Talk:Holy Pact/@comment-50.157.131.230-20130617234436/@comment-23810620-20140723050738

Late post, but my theory.

From what I know, should the weapon already have magic stats(magick bows are omitted from enchantments), this adds magick to the current magick damage you already deal, however dealing the element the enchantment gives.

Take for example Holy Pact used with Melting Focus(a fire-based Staff), Holy Pact will add it's magick boost to the staff, however for a period of time, the staff won't have the fire enchantment at all, but instead will have the Holy enchantment, able to deal holy damage.

From my assumption, I believe the increments of enchantment increases only once per basic enchantment of Boon/Affinity/Pact. Magick damage itself can be increased even further by using Demon Periapts(up to a maximum of 4 I believe) which augment's the power of the enchanted magick even further.

The differences seems to be roughly the following from what I've seen(these are values from you're current Magick Attack).

Boon - 10-20%

Affinity - 20-25%

Pact - 25-35%

Keep in mind any new enchantment will take place over any others. Say you have Fire Pact currently and you're suddenly enchanted with Ice Affinity. Ice Affinity will now be the enchantment you currently have on. If you don't want an enchantment, run a certain distance away from the caster, or run behind an obstacle that's high enough for the spell to hit the wall(I currently had Holy Affinity on and a pawn changed my enchantment without me knowing. I changed it back since Holy is a local hazard to most BBI enemies and has better homing capabilities than Fire).