Talk:Debilitation/@comment-76.100.217.204-20141122170419/@comment-23878607-20141122222957

I think that the problem is the inference that 'resistance' equates immunity. Sure, you can be resistant to something, but when taking multiple hits in quick succession, your character still has a chance, albeit a very small one with 100% resistance, that the debilitation will make that dice roll.

Such has been my experience, too, on all debilitations. I quickly decided that Sobering Wine was the better bet than armor resistances, since it conveys immunity rather than resistance. ;)