Forum:Dragons Dogma 2

So, with a sequel being announced what would you like to see added to Dragon's Dogma 2? Ill post what id like and the rest of you post what you would like.

WEAPONS -

Dual Swords - Two shortswords between the length of a dagger and sword. Damage would be a between the average dagger and sword and attack speed between the two as well. Light attacks being a quick swirl of slashes and heavy attack being a powerful overhead swing with both blades.

Spears - Long narrow spears used for stabbing and thrusting. Long reach and range but low slashing power and defense. Quick attacks being 4 quick stabs and heavy attack being a wide 360 degree swipe.

Polearms (Halberds) - Heavier and slightly shorter than spears but higher attack and defense. Light attack is 3 small slashes and heavy attack being a large vertical swing.

Axes - Heavier and slower than swords but stronger and more easy to break enemy guard with. Light attack being 3 horizontal swings and heavy being a 360 degree spin attack.

CLASSES -

Summoner - A mage that specializes in summoning animals and spirits to alongside them. Summons could become stronger as the vocation such as a wolf eventually becoming a hellhound or a harpie becoming a succubus. and a skeleton warrior becoming a skeleton lord. Summons could last 30 seconds to a minute and could vary with upgrades and augments.

Berserker - A class similar to the warrior but focusing on buffs and attack increases at the cost of health and mobility. A berserker could enter a frenzied state, slowly draining health for more damage. Upgrades and augments could increase mobility or decrease health loss.

Shapeshifter - A magic user that focuses on transforming into creatures to fight as. Starting as a simple cyclops and eventually unlocking the ability to turn into a Drake or Chimera. Augments and abilities could allow the transformation to last longer or gain access to more attacks while in a transfered state such as a Drake's fire breath or a Chimera's snake tail spewing poison.

Martial Artist - A melee class focused on hand to hand combat using weaponized gauntlets and bracers. Abilties and augments could focus on adding elemental damage and entering a mode where attack speed and damage is increased.