User blog comment:Soldierscuzzy/Got Questions? The Dragon's Dogma Developers Have Answers/@comment-4947746-20120624002519/@comment-4947746-20120627225753

So what you are saying is that use my imagination rather than play the game... Good advice.. :P

Also, I have been playing rpgs for a while and dont remember one where the mana does not regen in some way (though often very slowly without items), but of course, I havent played every single one. Why do you class non regening mana as traditional?

Anyway I am not asking why they did it because I think it is a bad option (It barely figures in gameplay really) was just wondering the specific reason for it, ie was it an attempt to be different from the norm? Or to make class changing somewhat more intuitive?