Griffin's Bane

Griffin's Bane is a Royal Orders Quest given to the player by Aldous.

Overview
After speaking to Aldous and selecting the option "join a hunting team", the player is asked to meet with the captain of a conjoined group of elite warriors. You are informed that they have been tasked with defeating a griffin that is destroying supply caravans en route to Gran Soren.

Upon leaving Gran Soren through the south gate to rendevous with the group, you come across Ser Georg who is the captain of the "elites". Speaking to him advances the quest, as he describes the battle plan for taking down the griffin, and you are set to follow the company towards the battle site to combat the creature.

Once the player reaches the battle site with the company, a pile of bones indicates a placing point for bait. The player must find bait and deliver it to this point to lure the griffin out of hiding. Considering that the area is mostly inhabited by goblins, it is assumed that the player will kill a goblin and grab it's body to use as bait. Once the player places their bait, the griffin flies in and initiates combat.

Once the griffin takes enough battle damage, it will attempt to flee away from the battle site and fly off towards the north to Bluemoon Tower, beyond Gran Soren. If the player has the capacity, they may fell the beast before it flies away, quelling the need to travel in pursuit of it. If they do not, the player must follow suit to Bluemoon Tower, where Ser Georg says it's roost lies.

Objective
A griffin is stalking caravans. Join the volunteers who plan to vanquish the beast.

Details
(Listed in order)

Speak with the Volunteers

 * Talk to the captain of the company of "elites" to learn of their strategy. They await you outside the southern gate.

Join the Campaign

 * Make for the battle site and assist the company in slaying the griffin.
 * Deliver bait to the company and help them lure the griffin out.

Pursue the Fleeing Griffin

 * Trail the beast to Bluemoon Tower and help the company slay it.

Enemies
The enemies encountered in this quest include the following:
 * Bandits
 * Direwolves
 * Goblins
 * Griffin
 * Snow Harpies
 * Hobgoblins

Tips

 * Once the griffin flees to Bluemoon Tower, it can be a long venture to reach it. It's advised to stop at the Inn in Gran Soren and rest till morning to make the most of the daylight it will take to reach Bluemoon Tower. Aside from this, having Liquid Vim in your inventory can be helpful in keeping at a sprinting speed on your way to the quest marker.
 * The Bandits encountered through the crags en route to Bluemoon Tower can be formidable opponents if you aren't high enough in level or have higher level pawns recruited to assist you. Be sure to bring along plenty of curatives in the event that you find yourself outmatched or in any unsavory situation involving these enemies.