Silence

Silence is a debilitation in Dragon's Dogma which removes the character's ability to cast spells.

Description
Silence prevents the afflicted subject from casting spells, though they may still use physical attacks, and non-spell skills.

Silence can be inflicted caused by certain creature attacks, by spell Silentium, the Jewel of Silence by Silencer Arrows and by Golden Weapons that have been upgraded to 3 stars or higher. During the day the swamps of the Miasmic Haunt inflict silence on any that linger too long in them, amongst other debilitations.

Silence will eventually wear off, or can be immediately removed by various spells or potions, including any agent that imbues the effect Impervious.

Potions can cure silence include the specific Throat Drops and group curative Throat Remedy, as well as several general cure-alls including Interventive and Panacea.

All Staff Skills, Archistaff Skills, Magick Shield Skills, and Magick Bow Skills are Silenced. Core Skills like Magick Billow or Magick Bolt are not affected by silencing.

In terms of Magick Archer dagger skills Scension, Sunburst, Shadowpin, and Magick Rebuffer and related spells are silenceable; whilst for Mystic Knight the weapon spells Magick Cannon, Funnel Sigil, Stone Grove, and Perilous Sigil and related magic can be silenced.

Equipment with Silence Resistance

 * NB This list may be incomplete; As of 3/19/17 - Torso Clothing, Leg Clothing, Cloaks, and Arm Armor are all up to date
 * TODO: Check Head Armor, Torso Armor, Leg Armor, and Rings

The Free-Spoken Earring gives +60% resistance.

Arm Armor: