Talk:Ferocity/@comment-24458380-20150319000213/@comment-24458380-20150319041007

Wait wait wait. 10% converts to 0.1, not 1.1 and 20% converts to 0.2, not 1.2.

I don't understand why you're using the 1.1 and 1.2 multipliers, Saba0th.

If you have 1000 strength, I think the four augments (Ferocity 10%, Vehemence 10%, Opportunism 20% and Clout 20%) increase your strength 60% to 1600.

Here's my math : (1000 X 0.1) + (1000 X 0.1) + (1000 X 0.2) + (1000 X 0.2) = 1600

or 1000 X 0.6 = 1600.

I still think it's + 60%, not 74%, Saba0th. I don't mind being wrong, but we gotta get this right for the Wiki page.

Can anyone else weigh in on this, please ?