Talk:Main pawn/@comment-5175152-20120628150426

To A Wiki Contributor Asking About the Main Pawn A.I.

''What is your play style, because the Main Pawn also tends to mimic your Vocation Fighting style as well, so it's a mix of Vocation, Your Pawn Inclination, The skill you give your Pawn to use, and your fighting style its why I really don't recommend making your Pawn every vocation because the AI will try to change its self to match your Vocation Fighting Style to theirs, and tend to get screw up when you take them from melee to range and you're a melee guy and now they're not. ''

You can tell they are trying to match your style on how they attack or how the way they move in the Battle Field it's the AI trying to mold itself base on the 4 factor "Your Fighting Style/Vocation, Pawn Inclination, Pawn Vocation, Current Skill's on the Pawn, right now I'm running a group with 3 Sorcerers and 1 Mages, I am the Mage and my Pawn will copy the fact that I buff before we go in a group and the minute I do this he will start enchanting the other with weapon buff, without me having to give him a command he just does it every time. 

 

PS: *My Pawn when'd from Strider to Ranger to Warrior to Sorcerer...yeah...* his Inclination is Scatter/Guardian he will stay next to me and fallow me around because, how I was a MK and I was melee and he was a Warrior and he still has the mentality to stick next to me and fight with me as we did in our previous vocation.*

 

***If you want your Pawn to be badass simply give him/her a vocation that is the same as yours or if you're a hybrid class pick one that comes the closes to that vocation fighting style, If you read about the Main Pawn purpose they are suppose to be a copy of you to replace you if you were to die in your battle with the Dragon or Seneschal, because they seek to be more Human and not a Puppet, I love to see how that will play out because my Arisen is a Female and my Main Pawn is Male..lol***