Talk:High Perdition/@comment-74.100.101.97-20140102110801/@comment-24027772-20140119205930

Well, you don't have to believe me. Just try it for yourself.

Find an easy enemy to test, save, attack him, kill yourself, rince and repeat maybe 20 times with the EXACT same situation.

If I'm correct, well, the timing of debilitation will be almost always the same and if you're correct it will be randomly distributed across your different attempts.

The trick is, like I said, they are a lot of factors to avoid. Don't shoot a few silencing arrows into a Drake's heart and another time into another body part and expect similar results. Also take into account the time. Debilitation resistances are similar to the 'stun gauge' in Street Fighter IMO (the affect only happen when the gauge is full and, otherwise, it constantly diminishes). Weapon debilitation will only work on a resilient enemy when you constantly spam attacks. I've never inflicted torpor on a Cursed Dragon with ONE lucky dagger strike.

Think for example at all the weak points of different enemies, the armor wear by the cyclops and about how you are immune to a gazer's ray simply by not looking at him.

Because, otherwise, I hope you do realize that your last sentence contradict your first explication. If there isn't anything beyond a random check then '0% resistance' meant that you should have been afflicted...