Talk:Stat Growths/@comment-24343559-20150722211833/@comment-23878607-20150723020959

I don't entirely agree with the advice above. I've experimented with a number of builds and played them all to 200, and my favorite one is this:


 * 1-10 Strider (good defenses, decent strength, excellent stamina)


 * 30 levels MK (for some magick, excellent HP and MDEF growth)


 * 60 levels Assassin (for strength, defenses and stamina)


 * all post-100 levels as Sorcerer.

You get to play MK as a 'young' Arisen, which is hella fun, and your Sorcerer levels are all post-100 to avoid massive losses to DEF, HP and Stamina. At 200, you end up as this:


 * Health 3875


 * Stamina 3985


 * Attack 517


 * Magick 607


 * Defense 307


 * Mag Def 338

You should be reaching the end of your first playthrough around level 50 or so, which is just right for taking on that boss. As soon as you hit the postgame, rank up your vocations and buy all the augments necessary to max your damage output (things like Clout from Warrior, Vehemence from Fighter, Acuity, Articulacy and Emphasis from Sorcerer, Attunement from Mage) without actually leveling in those vocations; this is called the Noble Quarter trick.

You will be able to take on BBI around level 70; I've not only destroyed the end boss in BBI around level 70 with this build, but taken an online Ur Dragon kill shortly thereafter.

You'll have something of a shock going from a very competent Assassin to a new Sorcerer though. It will take about 10 levels and finding an excellent weapon to start building up your magick attack and then you'll be pwning things again.

When you're done leveling, at 200 you can play any vocation well except perhaps Warrior-- and you'll be an excellent MK, MA, Ranger, Assassin, Strider or Sorcerer. Your defenses and HP will be high enough that you can dress however you like for Fashion Dogma and not take a lot of OHKs.