Talk:Dragon's Dogma: Dark Arisen/@comment-50.53.139.29-20121225195637/@comment-5847779-20121226000414

I understand, but you can prevent that from happening by not adding so much power to your character through extra levels and equipment. The basic principle of open world gaming is that you can go anywhere at any time. So anything you encounter must be "a challenge". The whole levelling up thing and becoming stronger through levels and equipment throws a pretty big wrench into that idea. If you add level scalling then what's the point of levelling up? I mean you get stronger, but so are the enemies? That's defeating the purpose of levelling up in the first place and you might as well remove it alltogether. I don't need some levelling system that makes me "think" I'm getting stronger when I actually don't. That's like getting a 10% salary raise and everything gets 10% more expensive.

Games like these need to be smart with levelling and equipment. I say add far far less power in levels and equipment so they don't make such a difference. I think it's ok in becoming twice as strong, but not 100 times stronger. Let the game be challenging from start to finish without all the nonsense around it.