Talk:Sapfire Daggers/@comment-98.69.154.54-20131213184410/@comment-76.236.84.86-20150323010313

Even on pure strength build a weaker dagger is stronger as long as the threshold of the daggers magic + the base Magic of the user isn't exceeded by the strength of the pure strength boost, but also keep in mind that augments that increase both offensese effectively apply double to enchanted weapons verses something that just increases Strength so things like Autonomy not only give you 30% of your strength but gives 30% magic too if you have 500 strength and 800 magic that's giving you a 150 strength and 240 magic which is no different than 1300 strength getting the 30% until you add in the base stats even at 200 or 300 that's 60 or 90 free points which can be the deciding factor, plus the strength and magick components can better serve to get around extremely high defenses while the magic daggers still have the strength component to go around magic resistance, the only disadvantage is when you hit something that resists the element you're using and with a Ranger you could go around the fire/fire split and have fire/ice with the Assassin you could use Heaven's Key's with Dragon's Ire to get Holy/Fire same with the Strider.

As for the sapfire vs heaven's keys arguement the debuff of defenses give the edge to sapfire when talking about a physically geared Arisen, when talking about a more balanced Arisen Heaven's Keys tend to have the edge using their 'better' enchantment type for increased damage against the magically resistance enemies since they don't have the strength component for fall back on like the Assassin built would have. With Magick Archers the counter intuitive Framae Blades are what I'd use just because a Magick Bow is pure magic and you'd be able to hit both spectrums hard when coming up against a resistance one way or another like an Assassin using an enchanted weapon can only not quite as hard due to not being able to add the base strength and magick together depending on what you're using, but far more balanced to getting around respective defenses without splitting the power either way.