Talk:Stat Growths/@comment-1961216-20131108032633

I find it frustrating that the game touts such an open-ended Vocation system and then undermines it with a railroaded gimp stat growth system from 30 years ago.

If I want to have "optimal" stats - by whatever criteria I might select that - I'll be forced to use a specific Vocation for 10 levels, another for 90 levels, and another for the last 100 levels. And if I screw up, NG+ isn't going to fix it and I will have to start the entire game over.

This is a serious drawback to the game for me. Contradictory and counter-intuitive systems like this are why I despise games like Elder Scrolls.

What it should be is that your character's base stats, which are not directly affected by your Vocation at all, are adjusted by percentage based on your active Vocation and its current rank to make your final stats used in calculations. Switching Vocations would thus change your stats to fit that Vocation. This would have pretty much the same effect as this current (and absolutely retarded) system, but would not permanently gimp players who mistakenly thought the game actually allowed free choice of Vocation without penalty.

Siiiigh. Oh well, at level 200 the game is a trifle regardless of your stats I guess.