Talk:Daimon/@comment-23810620-20131021020647

Pulling a Full/Mighty/Terrible Bend, and hitting Daimon on his head, will ALWAYS cancel his rift attack. I always used this tactic against Daimon, never fails(unless you miss of course). A few more on his head during his recovery will also shove him into submission(only takes 3 on Awakened Daimon, I think 4 on his first form **Confirm anyone?**).

Using the same move(Full/Mighty/Terrible Bend), placing it on Daimon's Dragon Chest whilst Daimon is in the animation for his 'Grabbing Attack', even after he misses or grabs a Pawn, will stun him. Placing two more ON the Dragon Head will continue the stun, assuming both hit the Dragon Head before he gets out of the stun animation. This tactic can be used for both Strider's and Assassin's, as they both can use the skill, Full/Mighty/Terrible Bend. Not just Assassin's.

Too lazy for editing this all in.