User blog comment:Allgorhythm/Subduing Ur-Dragon Generation 722/@comment-24458380-20150516194214/@comment-25604735-20150516225823

Thanks for the complement.

I am still new to controlling Ur-Dragon and my techniques originate from advice that Kara gave regarding camera angles. The shoulder provides great flexibility in using the camera angles. Whether it's an accurate depiction or not, you feel you have greater leverage.

If I want to stay under the damage cap and the fight has lasted more than 10 minutes, I instant reset out of it and Ur-Dragon flies away. I think I have a video that I will be adding later that shows this.

Because I am interested in long fights, I do not mind exceeding the cap. I just had a 23-24 minute fight. I recorded it so I'll post the particulars.

The best area might be next to where you enter from the special Rift Stone. It seems I got the Ur-Dragon 'stuck' there.

There's a lot of synergy at work. The Barbed Nails are part of it. However, without the rest of the team, Ur-D will break the control. Without being certain, my impression is that the high damage per second attacks prime the pump and the high power Great Gamble attacks result in a high level of flinching. The sorcerer is very important. The spells tend to be of long duration and help prevent the Ur-D from finding some respite.

I've had very good success with Kara and Isaetane's rangers and sorcerers. I have had partial but not complete success with other teams. That's not a criticism of other pawns. They just don't have the highly specialized setup I have been relying on. Most people, even if they use Great Gamble, don't save their rangers in the Rift with it.