Talk:Ensnare/@comment-33780977-20180617115736

Some notes on subject: -Since this one alows snaring three targets at once Implicate's description is misleading, I guess.

- just checked that and it works nicely even on enemies the size of Giant Saurian (Eliminators here I come ;). But (see the last point)

- the strings Strider shoots actually attach to enemies in its area of effect. The problem with AoE is that it is broader horizontally than vertically, so to snare flying targets they must be at Strider's face level at least.

- the secondary knockdown effect triggers only after the pull phase has been finished so, it has some problems with the doorways - aparently if the pulled target meets some obstacle "on the way" it'll be just pulled to the obstacle and not knocked down cause the pull phase can't be finished

- if said Giant Saurian is cought mid attack or while blocking it won't be knocked down too for some reason, but using the skill repeatedly will do the job

- it is a bad way to interrupt point blank melee attackers or last minute casters too cause the pull phase lasts equally long whether the enemy is actually pulled or not, giving the target the time to finish its attack and potentially stagger our Strider "out of the skill".

- moreover, if the point blank target started strafing mid pull it was occasionally able to leave the Implicate's AoE and and avoid being pulled and knocked down. This may ba a glitch...

- ...especially that trying the Implicate on a knocked down target would fail occasionally too.

- I found direct connection between effectiveness of Implicate and the knockdown power of a weapon. Unenhanced Rusted Daggers were far less effective (no pull for Giant Saurians, even when spammed) than goldforged ones (it worked on second try). The theory seems even more valid when considering that one can, actually, stagger the enemy instead of pulling and then knocking it down with not enough knockdown power (try the skill repeatedly on Giant Saurians to see this).