Talk:Dragon's Dogma: Dark Arisen/@comment-50.53.139.29-20121225195637/@comment-118.168.73.174-20130106111034

Hi, I agree with AeonsLegend for most of the points. Have you guys everplay classic ARPG games like " Castlevania : Symphony of the Night" in the old times?

I love how the leveling system works: even the enemie's level stays, you still have to level up or to get nicer equipment to be able to survive while exploring hazardous areas, unless you are extremely confident and skillful in battles.

I think the game is not necessary always to barricade areas by locked doors (story progress), but can also do it by placing some overpowered creatures to stand guard. In this way, players can decide the pace of exploraiton by their own strategy. For the getting ovepowered in the post game issue, IMO just give a higher ratio for stronger creatures to spawn in certain areas in the post game, giving it a reasonable plot like some sort of invasion from the other realm. I haven't finished DD yet, but have faith that it wouldn't disappoint me too much in the post game like most of games(including skyrim) did to me!

(thank you for reading my poor English. It took me some time because that I am not a native speaker.)