Talk:Ur-Dragon/@comment-112.198.64.18-20140514131451/@comment-23878607-20140601100850

Actually, the Godsbane thing is an efficient exit without saving equivalent. It avoids all the reloading screens. It doesn't count as a death in your player log, though it technically is one. You simply reload at the point the game last saved, sans Maker's Finger, if you still had one.

There are two possible uploads of damage in a round. The Maker's Finger has a hard save after it impacts, and from what I can tell, that damage is saved separately. Then the round commences or continues, depending on when it was shot. I shoot just after the Dragon finishes roaring and drops to his feet, otherwise he blows it off and usually also erases/resets applied consumable buffs.

As a Strider with a pack of bowless Striders along (well, one Ranger, because of Draken, and three Striders) I usually hit the damage cap at 16 TM/SS. The MF appears to be blown off consistently once the Dragon is down to three healthbars. The only way to tell is consistency in your routine and noting how much was used before the accessing server message doesn't appear; the Xbox's Dragon has historically had. I haven't fought the ps3 dragon since, I think, somewhere in the 320s.

Anyway, when my hand permits I prefer to do rounds using my alt, a min/max str build, as Strider therefor. I've hit the damage cap as an MK, but not as easily since-- to use a metaphor-- MK damage output rises and falls in a sine wave while climbing DPS is a flatline, steady. MK is much more fun, though.

When an MK, I use Blessed Trance, Blessed Riposte, Abyssal Anguish, Full Moon Slash, Ruinous Sigil, Great Cannon. I equip 100% knockdown/stagger resistant armor and use a Virge of Madness. I usually have a ranger, sorcerer and strider along, again the two without bows.

Heh, long reply is long.