User blog comment:Casey Gound/Dragons Dogma 2 Suggestions/Input/@comment-173.226.203.69-20140128143511

More armor and weapon variety, even if some of it is just for aesthetics. More, and more interesting, vocations with better variety, including a stealth vocation. More locked chests that require a skill to open them instead of just building skeleton keys out of manacles and ore. The vocations should be different enough that you actually have to play differently depending on which one you choose. And your pawn's class may have more significance than just absorbing damage while you shoot at things. Or shooting at things while you take damage. Up to 4-person co-op should be a must. You and your pawn playing with a friend and their pawn. Or playing with two friends. Or you by yourself with three friends. RPGs used to be about playing with your friends and creating a party where everyone plays a different type of character. And by different type of character I am not just talking about a character that uses two handed weapons versus a character that uses a bow, or onte that uses magic. I am talking about having to have a mage to read certain books, which may lead to hidden treasures, secret locations, new spells, etc. I'm talking about having to have a thief to pick locks, climb to locations unreachable by other vocations, etc. How about a clerical or Paladin class leaning towards combat, healing, and buffing? I know these are cliches, but that doesn't mean they should be discarded. I want more character choice and variety than how to kill things.