Talk:Skill multiplier data/@comment-44893729-20200213185610

So ran some tests on goblins, Ranger; Core Strength 97, Weapon Strength 64. No Augments/Periapts. Skill, Loose. In Combat, no stance effects.

According to Skill multiplier data the expected damge value (ExpD) for the closest range shots is:

90+(97*0.68)+(64*0.68)-75=124.48

Against every part of the goblins body, my shots did 109/110 damage each time. only 80% of the ExpD. But headshots did 219/220 damage every time. an 80% increase over ExpD. Now that leaves a few possibilites as far as the number speculation goes but what i can say for certain is goblins will take double damage from blows to the head. This i have no problem with, it lines up with what is stated in the stance effect section of Damage Calculation. But the rest of the numbers i'll leave here as opposed to the Goblin page in case the formula for Loose (Longbow) is in question.