Immolation

Description
"An advanced form of Backfire that erodes less of the user's own life as they cause harm to all their blazing body touches."

Tips

 * This attack can damage the Magick Medals that power a Golem which are otherwise immune to the Magick Archer's magick bow.
 * The recoil damage from this move can be healed off using Anodyne/High Anodyne, the healing effect of the Magick Archer's dagger skill Scension/Grand Scension or the Augment Predation.
 * Because Garms will roll on the floor after catching fire, they're the only enemies where Immolation is an hindrance rather than an source of additionnal damage.
 * This skill is a sure way for Magick Archer to avoid being eaten alive by Maneater on a solo run.