User blog comment:CptLavender/Dark Arisen/@comment-6763738-20130319192450

Travelling wouldn't be so bad in this game if they didn't have the same enemies in the same places. That's probably DD's worst feature for me; it's just really lazy of the programmers. I'm sick of fighting Ophis's be-atches on the way up to Heavenspeak Fort for example when I've done quests for her in the past. I think that's what makes it so boring to travel as you know what's around every corner instead of there being some surprises. It would be nice to think that Dark Arisen will add an element of randomness to what you encounter (or don't encounter) on the roads but somehow I doubt it unless they really have listened to gamers' opinions. Personally I would have liked to have seen that addressed rather than making fast travel available to an unlimited (or relatively unlimited) degree. The new stuff in the way of skills, extra gameplay, customisation, etc. can only add to the experience so that's fine and dandy and I'm looking forward to seeing it.