Talk:Augments/@comment-24431732-20160402111400/@comment-28768608-20160621062946

Hi Oran, I did some testing recently and I've found a discrepancy.

Base Str (330) + Weapon Str (589) = Total Strength (919)

Augments: Vehemence (10%), Autonomy (20%), Exhilaration (35%), Bloodlust (20%)

Day time, HP Critical: Augment = 1.1 * 1.2 * 1.35 = 1.782

Theoretical Strength = 1.782 * 919 = 1637.658

Test Strength = 1637

Night time, HP Critical: Augment = 1.1 * 1.2 * 1.35 = 1.782     

>>> This is assuming the established mechanic of voiding the last augment if the total strength augment is above 80%, thus we discount the 20% from Bloodlust here despite it being night time.

Theoretical Strength = 1637.658 (unchanged from day time)

Test Strength = 1654 (discrepancy)

>>> Now to find the source of the discrepancy

Augment: 1.1 * 1.2 * 1.35 * 1.2 = 2.1384

Strength: 919 * 2.1384 = 1965.1896 (obviously wrong)

>>> Using the game's cap of 80% strength augmentation

Augment: 1.8

Strength: 919 * 1.8 = 1654.2 (rounded down to produce test strength of 1654)

TL;DR: The game has a smart cap of 80% for strength augments and will simply give that 80% if your augmentation is above that value, instead of the previously established theory of removing the last augment to get your augmentation below the cap of 80%.