Talk:Pawns (Dragon's Dogma Quest)/@comment-6298283-20140325212854/@comment-11512868-20140328084331

@ Spinfx: Why not just add more mobility skills to the strider vocation, then? It'll basically be the same thing but will be able to do more than just punch as well.

Aesthetics are cool and all, but pro-monk people need to think about things from a gameplay perspective... will adding an unarmed vocation really add that much more to the game to justify its inclusion?

It's the same thing with summoners, and probably any other vocation that people want in DD. Each vocation needs to have a couple of things going for it, otherwise it'll be boring to play. If there's just one really cool idea, see if you could attach it to an existing vocation rather than making an entirely new one for that one idea. For the summoner example, make summoning spells for mages.

If Capcom can come up with some awesome ideas for new vocations in DD2, I'm all for it... but based on the suggestions I've seen and my own research for my own RPG I'm working on, it seems like it'd be better just to improve the already existing vocations.