Talk:Morbidity/@comment-84.253.211.52-20130514182812

Somebody should dig up the original Japanese description. I'm sure this is just translated wrong and increases the damage done when target is staggered, knocked down, frozen or otherwise acting abnormally because of some debilitation. Let's call a state like this "disabled". It would not be very uncommon to have bonus in damage when the target is disabled and recieves more hits when trying to deal with the first blow. It's like kicking a man in the ground after delivering a stunning blow, he is not defending as well anymore. Likewise this game even plays us a triumphant music when we knock a larger monster to the ground. Sure it is also the fact that they don't hit back when on the ground but it sure feels like they also take more damage, perhaps this boosts it even further. And as I'm writing this, no I haven't done any testing, but seems like neither has anyone else here.

Also note that not all enemies get disabled by all debilitations. Goblins are disabled if poisoned, burning or frozen while most bigger things are never disabled because of poison or burning.

On the other hand this could be like most seem to think, just increasing the elemental properties. If this is the case then the "more damage" description is misleading as holy attribute heals you rather than does extra damage. Or the "debilitate" part is misleading and it increases the power over all with all elementals. To me either of these sound less likely.

I will be trying to test this but as I'm writing this I really haven't figured out where to find a target that I could reliably test it on so any suggestions are welcome!