Talk:Metal Golem/@comment-1324572-20120630055140

I'm by no means an expert on this guy (have had only 4 fights with it), but a few potentially useful tidbits for anyone who hasn't fought it yet. The amulets spawn when you enter the zone, and destroying one of its amulets wakes it up and makes it come for you, so you should use your one free amulet kill on the one in the tree. That way you have all the time in the world to direct an uncooperative pawn if you are of a melee or magic-only class. Even if you have a bow yourself, that one is still the most annoying one, so go for it first.

All of the amulets are either in the water or on the shore, going from one tip of the river to the other. None of them are up on the path, so keep running on the shore until you spot the glowing blue dots. They're difficult to miss once you manage to look at them.

If you are a mage, you can bap the amulets with your strong attack because that deals physical damage, but it's horribly ineffective. As shown by an exquy attempt, they have ludicrous health. You're better off with a warrior doing it. If you're a sorcerer, prepare Seism, but you'll have difficulty using it (and it only catches the tree amulet at the edge so it does very little damage), because once you aggro the golem it will be on you like you owe it money. Even if you can't damage the golem, shooting its eye when it aims its laser can disrupt and stun it, so try to keep it at bay while your physical pawns deal with the amulets. Once they're destroyed, the golem dies immediately, so you might want to keep it close while destroying the last amulet unless you want to risk not being able to find the loot later.

I can confirm that a normal golem might show up after you kill the metal one, but because this only happened once and I had just destroyed the amulet in a valley, I couldn't discern where it came from. Further attempts to trigger this companion golem have failed, and all the other golems there remain inacitve.

Using Exequy is not recommended because it appears the golem reacts negatively to casting. Every attempt to cast Seism to hurt its amulets or Exequy to kill it directly have immediately drawn its ire, regardless of where I was or the fact that I haven't hurt anything.

For a sorcerer or mage, this battle is a fun and challenging role-reversal. Where normally your fighter pawns protect you so you can deal massive damage to the enemy, you instead have to distract the golem for your fighters.