Talk:Mystic Knight/@comment-208.54.45.222-20130617084614/@comment-9317427-20130812162650

Death has only two offensive moves, one of which is rendered useless with resistance. The other one allows enough time to dodge it that the chances of actually getting hit by it is nigh impossible. The long stretches of battle you mention only means the player is not using a Tier 2 BBI Weapon. Each "Session" (or the time before he runs away) is actually short and you get to save your progress per "Session" since you have to leave and re-enter the room to respawn him.

Cursed Dragon's every single physical attack aside from the "Bull Rush", does enough damage to 1-hit KO anyone in Hard Mode and probably 2 or 3 hits in Normal. It has the longest physical reach out of all the Lesser Dragonkins (including the Dire ones) and is the only one with a "Low HP Critical Attack" that might be hard to dodge out in the open given the randomness of the explosive gas rebound.

I agree that it's easy to latch on to it's heart. But I don't see how it let's you easily stay there since at any given neutral state, it will shake you off and thus deplete all stamina at once (I don't know if this is also true for Normal Mode but it is for Hard Mode). So key timing is needed to know when to latch on and when to release. Staying on it's heart all throughout the battle is not an option unless you can kill him in just a few attacks before he shakes.


 * PS. Attacking it's heart while clinging is my preferred tactic (I'm equipped with Opportunism) against them but I don't stay latched on for too long because that is impossible unless I use a Liquid Vim.

TLDR - Cursed Dragons are harder to deal with than Death. Both can 1-shot a player and the former does so with increased frequency due to a whole set of moves compared to the latter's only single option of attack. Additionally, Death is only tedious because he runs away if not stagger-locked and I haven't been able to stagger-lock him as any Vocation except for when I was a Magick Archer.