Talk:Dazzle Blast/@comment-24634511-20140809010751

After I was told this could inflict debilitations I did some testing.. it does ..but..

The attack is like a 2 stage process

1.Throw the "thing" 2.Thing explodes - firecrackers - enemies stunned

In fact it's the first step that does the business as far as debilitations go - t do this right 'aim' dazzle blast just like you would when throwing a rock or flask - the enemy in front will get hit if you aim right - and take (physical) damage - it's the enemy 'hit" that gets debilitated - thus there's no point spamming this skill at a crowd and hoping to get the status effects - you need to aim at each monster.

The good news is that if you aim right, and get a 'direct hit' the effect has a high chance of being inflicted. Better the gold forged rusty bow for example - mostly 1 in 1 or 1 in 2 times for 'normal' enemies.

It seems that you can only inflict one status effect per hit - this with 3* aneled daggers you need to hit twice to get both tarring and blindess - and tarring is always first.

The damage seems to be minimal eg less than a thrown stone of flask. However this increases substantially with elemental weaknesses eg frost enchanted daggers on Saurians gives a fair amount (not massive) damage.

I had good results with non-archmagic, with frost I occasionally got the frozen effect (1in4), but the enemies would immediately break out of it. Setting tarred enemies on fire was 100%, setting non-tarred enemies on fire was 0% (or very low).

I couldn't get it to inflict a whole group in one shot and I'm 99% certain it doesn't do that. Still pretty cool though. Wonder if this was intentional, or just video game physics gone mad..