Talk:Dragon's Maw/@comment-38885570-20200203123923/@comment-24634511-20200203215454

I suspect because of the "invinciblity frames" the whole attack counts as an animation, and can't be interrupted for another animation (like Dragon's death), until finished.

I've actually seen a similar effect with hobgoblins - they keep getting hit by the attack, even if it started with them with a sliver of health (usually when lightweight foes get killed attacks stop connecting)..

Specifically Diredrake though - yes it might well be a high DEF thing - need 2000+ attack to break through which is hard - the extra 2-300 power of final hit could be the difference.