Talk:Iraklis/@comment-49.150.113.189-20151023231822/@comment-27121992-20151029005019

I see, that explains a lot. Although, I'm not giving up just yet, we may be onto to something big here! Haha. The fact that it's weaker against Drakes and Sages I presume however are because they're resistant to magic on the get-go. Like, sure Sages are weak to dark magic, as is their vulberability of course, but they're mage saurians, and generally magic against mages do little. As I've observed when a pawn cast spells on them. And if it's all completely based on resistances, then it's REALLY going to be of no use against them types of enemies, because I assume that their magic resistance suppresses the dark buildup, and ALSO supresses the critical damage potential... HOWEVER, against enemies of generally pathetic magic resistance, such as Eliminators, maybe? Would the crits skyrocket? This makes it a very situational weapon at this point, but if it really does MASSIVE damage against specific targets, (like the monster hunter pack), also going by the fact that since eliminators generally have terrible magic resistance, the crits SHOULD CRIT really often, right? Maybe this theory is worth trying? I'm definitely going to be on it when I get back from school!

Also, should a pawn enchant the gloom with the higher dark enchantment, does it make its critical buildup better? I would assume so, but the test subjects will have to tell me. I was actually hoping for an elder ogre encounter last night, as they are a great platform for bruising, and Eliminators can be a little too rowdy anyways. Plus the page says that Elder Ogres are weak to dark, so I hope this proves fruitful, heheh.