Talk:Savior Ring/@comment-3498155-20140412014148

Frankly, this reward sucks considering what you go through to get it. I'm the oldschool RPG hoarder type who's loathe to use consumable items and even I don't feel the need to have an extra, what, +20% hp/sta ring. I can't even imagine players who chug potions all the time would even bother with this, not to mention the game isn't a stupid one where you can just stand somewhere and skillspam a boss to death. By dodging and waiting for openings the existing stamina regen is already fairly sufficient for most players' needs.

The bonus itself isn't particularly terrible, but considering you have only *two* misc item slots, it's value goes down considerably when you could easily get more mileage from, say, a skill ring that boosts some skills to tier 3. Or like the other guy mentioned, dragonblood, which is a hefty +25% *to all resistances*, nothing to sneeze at.

Heck, even a "reduce skill cast time" would be better (and it comes with a nice built-in balance drawback, i.e. the faster you spam skills the faster you use up your stamina). Or perhaps +stamina regen, because we already have that effect in the game (Arisen weight affects stamina regen).