Talk:Ranger/@comment-197.113.71.226-20160922105652

I think the weakness "weak melee combatant" is wrong, here why:

First you have access to all daggers.(same stats with assassin/strider/MA).

Despite the lack of melee skills, you have Instat reset and Hundred kisses.

So i see no difference between the assassin/strider/MA in term of melee combat vs big foes, since they all have access to hundred kisses and instat reset, double vault, added the fact that climbing speed is the same for all vocations (another flaw), and the augments (adhesion/opportunism...Etc).

So at the end, with a GDF heaven's key, all the dagger users will deal the same damage when climbing a foe, regardless of the vocation. unless there are some hidden modifiers i missed.

The assassin and strider just take some foes  or safer as the ranger,(living armor come to mind), but taking a living armor with melee ranger is still fast enough and quite safe if you play it correctly.