User blog comment:Conan's Armpit/Magic gameplay ideas for Dragons Dogma 2/@comment-3109050-20130712014716

Personally the only problem I have with Mage/Sorcerers is the extreme lack of climbing and the especially dreary and long casting times. Seriously though, as a Sorcerer/Mage you're not entitled to do one of the best features of the game, and the long casting times are quite a bummer and you'll probably be interrupted halfway through. Funny thing is Sorcerer/Mage normal attacks are better off used when you're constantly being pummeled and there's little chance to use any magic at all.

Well, atm I've been playing an MMORPG called Dragon Nest and the way they depict their magic users there are simply amazing. Almost melee based but still relative glass cannons (they are compensated with more state recoveries when caught, knocked down, etc). The fun thing is that there are NO casting times at all (except for a few, with just slow animations), just cooldowns, making those magic users very versatile when it comes to enemies. Of course, to balance it out, they aren't given tremendous firepower, but still above average.

Honestly though, I do think a Cooldown system for skills will fit the game more for Magic users (but generally it's nice for all vocations as well) so they don't suffer with drearily long casting times. This will prevent overspamming skills like we usually do, and give us a chance to try out new and other skills. And maybe magic usage should be allowed while climbing on an enemy as well! Or special ones similar to Hundred Kisses/Dire Gouge.

I honestly think Immolation should've been given to Mages/Sorcerer's though. At least that gives a reason for them to climb on an enemy.