Talk:Stat Growths/@comment-12.130.180.88-20160215222142/@comment-12.130.180.88-20160216154957

Forgot to mention the magic number of 2500. For me, across 4 files, I've found that once your Strength/Magick(or both combined in the case of the MK) hits 2500, BBI enemies become significantly easier. That usually happens with the acquisition of a BBI lvl 2 or 3 weapon, but regardless of how it happens, that seems to be the number at which your damage against tough BBI enemies jumps. 2500 is an easily attainable number, with BBI weapons of course, for both Strength and Magick when using vocations that rely on one or the other(or both for MK) for damage. For example my Arisen is now level 179, and I am already past that threshold with any vocation I play. As a Sorcerer I have over 2800 magick w GF Sanguine Stalk, over 2600 as a MA w GF Blackwing Bow, over 2500 strength as a Ranger w GF Revenant Wail bow, and as a MK my magick/strength composite score is over 3100 with GF Cursed Light. If I wanted to play as a Fighter, Warrior, or Assassin, then a GF Devilsbane/Devil's Nail/Bitter End would get me well past that threshold for strength too. In fact, any of those weapons GF'ed would put me over 3000 strength, so it wouldn't even take all of that to get there.

I also have 4019 HP and 3505 stamina. My defenses are 426 physical and 369 magick. With 21 levels left, and the vocations I play, I'll probably end up with over 4200 HP and over 3700 stamina. Shoud be around 440-450 physical D, and around 390 magick D at the cap. Plus those offensive stats will be a bit higher too. Now all this is with my scattershot "method" of no method at all if leveling lol, and it wlll wreck anything BBI throws at me. It already IS doing that in fact. Unless you only play one or two vocations all the way to the cap, you'll be able to wreck anything that comes your way with any vocation you want at high levels(150+). By the time you hit the cap at 200 it's all gravy at that point.