Talk:Dragon's Dogma: Dark Arisen/@comment-159.245.32.2-20121231152457

"What I like about level scalling is how any enemy will always be a challenge, no matter where you are. Even that shitty wolf or something can still kill you if you're not careful. "

That's what makes games like Dark Souls so good, because they make enemies hard not by simply increasing HP or attack power or whatever but by giving them cool movesets and AI that require strategy to take them down. For example, if I'm not careful my level 95 guy could get killed in a few hits by some lowly hollow zombie on NG+.

My main problem with Skyrim was that I just played how I wanted to and ended up becoming a master blacksmith. See when you can make all these great weapons and armor at about 30 hours in, you become near unstoppable for 95% of the game's enemies and it quickly becomes boring. Which is a shame since the game world is so awesome otherwise.

I really like DD and hope they learn from the few mistakes it has for its sequel, for which I'll be first in line for.

Del_Duio, DXF Games http://dxfgames.com