Talk:Stat Growths/@comment-69.133.63.250-20120613080605/@comment-4947746-20120620234657

@blue

Sooo, what you are saying is that this system is good because it forces your character to be sub par unless you plan out your leveling beforehand...

Are you insane?

Someone who played Sorc/Ass for the first 100 lvls will have less robustness than someone who played Fighter/MK for the first 90 then switched to sore/ass. Well sure, except that robustness means nothing to a sorc/ass and hitting power is thier one and only worthwhile stat.

The same is true of all of your examples really, it isnt variety, it is just your character being weaker than they should for no reason. Now you are one of the people that doesnt mind this, and good for you, but there are many that are annoyed that thier character will be weaker than he otherwise could have been unless they stringently play the right classes for the entirity of the game, but then that completely removes the whole class change mechanic, and forces some people (those who want to be omnitank fighters for instance) into playing a class they dont enjoy for 190 levels.