Talk:Come to Court/@comment-173.252.42.148-20141112155425/@comment-3498155-20141220234225

I'm not going to defend the save system because I think checkpoint systems are obsolete relics of a bygone age where we didn't have much in the way of storage, but I don't quite get your other points.

1) The camera forcibly pans to Aelinore in a brief cutscene as you exit the castle. What more do you want? If you ignore that obvious blatant hint and walk right out the gates, that's your fault. I want to play an RPG, not a click X to advance the QTE game.

2) What happened here? You got jailed after the whole duke cutscene thing but before you exited the castle? And at this point the jail is still considered isolated so you have to exit via the tunnel instead of being able to walk up out through the stairs and back to the castle? Then when you re-enter you get the cutscene, so what's the problem? Just go and talk to her? On one hand you say you get the cutscene, but on the other hand you say it ends the quest. So you're saying the cutscene still plays but Aelinore is not there afterwards?

One design solution would be to suspend the Night Patrol but put guards along the side paths so you can't explore the gardens or go back into the castle from the side. This way you're forced to go to the castle gates because you can't go anywhere else, but you can stop by the Duchess to talk to her, and you're in no danger of being jailed.