Talk:Heavenward Lash/@comment-24634511-20181103085656/@comment-24431732-20181104013524

That's a good suggestion. I want the actual mechanical data for my own curiosity at this point, but I'll definitely give that a try too to see how it goes. I'll probably do that first since it's easiest, but the only problem with that approach is that it's not objective; the playstyle of the player will change their kill time. Still sounds a lot shorter than meticulously counting damage though!