Talk:Undead/@comment-1894551-20120714234353/@comment-92.0.129.55-20120808110622

Yeah I liked that touch, they made them with subtlety, which is the scariest kind of monster in this sort of game, they have details that you have to stop and observe to see (or hear), if people don't notice the details they don't have to, if the details were forced upon them the effect would not be there unless they were thick anyway.

I'm the sort of person that does listens out for monsters instead of looking blindly into the darkness and when I hear the undeads' labored breathing I get nervous, well done Capcom.