User blog comment:Casey Gound/Dragons Dogma 2 Suggestions/Input/@comment-3498155-20140227021642

Agreed. Also, check this idea out: skill stance. Toggle off: each skill happens normally. Toggle on: each skill can be modified by the weapon being equipped.

So for example mages can toggle it off so they can get the good ol' reliable fireball every single time. On the other hand, mages who like to experiment can toggle it on, and then have different staves cause different effects to the fireball - e.g. different color depending on charge time, smaller but in bursts of 3, flamethrower stream instead of fireball, etc.

That way you can have your cake and eat it too: for example if you like the look of a particular weapon, but it changes your favourite skill in a way you don't like. Easy, just toggle the skill stance off. Then later you can toggle it on so that using a different staff changes that skill.

Same with other skills. Say for example, that shield block thing. Toggle stance off, you get the reliable shield block no matter what funky-ass shield you're using. Toggle stance on, maybe you have a unique shield that shoots sparks when it blocks weapon swings, causing a chance to stun, but it has a shorter block window/can't block 2-h weapons/easier to get staggered/whatever.

Suddenly instead of just 1 boring skill that's the same for all characters, you get a skill that can change depending on gear, class, hell even gender or height if the devs manage to work that in. (Like for example a short, dwarf-height player can hide behind a full-body size shield that negates one attack entirely, but it has a long recovery.)

It's a lot of work, though.