Talk:Mad Dash/@comment-44500340-20191124220807

I've been trying to make this skill work on a level 16 strider pawn. I've noticed that it seems more likely for the pawn to use this skill, if your first three skill slots do not contain skills such as Brain Splitter, Cutting wind etc - basically any skills that cause high damage as the pawn will always most likely use those instead. (Unless of course you remove the bow completely).

I also decided to avoid (this time round) giving the pawn any inclination that targets enemies (scather, challenger, mitigator) and put Aquisition on the first skill slot and Pioneer. It really make for quite an interesting character and Mad Dash was used more times. However; the pawn did not do the slide attack, but it did do the jump sometimes. One thing to note - It looks absolutely fantastic when the pwan activates it! It's also really interesting seeing a pawn fight, then runs to a herb, pick it up and then uses it to heal during mid combat and then chasing the action again for more loot.

I'm going to put the Utilitarian inclination on the second spot and pioneer or medicant for third spot;

Another thing is regarding augments. I know that augments effect a pawns AI as shown in the youtube video below by "Nihil0.0"(https://www.youtube.com/watch?v=4O5y6ZAzTZA)

So - I want to try different combination by lessening the amount of offensive augments and having more passive ones like Sinew, Suasion etc. No idea what difference this wil make.