Talk:Stat Growths/@comment-1961216-20131108032633/@comment-3235142-20131118123009

I have the same problem. While the difficulty isn't an issue late game, even with soloing on hardmode, the urge to have min-maxed characters makes this stat-growth system really restrictive.

I tend to end up with either purely physical attack or magick attack characters, switching to assassin or sorcerer before levelling. This makes obtaining the various augments from other vocations a pain, since I have to constantly keep watch on my xp. And once I have more "optimal" stats, my effectiveness at the opposite types of vocations becomes relatively gimped.

Tbh, I would even prefer the standard attribute allocation levelup system, with the ability to respec if need be.

@"Dr. O'brian" - While 30 years is possibly an exaggeration, this system follows a rather archiac jrpg format, such as in final fantasy tactics etc., where the stat growth is determined by the job/vocation which the character levels up in. And to put it into perspective, they had 22 jobs, not including the unique jobs - so 9 vocations based around the standard warrior/rogue/mage isn't that intricate.

Anyhow, the system meant that party members need to specialise in the various roles in order to remain effective - It wasn't ideal to switch your mages to fighters as they would be relatively fragile and weak, or fighters to be mages as they would have crappy mana and damage. While specialisation may work in a party-based/tactical game, for games where you only control one character, this is rather limiting gameplay-wise - unless you're willing to have a less optimal build.

The other issue is that it only takes 20-30 levels (at most) to max out a vocation. Putting 90 levels into something is pretty dedicated, as I would think most people finish the game at a lower level than that. So for those that want to experiment with different vocations at an earlier stage, this system leads to mediocre jack-of-all-trades builds, with a few levels in each vocation. And while it's true that it becomes a non-issue late game, it's a little annoying to not have the type of stats you want (i.e. I tend prefer more points into attack than defence, as I can just avoid getting hit).