User blog:Allgorhythm/Managing the Damage Cap

Even with the same party and the same tactical approach to fighting the Ur-Dragon, damage inflicted can vary radically. Not only do the Ur-D's hearts contain different levels of health but the pawns may vary their approaches. In the below video, Nei who had been attacking at range with the bow, at 2:43 jumps on the Ur-D's rear left thigh.

At the onset of the fight, the Ur-D's health bar was just above the seventh dot. The damage cap would thus be exceeded if the health bar moved beyond the fifth dot. It is clear very early on that the rate of damage will exceed the cap at the current rate of damage. Leila switches from 100 Kisses to normal light attacks to slow down the rate of damage.

The Ur-Dragon leaves a little early. His health bar is just about at the 5th dot. Had the Ur-D not left early, the damage cap would have been exceeded and the round would not have counted.



One can prevent exceeding the damage cap by departing early. However, if you depart before the Ur-Dragon retreats, the round will not count in the statistics tracking the number of times the Ur-D has been repelled. So, an alternative is to gather the party and retire to a location in the chamber where you will not engage the Ur-Dragon. In this manner, you can get credit both for the damage inflicted as well as repelling the Ur-D.