Talk:Slashing Damage/@comment-38885570-20200120161524/@comment-33780977-20200120223552

Souls games (Darks Souls actually, didn't bother to play others) differentiate between Piercing, Slahing and Striking (bludgeoning) damage but actual type depends on the weapon's moveset. Sure, the club deals only Strikes but Longsword for instance has slashes and thrusts.

As for stamina: nope, weight has nothing to do with anything (even with Poise). Again stamina consumption in DS depends on the particular attack from the moveset.

There're however "Sprint" stamina consumption, and stamina regeneration dependant on the Encumbrance level. So kinda weight dependant.

As for the oddness of Dragon's Dogma stat cards:


 * clearly these are bugged/underdeveloped as often some info is missing.


 * it may be that either Capcom planned for certain weapons to act like Souls ones ie different damage types depending on the individual moveset of a particular weapon (would be nice, stabbing with a mace sucks while Antler Toss with a sword...oh, c'mon! ;), or planned weapons with mixed damage types. Like Mace with razor sharp head would strike and slash at the same time.