Guardian

 is one of the nine Pawn inclinations in the game Dragon's Dogma.

Details
The Guardian inclination directs the pawn to act in a way such that it might act to keep the Arisen from danger above all else.

This inclination can be raised by regular use of the "Help!" or "Come!" commands, or by using the item Guardian's Elixir which can be purchased from Jonathan at The Encampment.

When set as their Primary Inclination, Guardian pawns will stay by the Arisen's side in nearly all situations, and in some cases will cause the pawn to ignore their Secondary inclination. When set as their Secondary Inclination, the Arisen becomes the pawn's focus only if their Primary does not apply or they are unable to carry it out.

This inclination can have some undesired effects on pawn AI if combined improperly. For example, an Arisen that favors ranged combat (such as a Ranger or Sorcerer) will find that this pawn will stick to him like glue and will regularly stay out of combat even if directed with "Go!" unless an enemy directly targets the Arisen in melee combat. Pawns with Guardian inclinations are thusly ill-suited for ranged players. Conversely, if the Arisen is a melee-centric vocation, having a pawn with Guardian will ensure that it follows its master deep into the throes of combat and will target whatever is targeting its master, which could be useful for a Strider/Assassin Arisen that regularly climbs his or her foes.

Setting Guardian to the Secondary inclination can allow for some more varied pawns that will still favor a defensive playstyle.

Combination Examples

 * Challenger + Guardian: Setting this combination will cause the pawn to target ranged and magickal enemies targetting the Arisen before coming to its master's side, but can cause confusion in the AI if the Arisen is too far away from said ranged attackers.
 * Scather/Mitigator + Guardian: This will cause a similar effect to the above, except that the pawn will target the strong/weak enemies instead of ranged/magickal.
 * Utiltarian + Guardian: A pawn with this setup will strive to use its abilities in the best way to protect its master.  For example, a Fighter pawn will regularly use Shiled Summons/Drum whenever any enemy targets the arisen, but will still change tactics as appropriate when fighting varied monster types.  This can also cause pawns to use more crowd control abilities.
 * Medicant + Guardian: A combination best suited for a healer pawn with a ranged Arisen, this will ensure the pawn remains out of danger while still healing its companions.