Talk:Impact/@comment-108.220.122.74-20170129010302

i think the three main problems with testing something like this are:

1) people may not be using attacks with enough inherent knockdown power to see a difference

2) people may not be properly measuring stagger accumulation as they continue attempting to topple a monster

3) people may not be taking into account the seemingly invisible resistance monsters may get from being in the middle of an attack

the third reason is somewhat of a speculation of a possible game mechanic; i haven't read enough about people's testing runs on the game, but in my experience it feels like monsters have that same invisible stagger/knockdown "resistance" when they are in the middle of an attack that PCs and presumably pawns have when they are in the middle of an attack. this might be common knowledge, but many attacks that might stagger me when idle are brushed off when i'm in the middle of an attack (specifically when i'm in the middle of using core skills as a warrior).