Talk:Pawns/@comment-173.67.53.196-20130916221726/@comment-219.92.213.16-20130929065021

^ I remember seeing a world map allegedly from the DD  concept stage, it was huge. Interesting how AI was tacked on last minute, no wonder it's so awkward.

The decision to make inclinations change on the fly was bad imo, let alone coupling them to the d-pad buttons (of which there are only 4 possible choices). Rather than vague "help me", I'd prefer things like "attack my target", "stand ground and use ranged attacks only", etc. These manual situational commands would complement - not replace - the "general" behaviour determined via the Inclinations. That way you can do things like tell your pawns to temporarily hang back while you snipe at some enemies before they come in range, rather than have your party split up and thus be vulnerable to being attacked piecemeal. Or have everyone guard the mage for a bit while she gets ready to cast something.

Capcom already put a 3-star "learning" system for each enemy; pawn behaviour should really take advantage of that, rather than attempt to mimic the player. I play a bow user (ranged), obviously I don't need my fighter pawn to learn to hang back like I do, that's freaking stupid. They shouldn't take cues from us, ever, unless it's for learning enemies' weaknesses i.e. the learning system (e.g. you hit it with fire, so your pawn learns to use fire against that enemy type).

I've never had pawns jump into chasms though, was kinda strange to see it's not an uncommon complaint here.