Pawn Inclination

Pawns Inclinations are decided at the creation of them, when you sit down with them, or by special elixirs. The inclinations make them fight differently and change the tactics they have. Each of these has an elixir to increase that inclination.

=Scather=

This incination make a pawn feel like they should fight the strongest foes and leave the little ones to you or other pawns.

=Medicant=

This inclination makes a pawn feel like they should fight whoever but keep health and stamina in mind.

=Mitigator=

This inclination makes a pawn feel like they should destroy the pesky tiny guys first then fight big ones.

=Challenger=

This inclination makes a pawn feel like they should fight foes using magic or using a bow.

=Utilitarian=

This inclination makes a pawn feel like they should focus on strategies to help his allies get the upperhand.

=Guardian=

This inclination makes a pawn feel like they should protect the Arisen above all else.

=Nexus=

This inclination makes a pawn feel like they should make the saftey of allies a priority.

=Pioneer=

This inclination makes a pawn feel like they should seek new places.

=Acquisitor=

This inclination makes a pawn feel like they should find items even during battle.