User blog:JordanianJordan/Dark Arisen and Death encounters.


 * It should be said up front, Death* is an a**hole, it's extremely unnecessary to have him one-shot your characters into the rift, even though I see the developer's approach trying to add more difficulty hoping to attract some Dark Souls community players but with the Pawn Combat AI Death is an extreme disadvantage to players and their parties.


 * It's not that he's difficult to conquer by any means, he's actually quite dumb, he -or is it a she? hmmmm- repeats the exact same actions over and over and over again, he has, or at least shows to have, five animations only! that's embarrassing! one animation  to move, one animation to attack with the scythe, one animation teleport, an animation to use the lantern attack and the final being his death animation, his stun-lock animation is probably recycled too!.


 * Now I maybe going too harsh on Capcom here but it's very clear that they didn't give Death justice, if he was to chase the player down narrow hallways, phase through walls, grab and petrify the pawns, if he was to drop the Arisen's hp to 1 with a single hit -rather than 0- he would seem a little bit more intimidating rather than annoying.

what are those things made of? Titanium ? No! NO!!!! just NO. Bad Capcom! bad development team!!! bad! So much progress lost!!
 * Which brings me to my second point, Elder Ogre's.. WHAT THE ACTUAL F**K !!!


 * What're y'all finding most frustrating and disappointing about Dark Arisen? now that I've shared my pains, tell me yours :P