Talk:Bitterblack Isle/@comment-33780977-20181028211405

Bitterblack Isle is thought to be outside the 'plane of existence' that Gransys exists in - evidence for this includes :

'    The curious passage of time, as shown by effects depending on whether it is night or day - such as the Assassin augment Bloodlust It is always night, and with a full moon, whereas there is no moon over Gransys'

As for outside the 'plane of existence', surely my Pawns don't know that as they (and woeld map) claim it a place at Cassardi sea ;)

Overall, to me, the isle composition and mood was at least influenced by Dark Souls (and few things inspired Dark Souls II in turn):


 * no day night cycle


 * dead bodies everywhere


 * lovely unbalanced enemies


 * specifically Maneater idea


 * shortcuts


 * the main boss theme's "style" with vocal and stuff


 * also the main boss' tragick background


 * idea for a location where a barrage of spells comes down to your head


 * it has a main hub where NPCs come


 * actually not many NPCs in here, and Barroch "travels" around the Isle just like the NPCs at Lordran


 * idea for disillusioned but informative NPC


 * actually no main quest indication and what comes with this no progress indication

Plus

Does anyone can tell if the very talkative dead bodies found around the isle are the Arisen or Pawns? I mean from what they say they are the Arisen but they also don't decompose so I'd say they are not dead just masterless Pawns that just lie and "rot"  - like Adaro says: "His kind'll rot where they stand, 'less a human orders them to move."