Talk:Mystic Knight/@comment-180.246.194.216-20120806073930/@comment-5324450-20120806075352

The Mystic Knight's Magick/Great Cannon is a beastly sword skill move that creates a ball of energy which fires magick bolts at enemies when you strike it. It also adopts the elemental property of your sword, so combine it with one of the elemental buffs from the Magick Shield. Setting up two of these and hitting them with your standard attacks can cause insane damage to any enemy (yep, including flying enemies.) the cannon fire doesn't have the range to agro a Griffin sadly, and does require a set up charge also.

The versatility of the MK means it can switch from magick to melee in combat easily, but lacks non-magick ranged attack, so it can't hit distanced medals, although to you can scale the golem and launch yourself off towards the medal to hit. Tedious, but it works :)