User blog comment:Montrealmanu/It Never Rains... Or Pours!/@comment-7288461-20130415201025

I'd like to see a lot of what you've mentioned here! Customisation would be a big thing for me - being able to colour and make minor edits to your gear would be brilliant in making everything that much more personal and also make it far more interesting in choosing Pawns since they'd be far more varied visually. Certain additions could perhaps even enhance stats slightly (for a cost of course).

Weather effects would be great. They've already got Drenching in play so are halfway to making it rain haha. Snow for the mountains, heat for the desert/barren areas; both could negatively effect stamina restoration etc. They could even throw in tornado's/earthquakes just by throwing in a freak Maelstrom/Seism!

Stealth should definitely be involved - useable by everyone, but something that Rogue type vocations would be specifically efficient at (Assassin's are surely meant to be good at Assassinating!). It's wrong that (shooting enemies from afar aside) enemies always become very quickly aware of you, whether they can see you or not.

Some sort of mobile resting system would be handy. Agreed that it shouldn't be as efficient as paying for a bed, but carrying around a roll-mat/sleeping bag item and being able to pass time & restore some health seems fair. Otherwise, perhaps health could very slowly regenerate on it's own.

Personally it would be a big increase in the Lore of Gransys and back-stories of it's inhabitants that I'd like to see most. Short of being involved in a Quest, very few NPC's say anything worthy of note when you talk to them, a lot of them giving the same default responses, which pretty much makes them pointless to have around. It should be beneficial to talk to people - in conjunction with raised affinity, perhaps certain people could pass knowledge onto you (& your Pawn) be it Travel related, Bestiary or some new Tips or general Lore section; anything to make talking worthwhile.