User blog comment:Enigmafyv/Improvements for Dragon's Dogma 2/@comment-67.180.50.223-20130525073436/@comment-94.140.84.108-20130612210047

kinda hard to work out if you think about it. 2 part problem there

if pawn dies, np. arisen revives him. but, if arisen dies? now 2nd part... think how many times you godsbaned. in coop, how would you handle that?

i was thinking how i would approach this, but beside disabling godsbane on online session, i got not one decent idea. disable godsbane and simply show some "waiting for session" if arisen died, i simply have no clue.

next possible problem would be how to handle party not being spread out? always teleporting pawn to arisen like pawns do now? or how to handle jumps into Everfall?

and problems simply keep on comming in open world game