Talk:Assassin/@comment-11766885-20130709140918/@comment-9317427-20130709154901

Trajectory - is nice but at the same time not really a necessity since the farther you are when hitting a target, the lower the damage you do. (haven't tested if this increases the range before damage decrease happens)

Damping - is more of a luxury since the recoil is easily offset by simple aim adjusting.

Precision - now this one is a good augment since it makes Fivefold Flurry release all arrows at the exact same path. But that's only if you use that skill with perfect aim at medium to long range.

Impact - I really feel that this works with arrows though I'm not sure by how much. Well atleast it works on all your attacks.

Stability - this one is really nice to have since you'd hate to be interrupted by wind and ghost-type-charges while aiming. (though I guess you could just jump while aiming just before any wind-like actions to the same effect)