Stagger Damage

Stagger Indicates the basic amount of staggering by each spell and physical skill performed by the primary and secondary equipped weapon. Stagger is increased by equipping certain armor, jewelry and particular Augments. An enemy's stagger resistance can be diminished with continued, cumulative attacks. The more attacks foes suffer in quick succession increase the likelihood of an enemy reaching its individual stagger threshold. Once an enemy's stagger threshold is reached, foes will lose their balance and abort any action they were attempting. Staggered status increases damage taken, since the victim is out of battle stance (e.g, its weapons are not drawn and at the ready).

The amount of stagger performed per attack is also modified differently by the selected skill (e.g. High Levin, High Brontide and Pommel Bash have very high stagger damage output). Specific body locations also have different stagger resistance and vulnerabilities (e.g. a Drake's heart or the Ur Dragon's face).


 * Stagger rating can be increased by wearing:
 * Cursed King's Belt (+50)
 * Barbed Nails (+100 each)
 * Master Rings (up to +50 each)
 * Audacity protects against Stagger accumulation while charging a physical attack.
 * Gravitas protects against Stagger accumulation while intoning a spell.

==By increasing the amount of Stagger  resistance, a character is significantly less likely to lose balance after a significant blow or magickal attack, which, like staggered enemies, will put the character at a significant disadvantage since a staggered person takes additional damage when out of battle stance. Check equipped armor for this resistance, which is particularly advantageous for Sorcerers and Mystic Knights. ==