Talk:Magick Archer/@comment-69.174.58.124-20131113174919

In my first two playthroughs, I was largely involved in physical combat related vocations and my magick is severel lacking. I'd like to play my third gen arisen as a magick archer, but at lvl 100 my stat gains will be slim. Can anybody recommend a good couple of augments to work toward to help make up some of the difference so I won't be unnecessarily hampering myself to play this class, cause it looks and sounds outrageously fun. What I've heard about BBI (I haven't gone yet), it's not a place to screw around in an underdevloped class on hard mode. I would like to hang onto my assassin related augments, but I don't know how useful they'd be in this class that seems to factor magic damage much more heavily than physical.

side note - I sure will miss my sword :( .  My dragonforged Ascalon was indespesible when it came to fighting some of the more powerful post-game beasts solo on hard mode (cause I refused to use invisibility when playing an assassin), though it'll be nice to cut down my weight from carrying four weapons.