Talk:Living Armor/@comment-199.96.203.92-20150513033320/@comment-23878607-20150513214540

BBI's enemies test everything about the player: build, loadout, vocation and party selection. If one's party has one weakness, there's a mob that can exploit it.

The way you set up your party, OP, your job was to run interference against the Living Armor until the magick user in the party could complete an appropriate spell. That said, one of the things that really helps Sorcerers and Mages complete spells without jumping away is checking out specific armor with high knockdown/stagger resistance. The higher those k/s resistances, the less jumping they'll do to evade enemies... which in turn means less interruption.