Talk:Calamitous Lash/@comment-4329280-20140419055913/@comment-24634511-20181004220806


 * I was shocked to discover that it does the SAME DAMAGE AT ALL 3 CHARGE LEVELS against any enemy where they get knocked back by the attack.

.. I did some tests - worked for me

Hobgoblins - get knocked up - damage was 3>2>1 charge bars (around 1250 power difference each time)

Saurians - get knocked back - same again, with large damage difference .. did have some oddities where Saurians seemed to only take minor damage from a direct hit..


 * Releasing the charge at the moment I flash white does NOT increase damage either.

Yes it does..

idk what was happening in your game - for the record I tested on PS4 - the skill seemed to be working right including when creatures took knockdown/knockback ..


 * I noticed also that the attack has multiple "hits", even at level 1, though getting the second hit to trigger was sometimes difficult. 

I think ( and Skill multiplier data confirms) there are two hits - the 1st is just like a standard "heavy attack",  the 2nd is the "explosion" -and it is the 2nd that does most of the damage.

..the increase in damage from 1>2>3 (perfect) is around 1250 (fixed, more with periapts etc) .. so if you are rolling with ultimate enders longsword - possibly 3* is overkill - but you also get the special shockwave only on 3*, and the power increase is still ~2x with goldforged Bitter End

..BUT .. there's also to possibility of issues when hitting stuff on different levels (eg on stairs) which I wonder if was happening above ..


 * tdlr - I don't think it is quiet bugged like described above - I'm getting the proper (substantial) damage increases, but maybe bugged on different system / special conditions .. ??