more successful, when they're delivered in multiple hits per blow/cast.

And that's also why a Debilitation Ranger or Strider is more efficient at delivering those debilitations if they're given skills with multiple strikes, like Spiral/Corkscrew Arrow or Hailstorm Volley or Toss and Trigger/Cutting Wind. None of those skills deliver a lot of damage (except for Hailstorm Volley) but instead deliver those multiple hits.