Talk:Thunderwyvern/@comment-4632283-20160225020624/@comment-114.124.25.23-20161008073820

Before having even seen the artbook I deduced that the drakes are former fighters (his melee attacks hit harder, has the most HP, weaker to magic compared to the other two, his color is red which corresponds to red spells and vocation), wyverns are former striders (they are green but their element is lightning and lightning spells are yellow, corresponding to yellow classes, he is the most mobile and hardest to hit conventionally), Wyrms are former mages (spams spells, least hp, and the least mobile of all three, plus his color is blue). The artbook merely confirms something that we can actually deduce just by observing the game's lore and the monsters' characteristics. Also regarding the locations: Conqueror's Sanctuary for the drakes, is a battlefield ==> battle ==> fighter. Bluemoon Tower is the former residence of a griffin ==> striders have an easier time against flyers ==> lightning strikes there often, and the griffin is also a lightning-related creature ==> strider. The watergod altar is self explanatory, it's related to water/ice in the game's magic system ==> the wyrm is a spellcaster and has ice breath ==> thus mage. Also they are all former Arisen from their dialogues. It's actually very easy to figure out.