Talk:Sorcerer/@comment-24458380-20150406150936/@comment-5847779-20150406155722

The only thing I can think of which would make it a bad idea is if you plan to switch vocations. Whenever I play I usually have one set "final" Vocation in mind. But the way they are built allows for multiple Vocations to fit if I feel like it. I do feel that more health and defense outweighs a 100 more damage in the stat. Plus stamina is important for Sorcerers as well. You may want to add a Ranger or Strider class to add a bit more defense without sacrificing much Magick Attack. Also Fighter might be good to mix in. A lot of Health and good defense with only a few levels.

Ferocity increases the damage of the core skills just like Magick increases base damage with the staff and spells. Magick or Strength does not affect Ferocity. It's the other way arround. Both Ferocity and Magick augment the damage output.

I doubt you will exceed the damage cap.