Character Weight

An interesting aspect of Dragon's Dogma is how the appearance of a character also affects its stats. The weight of a character has a significant effect on their speed and stamina, and other mechanics. Small characters will prove to be quick and energetic. Larger characters can hold more items without losing performance and will find it easier to lift and throw items, enemies and other characters. Medium weight characters will strike a healthy balance between all these categories. This gives the player a question of how they wish to design their characters, and what the dynamic of their Arisen and Main Pawn will be. The picture to the right is from the game guide and is incorrect about stat influences so please refer the below:

Notes:
 * Heavier classes activate pressure plates faster
 * SS classes can enter Goblin Holes
 * Heavier classes will immobilize targets when you grab them to hang on. (ex: Harpies can't fly off with you)
 * The lighter your class the longer you can hold on to targets
 * The Leg-Strength skill is more effective for LL and L class characters
 * The Sinew skill is more of an % increase to lighter characters because of their lower starting carry weight.
 * Taller characters can reach places a smaller character will have to double jump to reach or can't reach at all
 * Different body parts also change your height and weight
 * The larger and taller your character the larger the hit box
 * Walking speed is changed by height not weight and run speed never changes.
 * Taller characters can wade out into the water farther without their lantern going out.
 * Taller characters have longer weapon reach.
 * The weight of your character effects the difficulty of traveling through Windworn Valley. If your character is too light, you may have to grab onto a pawn or other such item, or just carry more items in your inventory.