Talk:Death/@comment-44921579-20200202171140/@comment-25604735-20200203162904

ThirdDance;

Much depends on the pawns' inclinations, vocations, and equipped skills/weapons. For example, a ranger pawn with guardian/challenger is apt to stay close to Arisen, engaging enemies at range. Equipping Great Gamble on such a pawn makes it even less likely the pawn will close in to Death. If such a pawn has three star knowledge of Death, he or she will be very likely to execute Great Gamble, an attack that inflicts huge damage and has the potential to stagger Death. A staggered Death can neither leave nor execute it's Scythe one-shot kill attack.

Nevertheless, you should be free to enjoy the game playing the vocation that you want to assign to your Arisen and main pawn along with your preferred weapons and skills. The best offense and defense is knowing where Death spawns. You can, then, plan your approach and execute appropriate tactics.

Death is attraced by lanterns. So, one option is not to equip your main pawn with a lantern. If your support pawns have lanterns, unequip them. As Arisen, use your lantern only when you do not want to attract Death.

As a final note, you can flip the script and ambush Death. Pre-Daimon, there is a point where you and your pawns can attack Death in hiding in The Bloodless Stockade. The following blog discusses it with illustrating video. The first 10'45" shows a Magick Archer Arisen going from Cassardis to the ambush point in Bitterblack Isle obliterating all enemies along the way including a random Death encounter. Beginning at the 10'45" mark, it shows farming Death with four one-encounter full-health Death kills in quick succession. Of note, Ricochet Hunter is ideal for clearing a path ahead as well as killing Death. It has high knockdown and stagger so it keeps Death staggered in the narrow confines of The Bloodless Stockade. Also, the primary illumination is Magickal Gleam. Unlike a lantern, the light of Magickal Gleam does not attract Death. The reason I don't use Magick Bowman's Band (or ring) to acquire the more powerful Magickal Radiance is because I want to use both accessory slots for Barbed Nails. The two Barbed Nails combined increase stagger & knockdown each by 200. This overcomes Death's insanely high stagger & knockdown resistance on hard difficulty. The result is that properly aimed ricochet hunters will shred him. More details are provided in the blog:

https://dragonsdogma.fandom.com/wiki/User_blog:Allgorhythm/Farming_Death