Talk:Golden and Silver Knights/@comment-63.153.154.164-20131113155025

OIC, I have to let the golden knight resurrect the silver one 5-10 times for that last star, or use ice attacks on it. How counterintuitive.

As far as I'm concerned, my pawn has 3-star bestiary knowledge on this, because her immediate response to golden knights is to maul the bloody hell out of the thing with dragon's maw or blitz stike before it does whatever it is about to do. My problem isn't killing golden knights, it's keeping them alive long enough in her presence. Like I said, counterintuitive.

Dear wise and holy wiki mods, please inform Capcom at your earliest convenience, should they speak with you as they do other forum and wiki mods, that this whole mechanic has potential, but is needlessly tedious in instances like this. If they must implement such a system, at least give us a command system that lets us tell a pawn to just stand still and not do anything, amongst other commands, and it would be nice if they would actually follow said commands more than 50% of the time.

In fact, while I'm at it, pitch this idea to them: as your Arisen grows in strength, pawns respond more readily to command and your list of commands grows. I know the game was cut short, it was supposed to be larger, that the pawns were added almost as an afterthought, but they are the best part of the game. BioWare figured this stuff out years ago in the entirely single-player Dragon Age, and before that KOTR. Having your Arisen or Warden or whatever influence their NPC followers is immensely gratifying.

That said, this is the best Japanese version of a western RPG I have ever played. It is even better than Skyrim in some ways, just not this one way.