Talk:Duchess In Distress/@comment-63.153.154.164-20131024153757

Well, bloody hell. Capcom's done it again. Seriously, what is it with them and hidden mechanics that are just stupid? I'm not talking about the beloved system, I'm talking about making my pawn familiar with the manse. I've been through this damn quest half a dozen times now and tried everything to get her full familiarity. Everything save the one thing that made absolutely no damn sense: to go back to the manse after the quest is done.

Now, why in the hell would I go back? Why would I ever believe, for any reason, it was necessary to go back there? There's only one quest in the blighted thing and your pawns can't go with you, though I tried that by giving them royal guard armor. This whole time I figured I was just missing a passage somewhere, or that the duchess needed to take damage, or take no damage, or be carried the whole way, which took hours, and for what?

IMO, this is as broken as the pawn familiarity mechanic for enemies. Oh, to get three stars I have to let the silver knight revive its counterpart? Why the hell would I ever do that? I have to suck at the game to get better at it? For the longest time, I had no idea what I was doing wrong. I own silver knights, their spells are slow, but ruinous sigil is a lot faster, and still the pawns yell that there must be some way around the defense. Well of course there is, I just did it. And you learned nothing?

So again I tried everything and again I had to go to this wiki to find out what I was doing wrong, just like now. Don't get me wrong, DD is a great game, moreso with DA. I will gladly buy a sequel, because I think this game has real potential, but it has the same crap mechanics that a lot of JRPG's have, which is to make the obvious, or clever strategy, not a part of gameplay. It's just grinding for no reason other than to grind. I'm half-inclined to believe that the quote during the opening cutscene is Capcom's mission statement as a company.