User blog:Enigmafyv/Improvements for Dragon's Dogma 2

Summary
As I've been thoroughly enjoying Dragon's Dogma, there are quite a bit of problems with the game. The game feels rushed and there are certain aspects of the game that could have used more polish. Speaking with my brother, who's an avid Monster Hunter fan, he informed me that he's sort of under the impression that Dragon's Dogma was the Monster Hunter that was supposed to release for the PS3 but was scrapped. This is just an opinion of his. I can honestly say that it feels like it since there are many aspects of this game that come from the MH lineage.

While I do really like Dragon's Dogma, I think there's a ton of room for improvement. The following items are a list of suggested improvements Capcom could make to make this game oh so much better, not that it's horrible. Remember, I do like this game. :) This list isn't comprehensive.  I'm writing these items as I think of them or as I talk to my friends who also play the game and they too have gripes about the current game.  This list is meant to be a set of improvements for the next game.  I will continue updating this blog as time permits.

Gathering
Tedious as hell!!!
 * Be able to gather all items in one fell swoop. This could be performed by holding down the gather button.  This is especially needed at the Springwells.  (i.e. >>>Springwells<<<, Stumps, bushes, etc...)  This takes for ever!

Menu
Cumbersome, much!
 * The menu system needs improvement when going between screens. Make use of the shoulder buttons to go between the inventory and equipment pages.


 * Move between the 'Deposit' and 'Withdrawal' screens without having to back out of each.


 * Move between the 'Sell' and 'Buy' screens without having to back out of each.


 * When selecting a number of items, move quicker or slower depending on how far you move the analog controller instead of gradually getting quicker. I've overshot my target number numerous times as it got ungodly quick so I had to click one by one once I got closer to my target number.

Pawns
Not bad, just wish they were slightly smarter.
 * Be able to choose which boon/affinity you prefer in the event you have two pawns with different elements this way you can specify which one you'd rather have.

Questing
The questing felt unfinished in many areas.


 * Make the people (NPCs) who have been involved in quests finish out what they're going to do. Selene said that there's something she will be doing "later" but even in post-game she said the same thing.  (Will follow up with specifics later)


 * I never knew when I should talk to some people and I knew all too much when I needed to talk to others. (e.g. With Quina, I didn't know when to go back to her after she gave me the flower and I showed it to the Priest.  I'll elaborate on this more later.)  I was reminded again and again about different things I needed to do for any particular quest I already had in my list.

Camera
ZOMG!!!!
 * Fix the camera. It's sooooo difficult to fight the UR Dragon when on top of him.  Half the time I can't tell which direction I'm moving on him.


 * When climbing on something, if the 'something' is bigger than your average bear, let the camera pull back and be more free roaming. The camera always felt like it was stuck on the floor, especially fighting the UR Dragon.

Playable with Friends (A.K.A. CO-OP)
PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLLLLLLLLEEEEEEEEAAAAAAAASSSSSSSSE!
 * Make the game co-op so you and 3 other buddies can play together when you feel like it.

A little back story about this: Before I knew about this game, my brother informed me it was coming out. He was up selling it big time!!! He kept saying, "Dude! You gotta get this game.  I'm getting it.  It's like Monster Hunter!" Of course we both were excited after looking it over online, but what we didn't realize at the time was there was no co-op. So we both went to our local store to buy the game and didn't even pay attention to anything but wanting to jump in the game and start rocking it co-op. My brother got it a day before me and we jumped on the phone trying to coordinate starting the game together. After fumbling through the menus we both were stumped. I looked at the book and the packaging and low and behold, there it was, "1 player." My brother's heart skipped a beat. He was sure we'd both be playing the game together and this was a huge set back for him. He really wanted to play Monster Hunter together and this was the next best thing, or so we both thought. Well to cut a long story short, he would go on to play it for the remainder of the week and be all but through with it. However, I've continued to play through it several times and I still love it. I just wished that he and I could have played the game together.

Unnecessary

 * With all the social networking that's going on in the world today, I don't feel this game needs to be put in that light. I'm happy playing this game without advertising it to the world.  I love games but I don't like to plaster a huge "NERD" sign on my online identity.  So I could go without the social networking aspect of the game.  For those of you that don't know what I'm talking about, you can take screenshots in the game and post them on your Facebook or Twitter accounts.  I can say I've only posted one picture on Facebook to see how easy/hard it was and it wasn't horrible, but that was enough for me.