Talk:Gazer/@comment-74.101.163.121-20130602210353/@comment-68.41.60.20-20130625184952

I don't think this boss was meant to be extremely tough, I think it was supposed to be put there to greatly intimidate you so you can fully capture the feeling Bitterblack Isle is supposed to have. The way they made the room look like the Everfall adds to that, like when the very first time you went there you had to run away from infinitely spawning tentacles. That was crazy, as soon as I saw a GIANT EYE spawn and tentacles start popping up, it was like having war flashbacks. I think Capcom did a great job with all this.