Talk:Post-Game/@comment-24.126.143.11-20130521195042/@comment-115.134.181.168-20130824004640

While you're not incorrect, RPG tradition generally has it that "post-game" is usually after the defeat of the main villain, usually with an optional "post-game dungeon" being the reason why there's a post-game in the first place (here this would be the extended Everfall).

Also, seeing as how after the Seneschal you can't access your gear, you can't interact with things, your interaction with anyone is limited to attacking them, there's basically nothing to do except stab yourself with the godsbane - in short, there's no real point to the game there. Hell, most people just stab themselves right after getting it, not even bothering to go down into what's left of the accesible world. So "post-Seneschal" is meaningless as far as post-game activity goes because you can't do squat.

Hence in this game people tend to refer as the post-dragon period as post game.