Talk:Maelstrom Sigil/@comment-24310104-20140225165834

I have been farming BBI level 3 gear for about a month hoping to purify a MK Stone Jungle Band. I finally got one last night but instead of the one I coveted, (Stone Forest/Holy Furor) I got the alternate Stone Forest/Vortex Sigil. I tried the skill out on Grimgoblins and a GoreChimera in post-dragon Cassardis.

Maelstrom Sigil (MS) is underwhelming to say the least. Magick Archer's Shadowpin holds smaller foes in place and disables their ability to attack. It also inflicts torpor on some larger foes. This item does nothing but draw attention, an affect you can get from simply throwing a rock or a skull. MS doesn't trap smaller foes. MS doesn't torpor larger foes nor does it seem to even draw enemies into the sigil. MS is seemingly a medium-cast time attention-grabber that succeeds at getting the Arisen noticed, but does little else. I'm probably going to invest another month in trying to purify the SF/HF band. I'm very disappointed in Capcom's work on this item. Dark Arisen saw the inclusion of many new game-breaking skills and abilities. While this item is broken, it is not broken in a way that favors gameplay.