Talk:Stat Growths/@comment-34490376-20180206175730

I consider that protection is more important, than health. For example, the pawn with high protection and low health can bear 5 blows of the enemy. Other pawn has a lot of health and low protection, and it allows her to bear 5 blows too. But, as recovery of health by magic (or elixirs) is done in units, but not in %, the first pawn will recover quicker.

Secondly, protection "absorbs" a part of a damage, but doesn't lower a damage by %. The pawn with high protection is capable to absorb completely all harm from easy blow; health of a pawn with low protection will still decrease.

All right, here my version of the balanced pawn who can use any vocation. Low health and stamina is compensated by a maximum of points A + MA + D + MD.