Talk:Pawn Inclination/@comment-24634511-20180805212628

Been trying to clean up the bloat in the inclination article - there was a lot of "head canon" and some stuff that might be wrong - basically everything merged to this article, but with Pawn Inclination troubleshooting tidied up for "what it says on the tin".


 * Also Pawn Inclination : Under the Hood created for all the number stuff + save editing stuff etc...

The basic problem is that pawns do stuff irregardless of inclination - so tests are difficult (usually need statitics to work out what it does) - absense of any ingame numbers etc doesn't help..

There's a ton of stuff that was collective removed- I list it here - if its correct (proof) and let us know.. :


 * (Mitigator) Spellcaster pawns will choose spells with greater areas of effect.
 * (Challenger) Spellcaster pawns will choose spells with greater areas of effect when facing multiple ranged attackers and magic-using foes.
 * (Utilitarian) Bow users will pick off the small fry in a mob. Encourages Spell Synching in Sorcerers, and the use of Spellscreen and enchantments in Mages. This behavior is at its best on pawns with very good Bestiary knowledge.
 * (Nexus) Encourages the pawn to carry downed pawns to the Arisen for aid.
 * (Guardian) Raised by any other situation that causes a pawn to come to the Arisen's aid.
 * quote "Utilitarian-prime casters will always commence battle by casting an elemental buff." - Check it promotes enchanting.
 * (Pioneer) A pawn with this inclination will frequently use the "Come" motion when idling.
 * Using knowledge chair slows down inclination drift

..of these claims I think the Utilitarian ones might be right, but really doubt the rest..

[also] Might possible create a "Inclination X Inclination" (times table) to mark positive and negative interactions between Primary and Secondary inclinations - a lot of stuff got removed that was mostly boilerplate (too much to read problem) - but there are a couple of key cases - Will add to Pawn Inclination troubleshooting if/once done..