Talk:Stat Growths/@comment-33048824-20181130162433/@comment-24634511-20181205171313

I'm going to butt in here because it's a sort of important point -


 * Arisen/Pawn DEF/MDEF counts double armor values .. but .. the damage calculations are different than from monsters - the damage is reduced by :


 * 100X/(100+DEF)

(Where DEF is effective defence including 2x core defence)

ie :


 * O DEF 100% Damage
 * 100 DEF 50% Damage
 * 200 DEF 33% Damage
 * 300 DEF 25% Damage

"Law of Diminishing returns" applies 100% here - one reason why min-max glass cannon builds don't suffer as much as you might expect

eg easy to get 300DEF armor + 300 baseDef = 300 + 2x300 total = 900 .. means 10% damage

but with 500DEF and 700DEF armor total DEF is 500x2 + 700 = 1700 .. ~6% damage

..so from "fragile mage" to "tank" damage is only down to 60% ..