User blog comment:Enigmafyv/Improvements for Dragon's Dogma 2/@comment-5166842-20130808155653


 * 1:  Balance balance balance.  I can kill the offline Ur Dragon (1.45 million hp) in 3 minutes, so what fun is it going through Gransys fighting things with a couple hundred hp?  Also balance weapons.  Make weapons equal (relatively) so we can choose which to upgrade so we don't end up with an entire community of pawns using the exact same gear.  And ENOUGH ALREADY of the ridiculous damage numbers!  Going from 100 damage to 5,000 damage in a game that doesn't scale is just wrong.  Throw in Blast Arrows and Periapts and it's pretty ridiculous.


 * 2:  Camera.  My first improvement to the camera is cosmetic, and that is to make the zoom adjustable like it is in Skyrim.  To me Dragon's Dogma is the best looking game ever--including my arisen and the pawns I use--I'd absolutely love to be able to adjust the zoom depth to appreciate the visuals even more.  The second camera thing is obvious: I'm sick of being moved from a Firedrake's heart to its back because of bad programming.


 * 3:  Co-op, but only on an uber boss like the Ur Dragon, and it'd be master + pawn co-op.


 * 4:  More options for vocations.  For example I think Sorcerers and Mages should have the option to use Magic Shields if they're willing to give up 3 of their staff skills.  Also, EVERY melee vocation should have an evasive roll.