User blog:Casey Gound/Dragons Dogma 2 Suggestions/Input

I think if Capcom brought more weapons and weapon types into the sequel of Dragon's Dogma, then the game will have much more playability. And I don't mean this in just having a huge group of weapons that just have more damage than previous weapons in a specific vocation either. I hope beyond hope that they will have different move sets within a weapon category. For instance: in Dark Souls (hands down one of my favorite games I have ever played) every weapon has a unique move set, allowing for me to experiment with all sorts of different play styles within a weapon class (or in Dragon's Dogma's case, vocations). If they were to somewhat implement this idea into their sequel (Along with direct multiplayer and a tad bit clearer of a storyline), then I have no doubt that Dragon's Dogma 2 will be the game of the year on next-generation consoles.