Talk:Ranger/@comment-75.41.180.229-20120709222022/@comment-76.236.85.90-20120711020912

Remove his melee weapon. It sounds like a handicap, but without the melee weapons in the way the pawn will keep some distance and use their impressive accuracy to score crit hit after crit hit after crit hit. In terms of skills just give them Tenfold Flurry so they don't have to stop to use abilities plus it's pretty much the go to ability in terms of damage since pawns won't snipe before aggroing the enemies besides that they're just as accurate with their skill as they are with their normal shots. If you want to up the damage output take a Utilitarian Mage with an affinity to get access to the Magic stat and you'll end up beating out the Assassin's damage not that the Assassin class is viable for pawns.