Talk:Mage/@comment-173.32.112.100-20120823102708/@comment-24.242.121.189-20120916172203

I disagree. Mages are very formidable. They can do lots of damage with every element in the game. Equip all five affinities and anodyne, or a spell from each element and anodyne. Pick a spell based on your enemy, and do high damage by exploiting weaknesses. Run through Assassin and get its nighttime augments, especially autonomy. Main Sorcerer for the M.Atk stats, add in the magic improving augments, and you've got a wrecking ball. The mage's only real weakness is vulerability; Low health/defense and lack of combat mobility. Augments and equipment can up your def and decrease spell casting times.

Don't underestimate a (solo) mage. If you know your enemies and can fight smarter than hoping you don't take damage, the only thing you won't obliterate is golems; The, what, two you have to fight? The only enemies you HAVE to beat are the quest ones, like the griffin in Griffin's bane, Grigori (The Dragon), and Ur-Dragon. If your quest isn't "kill this baddie", just run past it. Or levitate out of its reach.