Talk:Master Thief/@comment-44500340-20191129114244/@comment-44500340-20191202173933

@XuEn: Thanks for the info. In regards to Utilitarian being used for support skills, Master Thief definitely had needed support before the "Quest Pack" dlc which included the Aneled Daggers. That skill would of been totally useless if you didn't have a fighter or warrior in your team to grapple or a mage with blearing.

I too am unsure about the correlation between skills and inclinations/augments, but there seems to be behaviours that certain combinations have produced when testing Master Thief. Medicant - I always thought would be left for mages, but having it in the first inclination slot of this pawn makes it fight and use skills. Not staying back as I thought it would. This could be because the pawn is ony level 16 (min maxed) and doesn't yet have good bestiary knowledge. It's also made me rethink about the Medicant inclination as a whole. Maybe one test is to see if pawns exhaust all their stamina when performing skills and then go into the breathless state with Medicant inclination; see if the Medicant conserves stamina and not reach the breathless state.

With Master Thief - I'm going to switch up the weapon augment icons and torso icons with other icons but keeping the same inclination.