User blog comment:BigBad486/Say Skyrim one more Goddamn time!/@comment-3498155-20140227032017

Combat is better in Skyrim? Is that guy for real? Combat in Skyrim is no different from in most other action WRPGs: a floaty clickfest. You can take on a dozen bandits surrouding you, swing your sword constantly while chugging down endless potions. No stun, debuffs close to meaningless,

Seriously, combat in the TES games are boring as hell. How are they less repetitive, seriously? That's about the exact opposite of the reality. They may have better item variety (also, hello mods), that's about it. On the flipside, TES magic has more variety, true - but show me how many players actually use all those spells, rather than just stick to a few bread-and-butter ones like fireball.

Next, Nox. Okay now I know he's kidding. Nox is more like Diablo/TQ/Dungeon Siege - it's an action RPG where you run around spamming skills. There's even LESS nuance to the combat there. Boss fights in Nox = lock you in a small room, where you run around so that you don't exhaust the mana recharging crystals conveniently located close to each corner. Basically each boss fight means running from one crystal to another while flinging spells at the boss chasing you. The end. If that doesn't sound boring as hell then I don't know what is. I'm not saying it's a terrible game, mind - in fact Nox is one of the early ARPGs that did interesting things with hotkey/hotbar management, and the action is often rather fluid. But it's definitely not a thinking game. Like Diablo, Divinity, Dungeon Siege, etc it's more of a loot grinder than anything. And loot grinders are predicated on slaying enemies by the thousands. Definitely no grade A combat there, there's no TIME for good combat if you need to slaughter tons of enemies. It's not far off from a button masher a la Double Dragon/Golden Axe.