Talk:Corrupted Pawn/@comment-33780977-20180516084050

So, I added some screenshots of those fellas. As one can see they use mostly DLC armours and Everfall equipment. They are basicaly bandits of BBI: they share all their vocations (thus Magick Archer), however their stats and stagger resistance don't differ that much as with bandits.

Their threat level is also much diversified: from top level for [medium range] Ranger and Sorcerer, to medium with Warrior (but only cause damage, which can be easily avoided as they are slugish), through low with Fighters and Striders. To next to NONE with Magick Archer - I mean, a person who wrote

"A Magick Archer's Hunter Bolt will target all ten bolts on the victim, typically the Arisen. With low Magick Defense this may be problematic, but not necessarily immediately fatal. "

must have played a different game. MAs barely even attack, they constantly back out and stuck on geometry and they aim ONE Hunter bolt at the victim which has poor damage and is crazy easy to avoid (with jog) as their aim sucks just as with their Bandit counterpart. Their staff bolts (also very weak) are the most accurate of their attacks.

Also: not just MA, they ALL typically will aim Pawns in the first place, they seem to be very reluctant to attack the Arisen and the melee ones would constanly shift between attacking and retreating (as if they're struggling with the corruption).