Talk:Pawns (Dragon's Dogma Quest)/@comment-6298283-20140325212854/@comment-3498155-20140328094317

Actually, that was exactly my own thought (expanding the existing system) which I posted in a blog entry; I was just agreeing that I don't find the idea of fist-type weapons unsuitable. Shove them in existing classes, add new classes, I don't particularly care.

I'm more annoyed that the vocation skill  trees are so short and shallow, that you can max them out in one playthrough. I'd rather have longer ones to explore, and leave the maxing out to NG+.