Talk:Assassin/@comment-208.54.45.145-20130628171441

Under weaknesses it says "...If you choose to use any of the counter skills or skills that lock smaller monsters into animations, you've used a slot on a skill that is ineffective against bosses and not useful against a large variety of Bitter Black Isle enemies. And are almost completely ineffective on the Ur-Dragon."

While the part about the animation triggering skills is true, you can't use a skill like Intimate Gambit or Toss and Trigger or Snakkebite on something big like a Cyclops, the part about counterskills being ineffective on Boss monster and monsters on BBI is complete bullshit. I used Masterful Kill to disarm Condemned Gorecyclopses all the times. Also, Masterful Kill can be used to stunlock Eliminators who will get knocked down by the attack, get right back up and usually initiate nother attack that will knoc them down again if countered, works with Clairvoyance as well, but is harder to pull off.

You can also counter the Ur-Dragon's bollide spell with Masterful Kill. And the shield vault skill that launches you in the air after an enemy strikes your shield is PERFECT for getting on cyclopses faces quickly. In fact, the only boss on BBI that Clairvoyance/Masterful Kill is ineffective against is Death, since his Scythe cannot be blocked/countered. Well, that and the Dark Bishop since it doesn't have phys attacks. Masterful Kill works on all phys damage attacks in the game, idk about Clairvoyance, but that INCLUDES phys attacks from bosses. This should be corrected.