Talk:Mystic Knight/@comment-25416702-20141028231630/@comment-23878607-20141030000237

Assumng you have a relatively even but high magick and strength (both over 500 when you hit level 200), you can play any way you want as an MK. I personally am low strength and high magick so I stick with the magick and magick-blended sword/mace sigils and occasionally whip out my staff for Levitation and spell casting. If you level those 100 levels as Sorcerer as I suggested, aside from the power, you'll also have a good understanding of how the magick system works.

This player uses Hallowed Feint, Ruinous Sigil, Blessed Trance and one Full Moon Slash. The rest of this are all Perfect Blocks and light or heavy attacks. I am fairly sure that what he's equipped is Blessed Trance, Abyssal Anguish, Blessed Riposte, Full Moon Slash, Ruinous Sigil and Great Cannon. I also like Stone Forest/Jungle in BBI and sometimes switch out FMS for it.



Ghost's Arisen has strength and magick stats that are less than 500-- which is something neither Ghost nor I recommend in general. That... doesn't slow Ghost's Arisen down, does it? ;)

It is very easy to rank up Augments in the Postgame, just look up the "Noble Quarter Trick".