Talk:Arc of Obliteration/@comment-177.37.125.244-20170322212911/@comment-33780977-20180927143430

Warriors are:

- meleee brawlers, very slow attacking.

- physical Vocation, very powerful, but no match for Ranger

- with unique punishing combo mechanics where combo won't start if the attack will miss

- and swapped aerial attacks, whicj is confusing at least

- and also skills boosting their stagger/knockdown resistance

- have only 3 skill slots but also little to no diversity among skills so it's not much of an issue

- as ooposed to being devoid of defensive moves, apart from one, who occupies a slot, one of three

- hell, one skill actually requires Warrior taking the beating! The skill is the exact opposite of Hindsight slash btw.

- with attacks able to destroy architecture just like heavy sorceries ...now, who cares pls raise your hand ;)

Add these up and you get really, really bad Vocation, that will rub along when overleveled and overequipped, except there is still Mage...

It's a tie IYAM ;)

IOW If you like bunnyhopping all the time and performing slash, but also hack and ...slash again, pick Warrior. If you like to strongly rely on Pawns' support/drag along bags of curatives, pick this vocation, if you wan't to be frustrated simply at the time it takes to smash few boxes, also pick Warrior. I'd give it to a Pawn, at best.

BTW According to the flavor text, the vocation suppose to be an experiencerd version of Fighter. In my book experienced means with greater capability not lesser.

The Vocation can't block even with the weapon that covers the half of the body.

Can't chain attacks even though the long arms aren't necessarily less handy than shorter ones.

Can launch a Pawn into the air yet can't bury the blade in enemies bodies IOW has next to thrusting capacity.

Able to produce a shockwave the power of a nuke...can't throw the weapon at enemy.

Think about it.