Talk:Great Gamble/@comment-25416702-20150602121451/@comment-23878607-20150603194241

To me the current formula implies whatever the stamina stat is at the time, and additionally implies the higher the stamina stat, the higher the damage. Stamina stops refreshing when GG is initiated, so the amount available is fixed at the point GG is selected/initiated.

That said, I think it would be beneficial to explain this more clearly in Notes, methinks, rather than restate the formula itself.