Talk:Bloody Knuckle/@comment-174.254.164.101-20130810183325/@comment-83.60.179.74-20130812064235

According to surveys, 80% of the players who buy a game never actually finish it. And we're not talking about 100% completion here, just get to see the credits roll. That shows a bit where the industry stands, trying to sell stuff to casual gamers who can't be arsed to be any good at the game they're playing and just want to be done with it quick and in the least frustrating way possible. Hence, assisted aim, team based games, the individual doesn't matter, tutorials every other step, et cetera.

So they probably won't deck their game with secondary skills that probably no one will ever use because an easy, let's say not 80%, but 60% of the players are just plain not interested. Of the remaining 40% of hardcores and psychos that will play the game to 100%, even several times perhaps (Group I'm listed into) not everyone is going to be a fan of unarmed combat.

So basically, what I'm saying is... Dominant Strategy+Casual gaming=This is why we can't have nice things. While, of course, having more stuff in the game likely won't hurt, the devs will wonder if the stuff they're making is going to be a selling point of any kind. And "Less than optimal way to kill stuff, but harder than using the better, more adequate way" would likely not make many guys crazy about the game if read in the box blurb. Some of us, sure, but not most.