Talk:Beloved/@comment-4632283-20160310225138

This becomes even more difficult to "choose" with NG+ and beyond, since your "beloved" (weither you gave them the Arisen's Bond or not) does NOT have the normal "affinity decay over time" that everyone else has (at least on the PC version).

I accidentally got the stupid inkeper in Cassandris as my "beloved" on my first playthrough - Pavlo or w.e. his name was (but I also missed the quest "Lost and Found" like so many people do their first time, so I additionally had no "Arisen's Bond" to give as a result), and checking data values all throughout NG+ (using Cheat Engine), his affininty did NOT "degrade" below the maximum (1000) for the entirety of the game.

Now, I chose Selene as my "intended beloved" in NG+, and gave her the "Arisen's Bond" as early as possible to keep tabs and see if her affinity ever dropped: it does not. I even tried "waiting" (sleeping) for an entire month - she was still at 1000.

People who "can" be considered your "beloved" have an affinity value of anywhere from 900-1000 ("friend" is 850, and you see the telltale "ping glow" around them when speaking to them anywhere from values between 900-1000, indicating they are "potential beloveds").

So this means that EVERY itteration of "NG+" you play adds ANOTHER "maxed affinity" character to your game than can potentially break your "choice", unless you chose the same charcater each time, and are careful not to "pass" the "friend range" needed for most of the escort quests (which is quite easy to do if you are giving said person their "favorite thing", or have that one augment that speeds up affinity gains)...