Talk:Morbidity/@comment-24634511-20140809001024/@comment-24634511-20140810162828

Yes - I know now - but I wasn't jumping first .. but I thought it was still working.. People sya ignorance is bliss - I can confirm that from my own experience

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So -I tested Miasma - this time I added both morbidity and toxicity to maximise any effect so I didn't miss it. Using a rusty archistaff to limit the damage so things weren't killed outright, I found that the initial (very heavy) damage wasn't boosted, or extended. Tested on Gran-Soren guads - with the health bar down to a consistent level from the initial spell I let them chase me around waiting for them to croak from the poison - it took the same time either way. Just no effect whatsoever :( Also tried cattle and got the same results - even with both augments any damage boost was undetectable.

So this has basically wiped out a complete Assassin build I was planning to try - Preemption/Toxicity/Morbidity/Autonomy/++, the "kill from the shadows" build. Still at least Autonomy works, 'cos solo Assassin is cool.