User blog comment:Conan's Armpit/Magic gameplay ideas for Dragons Dogma 2/@comment-3498155-20140227030411

I don't really care to add more button mashing to spellcasting, although I'm not really opposed to it. However, I'd really like to add a toggle to enable weapon-based spell (or rather, all skills) modification.

For example, with the toggle off you just cast the normal fireball. But with the toggle on, depending on the weapon you can cast an enlarged but slower fireball, a small burst of 3 fireballs, maybe a sheet of flame instead of a fireball, whatever.

This way if you have a favourite skill but don't want using a different weapon to affect it, leave the toggle off. But if you like to experiment with different weapons, then you can activate the toggle.

Skill stance toggles like this can be applied to all skills, not just spells though. It will greatly improve the feeling of monotony imho, rather than "sigh, time to high bolide. Again." With 1 skill alone you can get a variety of different subskills from it. Sure, weapon-based, but still an improvement nonetheless.

I don't agree with the silent casting thing though - that should be an augment, at best. Otherwise it's too overpowering - immunity to statuses shouldn't be free. It's not like getting silenced is a huge deal anyway, although imho games need to inflict debuffs more, rather than just boring old dps.