Talk:Sorcerer/@comment-84.253.211.52-20130511072106

Tips: " Either go for a mix of the three offensive elemental attacks or go for all of one set of element attacks, e.g. Ingle ,  Comestion, Bolide (three Fire) or  Bolide ,  Gicel ,  Fulmination  (one Fire,  Ice , Lightning). That makes your Sorcerer either specialized in one element, or able to adjust depending on the situation. "

-Nothing stops you from choosing 2 elements or 4 elements, this tip is rather oblivious.

However I would recommend choosing same tier and type spells for pawns because they have no idea about casting time choises so it will only make you rage when a pawn with holy boon, miasma, levin and high bolide picks high bolide against goblins. And finally when high bolide would be welcome he starts to buff whole party with some boon.

If you would pick only first tier spells the pawn will cast fast, always. And vice versa if you only have ultimate spells you don't expect the sorcerer to do anything against weaklings but when the time comes you should expect it to rain meteors. Also, high tier spells are herd animals. Works wonders to have multiple sorcerers keeping the cast going even if one of them has to jump to avoid an attack.

Finally, I'd rather think that boons are a job for a mage in the group, giving sorcerer even one of these will confuse the AI about what it should to and possibly even changes what inclination the pawn develops. The debilitation skills in this game seem to only work if the enemy is weak against it and in most cases the debilitation takes longer to stick than actually killing the target. Example being lassitude, very similar to miasma but if the target is not weak against torpor you would most likely have killed it with miasma before torpor sticks, not to mention that it doesn't even last as long as it most of the time takes to give.