User blog:MarasuneX/new vocation/skill ideas

So I was looking at pictures on pawns community, and one picture gave me a idea that am sure many people had. What if we could capture monsters and summon them? It could be like high exequy, and we could use that monster in battle for later. For summoning monsters it could be limited to three different summons or more maybe 4. So just like any other spell the time taken to activate is used for which summon, maybe its automatic(strong monsters are the longest time to summon) and if they die in battle they die for good, they could even add special monsters to the game simply for capturing. Or bosses but is extremely hard. And maybe you and the monster are connected your attacks like light and heavy control its command that way its separate from the pawns, but to be more specific I mean like a button for the summon to attack in general, one to defend you and pawns one for it to use its strongest attack. The others could be along those lines and we never have complete control over it will use its own skills we only direct it. Monster ideas for summoning, white stag, anydragon, hydra, undead knight, giant rock turtle lol or elemental, unicorn(similar to white stag), maybe even humans.

Another vocation I was thinking of was a necromancer which is perfect for the skill I stated before. The necro could focus on raising the dead(skeletons, zombies, maybe even zombies monsters) this skill isn't like the capturing one. They could focus on curses like lowering defense, and alike. Gravity/darkness(like they could control a enemy for a limited time, or like other physics they could lift them of the ground and explode them) or how bout a puss back attack, could be like a pulse every few seconds it activates push back would help with defense. I don't think they should use staffs though maybe a wand or if they have a staff how bout it levitate around them or a crystal ball levitating(basically anything magic related levitating) lol. Time would be necros weakness also physical attacks but should be nearly immune to some magic or just high magic defense. But they should add that kinda thing to all the VOCs(it doesnt have to be a stat it could just be like how some monsters are weak to certain elements add more risk and balance) for dd2 instead limiting them to armor. I got more but I don't want to over do it. If you like my idea I got many more in my wish list