User blog:M3arnhart/How to Get Your Favorite Love Interests

How to Effectively Lower Affinity
I have noticed alot of disagreement on how best to lower an NPC's affinity, so I took the liberty to shift through all the comments, and do a little testing on affinity. It seems that affinity is based on a basic level or value, to a set amount. When raised to max affinity, the NPC is listed to the Arisen's current Love Interest. This registers the NPC then to appear in the next one of two cutscenes, either the Dragon's hostage, or at the beach when you fall from the sky.

As soon as another NPC is raised to max affinity, it effectively replaces the previous LI. This means if Aelinore has max affinity, and you finish Selene's questlines and raise her affinity to the maximum value, then she will IMMEDIATELY REPLACE Aelinore. However, upon Aelinore's max affinity being lost, if you raise the affinity back to max using gifts or quests, then Aelinore will once again replace Selene's LI status.

This is effective for every single NPC in the game. This means by lowering the affininity and then raising it back up, you can effectivly choose your LI excedingly easily. Below I have listed the actions your Arisen can do to both lower and raise the affinity quickly, listed from least damaging to most damaging:


 * Running into them - Lowers the affinity a small amount, as it is more annoying to them and has no damage


 * Picking them up - Based on what you do after determinds both the damage and loss of affinity:
 * 1) Picking them up, and immediately putting them back down
 * 2) Picking them up, and letting the timer run out, and have them kick out of your grip
 * 3) Picking them up, and throwing them on flat ground - does minor damage to the NPC
 * 4) Picking them up, and throwing them off a ledge/cliff - oddly amusing, but highly damaging, if the ledge is special (I.E) The Everfall or Bluemoon tower, it will kill the NPC


 * During certain quests, such as Land of Opportunity, disapointing the NPC's will lower the affinity but will deal no damage.


 * Throwing an item at them - based on what the item is determinds damage done, but will not effect the affinity unless it is enough to kill them


 * Attacking them - Obviously will severly damage and/or kill them, and will severly lower affinity


 * Killing them - Will completely lower the Affinity to base level, will remove any not important NPC from the game permamently

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Raising Affinity

 * Giving them an item not suited for their NPC groups (such as giving Fournival a Gransys Herb)


 * Giving them an item suited for a minor NPC group (such as Large Fish to cassardis Males)


 * Giving an item suited for that NPC specificly meant for that NPC


 * Doing a quest and supporting the ideals of that NPC


 * Finishing that NPC's dedicated questline


 * The ultimate affinity Band-Aid, The Arisen's Bond, as it will completely restore an NPC's affinity

Using these methods you will never be shocked seeing the wrong NPC being carried away by the dragon, or comfurting your Main Pawn by the beach! I hope this will help solve the disagreements being made by the confusion involving NPC affinity.

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Disclaimer:
Although I have worked hard to improve the thuroughness of my data, without a direct model to see the true values, this is subject to some inacuracies. I do not claim this data as the absolute truth, it is only through testing I have collected myself, and has not been verified, thank you!