Pawn Inclination troubleshooting

Pawn Inclination is learnt over time from observing the behavior and situation of the pawn's Arisen.

In several common cases a learnt inclination can give rise to behaviour that undermines the pawn's effectiveness. Some inclinations are less suitable than others for a given vocation, or vocation combination of Arisen and Pawn

Overview
The most common problematic inclination is Guardian - it is caused by frequent us of the pawn commands "come" and "help", such as requesting a buff before battle, as well a running out of stamina or getting into trouble - Guardian is a poor chouice for the majority of Arisen-Pawn vocation options.

Another common problematic vocation is Scather - although it sounds a useful offensive vocation, an unstated aspect of the behavior is that it favors close melee combat over distance attacks, and so is a generally poor choice for sorcerers, as well as longbow focused rangers.

Other common issues are contradictory interactions between primary and secondary inclinations, causing "dithering" in battle; and also creep of undesired vocations during gameplay due to an-incautious play style.

Frequent questions

 * "My pawn keeps turning into a Nexus! Ick!"
 * This is primarily caused by the need to heal and/or revive pawns. Give pawns more curatives, better armour and so on


 * "My pawn keeps turning into a [Guardian]!" ::gag:
 * Do not use the "Help" or "Come!" commands.
 * Avoid being steadied by a pawn after running out of stamina. Eat a stamina restorative quickly to avoid this


 * "My pawn loots instead of fights in battle, and even says 'Never mind the monsters, I'll get the loot!'"
 * Get rid of Acquisitor. You do this by pushing the unwanted inclination down below the four you actually want.


 * "My caster pawn rushes right up into the boss monster's face and gets interrupted or killed before casting a spell!"
 * or "My caster pawn climbs enemies! ARRRRGH!"
 * Get rid of Scather - it is a poor choice for spell casters as it emphasises close combat - Utilitarian, Challenger or Mitigator may be better alternatives.


 * "My Sorcerer doesn't automatically spell-sync even though my hired Sorcerer has the exact same spells!"
 * Utilitarian encourages Spell Synching. The combination Utilitarian/Challenger/Mitigator is considered the best for this behaviour, whilst Challenger/Utilitarian/Mitigator works but not as well.


 * "I want my Ranger to shoot from a distance like a sniper, but it keeps rushing in to climb monsters instead!"
 * Get rid of Scather. As with spellcasters Scather on a Ranger pawn encourages close combat with large monsters.


 * "My bow and dagger pawns keeps dodge rolling and stalking enemies but not attacking'
 * get rid of Scather - it can cause a Ranger to pace a small mob of enemies with daggers drawn, doing nothing, and also can cause the Ranger to dodge-roll excessively instead of actually using its weapons. The Scather command encourages a pawn to get within very close range to attack the strongest boss directly, to the detriment of other actions. Scather is particularly inappropriate with ranger (but not strider) as a ranger's bow attacks are stronger at distance, not close up.


 * "I want my Strider to climb enemies and hurt them up close and personal!"
 * Use Scather/Challenger/Pioneer or Scather/Challenger/Mitigator.


 * I want a Warrior or Fighter to follow the path to glory .. "Leeeeeeroy Jenkins!"
 * Scather/Challenger/Pioneer, a slightly more cautious version is Scather/Challenger/Mitigator.


 * "My Mage interrupts spells to heal, all the time! I want it to finish the spell first!"
 * The position of Medicant within the first four positions determines how often a Mage will heal. Experiment to find out which one suits you best; in general take elixirs to move medicant behaviors to a lower priority