User blog:Zadymek/Demonspite and Demonswrath research

I've been doing some research. My aim is to research components, scaling and number of hits on Demonspite and -wrath, the Mystic Knight skills.

Here is the research setup.

Part 1
Test character:

Mystic Knight, level 31.

STR 128/MAG 184, no damage augments.

Test subjects:
 * Skeleton Brute

Test weapons:
 * 1) Rusted Magick Shield: STR 5/MAG 9
 * 2) DF Wooden Wall: STR 103/MAG 220
 * 3) Gold Knight's Honor: STR 272/MAG 560
 * 4) Gold Dark Buckler: STR 447/MAG 845

Skill overview

 * The skill consists of five components: the 360° blow, initial shockwave, multiple beams of Dark, final beam of Dark and massive blast.
 * The 360° blow causes nearby enemies, from Goblins to Skeleton Brutes, to flinch.
 * The initial shockwave covers 180° radius and about 2m ahead. Hits with Dark. Very weak.
 * Healthbar analysis indicates that the beam hits multiple times.
 * The shockwave that is released just before discharge also hits a single time.
 * And there is a dark non-damaging 360 degree shockwave that makes lesser enemies to flinch like the one after casting the spell.

Skeleton Brute
It's a great target: tall with high placed weak point and basic hitbox. Also hit very hard which allows charging the Demonspite before the skill expires.

Healthbar analysis indicates that the beam hits a single time. But I hear at least four. Supposedly the final hit is shown but the rest is too weak to register on the Health bar.

Rusted Magick Shield: STR 5/MAG 9
Perfect Block impossible.

Damage readings:

on Discharge (above 3m)

163 594 43-163 590 64=379

163 609 96-163 606 17=379

readings consistent.

on Discharge (close)

163 589 53-163 585 74=379

At close range the shockwave deals no damage but causes loss of balance like Seism, then flinch on discharge just like premature discharge.

on Discharge (back to target)

No damage, but the blow causes flinch.

DF Wooden Wall: STR 103/MAG 220
Perfect Blocks deal 0 damage (37 unenchanted)

Damage readings:

on Discharge (above 3m)

16 264 784-16 264 278=506

163 636 74-163 631 68=506

readings consistent.

on Discharge (close)

16 264 278-16 263 772=506

on Discharge (back to target)

0 damage, still the blow causes flinch

Gold Knight's Honor: STR 272/MAG 560
Perfect Blocks deal 5 damage (158 unenchanted)

Stacking Perfect Blocks results in faint type of knockdown like with thundershock (similar effect obseved on Hobgoblins).

Damage readings:

on Discharge (above 3m)

16 262 315-16 261 605=710

16 266 158-16 265 448=710

readings consistent.

on Discharge (close)

263116-262340=776

263902-263126=776

readings consistent. Damage increased by shockwave - supposedly has physical or pure Magick component. Requires testing on Golems.

on Discharge (back to target)

0 damage, but the blow makes the Brute flinch

Gold Dark Buckler: STR 447/MAG 845
Perfect Blocks deal 131 damage ( 284 unenchanted)

Damage readings:

on Discharge (above 3m)

261 786-260 905=881

263 060-262 179=881

163 648 83-163 640 02=881

readings consistent.

on Discharge (close)

259263-258145=1118

260643-259 525=1118

readings consistent.

on Discharge (back to target)

0 damage, flinch.

Skill overview

 * Demonswrath has all the traits of Demonspite, but is more powerful than it.
 * The shockwave has higher stagger/knockdown properties.
 * Its beam of Dark hits more times (up to 8 hits. Plus rarely additional 1) and causes Dark critical hit more reliably.
 * Its blast is more powerful.
 * Also the skill charges faster from enemy attacks.
 * Damage from Perfect Blocks seems unchanged.

Skeleton Brute

 * Again, audio analysis indicates the beam hitting multiple times yet only one hit registers on the Health bar, due to massive Dark resistance.
 * Regular knockdown (knockback) on Perfect Block is more reliable than with Demonspite, so the faint knockdown is less often.

Rusted Magick Shield: STR 5/MAG 9
Perfect Block impossible.

Damage readings:

on Discharge (above 3m)

163 568 54-163 561 85=669

on Discharge (close)

163 575 23-163 568 54-=669

on Discharge (back to target)

0 damage, just flinch.

DF Wooden Wall: STR 103/MAG 220
Perfect Blocks deal 0 damage (37 unenchanted)

Damage readings:

on Discharge (above 3m)

162 573 00-162 564 78 =822

162 581 21-162 573 00=821

readings fairly consistent.

on Discharge (close)

162 589 42-162 581 21=821

162 608 28-162 600 06=822

readings fairly consistent.

on Discharge (back to target)

0 damage, just flinch.

Gold Knight's Honor: STR 272/MAG 560
Perfect Blocks deal 5 damage (158 unenchanted)

Damage readings:

on Discharge (above 3m)

99866-98800=1066

266253-265187=1066

readings consistent.

on Discharge (close)

259953-258821=1132

266934-265802=1132

301008-299876=1132

readings consistent. Damage increased by shockwave: by the same amount as with Demonspite (66)

on Discharge (back to target)

0 damage, just flinch.

Gold Dark Buckler: STR 447/MAG 845
Perfect Blocks deals 131 damage (284 unenchanted)

Damage readings:

on Discharge (above 3m)

163 564 65-163 577 36=1271

163 613 26-163 625 97=1271

303393-302122=1271

readings consistent.

on Discharge (close)

306299-304791=1508

readings consistent. Damage increased by shockwave: by the same amount as with Demonspite (237)

on Discharge (back to target)

0 damage, just flinch.

next...

Part 2
Test character:

Mystic Knight, level 31.

STR 128/MAG 184, no damage augments.

Test subjects:
 * Cyclops (unarmored)

Test weapons:
 * 1) Rusted Magick Shield: STR 5/MAG 9
 * 2) DF Wooden Wall: STR 103/MAG 220