Talk:Mystic Knight/@comment-5337347-20130113190537/@comment-9067361-20130508035652

As I understand it, skills like Great Cannon and Ruinous Sigil mostly increase with your right hand weapon's magick damage. Trances cast by the shield have nothing to do with the shield's magick attack, but the magick attack of the right hand weapon. So if one was using a weapon that gave them 100 str but had no enchantment, and they had 40 natural magick attack, a trance would add their natural magick attack to the physical attack of their right hand weapon, resulting, in this case, in 140. This is unfortunately true even for magick shields with over 1000 magick attack.

Weapons with preexisting enchantments use trances simply to either change their element, or elementize skills like Great Cannon and Ruinous Sigil, as these skills are not elementized by a naturally enchanted weapon, but only by a weapon that has been enchanted from an outward source. So Ascalon will not spawn a holy Great Cannon, but an Ascalon enchanted with Holy Trance/Affinity will.

I believe all the Counter/Riposte/Feint skills and Holy Furor are reliant on your shield's magick attack, making higher level shields' enchanted blocks to more damage, and making Holy Furor more powerful than it was with a lesser shield.

Hope that makes sense. At all.