User blog comment:MarasuneX/does anyone else wish there where more inclination to choose from/@comment-3498155-20140227024310

The pawn AI system definitely needs work.

1) Flag comments. Stop telling me that goblins are weak to fire if you've already told that to me a dozen times. As a programmer, I refuse to believe this takes that much effort or savegame space. Even if you have 1k monster types, that's only 1 kilobyte of data. We're talking simple binary on-off flags here, and each byte of data can actually indicate more than a simple yes/no. I'd go so far as to say each flag can indicate whether the player wants to be reminded with varying frequency. Not to mention this is per-monster type, which I doubt is necessary (if players don't want to hear about goblin weaknesses all the time, they also very likely don't want to hear about bandit weaknesses all the time - so all monsters can share that).

2) Like the other guy replying posted, commands should NOT alter inclinations. Just because I yelled for help just now doesn't mean I want my pawn to stick to my butt permanently. Commands means just that, commands. Things that I want them to do NOW, not FOREVER. If I keep yelling at my pawn to follow me, I am a moron and should have picked an inclination that makes my pawn follow me instead of keeping away. That is up to me, and not the game, to manage.

With inclinations fixed, people would be more likely to issue commands because they wouldn't have to worry about the pawn changing behaviour on their own. Hell, i would LOVE to be able to issue a command "attack the weak spot" and my pawn reply "but I don't know it's weak spot" e.g. if it didn't have the 3 star knowledge of that monster type. That would be awesome. It would just continue attacking as normal. And it would also be great if the pawn speaks up when it learned something - "I see, griffins hate fire!" - instead of just silently getting that star knowledge.

Yes, having commands to "buff me" / "buff yourself" / "buff the others" / "buff everyone" would seem like it's intruding on inclination - but that's exactly the point of commands. Just because I pick Scather (fight strong monsters) doesn't mean I want a mindless pawn that just charges blindly into danger and doesn't listen to my orders. This does mean that inclinations that are already geared towards helping (Mendicant, etc) need more useful behaviour changes though, if players can issue direct commands to have them buff/heal.