Talk:Magick Archer/@comment-153.125.233.240-20170408122228/@comment-60.234.85.145-20170423013453

no, I totally get what the OP wants:

the ability to overide the base elemental damage of skills via the elemental affinity system.

so, cast holy affinity, now your ninefold does holy damage INSTEAD of ice.

I do believe that's what he was after. And, I have to say, I agree, though that would make the MA much more powerful than it already is.

just for comparison, while you can enhance the magick elemental type say an assassin uses when you cast affinity, the difference is that it's never a pure magick attack; it's split between magickal and physical, even with weapons like sapfire and heaven's keys.

if you could ALWAYS attune the most powerful skills an MA uses to the weakest element an enemy has... you would blow though them like tissue paper, even on NG+ hard.

this, likely, is exactly why the devs chose NOT to allow overriding the base element each skill uses for MA.

now, as to the response given, questions like:

"Ice - what exactly is the problem with this - what enemy can't you hurt with this"

as one VERY common example... undead have 70% resistance to ice. There are a handful of others that are also resistant to ice.

bottom line, the OP's contention is NOT illogical, though if it was set up to be able to alter the elemental affinities, that would have to be balanced in some other way. I myself would add a ring system, so you are forced to use a gear slot to change your base elemental affinity, the rings would be rare random drops and not tradeable, and you could only use one type of elemental ring at a time. I could see writing a mod that could make that happen, if I had the time. The files themselves are easy to mod once you "unarc" them (simple xml).

Another alternative would be that if a magic bow has an element to it, that would "override" the magick damage of all skills. So adding a few variant magic bows with different elements on them would be a different mod. Or, as a variant on this... you could change the elemental affinity of a specific bow permanently through some difficult one-time (nonrepeatable) quest, so you could have a single bow in your possession with the elemental affinity you wanted to override with.