Talk:Focused Bolt/@comment-24634511-20190513094337/@comment-23878607-20190514005915

Sorry I didn't reply earlier, I've been having trouble with cookies and log-ins.

There are several issues here that merit separate discussion.

Firstly, my personal message to you, which is screen-capped in its entirety here:

https://imgur.com/lmwMeVf

I scribbled over your name due to privacy reasons.

I am frankly at a loss as to where you infer that I am casting aspersions on Ghost of Kirin's character. How I feel about Ghost of Kirin's behavior or him as a person is irrelevant; he is the finest Mystic Knight player I have ever seen in action, and I use his videos to cite mastery of the vocation's gameplay to this day. I don't believe his inclination testing is completely valid, and this is why:

It is a fact that the pawn AI can and will be broken if two or three inclinations are pushed into high values and all others have been minimalized. This can be accomplished easily via the dll hooks mod; it takes more effort to tailor the sequence of potion applications published in the Science document to obtain the same effect, but it can be done. What the end result of these two methods effect in the pawn AI is eliminate an opportunity to fire behavioral scripts assigned to specific inclinations. It is a fact that Ghost himself-- to my recollection, twice-- specifically complained that PC pawns would not exhibit behaviors observed in console pawns. This is an extremely strong indication he broke his PC pawn's AI in exactly that fashion. The assertion that pawns cannot be nuanced in their behaviors is false, the inference that the PC version of the game is inherently flawed because pawns don't behave like console pawns is likewise false.

How that has anything to do with Ghost of Kirin personally is a mystery to me.

To be fair, I since have learned that a broken AI can be subsequently fixed, a New Game is not necessary. I run into a lot of broken AI pawns on PC, because it's popular to 'fix' pawns with only two or three inclinations.

So, to the other discussion, jumping Focused Bolt. https://dragonsdogma.fandom.com/wiki/Ferocity#comm-130048 I did that testing with a Holy Affinity buff, and the only difference between shooting the same bandit was with and without Ferocity equipped. The damage figures from the bandit was obtained from the accumulated lifetime damage figure from my console alt who didn't have that maxed out at the time. As you know, there has been discussion that Holy affects Focused Bolt differently. What I believe needs to be clarified, now that I've reviewed this in more detail, is what effect Holy has on jumping focus bolt.

I never went back and did further testing, for reasons I mentioned back then.