User blog comment:Insert Rupee/Vocation Ideas/@comment-107.188.17.88-20140814160609

Brawler as a basic vocation. The vocation would specialize in close-range, hand-to-hand fighting with no weapons. In general, this vocation, along with it's advanced and hybrid vocations, would trade strength for speed and stamina. Skills would be a balance between offensive and defensive, like all basic vocations.

Advanced Vocation: Berserker. This vocation would focus on brutal offense while trading defense. Beserkers have very high flinch resistance and special grappling skills. The berserker would be able to grab smaller enemies without having to flinch them with attacks. This would allow them to use their special throwing skills, like being able to use their captive foes' bodies as melee weapons, powerfully tossing their enemies' bodies into other enemies, and even crushing their held enemies' into submission with a grapple hold.

Hybrid Vocations:

Brawler/Fighter = Martial Artist. This vocation would focus on defense as offense. The Martial Artist would have unique counter abilities that allow them to turn the enemies' offense into their own offense.

Brawler/Strider = Acrobat. This vocation would excel in mobility. The Acrobat would have remarkable scaling ability, very fast sprinting speed, and would be able to land high jumps without taking damage.

Brawler/Mage = Monk. This vocation would manifest pure physical energy into a form that allows the Monk to attack from a distance. The vocation's normal melee attacks would emit an aura that extends the range of the Monk. The Monk's skills would have even larger attack ranges.