Talk:Death/@comment-203.211.112.43-20130519160613/@comment-94.140.84.108-20130520154824

really? level 70 is a newbie? i finished BBI on hard at cca. 60-70

but, to be truthful... there are some reasons i wish i didn't. at that level on hard, badly designed (very few and not even nearly enough to lower opinion about how great this game is) enemies and bad physics become ten times more obvious. usual broken physics where you get hit from attacks that should not hit you become even more obvious as you die in 1 hit (when you play BBI at that level, more or less everything kills you in one hit, which makes death really, really lame).

then again, even more parts were way better than they should be. fighting bishop with his pet dragon at level 40-45 was probably my most awesome gaming experience of my gaming life. i can think for days and i doubt i would ever remember one game that gave me so much thrills as that fight did. but, those great parts also show disparity between awesome enemies and lame ones like death or final boss.

the only bad thing about those bad parts is the fact that you simply can't stop noticing them. kinda like tiny scratch on your car. you can "not" notice it for years, but once you do... try ever passing by and not see that tiny little scratch... impossible

if only death was more active and versatile instead of 3-trick pony whose AI makes condemned gorecyclops look like Albert Einstein, that would be awesome.