Talk:Seneschal/@comment-5847779-20150507135645/@comment-23878607-20150510210559

Yes, I realized we were talking past each other while I was out.

When the game was in its original state, becoming a Dragon was 'game over,' effectively a permanent death. One can see that stated on the flowchart from the greenlight presentation. In order to make the player's evolution into a Dragon a viable storyline, either the game has to present a permanent 'death' (e.g., no further game action allowed) or reset the storyline. I think it was a marketing decision to cater to the more casual player who doesn't want to see a 'game over' because of one loss in a fight rather than lame storytelling.