Assassin

The Assassin is one of three Hybrid vocations in Dragon's Dogma. Hybrid vocations are exclusive to your main character, the Arisen. It costs 1,500 Discipline Points (DP) to switch to this vocation.

Description
A shadowy master of covert attacks, the assassin wields all manner of weapons to get the job done. From a near-surgical level of precision with bladed weapons, to a mastery of explosives and poisons, Assassins are truly an enemy to fear.

Primary Weapon: Sword /Daggers

Secondary Weapon: Shield /Bow

Strengths and Role
Weapon Masters: Assassins have access to a plethora of deadly weapons, making them a lethal jack of all trades.

Deadly Toolkit: Wielding paralyzing toxins, fatal poisons, and devastating explosives, Assassins use all the tricks of their trade to eliminate their enemies.

Silent Killer: Masters of stealth, Assassins utilize their shadowy abilities to move in to place and silently take their enemies out.

High Mobility: Like the Strider, the Assassin has a high mobility, being able to evade, run, jump and climb effectively.

Weaknesses
• Lack of ensnares

• Weak defense

Augments
(Obviously this list isnt completed, but please update it, the structure is done to allow easier editing)

Trivia

 * The Dire Gouge sword move is identical to the Stinger sword attack performed by Dante in the Devil May Cry games. The director of Dragon's Dogma, Hideaki Itsuno, was also director on Devil May Cry 3 and 4.