Talk:Griffin/@comment-26175555-20150320145649/@comment-25604735-20150320173548

The video that illustrates the grounding or launchboard technique also shows how to taunt the Griffin so it will stay to fight:

http://www.capcom-unity.com/allgorhythm/go/gallery/item/1537139?pref_tab=videos&type=video

I do it as an Assassin because I like to carry daggers with the Shield and have Double Vault, Instant Reset, and Evasive Roll at my disposal. However, the skills--shield drum and launchboard--are common to the Fighter who will work just as well.

If you just want to attack as Magick Archer, I think you'll find that Explosive Rivet/Volley is good to use. It charges fast, is accurate, has range, and is a fire based skill to which the Griffin is weak.

If you play as Mystic Knight, you can set your main pawn up as a Fighter with shield and no sword. You can equip Shield Drum and, optionally, launchpad. You have two main options. You can have your pawn lure the Griffin right down onto a sigil or near a cannon emplacement or you can vault onto the Griffin using your pawn's launchpad. If you use your pawn's launchpad, Arisen can be any vocation.