Talk:Maneater/@comment-33780977-20180311153518

I was examining Fortress of Remebrance lately. Deeply, as always ;) And one thing cought my eye there. I would always meet only ONE Maneater at a time when looting all the chests in ONE go. So, if I'd meet "the perb" in one of them the rest would be 100% safe. I was thinking, maybe the game DO decides upon entering the map about Maneater's location and the fragment

"however whether or not a given chest contains a Maneater is decided when an area is entered - leave and re-enter to reset this"

was correct and shouldn't be removed.

It's the save/load AKA godsbaning exploit that actually ALTERS the game's pick and yes, the above text should reflect this, but otherwise is correct.

And yes, there were certain chests where THIS WAY the Maneater would be more prevalent, but when reloading the save instead leaving the area one DO resets the game's decision.

Cause what's the difference actually?Usn't save/load working exactly like the the map reentering? It saves only the data concening the prop and enemy damage (in the vicinity), excluding interactive objects, like chests that DO are resetted.

With this knowledge I can 100% declare a limit here: if there's a single chest on this map and one didn't meet the Maneater inside others, it'll be in this particular chest. Always, no matter the godsbaning exploit, the game DO decides that there is a Maneater around but simply has no other options.

As always in the spiriit of good science I'll add: anyone's willing to confirm this?

PS About Maneater Defense tactics: it is really worth to note that Mystic Knight's sigils aren't affecting Maneater in the slightest - even when the perb is knocked down it won't trigger those- thus can't be use to free him like Powder Blast fi.